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Dirt 5: Digital Foundry Console Comparison - PlayStation 5 vs Xbox Series X/Series S + Performance - Every Game Mode Tested

OutRun88

Member
Now you get it, the game looks like shit I don't care what its being played on :messenger_tears_of_joy:

Take your cape off guy, its just Dirt 5. Maybe if its free to play one day ill boot it up on the 3090 and come back and tell you what I think..maybe not :messenger_tears_of_joy:
Hence my point to asking if you play games or just look at them. But that went well over your head it appears.
 

FALCON_KICK

Member
Since everyone is discussing the issues with Xbox Series X, Digital Foundry uploaded an article on Forza Horizon 4 version on Xbox Series X.

Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others
It's good but not quite the home run we hoped for.


You do get some upgrades - car model quality is improved, while the real-time probe reflections applied to vehicles now run at 60fps as well, unlike Xbox One X. Unfortunately, not much else is improved over the 1080p60 mode on Xbox One X, so by extension, we're missing features found in One X's quality mode. For the Series consoles, that means that headlight shadows at night are not present in races, only in the open world - they're present in both at 4K30 on One X. Most confusing of all is the complete absence of screen-space ambient occlusion (SSAO) - so while areas in shadow on Xbox Series X may possess a high resolution, they lack believable shading and look very plain. Although not as important, motion blur is still using the similar, lower sample count found on the Xbox One X 1080p60 mode and it is also using the short shutter speed option as found on PC, so it is nearly invisible in most scenes. My biggest problem here is that overall, the visuals simply don't look as good as the 4K30 quality mode on Xbox One X.
 

DavidGzz

Member
Wow you sound awful triggered.

The point I'm making is that Quick Resume requires a certain amount of RAM to operate, not saying it's unneeded or not a good feature. It's trade off.

No need to attack anyone who disagrees with you 🤷‍♂️

I'm really not attacking you, just making observations. When we are making threads splitting hairs on loading and small difference in resolution, all of this matters. You have people touting how this or that games loads faster on one or the other but at the same time people make fun of quick resume like we must have ADHD to care about it. Your response above is reasonable though, so thanks for that.

I just loaded up Miles Morales. It took 20 seconds not 2 seconds like many say since you have to take into consideration how long it takes from the PS5's dash. Even that game, the fastest loading one is at least twice as slow as any game on quick resume.
 

Panajev2001a

GAF's Pleasant Genius
Xbox fanboy with a new account.

lol

Xbox consoles are experiencing similar graphical problems. You guys just make accounts just to post BS on a forum.

Well if the multiplatform games will not prove what they wanted, there is drama they can either make up wholesale or try to hype into the stratosphere.
 

meech

Member
You can go further; PS5 FLOP != XSX FLOP or simpler, PS5 FLOP > XSX FLOP. This is tied to CU efficiency / architectural differences.

Lol, both are gpus from Amd. So what exactly would be the architectural differences here? It's not like Xbox 360 vs. PS3, where the first console had an Amd gpu with unified shades and the second a Nvidia gpu.
 
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assurdum

Banned
Lol, both are gpus from Amd. So what exactly would be the architectural differences here? It's not like Xbox 360 vs. PS3, where the first console had an Amd gpu with unified shades and the second a Nvidia gpu.
Ps5 GPU doesn't works like per like to the GPU series X or you would see ps5 multiplat even in worst conditions compared the series X. It's simple logic.
 
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Gamer79

Predicts the worst decade for Sony starting 2022
see-what-had-happened-was.jpg
 

Yoboman

Member
Even though I have both consoles, this concerns me as i prefer the Xbox ecosystem. While I don't generally buy many generic multiplatform games these issues if not resolved will probably impact all games.

I am sure MS are aware of what's going on , why they haven't done anything about it yet is anyone's guess.

If cyberpunk suffers this sort of fate then I can't imagine anything more embarrassing for MS leading into Christmas.
Isn't Cyberpunk just BC versions?

It will really only run as well as the BC versions do plus frame rate
 
Lol, both are gpus from Amd. So what exactly would be the architectural differences here? It's not like Xbox 360 vs. PS3, where the first console had an Amd gpu with unified shades and the second a Nvidia gpu.

Mark Cerny discharged his Secret Sauce all over the APU which resulted in 30% more performance.
 

Lysandros

Member
Lol, both are gpus from Amd. So what exactly would be the architectural differences here? It's not like Xbox 360 vs. PS3, where the first console had an Amd gpu with unified shades and the second a Nvidia gpu.
Wow, i simply couldn't think about that fact for some reason. You are absolutely correct, never mind that post.. 👍
 
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Panajev2001a

GAF's Pleasant Genius
Its not needed

I think hibernation could be useful and they could allow less games in parallel (not all 16 GB are available to the game, but say 16 GB to make it easier to count: 3-4 games are 48-64 GB and less than that if they only dump the portion of RAM available to the games).
Quick Resume is a software problem, fast streaming of game data at runtime (when the game is running and fetching data) is more of a HW one.

Sure game startup from cold is important and there there is potentially a lot of work needed to be done to make the storage I/O shine (the actual work of transferring data to RAM is only a part of what the game does to initialise itself). Quick Resume covers this case, but once the game is running again it does not do a thing anymore... it will not make streaming the data from SSD to the game when you are turning a corner faster for example.
 
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Great Hair

Banned
Decided to watch it, as the 4K will never show up. What a terrible video quality, I´ve seen better looking 480p videos than that shite.
120fps
XSX is better (thanks VRR tearings not noticeable), but only because the assets are of significant inferior quality* compared to the PS5. The latter has only issues during a start of a race with 15+ cars all at once revving up, effects etc. The XSS at 120fps looks like a PS2 game still in alpha.

60fps resolution mode
Nothing to report here. XSX still employs "shittier" assets than the PS5.

60fps IQ mode
Not worth it, barely any chances but *the assets quality on PS5 are of much higher quality.

In short

PS5 delivers a substantial better IQ in every mode, has some issue during a start of a race in 120fps because of it, but wins in both 60fps modes due better IQ, assets.
XSX employs shitty assets in every mode to win you over. It´s like Armstrong on a Bike! And you do not wanna be a guy with just 1 ball. PS5 has 2 balls thus its much better.

XSS has no balls, it´s shit, it´s garbage. 2 Weeks old and that shit is already OUTDATED!

"The XSS is a good machine for lower resolution display,
and i think it was always target as such in a way
"
John L. (Digital Foundry) 2020

Microsoft marketing
"XSS is a 1440p120Hz machine"
Reality: it is not a 1440p120 machine AT ALL
 
Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.

It´s easier making ports to less CUs but overclocked than more CUs with normal speed.

With better dev tools, the problem will be solved for Series X.

Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.

But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.

Looks like desperate times for team green. Now they gotta use D-League warriors to fight the good fight. LOL
 

Blood Borne

Member
Seems like PS5 is actually the better performer. XSX might not close the gap, at best, XSX might get parity. PS5 has proven to be a well engineered console. Similar to a car race, top speed is not the only thing that matters. Acceleration, aerodynamics, etc are equally or perhaps more important than top speed to win the race.
 

diffusionx

Gold Member
Since everyone is discussing the issues with Xbox Series X, Digital Foundry uploaded an article on Forza Horizon 4 version on Xbox Series X.

Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others
It's good but not quite the home run we hoped for.

This one I am actually inclined to say it is a shoddy port, there's no excuse for it missing features from the Xbox One X mode. The game runs at 4k/60fps on less powerful hardware than the XSX.

Of course Forza Horizon 4 is one of the premier games on the Xbox platform, so MS really should have put the work into this to make sure it was awesome. A real screw up.
 

Yoboman

Member
Series X has 52 CUs at 1,8GHZ and ps5 has 36 CUs at 2,23GHZ, that´s the mistery.

It´s easier making ports to less CUs but overclocked than more CUs with normal speed.

With better dev tools, the problem will be solved for Series X.

Anyway, 2,23GHZ GPU speed explains why ps5 suffers so many errors. It´s overpressured by overclocking. PS5 has the overclocked GPU speed of a 1000$ graphic card, but with cheap ventilation. It´s a time bomb. Sony send ps5 to costumers as soldiers in the frontline.

But but... RDNA2 AMD... themodinamics, thermodinamics it´s what happens.
Joined Oct 27, 2020

Guesses on whose shitty alt is this?
 
Bug, bug, bug and tools. We requested fix for these bugs from the over worked developers... only on XBox.

VRR, VRR, so smooth and no tearing... So good it tickles R. Dickbeaters bum first then his eyes for maximum pleasure... only on Xbox.

(No mention that Sony will prob enable VRR pretty soon)
 
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vpance

Member
I think hibernation could be useful and they could allow less games in parallel (not all 16 GB are available to the game, but say 16 GB to make it easier to count: 3-4 games are 48-64 GB and less than that if they only dump the portion of RAM available to the games).
Quick Resume is a software problem, fast streaming on in game data at runtime is more of a HW one.

Sure game startup from cold is important and there there is potentially a lot of work needed to be done to make the storage I/O shine (the actual work of transferring data to RAM is only a part of what the game does to initialise itself). Quick Resume covers this case, but once the game is running again it does not do a thing anymore... it will not make streaming the data from SSD to the game when you are turning a corner faster for example.

They will enable the feature once the SSD expansion is available I think.
 

Shmunter

Member
I am really disappointed in DF here. I have defended them for months, but there is simply no excuse for them downplaying this. First they started this nonsense tools excuse, and now its a bug. Like what? they have a very good repertoire with codemasters, why didnt they get confirmation before saying its a bug? they said they told codemasters about this, but surely it would be easy for codemasters to say hey its a bug, we will fix it.

the nonsense about downplaying the difference in image quality modes and the framerate in the resolution mode is also weird. When the PS4 had worse AF in every game, we just assumed the PS4 was bad at AF. So why are we not assuming the same about the xsx underperforming in virtually every game? Why not assume that the xsx is able to keep up in the 120 fps mode because of the downgraded graphics?

I cant help, but wonder if they have boxed themselves into a corner here by running ludicrous articles and videos downplaying the PS5 hardware and are trying to save face. If you have proof that its a bug, fine. Show us the proof, get us a quote from a dev. It really shouldnt be that hard. if a console version is doing poorly in other modes, recommend the other.

This shouldnt be that hard. It's their one job. to recommend one version over the other, and they end the video saying its a wash. Like come the fuck on. What if codemasters doesnt patch the 120 fps mode? what if the patch doesnt fix the image quality mode? Will they still recommend people go buy the xsx version?

This is the 3rd direct comparison they have done where xsx is doing poorly. surely, this is a precedent. they havent covered watch dogs or cod but we have seen the ps5 do better there in other comparisons. Their dev sources already told them that the PS5 was more capable and that was before launch. Maybe it's time to stop making excuses and call up Microsoft and ask them just wtf is going on.
Maybe they are in disbelief on how the on paper specs can produce such poor results. Hence looking for rhyme or reason such as dev tools etc.

I’m suspecting inadequately balanced hardware, the wide GPU vs cache setup & dual speed ram is not upto task.

As time goes on things will become more apparent.
 

Yoboman

Member

Oof the whole tools DC is falling apart

00cuNwL.jpg


BTjinTv.jpg


"Never worked on a console where ... the tools have been this mature, this stable, this easy to work with"

I guess we will move full scale into bugs?
 

BootsLoader

Banned
People still watch these WWE shows from DF and forgot about the whole console .. I respect the effort DF did but guys have fun whether you on XSX or PS5. Chaos is a ladder, and if you look at it for too long you will forget how to enjoy a game. That ladder is console war. You are going to play a game not drawing one! So who gives a shit if I can see that exact shadow or see that plate in 4K ?


Yes PS5 has the upper hand on some but doing console war over every DF analysis is just unbelievable.
You know what? The same happened when MS announced the “POWER OF THE XBOX” with 12 TF you can leave your dreams so it’s normal that this is happening now, like what did you expect? Don’t start a war in the first place.
 

SlimySnake

Flashless at the Golden Globes
Maybe they are in disbelief on how the on paper specs can produce such poor results. Hence looking for rhyme or reason such as dev tools etc.

I’m suspecting inadequately balanced hardware, the wide GPU vs cache setup & dual speed ram is not upto task.

As time goes on things will become more apparent.
I find the comparisons to the latest PC cards fascinating to say the least.

- 3080: 136 CUs - 30 tflops, on par with a 20 tflops 6800xt with only 72 CUs. wide and slow doesnt work here.
- Also 3080: 10GB of VRAM - No issues being bandwidth starved.
- 6800XT : 128MB Infinity cache upto 600 billion transistors. That's more than half of the size of a 5700xt.

It's clear that wide and slow is only good if you go really wide and slow. You are better off spending that silicon budget on onchip ram.
 
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BootsLoader

Banned
Does he give a reason why? Wasn't Dirt 5 a marketing partner with Xbox? Seems like a big oof if they released the XB version at 60% or mixed up the X and S code. These excuses are just that. Excuses.
I still don’t understand how the f*ck XBOX Series X runs worse with less details than PS5. Even if they messed up Series S version with Series X, isn’t series X supposed to run better? Like wtf?
 

Lysandros

Member
The funny thing was while PS5's obvious graphical advantage in 120 fps mode is dismissed as related to a bug, PS5's occasional fps drops in that mode instantly labeled as 'the system doesn't like it' (because, its 'weaker', right?...). But again, john was struggling with acute pain while trying to narrate the comparison, so that's understandable i guess.
 

reinking

Gold Member
Boost mode it´s controlled overclocking.

New 1000$ AMD graphic card can work in boost mode, at 2,1GHZ, but with high-end ventilation, three fans only for the GPU, and very premium architecture. And its boost mode, normal gaming mode is 1,9GHZ.

PS5... well


playstation-5-test-temperature-scalda-console-v11-479348.jpg
 
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