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Halo Infinite | Campaign Gameplay Premiere – 8 Minute Demo

01011001

Banned
The fact that you're forgiving for the clusterfuck of the MCC being fixed after literally YEARS after release is ridiculous.

This isnt a No Man's Sky situation where they were actively working on the game, developing new game mechanics to its bare bones release over the course of time.

This is a fucking collection of games that were released so poorly, and then abandoned for years, before slowly being picked up again and patched to where it is now.

They didnt add to the game, they just fixed it after YEARS.

Fuck that.

I can play and enjoy the MCC, dont get me wrong, but clearly they screwed over so so many people who wanted to enjoy it from Day 1.

well technically they added things now... so technically you're wrong...

technically
 
well technically they added things now... so technically you're wrong...

technically

Yeah, but like items though man. Stuff that wasnt originally in the release of the games.

This is the kinda shit that should have came from day 1, if not at least year 1, not years from release and after a lull in updates and patches up until earlier this year 😅
 

JLB

Banned
The fact that you're forgiving for the clusterfuck of the MCC being fixed after literally YEARS after release is ridiculous.

This isnt a No Man's Sky situation where they were actively working on the game, developing new game mechanics to its bare bones release over the course of time.

This is a fucking collection of games that were released so poorly, and then abandoned for years, before slowly being picked up again and patched to where it is now.

They didnt add to the game, they just fixed it after YEARS.

Fuck that.

I can play and enjoy the MCC, dont get me wrong, but clearly they screwed over so so many people who wanted to enjoy it from Day 1.

Yeah, but MCC originally was an outsource mess. When 343 internal teams took it, they did it right.
Its perfectly fine to blame MS management for this.
Even then, I played and completed all SPs pretty much without issues, and for that alone MCC was awesome.
 
Yeah, but MCC originally was an outsource mess. When 343 internal teams took it, they did it right.
Its perfectly fine to blame MS management for this.
Even then, I played and completed all SPs pretty much without issues, and for that alone MCC was awesome.

poVh56P.jpg


I'm not aware that it was originally outsourced as any written history of the manner only mentioned that it was developed by 343i along with a number of studios.

Is there a way to back your statement? I'd like to know the gritty details if you have, because I am amazed it had been a mess for years.

And dude, let's be real, a lot of people wanted MCC for the multiplayer experience - which had the most issues.

But it's fine, water under the bridge.

It's a lot better now, and it's been fun being able to play it properly with a few mates.

But wow, upon release for a major franchise was just really hard to excuse.
 
The fact that you're forgiving for the clusterfuck of the MCC being fixed after literally YEARS after release is ridiculous.

This isnt a No Man's Sky situation where they were actively working on the game, developing new game mechanics to its bare bones release over the course of time.

This is a fucking collection of games that were released so poorly, and then abandoned for years, before slowly being picked up again and patched to where it is now.

They didnt add to the game, they just fixed it after YEARS.

Fuck that.

I can play and enjoy the MCC, dont get me wrong, but clearly they screwed over so so many people who wanted to enjoy it from Day 1.
and they only came back to (re)launch it for Xbox One X. Literally years of total silence
 

Bernkastel

Ask me about my fanboy energy!
poVh56P.jpg


I'm not aware that it was originally outsourced as any written history of the manner only mentioned that it was developed by 343i along with a number of studios.

Is there a way to back your statement? I'd like to know the gritty details if you have, because I am amazed it had been a mess for years.

And dude, let's be real, a lot of people wanted MCC for the multiplayer experience - which had the most issues.

But it's fine, water under the bridge.

It's a lot better now, and it's been fun being able to play it properly with a few mates.

But wow, upon release for a major franchise was just really hard to excuse.
Multiple devs worked on different parts of the collection(each with a different engine) and 343i combined them into one game.
Certain Affinity only made the remastered H2A maps and had literally nothing to do with the faulty networking/UI layer. Those were made externally, but not by CA and regardless it was 100% our responsibility. The issues were caused by a cascading combination of problems including faulty assumptions about code behaviors in retail rather than test environments, bad "ticket" tracking information and a number of other even more baroque issues. And yes I still owe people a technical explanation and I will provide the best one I'm able/permitted to at some point. That point, for a number of reasons beyond my control, is not now.
External team? Wasn't it a mess because there was several devs working on it originally?
That certainly contributed to some issues but this update will be handled by us and a single dedicated team. Not multiple partners.
You'd be surprised how interconnected some of those things are but every known serious bug is being looked at not just mp.
"We screwed up we tried to fix it we got it functional for most people now we're closing the loop and we knew this would spin up a righteously negative cycle. There's no joy or pride in that but we still want to do it."
 
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Honestly I think the demo looked good and it looked like traditional Halo. I think people were expecting some sort of realistic graphics akin to Modern Warfare but Halo has always had a certain style to it.

It did, but ever since MS showed the world that the Series X had the better GPU and faster CPU the knives have been out and look for any little excuse to knock the system or any of its games. The game didn't look bad at all and looked pure HALO. I wish MS would just allow people to play it and give a 10 min demo of the game.

We need to stop seeing the sound team taking recordings and MS need to show off the game a lot more. MS is allowing some of the SONY lot, to dictate the narrative
 
Multiple devs worked on different parts of the collection(each with a different engine) and 343i combined them into one game.

Ah, well thank you so much for providing some information on the matter.

I'm glad they took the reigns after the release, but still, it did take up until this year to get it really up and going again.

Alas, at least they didn't abandon it.

EA's Anthem takes the cake on that one.
 

kuncol02

Banned
Really? We'll see, but I have zero problems with being wrong.

If so, then I'll revert to what I said a couple of weeks ago. If it comes in 2021 it will be a graphical letdown and they will completely overhaul the grfx in 2022.

I need some new Halo.

Halo will be graphical letdown no matter how well or bad it will be technically. It's style is and always will be ugly. That's just what Halo is. I really don't know why that series was that popular.
 

Bernkastel

Ask me about my fanboy energy!
Halo will be graphical letdown no matter how well or bad it will be technically. It's style is and always will be ugly. That's just what Halo is. I really don't know why that series was that popular.
This is bullshit. Halo 4 was graphically one of the best looking games of 7th Generation. With the 4k patch it looks better than Halo 5 in some parts.
 

Phase

Member
Halo will be graphical letdown no matter how well or bad it will be technically. It's style is and always will be ugly. That's just what Halo is. I really don't know why that series was that popular.
The GAMEPLAY. Well, what it used to be.
 

AJUMP23

Gold Member
Halo will be graphical letdown no matter how well or bad it will be technically. It's style is and always will be ugly. That's just what Halo is. I really don't know why that series was that popular.

It helped revolutionize online gaming, and brought it to relevancy on the consoles. It solidified XBOX as the leader in online gaming during its reign. Halo not only had great single player, but great multiplayer as well. At the time it was revolutionary, and a console seller as well. Not understanding this or at lease respecting it just smacks of bias or fanboyism.
 

Kimahri

Banned
It helped revolutionize online gaming, and brought it to relevancy on the consoles. It solidified XBOX as the leader in online gaming during its reign. Halo not only had great single player, but great multiplayer as well. At the time it was revolutionary, and a console seller as well. Not understanding this or at lease respecting it just smacks of bias or fanboyism.

With heaps of ignorance on top.
 

AJUMP23

Gold Member
It helped revolutionize online gaming, and brought it to relevancy on the consoles
Did it? Only legacy Halo has is fact it was first more or less competent CONSOLE shooter with multiplayer. It came to market years after games like Quake 3, Unreal Tournament, Counter Strike, Tribes.

Use the whole quote. When you add the "on consoles" piece it all comes together.
 
I will take Tribes over Halo every day.


Did it? Only legacy Halo has is fact it was first more or less competent CONSOLE shooter with multiplayer. It came to market years after games like Quake 3, Unreal Tournament, Counter Strike, Tribes.

You do know that Bungie (along with MS) invented matchmaking in Halo2 right? Party system, MM, all of that is cause of Halo.
 

kuncol02

Banned
Use the whole quote. When you add the "on consoles" piece it all comes together.
That's probably why we differ in opinions. I don't consider console gaming as separate from PC. It didn't revolutionized online gaming. If not Halo then some other game would make online gaming popular on consoles. That's just natural evolution of gaming. Especially since XBox had built in network card.
From my perspective of person which plays mostly on PC Halo is just another shooter like many other.

You do know that Bungie (along with MS) invented matchmaking in Halo2 right? Party system, MM, all of that is cause of Halo.
That's good point about Halo 2, but first one was nothing revolutionary from my perspective.
 
That's probably why we differ in opinions. I don't consider console gaming as separate from PC. It didn't revolutionized online gaming. If not Halo then some other game would make online gaming popular on consoles. That's just natural evolution of gaming. Especially since XBox had built in network card.
From my perspective of person which plays mostly on PC Halo is just another shooter like many other.


That's good point about Halo 2, but first one was nothing revolutionary from my perspective.

Well you're wrong. Open environments, carrying only 2 weapons at a time, regenerating health, vehicles, all of this was pretty much standardized in Halo ce.
 

AJUMP23

Gold Member
That's probably why we differ in opinions. I don't consider console gaming as separate from PC. It didn't revolutionized online gaming. If not Halo then some other game would make online gaming popular on consoles. That's just natural evolution of gaming. Especially since XBox had built in network card.
From my perspective of person which plays mostly on PC Halo is just another shooter like many other.

There is currently more parity between consoles and PCs in terms of features, but use not to be the case. Halo took online gaming on the console and revolutionized it. It doesn't matter if some one could have done it later, Halo did it, and deserves the credit. It is like saying "If Wizard of Oz hadn't had been the first major picture to revolutionize shooting a film in color, some other movie would have so lets not even record that note about the Wizard of Oz." It is the one that did it it gets the credit. You seem like one of those low IQ PC players from the other thread. :messenger_relieved:
 

Evangelion Unit-01

Master Chief
Quite unfair, you might like H4 or not, but that game is far from a fail, indeed its one of the best IMO, and a technical masterpiece. Even today H4 looks unbelievably good.
MCC wasa complete disaster for a looong time, but since at least 2 years is awesome and pretty much every single issue was resolved. Also, 4k, 120fps, HDR, ODST and Reach added to the collection, etc. Bit unfair as well to label it as "fail" and move along.
Finally, Halo 5. Yes, campaign is bad. Story is completely lacky. But MP is fantastic and its easily, with COD the most responsive gunfire -not including destiny II because in console is not 60fps yet, but once update is released, those 3 are at a different league-.
343's games have not lived up to the Halo name.The games are not without their own merits and fans but that doesn't mean they were a success. Halo 4 and 5 failed to maintain a player-base, sliding out of the top 10 XBL almost overnight. Prior entries maintained a significantly larger portion of the player-base, even the heavily criticized Reach remained in the XBL top 10. MCC was an absolute catastrophe and was still not playable in 2016 after 2 years of irregular patches, it wasn't until 2018 when 343 began active development on the game that it became acceptable.

I understand that Halo 4 and 5 have fans but they are few and far between. Halo 4 and 5 failed to resonate with the Halo community as a whole. I cannot imagine that being >20th most played on XBL at that level of AAA development cost is a success.
 

Phase

Member
I will take Tribes over Halo every day.
I'm 1000% with you on that one lol. Tribes is one of my favorite games of all time. But Halo's slow, methodical, yet fun and simple gameplay was uniquely done in a way that molded together for a great experience. It may not be quake or tribes, but it built it's niche on console and became top tier. Then 343 came... and well, Halo's been dying ever since.
 
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JLB

Banned
343's games have not lived up to the Halo name.The games are not without their own merits and fans but that doesn't mean they were a success. Halo 4 and 5 failed to maintain a player-base, sliding out of the top 10 XBL almost overnight. Prior entries maintained a significantly larger portion of the player-base, even the heavily criticized Reach remained in the XBL top 10. MCC was an absolute catastrophe and was still not playable in 2016 after 2 years of irregular patches, it wasn't until 2018 when 343 began active development on the game that it became acceptable.

I understand that Halo 4 and 5 have fans but they are few and far between. Halo 4 and 5 failed to resonate with the Halo community as a whole. I cannot imagine that being >20th most played on XBL at that level of AAA development cost is a success.

Two things:
1. Those problems you mention did not start with 343. Is ODST still relevant?
2. Halo 2 did not have the same competition on the FPS market that, for example, Halo 4 and 5 faced. See, I think pretty much everyone agrees that Titanfall 2 is a fantastic game, and see where it is. My point is that the MP relevancy on this ultra competitive world might not be the most accurate metric to characterize the quality of a game.
 

PotatoBoy

Member
With increasing graphical fidelity over the series, it's clear that the atmosphere got thinner and thinner and thinner until now it looks like you're running around a stage in LA. Back to the drawing board with art direction for this series, in my opinion.
 


This video and time in online gaming is still 1 of top 3 best experiences Xbox live has ever offered. Party chat and PC culture fucking killed proximity voice. It was the best shit ever, warts and all. Sneaking into a base undetected, getting the info and the defensive strategy and then ripping them a new one to arm the bomb and talk shit the whole time while they got cut off the mic from dying. Amazing. There were times you could literally inject false information into the enemy team with fake outs (due to matchmaking and less regular squads/chats).
 

Bernkastel

Ask me about my fanboy energy!

Fall 2021 release
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In addition to the graphics tech changes, we have made a lot of improvements on the Art/Content side across all disciplines such as Environment, Lighting, Weapons, FX and more. There is too much to cover here but I’ll just talk through some of the more impactful changes in my mind….

Firstly, there’s been a lot of work done re-tuning our dynamic lighting values to add more punch and contrast to the image. These included adjustments to our sun intensity, fog/atmosphere, and the addition of color grading which did not make it into the July gameplay demo.

We’ve improved some of our materials to get more specular response, more wear-and-tear on weapons/vehicles, more fidelity in our characters, and more macro breakup on large surfaces like rocks, terrain, and the hex walls. We’re now also getting more of our textural detail coming through to the final frame thanks to a sharpening process that our graphics team have added. This helps offset some of the natural blurring of temporal anti-aliasing and it certainly helps our assets shine.

We're eager to show the progress the team has made in Campaign as soon we can, but we want to make sure we have all the right pieces coming together and this can be tricky with a lot of moving parts and an expansive world of this scope. We know everyone is keen to see more and we look forward to sharing more in future updates in the months ahead.
Firstly, I can confirm that the facial animation on NPCs was not fully implemented in that build, which resulted in Craig’s incredibly deadpan/lifeless look. All characters are modelled in a neutral pose, prior to blendshapes & animation being applied. So, poor old Craig was never intended to be seen in that condition which is not something that was evident during the gameplay. It was only later, in the close-up freeze frame of his one bad moment, where it came to light and the legend of Craig was born.

There’s been further work done on the material fidelity and more variety added for Brute faces, we’re also working to add some hairdos and beards which was something we hadn’t gotten to in July. So, whilst we have come to love our dear old Craig, he’s certainly undergoing a significant makeover.

Craig isn’t the only model to see improvements though, there have been significant changes to other characters & 3D models as we continue to evolve and polish our content, some of which can be seen in the Spartan and weapon renders being shared today.
343 never said that. Only that clown Klobrille that pretends to be a insider
AS: On the graphics engineering side, we have a team that is continuing to polish up the last bits of feature work on lighting, global illumination, and atmospherics. We are also iterating very closely with Neill’s teams on making sure our content creators can take full advantage of all the cool technologies we have built over the last couple of years. Another group of graphics developers is staying heads-down on optimizing the end-to-end rendering pipeline so that we can deliver a great experience on resolution and performance, across all our target platforms, to our players.

NH: On the Art side it’s mostly further polish and bringing it all together, we have a concept of “Content Complete”, where we get all of our content into the build and then we have time after that to assess holistically and further polish areas that would benefit the most. Often times, significant improvements are made after our Content Complete milestones. Set dressing, mask painting, texture/material improvements, FX/Lighting tweaking and animation polish/variety are all still being worked on.

We’ve made significant improvements on our foliage, trees and grass, both in terms of rendering, fidelity and how we maintain that over distance, but this is another area still being worked on and fidelity will further improve. We’re excited to show you as soon as we’re able to bring things together and showcase the work in the best light.
My first week on the job, I played the entire Infinite campaign. Twice. I was, in a word, stunned—in the best possible way—by what the team had done. Infinite is, by far, the most expansive and vertical Halo world, ever. Why did the team do this? Because they understand that wonder and freedom are key to the Halo experience.
 
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Andodalf

Banned


They are saying, quite literally, all the right things.
 

mansoor1980

Gold Member

Fall 2021 release
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very detailed article , good thing they know about the LOD pop up
 

Evangelion Unit-01

Master Chief

Looks like you tagged me earlier and then removed me. I'm already hurt and then you just go and cut me out. That sprint image cut deep enough already...

Jokes aside, the art style looks great and game looks much better than the disaster in July. Still a full 12 month slip is significant-crazy how much of a mess things are. Still have my reservations, particularly with sprint. Hopefully that decision has not been set in stone.

Halo and Gears keep disappointing me. At least Fable is coming back and I'm really looking forward to Avowed and Starfield.
 
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howitis3

Member
what's crazy to me is that they spend all this time trying to make the game look like halo 1 to appease the fans who have been complaining and now that people didn't like the trailer they are remaking it again. why do they give up on their vision so easily. they make halo games like Disney makes star wars movies
 

Greggy

Member
To me it doesn't look very most powerful console in the world impressive in those new "screenshots" still.
That's all multiplayer I think. If it runs at 4k120 I will be very impressed.
In any case, Halo has never really stood out because of the most breathtaking graphics but more for its advanced lore and great gameplay. It's just that the first demo was unacceptable for a flagship title on a next gen console. In hindsight, I wonder if we'll not get a better game because of Craig and all the memes than we would have had if the feedback had been positive. That blog post reads as if 343 feels that they have a point to prove and that's a good thing. Xbox studios could all do with a kick in the butt other than the Coalition, Turn 10 and Playground.
 
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