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Next-Gen PS5 & XSX |OT| Console tEch threaD

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BGs

Industry Professional
If that's the reason to believe GT sounds are accurate and the others racing games sounds aren't, I don't know what to say. It seems that every other racing sim has professional drivers acknowledging its strengths.

BGs said:
...as the recording systems are so good in all AAA games today that the differences are due solely to "artistic" decisions.

You see attacks where there are none. Although surely as always the problem is my written translations or my wrong reading.
 
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onesvenus

Member
I'm a fan of simulation, yes, especially on PC, which is where I started with simulators, specifically with these two (parallel to my love for adventure games.).

INDIANAPOLIS 500
indy_000.png


FLIGHT SIMULATOR 3.0
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Since then until now I have tried everything that is labeled "simulator". The best version of every existing platform. Both with static or dynamic steering wheels with their respective controls as well as in VR in hydraulic machines (obviously they were not my property, I am not rich).

But I don't like being deceived, so I accept reality as it is, like it or not. My admiration (or fanaticism, as you prefer to call it) for this type of "game" do not prevent me to be objective and critical of it. But there are times when you have to work on something to understand it. In the same way that it takes being a father to know what is being talked about. There is no use taking care of the neighbor's child or assuming what someone else explains to you, you must live it.

And regarding your question, yes, I have been inside several machines in operation. And several times, both on the road and on the circuit (Montmeló and Nurburgring). When one likes something, one is in charge of surrounding oneself with the right or necessary people to satisfy those exclusive whims that are not suitable for all budgets (nor for my own either).

Aston Martin DB9
Ferrari Testarossa and F430
Lamborghini Gallardo and Diablo
BMW M4
Mercedes-AMG GT3
Audi r8
Mazda rx7

Although as a driver I have only had the privilege of driving the RX7 and the Testarossa.

I don't like to secure things without having experienced them enough to be able to comment on the matter. Either from personal experience or professional issue. And although I have not experimented with all cars, I do have a minimum experience to be able to differentiate between a constructive criticism and a child criticism.

Although personally all this is of little use (to faithfully represent sound) if it is not accompanied by vibration and inertia (made to be exquisite).

It's like having an orgasm without contractions.

It is logical to think that you may not have liked my arguments, but you cannot always pretend to hear or read what is convenient for you. In the same way that I do not pretend that my opinions please everyone. If they like it well, and if not the same. I don't like to live cheated.
You are assuming I haven't been in some of those cars myself. Coincidentally I have been driving in both same circuits as you. What i was trying to say is that your opinion is just that, an opinion.

I cannot trust anybody who claims GT is better than all the other simulators at everything just because he has driven some cars. It does some things better but there are other simulators that do things better. It has been long since GT was the only worthy racing simulator.

BTW, it's great you buy all those excuses they are feeding you to not do some of the things other games are doing.
 

BGs

Industry Professional
You are assuming I haven't been in some of those cars myself. Coincidentally I have been driving in both same circuits as you. What i was trying to say is that your opinion is just that, an opinion.

I cannot trust anybody who claims GT is better than all the other simulators at everything just because he has driven some cars. It does some things better but there are other simulators that do things better. It has been long since GT was the only worthy racing simulator.

BTW, it's great you buy all those excuses they are feeding you to not do some of the things other games are doing.

I have not assumed anything, I have responded to your quote about me, in which you assumed certain incorrect things that I wanted to specify.

In the same way, I have not said at any time that GT is better in everything compared to others because "I have driven some cars".

Like I'm not buying excuses either.

Since your only intention is to misrepresent the information to generate debate, and I have no time to waste unnecessarily on this, I will not spend more time feeding you.

You have a good day.
 
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onesvenus

Member
Like I'm not buying excuses either.
Sorry but saying that GT does not have dynamic weather because they want to run a full simulation of weather is buying excuses and nothing else.
I'd love to see what you'd say if GT7 had dynamic weather and it weren't different than what other sims have done before.

Have a good day!
 

ethomaz

Banned
Sorry but saying that GT does not have dynamic weather because they want to run a full simulation of weather is buying excuses and nothing else.
I'd love to see what you'd say if GT7 had dynamic weather and it weren't different than what other sims have done before.

Have a good day!
GT5 dynamic weather already was different from any other system after it.
Most dynamic weather in PS4/XB1 was prebacked and not truly dynamic...
 
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BGs

Industry Professional
Sorry but saying that GT does not have dynamic weather because they want to run a full simulation of weather is buying excuses and nothing else.
I'd love to see what you'd say if GT7 had dynamic weather and it weren't different than what other sims have done before.

Have a good day!

Rest assured that when the time comes you will see my opinion.

Hmmmm...

02884944A8D7AF3F521379403265D425C3826399


...NAAAH!
 
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ethomaz

Banned
How is it different than say Forza's dynamic weather? And what about iRacing's dynamic weather changing the track temperature?
Forza is not even dynamic lol

Forza is pre backed... if you stay in the same place on the track it will never change the weather.
You need to trigger it that is set in some lap before the race start... so after you do that number of laps it will change the weather... it is pre fixed at the beginning of the race.

iRacing is not on consoles... that is why I specifically said PS4/XB1... and yes it can have fully dynamic weather.

Said that about iRacing weather you can read all here:

.

Weather 101

You will see different terms being used for weather: dynamic, realistic, random, static, fixed, official and default.
We like to make things complicated.

Starting this season, iRacing started using dynamic weather for all race and practice sessions.
Dynamic weather is also called "realistic" or "random".
It's actually more random than realistic, but that's another story.
For a while iRacing had to revert to fixed weather because of a bug in dynamic weather so we saw people discussing things like static and fixed weather, adding to the confusion.
Dynamic weather is now back (for good?).

To make it easier to judge lap times when all races and practice sessions are using dynamic (random) weather, all demo laps and lap time guides are based on default weather.

It is explain how the temperature changes the speed of the car too.

GT5 has dynamic weather just like iRacing.... it doesn't simulate speeds based on the temperature.
If you stop the car it will random it will have the chance to do all the weathers thought the time (of course the chance of rain depends of the track... some tracks will have less than 1% chance to rain so it will take days to see raining... others will have 80% that will rain most of the day).
 
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onesvenus

Member
Forza is not even dynamic lol

Forza is pre backed... if you stay in the same place on the track it will never change the weather.
You need to trigger it that is set in some lap before the race start... so after you do that number of laps it will change the weather... it is pre fixed at the beginning of the race.
Dynamic means that it changes during the race, nothing more, nothing less. Forza does that.

I agree that it should be time-based instead of lap-based but going from lap-based to time-based should not have an impact on performance. It might have been done to have better comparisons between races.

Anyway, you haven't answered what makes "GT5 dynamic weather different from any other system after it". Are you implying there are no other racing games doing the same thing?
 

sojuwarrior

Member
does anyone know when the next gaming event is?
just wondering when can we expect to see some new games announcement/trailers? hopefully we dont have to wait til E3 lol
 

Imtjnotu

Member
Anyone else's ps5 showing its not connected to the internet when turning the machine on?

Every time I log in it shows not connected to the net work then ten seconds later it auto connects
 
Dynamic means that it changes during the race, nothing more, nothing less. Forza does that.

I agree that it should be time-based instead of lap-based but going from lap-based to time-based should not have an impact on performance. It might have been done to have better comparisons between races.

Anyway, you haven't answered what makes "GT5 dynamic weather different from any other system after it". Are you implying there are no other racing games doing the same thing?

Lol it's about as dynamic as Spiderman's weather
 
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Sinthor

Gold Member
That's actually all there is to it. Microsoft put a warning for the game, but the Xbox refund system is much more customer-friendly than Sony's. Hence no need to pull the game. By continuing to have the game on the Playstation Store Sony was facing one of two options, neither was good:

1. Change their own refund policies for just this one game, which would have been a nightmare going forward, and it wouldn't have eliminated the danger of someone writing about the refund system anyway.
2. Continue to apply their rules and deny refunds, which would have made the matter worse very quickly.

In the end the tactic worked - videogame sites are silent on the subject out of fear of alienating Sony, but also Jason at Bloomberg also didn't write anything about the refund policies of console manufacturers.
Gotta say that makes sense. I tried to cancel a pre-order on the PS Store once. I gave up. Doesn't seem possible. I can tell you my other recent experience with Sony customer service trying to authorize a return of hardware was awful as well. Never did get a response and fortunately, turned out my hardware was NOT in fact broken. Fortunately! Sony is really awful with returns and customer service as far as I can see.
 

PaintTinJr

Member
Anyone else's ps5 showing its not connected to the internet when turning the machine on?

Every time I log in it shows not connected to the net work then ten seconds later it auto connects
No, but that sounds like you've got a router doing the same wifi SSID name for both 2.4GHz and 5GHz, and the PS5 is getting a lost connection on the 5GHz, and then catching the 2.4GHz. With 5Ghz at certain speeds being required to shutdown because of aircraft interference - or suspected interference - in all countries AFAIK, the router might actually be dropping the 5GHz interface - think the backoff is maybe 30mins, unless you manually restart that interface or reboot the router - and the PS5 is taking 10secs to work that out and get on the 2.4GHz. While you are on the PS5 the 5Ghz probably returns and the PS5 switches across for a better speed connection and then when you come back the situation has repeated.
 

ToadMan

Member
There is clearly a limit to it though. Even Forza goes no further than scratches and bonnet crumpling and spoilers coming off. They could have obviously progressed much further but its remained pretty much the same since Forza 1



In fact a lot of the damage elements are toned down by Forza 7 compared to where they used to be


I think it’s due to high poly models in GT and Forza.

Either proper physics based deformation is just too complex and computationally expensive, or it would just look bad if they had pre baked deformations pasted on to otherwise pristine looking cars.
 

ToadMan

Member
Damage in racing sims is mostly just pointless. When I race in GT, I don't want to hit anything. The goal is to race with precision, go fast, and win. Its not fun to crash. The game has enough tire wear and damage sim already. There's no need for super detailed complex visual damage, waste of their dev time and resources.

Half the time when I crash or hit a car I just restart the race. Its already a failure for me at that point lol.

Its like how most FPS games don't obsess over hyper realistic reloading. Its not why people play. Sure they could add super realistic reload times.. but people just want to reload fast and get back to shooting.

In racing games, the speed and handling, the tire grip, the gearing, the momentum, etc... thats what people care about. Driving is why we play, not for hyper realistic crashing and subsequent visual damage.

Its impossible for any game dev to do everything perfect within a realistic time frame and budget.

I actually agree - it’s so irritating to go into photo mode and then realise the car is scraped up and it’s ruining the shot.

I like the tyre wear and fuel burn and I wouldn’t even mind some mechanical failures if you abuse the car - suspension, gears or whatever.

But having the car all bashed up from impacts seems like a waste in a GT style game.
 

Imtjnotu

Member
No, but that sounds like you've got a router doing the same wifi SSID name for both 2.4GHz and 5GHz, and the PS5 is getting a lost connection on the 5GHz, and then catching the 2.4GHz. With 5Ghz at certain speeds being required to shutdown because of aircraft interference - or suspected interference - in all countries AFAIK, the router might actually be dropping the 5GHz interface - think the backoff is maybe 30mins, unless you manually restart that interface or reboot the router - and the PS5 is taking 10secs to work that out and get on the 2.4GHz. While you are on the PS5 the 5Ghz probably returns and the PS5 switches across for a better speed connection and then when you come back the situation has repeated.
Nope. I'm wired into my gigabit route. No sleep mode for the router either and no wifi matching names.
 

onesvenus

Member
Lol it's about as dynamic as Spiderman's weather
By definition, static weather, as opposed to dynamic weather, means the same weather on a given track each time you play, for the whole race. Randomized weather means different weather conditions on a given track each time you play, for the whole race. If you can start any race on any weather condition and end the race on any other weather condition, that's dynamic for me.

Now, why do you need to troll so much without bringing any kind of debate to the table?

A poster said something without giving details on why he thought so and I wanted to know his reasons.

Forza 7 has dynamic weather wether you like it or not and that doesn't say anything about your beloved GT, no need to bash other games to defend it. It's true that Forza's implementation is not time-based: staying still doesn't make the weather change, but as I said before this might be a way to make race times more comparable and nothing else and IMO, it doesn't make it less dynamic.
 
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Nope. I'm wired into my gigabit route. No sleep mode for the router either and no wifi matching names.

I don't have a PS5 yet, but it doesn't sound like anything major if it is connect after a short period of time. If the router hasnt been rebooted for a while give it a go and see if anything changes
 
By definition, static weather, as opposed to dynamic weather, means the same weather on a given track each time you play, for the whole race. Randomized weather means different weather conditions on a given track each time you play, for the whole race. If you can start any race on any weather condition and end the race on any other weather condition, that's dynamic for me.

Now, why do you need to troll so much without bringing any kind of debate to the table?

A poster said something without giving details on why he thought so and I wanted to know his reasons.

Forza 7 has dynamic weather wether you like it or not and that doesn't say anything about your beloved GT, no need to bash other games to defend it. It's true that Forza's implementation is not time-based: staying still doesn't make the weather change, but as I said before this might be a way to make race times more comparable and nothing else and IMO, it doesn't make it less dynamic.
Yes it's dynamic in that sense, but I understood the discussion being on the realism of the weather component of the game. I could be wrong though.
 
No, but that sounds like you've got a router doing the same wifi SSID name for both 2.4GHz and 5GHz, and the PS5 is getting a lost connection on the 5GHz, and then catching the 2.4GHz. With 5Ghz at certain speeds being required to shutdown because of aircraft interference - or suspected interference - in all countries AFAIK, the router might actually be dropping the 5GHz interface - think the backoff is maybe 30mins, unless you manually restart that interface or reboot the router - and the PS5 is taking 10secs to work that out and get on the 2.4GHz. While you are on the PS5 the 5Ghz probably returns and the PS5 switches across for a better speed connection and then when you come back the situation has repeated.

Just to clear some misinformation in the above post ...

- 5GHz has four bands, A: channels 36-48, B: channels 52-64, C: channels 100-144, D: channels 149-165
- channels in group B and C overlap with radar, as used in airports to manage air traffic (the channels which overlap vary by country).
- In order to allow use of these channels for devices no where near an airport, DFS (dynamic frequency selection) was chosen. If you are on a DFS channel, you need to check for the presence of 7 different types of RADAR signals, and if detected above a certain threshold, you vacate that channel to prevent you interfering with the RADAR signal, and move to another channel in the 5GHz band. It doesn't drop off to 2.4GHz.
- If your client doesn't support DFS ... and your router is transmitting on a DFS channel, your client won't see the router. With older devices (client and router) support for DFS was hit and miss. Most new devices support this by default now.
 
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By definition, static weather, as opposed to dynamic weather, means the same weather on a given track each time you play, for the whole race. Randomized weather means different weather conditions on a given track each time you play, for the whole race. If you can start any race on any weather condition and end the race on any other weather condition, that's dynamic for me.

Now, why do you need to troll so much without bringing any kind of debate to the table?

A poster said something without giving details on why he thought so and I wanted to know his reasons.

Forza 7 has dynamic weather wether you like it or not and that doesn't say anything about your beloved GT, no need to bash other games to defend it. It's true that Forza's implementation is not time-based: staying still doesn't make the weather change, but as I said before this might be a way to make race times more comparable and nothing else and IMO, it doesn't make it less dynamic.

I'm trolling you because i'm telling you what you think is dynamic isn't actually dynamic?

Spiderman also starts in one weather condition and ends in a different weather condition. Not being fixed does not make it dynamic.
 
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onesvenus

Member
I'm trolling you because i'm telling you what you think is dynamic isn't actually dynamic?

Spiderman also starts in one weather condition and ends in a different weather condition. Not being fixed does not make it dynamic.
The weather in Forza 7 is nowhere the same as the one in Spiderman. Weather conditions are dynamic and randomized before the race starts but you can play the same track in multiple weather conditions.
That's why I say you are trolling, nothing else.
 
The weather in Forza 7 is nowhere the same as the one in Spiderman. Weather conditions are dynamic and randomized before the race starts but you can play the same track in multiple weather conditions.
That's why I say you are trolling, nothing else.

That's not dynamic weather lmao. That's just choosing a different weather setting that they had to build seperatley.

There's a reason barely any map has a night time setting.
 

LiquidRex

Member


Just imagine next generation of COD with advanced character deformation, like that of the Ghoul 2 engine demonstrated here... It would never pass the censors, I assume 😲

Video not for the faint of heart. 😋
 

Radical_3d

Member


Just imagine next generation of COD with advanced character deformation, like that of the Ghoul 2 engine demonstrated here... It would never pass the censors, I assume 😲

Video not for the faint of heart. 😋

Thing were easier with less polygons. Achieve a realistic effect with the current LOD could be too demanding since CPUs have advance less than GPUs.

I guess… But I’d love a Turok 2 remaster with this kind of tech. Man, those dinosaurs died from a thousand different ways.
 
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