Riky
$MSFT
Lol what imaginary engines are you talking about now?
Also when does that Crystal ball of yours say that series S will start pushing PS5
You can play Modern Warfare now at 120fps on Series S, 60fps on another console
Lol what imaginary engines are you talking about now?
Also when does that Crystal ball of yours say that series S will start pushing PS5
Thats the best possible reading on the situation after 10 months of pushing the 12 tf narrativeSo the odd scene where one console happens to drop frames vs the other scene where the other drops frames? Image quality and frane rate is near identical, in all these games, to the average player who isn't scanning every frame they largely look and play the same, plus or minus 5% either way depending on the scene.
The word outperform means to do better than - in most of these cases if you put gamers in from of all of these games without watching the YouTube videos first, I bet they couldn't tell you which is which.
Its not difficult to admit u were wrong. Insisting upon ur shit take few months back bring more shit towards u . But I guess u enjoy that?You can play Modern Warfare now at 120fps on Series S, 60fps on another console
The fact that even after the patches games are now on par with PS5 is an embarrassment for Microsoft.
A 3rd party rushed to launch cross gen game is not where you should be looking.Those patches are putting XSX versions on par with PS5.
A console which is 30% less powerful or so they said.
Crow for who?
Split l3 cache is real .wtf ? How illiterate do you have to be to think thats fake ?A 3rd party rushed to launch cross gen game is not where you should be looking.
Crow for the fanboys who have claimed many things. “Split l3 cache “ “too many CUs per cluster” “Microsoft pr” “Cerny secret sauce” etc
Same goes for the Xbox fanboys crying about tools. That is bullshit too. The truth is that a few games rushed for launch with a little COVID has hurt the optimisation. That assassins creed patch I would bet money was the day one patch that never made it.
Split l3 cache is real .wtf ? How illiterate do you have to be to think thats fake ?
A 3rd party rushed to launch cross gen game is not where you should be looking.
Crow for the fanboys who have claimed many things. “Split l3 cache “ “too many CUs per cluster” “Microsoft pr” “Cerny secret sauce” etc
Same goes for the Xbox fanboys crying about tools. That is bullshit too. The truth is that a few games rushed for launch with a little COVID has hurt the optimisation. That assassins creed patch I would bet money was the day one patch that never made it.
Because you haven't looked for it doesn't mean its not inferior to unified L3 cacheI don’t deny their reality, I have seen the hot chips slides. What are their impacts??
Like I have said to you, not one tech site has expressed concern about that. So why do you keep harping on about it? Post your credentials please?
We have all seen for the last few months plenty of articles praising the ease of use of the PS5. Could that be it?Why isn't optimization affecting PS5 versions of the games though?
We all know PS5 is the weaker console but the gap isn't as wide as everyone made it out to be. I honestly don't expect third party games to look/perform any different in the future.
Maybe RT quality/performance will be where XSX excels.
Because you haven't looked for it doesn't mean its not inferior to unified L3 cache
"
With a single unified L3 cache (assuming you have an 8 core or less model), you don't have any more issues with data having to exist in both L3 caches, which means your unified L3 cache can hold upto twice the data as the split L3 cache.
And it also means inter-core latency between cores is lower. On Zen 2 if the cacheline was shared by two cores connected to different L3 caches, then the latency could be ~70ns. But between two cores on the same L3 cache it would be ~25ns.
A unified L3 cache, even if the minimum latency increases slightly to 30ns, will still have a much lower average inter-core latency. Especially on 8 core or less models.
"
I'm sorry I've missed the flame wars, which games "perform better" on PS5?
I'm sorry I've missed the flame wars, which games "perform better" on PS5?
Let's see. So far we've had comparisons of:
DmC5
AC: Valhalla
Dirt 5
COD:CW
DmC5: One of the modes in DmC5 has a minor advantage on SX, PS5 outperforms it in the other mode. But I'd say they're basically the same.
AC:V: It's a clear win for PS5, as of now. Plenty of complaints about screen-tearing on SX which is due to constant frame-rate dips, so many regretted their decision for going with XSX due to this. PS5 is solid, holds 60fps more often, has less screen-tearing. The superior version on console.
Dirt 5: Again, the PS5 clearly outperforms SX and has a higher, more stable frame-rate in 60Hz mode. Both XSX and PS5, I believe have identical graphics quality and resolution in this mode, IIRC. SX has the advantage in the 120Hz mode but that's clearly due to downgraded graphics, and resolution (or a bug) on XSX so performance is smoother on SX whereas on PS5 it holds the target 120fps at least 90% of the time. A patch is on its way though.
COD: 120Hz mode - PS5 outperforms SX at identical graphics, and resolution. 60Hz mode is identical. SX doesn't outperform PS5 here as there's some sort of a bug that causes frame-rate to dip below 60fps randomly on PS5 in scenes where it previously did not. See below for stats and comparisons:
The frame-rate bug from two different sources (Digital Foundry & VG Tech):
So yeah, hence the phrase: "PS5 is outperforming XSX in nearly every game".
PS5 is certainly not the 'weaker console' on whole GPU or system basis.Why isn't optimization affecting PS5 versions of the games though?
We all know PS5 is the weaker console but the gap isn't as wide as everyone made it out to be. I honestly don't expect third party games to look/perform any different in the future.
Maybe RT quality/performance will be where XSX excels.
I'm sorry I've missed the flame wars, which games "perform better" on PS5?
Why isn't optimization affecting PS5 versions of the games though?
We all know PS5 is the weaker console but the gap isn't as wide as everyone made it out to be. I honestly don't expect third party games to look/perform any different in the future.
Maybe RT quality/performance will be where XSX excels.
The main thing is the narrative is being set
We know which is stronger, you can't bend physics, we need to know what's up with the software on the Xbox, to make the hardware under perform.
Everything is better on Xbox if you have VRR, it really is that simple.
The patches will likely lower the minimum resolution to 1200p or whatever on Valhalla as console gamers are not PC games with VRR Freesync monitors except very few.
On COD and dirt they will just lower the resolution in the 120 Hz mode
You will finally have your resolution disparity, problem is it will be the wrong way around for you.
If for you Tom Warren is a reliable "journalist" about tech stuff, I suggest to reconsider it very seriously. This guy is full gossip and bullshitness, don't have a clue of what he talking about. He is just interested to push the narrative about most powerful console ever released and nothing more. We need to be blind to not notice it. And by the way he never, never contacted reliable source when Sony stuff is involved, or the same Sony, most of his sources about ps5 are just fart in the wild, but he continues to spit out fud about it, the professional "journalist". He is just a sad and old fanboy without hope.It’s funny how before we saw games and just had specs the narrative was “sure the series x may have better multiplats at first but the SSD will equal it out and make the PS5 superior before the end of the gen! You can’t judge these systems at the beginning of the gen!”
Now that the PS5 has been trading blows with rushed launch software they don’t want us to wait to form a final opinion. We must judge these systems by launch games! Anything else is just being a fanboy! They don’t even want journalists to investigate why. It’s all very telling.
We know which is stronger, you can't bend physics, we need to know what's up with the software on the Xbox, to make the hardware under perform.
Don Mattrick even did a better job [...]
You know all the patch details and results before release, incredible!
Like you knew PS5 was going to be the full RDNA2 console at the AMD reveal, like you knew PS4 games were going to load in one second on PS5.
I can't take anything you say seriously and neither should anyone else.
You know all the patch details and results before release, incredible!
Like you knew PS5 was going to be the full RDNA2 console at the AMD reveal, like you knew PS4 games were going to load in one second on PS5.
I can't take anything you say seriously and neither should anyone else.
Ignore list. Really why you waste your time. My list is full of such personAnd yet I have not been wrong in the last 3 months and you have at every single turn. Dont believe me, I dont care.
I told you about harware and TF and shader arrays and caches and you laughted. Thats fine. I really dont give a hoot of your opinion.
Again, remember to come back. Tick tock.
And yet I have not been wrong in the last 3 months and you have at every single turn. Dont believe me, I dont care.
I told you about harware and TF and shader arrays and caches and you laughted. Thats fine. I really dont give a hoot of your opinion.
Again, remember to come back. Tick tock.
Everything is better on Xbox if you have VRR, it really is that simple.
I've just quoted two occasions you were wrong, totally wrong
Have you got any link from Sony themselves about caches? Or is it just stuff you've picked up from B3D?
I guess if PS5 was FULL RDNA 2 it would be outperforming XSX by 40% instead of being just a small difference.
I haven't seen any third party games that actually use those features yet, Dirt 5 does on PC but I haven't seen any confirmation that the XSX version does, so when those features are used we'll see what impact they have.
Go do your own work, its all in road to Ps5 and linking what was said to Sony / ND patents, looking at PC designwhite paper info RDNA1 and RDNA2 info vs XSX hotchips and driver released details on RDNA2.
most of the games released are in superior v on PS5.
dev kits or not it won't change anything, you'll have to get used to it.
Everything is better on PS5, even if you don't have VRR and a $1500 TV.
most of the games released are in superior v on PS5.
dev kits or not it won't change anything, you'll have to get used to it.
Ok thanks for that. What sort of real world hit should we expect? Have you got any examples to show us?
Come on now. They are not superior. Some stuff is more polished but call superior is exaggerated. I don't know even if most of the games is exactly a fair assumption.most of the games released are in superior v on PS5.
dev kits or not it won't change anything, you'll have to get used to it.
You cannot bend physics, and as such you cannot make up for lost cycles when signals from one half of the CPU are located at other end of the die.
You canot change silicon now, and you cannot change those 14 CU too long shader arrays, if MS expended L1 and did something to comensate for the bigger LDS requirement when storing the half way processing stage in the shader arrays we would see it already. Not to mention optimising the front end waves to feed 14 CU instead of the usual 10.
This is hardware not software
It’s getting tiring of hearing and reading about things regarding the future and being improved. If it’s not the actual content and first party it’s now the hardware. Some are acting deliberately coy over this, nah I see through it, they know as well as I do, they didn’t expect this so instead they have a go at the people not entirely happy and trying to label them as concern trolls and console warriors.
Even minuscule things like the App, they removed features such as the store and achievements, the lead guy who works on it stating on twitter “we are listening to your feedback” ...well why the fuck did you remove them in the first place??
It’s all these things that add up over time and when people do speak up they get treated like shit and for what? For hoping for things that those giving abuse would praise to the hilt.
To be fair I’ll have ocasional drops to 90fps with good fidelity in Dirt 5 other than stable 120fps with iOS quality like in the SX. So is not an absolute win. As Leadbetter said, a drop in such high frame rates is not something you are going to notice like going from 60 to 30.*Excludes.
75% of DMC5
60hz mode on COD
120hz mode on Dirt 5
*Excludes.
75% of DMC5
60hz mode on COD
120hz mode on Dirt 5
You know how fast electrons move? I just copied Office 365 from my computer in the office in London to a computer at someone's house in Stevenage, via the data center in Slough in under 5 minutes, and you are saying a 1/4 inch on the same SoC is the issue...
Hopefully the game gets revisited when the patch hits....so some ppl will finally get the point.UBI just announced a patch incoming today that...wait for it...fixes screen tearing and performance issues on XSX/S, as well as adds new performance or quality mode choice to both and PS5.
A patch fixing these issues was about as predictable as saying the sun will rise tomorrow. Yet Sony fanboys are running around like flaming chickens with their heads cut off, as if the current state of things is somehow a permanent indicator of performance deltas into the future. Hint: it's not.
As I've said before, the XSX has certain advantages and the PS5 has others. It's called math. Fanboys live in a fantasy world.