Just because it's not the "best" comparison, doesn't mean it's not a VALID comparison.
The problem is that multiplatform games by their very nature are never targeting ANY platform. Even when they move to "next-gen only" they will have to target tons of PC configurations. Many third parties have even moved on to supporting higher end PCs as their target and then just ensure that the last-gen consoles are sufficiently playable. I would surmise that next-gen versions of multiplats are based more on the PC versions than their last-gen predecessors.
So the best we have to go by is the results that speak for themselves, and so far the PS5 has shown to have better performance. That could change of course IF there are some dev or driver issues...or it may not. But that doesn't make this early assessment any less valid. In fact, it's all we have to go by at the moment and thus far Sony looks to have created a very competitive and compelling piece of hardware in spite of the whole drama surrounding teraflops.
I am not saying the comparisons aren't valid, I am saying using these sorts of comparisons SOLEY is not fair to either platform. The best comparisons are ones we can't even make right now. I do think the argument over API crap is a bit... reaching. Not that it isn't true but... how would he even know? PS5 right now has a slight edge in performance metrics. But does that mean it's more powerful or does it mean it's simply better optimized on the more popular platform?
See power arguments are basically non-starters in the first place. In other words, which system is "more powerful" is basically not really even a debate. It's just based on hardware performance metrics. It just so happens, that being more powerful doesn't always translate to better game performance. It's largely on the developers and how they make use of the tech, than it is the capabilities of the tech itself. Take some games that hit 120 fps on PS5 but only 60 on the series X - it's got nothing to do with the fact the series X CAN'T do it. It absolutely can. They just never really bothered to optimize for it.
Also, if anyone here thinks these console games that are on PC are usually made for PC first...
hahahahahaha. As a dev myself with multiple dev friends in the AAA industry... let's just say PC is often considered LAST. And PC gamers consistently get frustrated by it, because they always feel like their games are being held back by home consoles. Which is essentially a very true assumption. The games are made for the platform that they think will be the one it sells most on. PC is almost never that platform. Unless you are an indie studio.
AAA targets home console first, because that's where a majority of sales are. And if you want more insight, last-gen, PS4 was the target platforms for "first versions" of the games. It then got ported to everything else. As a dev, its far more likely right now PS5 is being targetted by devs more, because they suppose sales of their games will be higher. It is just the focus of the optimizations. They are then tossing that same version at Xbox, seeing it doesn't work right, so then being... not lazy... but just sort of quick patching it in to release the update.
This stuff is much more cobbled together than most realize. And there absolutely are platform specific focuses based on sales data in the dev environment. It's rare to see a AAA game focus on PC first, like Cyberpunk appears to have done.