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CYBERPUNK 2077 |OT2| The Last Samurai [>56K Warning_]

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KyoZz

Tag, you're it.
Don't know if it's been posted but you can FINALLY change the awful minimap on PC thx to modding:

 
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cryptoadam

Banned
why do people insist on comparing Cyberpunk to GTA or RDR? CP2077 is an action rpg, compare it to other open world games in its genre
Because CDPR hyped their game up that way.

They literally said their world will be the most immersive. 1000 unique NPC day and night life cycles. Your choices will impact the world. Even ads will be magically tailored to you.

CDPR would have been better served to just focus on saying the story will be amazing and fun and the graphics on PC will blow you away. Instead they wanted to play with the big boys and tried to pretend that Night City was going to be the greatest open world in gaming history.

When you over hype and under deliver your going to piss off people.

Its a shame because if you took away all the hype and lies from CDPR its a fun game with great sandbox gameplay.
 
D

Deleted member 17706

Unconfirmed Member
They literally said their world will be the most immersive. 1000 unique NPC day and night life cycles. Your choices will impact the world. Even ads will be magically tailored to you.

Where? I only ask because I know for a fact that the bolded/underlined one came from a German interview where they compared the NPC daily routines to The Witcher 3, which is entirely fair.
 

cryptoadam

Banned
Where? I only ask because I know for a fact that the bolded/underlined one came from a German interview where they compared the NPC daily routines to The Witcher 3, which is entirely fair.
Its in the demo thing I think. I also saw young Rippa refrence it.

I dont think we should deny CDPR over hype.

They would have been wiser to focus more on the story and graphics to hype. More Keanu and more ray tracing hype.

Sell the game as the best looking star powered story where you live in a future and bang hot gals and dudes.

The open world is a total after thought.

If they hyped it that way there wouldnt be a huge backlash against the game. No one would expect the next GTA. They would just expect a cinematic story game with a big hollywood star.
 

acm2000

Member
Because CDPR hyped their game up that way.

They literally said their world will be the most immersive. 1000 unique NPC day and night life cycles. Your choices will impact the world. Even ads will be magically tailored to you.

CDPR would have been better served to just focus on saying the story will be amazing and fun and the graphics on PC will blow you away. Instead they wanted to play with the big boys and tried to pretend that Night City was going to be the greatest open world in gaming history.

When you over hype and under deliver your going to piss off people.

Its a shame because if you took away all the hype and lies from CDPR its a fun game with great sandbox gameplay.

and compared to others in the genre it does a better job since most dont even have a living world at all.
 
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D

Deleted member 17706

Unconfirmed Member
Its in the demo thing I think. I also saw young Rippa refrence it.

I dont think we should deny CDPR over hype.

They would have been wiser to focus more on the story and graphics to hype. More Keanu and more ray tracing hype.

Sell the game as the best looking star powered story where you live in a future and bang hot gals and dudes.

The open world is a total after thought.

If they hyped it that way there wouldnt be a huge backlash against the game. No one would expect the next GTA. They would just expect a cinematic story game with a big hollywood star.

Was The Witcher 3's open world "a total after thought?"

It had about the same level of interactivity as Cyberpunk. Less, in fact, but it's hailed as the greatest game of the generation by many and praised for setting a new standard for open world RPGs that has been copied by a variety of games.
 

SF Kosmo

Al Jazeera Special Reporter
It's interesting how many fenced off inaccessible areas there are on the map, the island on the west with the space port, the badlands to the north, and the walled off parts of Pacifica. I get the sense that these were cut for the sale of DLC than time and I am interested to see what they do with them if that turns out to be the case. I was wondering if they were gonna give us a whole new city like Blood and Wine or just flesh out the one we have. It seems like there is plenty of room for the latter.

Because CDPR hyped their game up that way.

They literally said their world will be the most immersive. 1000 unique NPC day and night life cycles. Your choices will impact the world. Even ads will be magically tailored to you.

CDPR would have been better served to just focus on saying the story will be amazing and fun and the graphics on PC will blow you away. Instead they wanted to play with the big boys and tried to pretend that Night City was going to be the greatest open world in gaming history.

When you over hype and under deliver your going to piss off people.

Its a shame because if you took away all the hype and lies from CDPR its a fun game with great sandbox gameplay.
In fairness if you watch those old demos, like 99% of that shit is indeed in the game. I don't think they totally Molynauxed this game to be something it wasn't, even if there were some cut features along the way.

And if you're looking to cut scope and figure out where to put your resources, shit like NPC's buying groceries, cookies on billboards, and cop bribery are gonna be pretty high on the list. These things are set dressing, not part of the core game. It seems disingenuous to me when people point to these as serious omissions that break the game.
 
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Where? I only ask because I know for a fact that the bolded/underlined one came from a German interview where they compared the NPC daily routines to The Witcher 3, which is entirely fair.
In the first gameplay reveal trailer from 2018. Timestamped for you:



The city’s streets are bustling with crowds of people from all facets of life, all living their lives, with a full day and night cycle.

In reality there's no day and night cycle and NPCs have no life. They don't exist outside of your camera view.

There are actually 2 different types of NPCs: static and moving. Moving just pop in and out based on your camera position. If you move your camera fast enough you can see NPCs changing as you look the other way. Static just, well, stand in one place and have pre-defined animations. They will be in the same spot regardless of time of day.

The Witcher 3 was much better in this regard.
 

Hugare

Member
“Dont get the hate.” He didn’t play on consoles I see.
I’m playing on PS5 and aside from the crashing, which is common on every platform, the game is amazing, visual bugs here and there, but oh no a floating cigarette it’s the worst game ever.
How dense you must be in order to still dont understand that at least 60% of the players playing the game are doing so on last gen consoles, and therefore, are having a different experience?

"I'm playing on PC/next gen and I dont get the hate"

Of course you dont, dumbass
 

SF Kosmo

Al Jazeera Special Reporter
In the first gameplay reveal trailer from 2018. Timestamped for you:



The city’s streets are bustling with crowds of people from all facets of life, all living their lives, with a full day and night cycle.

In reality there's no day and night cycle and NPCs have no life. They don't exist outside of your camera view.

There are actually 2 different types of NPCs: static and moving. Moving just pop in and out based on your camera position. If you move your camera fast enough you can see NPCs changing as you look the other way. Static just, well, stand in one place and have pre-defined animations. They will be in the same spot regardless of time of day.

The Witcher 3 was much better in this regard.

Do you honestly even for an instant think THAT's what makes Witcher 3 good?

I mean if that's the standard, Shenmue III is GOTY.
 
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Do you honestly even for an instant think THAT's what makes Witcher 3 good?
No. But it doesn't help a game if I can shoot 12 Voodoo Boys NPCs standing in 3 different spots only to run around the block, return and find the exact same NPCs standing in the exact same spot EVERY SINGLE TIME.

:messenger_grinning_sweat:

I'm the biggest Cyberpunk fanboy on this forum but even I can point this lazy ass stupid game design. It's sad. It's ridiculous. It should never be this way.
 

cryptoadam

Banned
It's interesting how many fenced off inaccessible areas there are on the map, the island on the west with the space port, the badlands to the north, and the walled off parts of Pacifica. I get the sense that these were cut for the sale of DLC than time and I am interested to see what they do with them if that turns out to be the case. I was wondering if they were gonna give us a whole new city like Blood and Wine or just flesh out the one we have. It seems like there is plenty of room for the latter.


In fairness if you watch those old demos, like 99% of that shit is indeed in the game. I don't think they totally Molynauxed this game to be something it wasn't, even if there were some cut features along the way.

And if you're looking to cut scope and figure out where to put your resources, shit like NPC's buying groceries, cookies on billboards, and cop bribery are gonna be pretty high on the list. These things are set dressing, not part of the core game. It seems disingenuous to me when people point to these as serious omissions that break the game.

Which goes to another point I made which is CDPR doesnt have the talent time money to play with the big boys. Yes they had to cut scope and take out all the big promises they made because they couldnt hack it.

I have said the core game is fun it keeps you playing. Problem is thats not what they hyped. You cant promise filet minon and then deliver a big mac and not expect backlash.

They wanted to make it the best open world city ever but couldnt pull it off but instead of switching the hype they waited till they sold the game.

And since it ran like crap and it didnt match the hype they put out people turned on it and didnt give it a chance. I hated the game in the first 10 hours and then it clicked and i started having fun. Its just the bugs and lies turned enough people against the game without them powering through to get to where it clicks.

Was The Witcher 3's open world "a total after thought?"

It had about the same level of interactivity as Cyberpunk. Less, in fact, but it's hailed as the greatest game of the generation by many and praised for setting a new standard for open world RPGs that has been copied by a variety of games.

I dotn know didnt play witcher 3.

Again CDPR over hyped. Stop blaming people for CDPRs own statements. They could have easily only hyped the story and actual elements in the game.

If you take the game away from the hype its a fun linear cinematic story driven game with solid gameplay and on PC ground breaking graphics.

The open world is shit no matter how you slice it and only serves as window dressing and a place to kill people in side missions.

I have compared it to No More Heros and I think it fits.

In a way I think Night City doenst lend itself to the game that CDPR were making. Like in withcer or something like BoTW or Gohst you are in forrest hill type areas with little villages and towns scattered across the map. So dead areas with no people is normal. Enjoy the green hills or the trees or mountains in the distance.

With cyber punk though your in a city so if there is no one around or no traffic or no cool buildings it stands out. In driving from one part of the city to the other and just thinking there isnt much going on on this empty highway
 

Loostreaks

Member
So what did everyone choose at "Dream On"? The ending was untraditional ( next to most games, where you always go after bad guys, and come out on top), but this felt somehow fitting in this setting. Sometimes you're simply outmatched and less harm is in just walking away.
The setup of the scenes, dialogue, the music; another great quest. Even grew to like the Corpo couple.
 

Warablo

Member
Yup, INT was the first stat I boosted to 20 back in my 30s and that shit was bonkers. I got a legendary cyberdeck that decreases upload time by 75% and spreads ultimate quickhacks to one other nearby target which is insane. I can wipe out an entire mob that's just chillin' in 2 seconds with one breach protocol and contagion. I can see everyone in a building before I even go inside and incapacitate everyone there in less than a minute lol. This is on hard difficulty too. I'm almost maxed out COOL as well, and the increases to poison damage with the stealth tree can make this even more devastating.
Just a heads up, that poison perk doesn't work with contagion. I believe contagion does chemical damage.

I doubt that was a sixth attribute slot, I think it will be a thing about NG+ or max level later.
 
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Ivory Blood

Member
So what did everyone choose at "Dream On"? The ending was untraditional ( next to most games, where you always go after bad guys, and come out on top), but this felt somehow fitting in this setting. Sometimes you're simply outmatched and less harm is in just walking away.
The setup of the scenes, dialogue, the music; another great quest. Even grew to like the Corpo couple.
First time I told him the truth, the second playthrough I hid it. Jefferson is in a much better state if you tell him it was just his rival for mayors seat.
 

Loostreaks

Member
People expected things that CDPR promised, teased, showed.
They promised the next gen of open worlds (this was literally the basis of their request to get money from the polish govt by the way) with npc's on full schedules, cycles.

A game doesn't have to hit rockstar levels of sandbox to have functioning police AI or npc's that have more than 2 reactions to player actions. There isn't even anyone riding a bike in the entirity of Night City lmao. So it actually made me feel super weird riding a bike, because literally everyone else is just driving cars.

Yeah, some comparisons go way too far because rockstar has mastered the small details and thats not a standard that every game needs or should be held to. But CP2077 lacks some very very basic stuff.

"This is an action RPG" - yes, an action RPG where you spend half the playtime talking to people, interacting with things. Almost every main story quest or narrative led side quest is 50% talking, and 50% action. That's fine - this game is very immersive. It's marketed as immersive, and when you're questing, it is. The problem is, the immersion falls apart when you're not actively doing quests, and you don't need to really run around with a magnifying glass to find the flaws or missing features.

Things like... no reason to ever go back to your apartment, not having some sort of an online catalogue to browse cars instead it's dumped in your quest log, despite having proper eating/drinking animations in quests they don't exist in the open world, there's not a single mini game (TW2 had multiple, TW3 had gwent, and those games were definitely not nearly as immersion focusesed as this). Hell, you can't even change your hair style. Again, TW3 had this.

Cyberpunk online is coming eventually, but it's very clear the game's open world will have to evolve A LOT for it to support a decent online experience. It's not too far fetched to imagine that CDPR wants in on the GTA Online party, but in its current state, it simply would not work.

I liked the game overall. I finished all the quests, left some shitty ncpd filler stuff undone, don't really care for them. I think at its best it's up there with some of the best games of the gen. But unfortunately as an overall package it feels like it was put out before it was actually finished. There are cut corners and missing features so glaringly obvious, they even left in the UI element for the 6th attribute they cut.
They definitely overpromised, and some of their marketing ( there is a stark difference between that and developer interviews), misled people about how the world "will play". To me, Cyberpunk has absolutely the best open world when it comes to missions and how you can approach situations and interact with the environment to achieve your goal. ( Personally I'd rather play 150 hours of having fun with a lot of good side content than unlimited hours of shallow side activities and police chases).
For some reason, they undercooked systems and interactions outside of them ( but this can be expanded and fixed). Strangely enough, lot of these things are already in the game, but underutilized and used only in specific quests.
But there is a lot of lies and BS I'm seeing online, besides that. Like the one, of choices do not matter, not-a-real-rpg, etc.
For example: Just recently I did a very small quest of getting an organ implant for one of the nomads. I managed to get a positive outcome from it ( kid survives operation) through intelligence check by figuring out it was tempered with. ( and he later makes an appearance in one of final missions of the game).
Outside of Fallout New Vegas, this game absolutely has the best c&c as OW rpg.
 

SF Kosmo

Al Jazeera Special Reporter
Which goes to another point I made which is CDPR doesnt have the talent time money to play with the big boys. Yes they had to cut scope and take out all the big promises they made because they couldnt hack it.
Again, this shit isn't "big promises," it's set dressing, and every game cuts features or content as the go for a whole host of reasons including just design and optimization.

I have said the core game is fun it keeps you playing. Problem is thats not what they hyped. You cant promise filet minon and then deliver a big mac and not expect backlash.
I cannot take someone seriously who says that things they were hyped about were persistent NPCs and billboards that paid attention to your vending machine purchases, and that without this, it's just a bunch of empty promises.

Like you know how petty and forced that sounds, right?

They wanted to make it the best open world city ever but couldnt pull it off but instead of switching the hype they waited till they sold the game.
But it's still the best open world city ever. It's bigger, more detailed, more layered, more secrets to find...

And since it ran like crap and it didnt match the hype they put out people turned on it and didnt give it a chance. I hated the game in the first 10 hours and then it clicked and i started having fun. Its just the bugs and lies turned enough people against the game without them powering through to get to where it clicks.
The performance issues on console are inexcusable and the backlash over that is totally 100% fair. But other people were either expecting to much or ready to hate it, and I think some amount of backlash was inevitable.

It got overhyped but I don't think that's because of the handful of (truly trivial) cut features, or any deception but because hype just built to an unattainable level based on the game's legacy, ambition, and the amount of time it spent in the public conversation over the years.
 

#Phonepunk#

Banned
Welp after 40 or so hours on PS5 the crashes just keep getting worse and worse. At first when I got into act 2 just at the open world it would only crash randomly durin extended driving. Then I did a bunch of story missions and the crashing got more frequent. Now it is crashing during random gunfights. This is unacceptable. Since I purchased the PC version and a new RTX enabled GPU I decided to submit for a refund. Godspeed to all the console players, I hope they fix this shit soon. It’s a great game and from now on I’ll be playing it on PC.
 
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cryptoadam

Banned
Again, this shit isn't "big promises," it's set dressing, and every game cuts features or content as the go for a whole host of reasons including just design and optimization.


I cannot take someone seriously who says that things they were hyped about were persistent NPCs and billboards that paid attention to your vending machine purchases, and that without this, it's just a bunch of empty promises.

Like you know how petty and forced that sounds, right?


But it's still the best open world city ever. It's bigger, more detailed, more layered, more secrets to find...


The performance issues on console are inexcusable and the backlash over that is totally 100% fair. But other people were either expecting to much or ready to hate it, and I think some amount of backlash was inevitable.

It got overhyped but I don't think that's because of the handful of (truly trivial) cut features, or any deception but because hype just built to an unattainable level based on the game's legacy, ambition, and the amount of time it spent in the public conversation over the years.
Nah I dont cut CDPR the slack.

First to be clear I enjoy the game. You have to get past the first 10 hours or so and then things start to work in the game and it starts becoming fun. Also the game doesn't explain a lot to you and is very open ended in how you progress/built your player so those first few hours are not easy so I can see why some players would be put off from it. But if you truck through there is a ton of fun to have in the game and the open endedness of how to tackle each situation makes it a ton of fun and is something missing in a lot of other games.

But that doesn't excuse the game from its shitty open world. Saying its the best open world is a huge stretch. Now caveat I am playing on last gen and I know there is a massive difference between PC and last gen so that bias my view. But no this is not the most detailed layered or best open world at least on last gen. Its a dead world with not much going on outside of kill this X person and a few shops that you can enter that don't really offer anything. Saints Row had a better more interactive world than Cyber punk if I am comparing last gen to last gen.

I know you play on PC so you have an advantage and can enjoy the graphics and immersion more than me. Which goes to a point I made earlier which is that CDPR should have scrapped the last gen launch until they could get it in better shape but you know money and all that.

You can call it all window dressing as much as you want, but these are things that CDPR hyped up and didn't deliver. So it does matter. They promised the best most immersive open world with decisions that effect everything all this personalization and uniqeness to the world. None of it is there. In the end does it make a huge difference on the story and core gameplay of shooting/hacking/looting? Nope it doesn't.

But CDPR shouldn't of hyped it that way.

They could of have sold the game on its linear narrative and storyline and its amazing graphics and left all the hype about its open world on the cutting room floor and their wouldn't be this much backlash against the game.

Take away all the open world hype and the last gen launch and the game would be looked at better by the masses. If the game was sold as a tight linear storyline with Keanue and next gen visual pushing RT graphics it would have lived up to the hype and probably exceeded it.

So yes its a fun game. You have a lot of great freedom to play the game how you want. Its storyline and characters are fun and entertaining. Its not the next gen of open world games that gives you the most immersive and vibrant open world with super unique AI and a world that is alive and breathing. In the end none of that window dressing matters really, but its not what CDPR promised. And thats on them because thats what they were selling.
 

SF Kosmo

Al Jazeera Special Reporter
Welp after 40 or so hours on PS5 the crashes just keep getting worse and worse. At first when I got into act 2 just at the open world it would only crash randomly durin extended driving. Then I did a bunch of story missions and the crashing got more frequent. Now it is crashing during random gunfights. This is unacceptable. Since I purchased the PC version and a new RTX enabled GPU I decided to submit for a refund. Godspeed to all the console players, I hope they fix this shit soon. It’s a great game and from now on I’ll be playing it on PC.
I have heard most crashes are related to driving fast. Maybe getting worse because you got a better car?
 

Rentahamster

Rodent Whores
Just a heads up, that poison perk doesn't work with contagion. I believe contagion does chemical damage.

I doubt that was a sixth attribute slot, I think it will be a thing about NG+ or max level later.
Oh I see. I didn't know there was a difference.
 

#Phonepunk#

Banned
so i refunded my PS4 game and bought it on GOG to support them anyways. for my new game i am playing Hard Mode as a a big breasted corpo lady who specializes in blades and stealth and quickhacks. already the game looks way better than it does on consoles and i have turned down most graphic effects to get the fps. i have a 1060 GTX handling it at near 50-60fps at 1440 for the moment and it looks and plays great. on the way is a 2060 RTX that should help bump that up to a full 4K with Ray Tracing and DLSS so I got this game to test out my new rig (as well as having an excuse to play it all over again). when i first started the game it was in full 4K, and it looked great, but it ran at like 15 fps. it is a very demanding title!

anyways here is to the corpo life.

bGyZNxa.jpg
 
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SF Kosmo

Al Jazeera Special Reporter
so i refunded my PS4 game and bought it on GOG to support them anyways. for my new game i am playing Hard Mode as a a big breasted corpo lady who specializes in blades and stealth and quickhacks. already the game looks way better than it does on consoles and i have turned down most graphic effects to get the fps. i have a 1060 GTX handling it at near 50-60fps at 1440 for the moment and it looks and plays great. on the way is a 2060 RTX that should help bump that up to a full 4K with Ray Tracing and DLSS so I got this game to test out my new rig (as well as having an excuse to play it all over again). when i first started the game it was in full 4K, and it looked great, but it ran at like 15 fps. it is a very demanding title!

anyways here is to the corpo life.

bGyZNxa.jpg
I don't think a 2060 is gonna get you 4K RT-on at a decent framerate...
 
I'm having trouble thinking of any of these supposedly completely immersive open world games people keep harping on about that aren't complete failures in many ways themselves whether it be combat, quest design, character writing, or bugs that indeed were just as bad as CP2077 or worse. Eating a hamburger, playing tennis, static cutscenes you can only watch, a single button press for skinning an animal or pounding a piece of iron isn't fun. It's busywork, it's tedious and bare minimum interactivity. I'll take dialogue options, open ended combat scenarios, developed characters, an open world that is filled to the brim with more detail and world building than any other open world game out today.

If people are going to say CDPR shouldn't have "overhyped" the game (a ludicrous statement by itself because these are products meant to be sold in massive quantities) then consumers need to check themselves and have realistic expectations of game development, which I am absolutely positive and oh so sure people are capable of doing. Or they could you know, not pre-order and wait for impressions. If you buy a product blindly in this day and age, when you literally have a massive text, video and audio databank in the palm of your hand, you're a goddamn fool and only have youself to blame.

People also need to stop lying about your choices not mattering. They do in many ways. Except the choices aren't always clear, you won't see it right away or at all unless you look. Cyberpunk the game and genre as a whole is and has never been about defeating the evil villain at the end because you picked A instead of B. It has always been and always will be about saving yourself. If you expected your decisions to rid Night City of all the evil corpos, just move on and play something else.

Yes, you can reset perks but not skills. It costs 100k. You can buy it from Ripperdocs.

Can get it cheaper from a different ripper doc next to a gig in Watson. Won't spoil it because it's a fun little surprise after doing the gig if you exit going upstairs.
 
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so i refunded my PS4 game and bought it on GOG to support them anyways. for my new game i am playing Hard Mode as a a big breasted corpo lady who specializes in blades and stealth and quickhacks. already the game looks way better than it does on consoles and i have turned down most graphic effects to get the fps. i have a 1060 GTX handling it at near 50-60fps at 1440 for the moment and it looks and plays great. on the way is a 2060 RTX that should help bump that up to a full 4K with Ray Tracing and DLSS so I got this game to test out my new rig (as well as having an excuse to play it all over again). when i first started the game it was in full 4K, and it looked great, but it ran at like 15 fps. it is a very demanding title!

anyways here is to the corpo life.

bGyZNxa.jpg
Look up the digital foundry vid for optimizing. There’s quite a few setting that make no visual difference but add up. and they make recommendations for DLSS settings at whatever your resolution.
 
How dense you must be in order to still dont understand that at least 60% of the players playing the game are doing so on last gen consoles, and therefore, are having a different experience?

"I'm playing on PC/next gen and I dont get the hate"

Of course you dont, dumbass

You're wrong, they showed the platform split, more than 50% of people bought it for PC.
 
Now that I have accepted that this isn't the next-gen open-world RPG I was hoping for, I'm kind of enjoying it. Just did the heist part.
 

Warablo

Member
so i refunded my PS4 game and bought it on GOG to support them anyways. for my new game i am playing Hard Mode as a a big breasted corpo lady who specializes in blades and stealth and quickhacks. already the game looks way better than it does on consoles and i have turned down most graphic effects to get the fps. i have a 1060 GTX handling it at near 50-60fps at 1440 for the moment and it looks and plays great. on the way is a 2060 RTX that should help bump that up to a full 4K with Ray Tracing and DLSS so I got this game to test out my new rig (as well as having an excuse to play it all over again). when i first started the game it was in full 4K, and it looked great, but it ran at like 15 fps. it is a very demanding title!

anyways here is to the corpo life.

bGyZNxa.jpg
Yeah, a 2060 isn't gonna cut it. I have a 2060 Super, the best settings is ultra with DLSS quality. No Ray tracing at 1440p.

Think the game drops into the 20's with ray tracing on constantly, at 1440p Ultra.
 
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ZehDon

Member
For pre-orders

Games sell more on consoles after the pre-order/launch day. That's the case with every multiplatform game.

Still, 50% of the userbase on consoles doesnt contradict my point.
Lol.

Ok, 50% of the player base on consoles. Let's run with that. The base consoles, the OG Xbox One, Xbox One S, and PS4 - are having the real issues. Absolutely unacceptable state - refunds more than warranted. The PS4 Pro and the Xbox One X have a decent experience, still with issues. The PS5 and the Xbox Series X|S have a pretty good experience overall, with PS5 having more issues around crashing. What's the breakdown across the three different SKU tiers? We can't know for certain, because the one version of the game works across all three tiers. So, I'll be fair, and I'll you give the majority for your point: the majority of console players are playing on the base consoles, or, experiencing big issues. So, you started by saying 60% to bolster your post. Then, you got corrected down to 50%. And now, with me being fair, you're down to 51% of 50% of the player base. This is 25% of the overall total players.

So, if 75% of the player base are having an OK experience, it certainly doesn't in-validate the issues that 25% are having, but it should highlight the hate bandwagon in effect here. Someone saying "I don't get the hate" is a perfectly valid statement, given the fucking hyperbole of shit around this game. "It's a scam!", "Nothing works", "They didn't even make a game!", "It killed my children!", "CDPR invented COVID-19!". I've lost count of the number of demonstrably false claims I've seen - everything from claiming a particular drink isn't in the game, to claiming the enemy AI doesn't exist and that enemies doesn't actually move, shoot, or do anything because CDPR literally didn't code any AI. So, no, "I don't get the hate" is a perfectly valid statement in this cyclone of fuckery.

For me, I'm 40 hours in. Still haven't finished the main story line, still have countless quests to do, and this is still easily the best game I've played this generation. If they can stick the landing, this will potentially be the best game I've ever played. Period. Some poor bastard being stuck with the gutter-trash OG XBone version doesn't make my experience any less great - or someone else's statement of "I don't get the hate" any less valid. You'd have to be pretty fucking dense not to understand that.
 
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Komatsu

Member
So, if 75% of the player base are having an OK experience, it certainly doesn't in-validate the issues that 25% are having, but it should highlight the hate bandwagon in effect here. Someone saying "I don't get the hate" is a perfectly valid statement, given the fucking hyperbole of shit around this game. "It's a scam!", "Nothing works", "They didn't even make a game!", "It killed my children!", "CDPR invented COVID-19!". I've lost count of the number of demonstrably false claims I've seen - everything from claiming a particular drink isn't in the game, to claiming the enemy AI doesn't exist and that enemies doesn't actually move, shoot, or do anything because CDPR literally didn't code any AI. So, no, "I don't get the hate" is a perfectly valid statement in this cyclone of fuckery.

Hear, hear.

Being quite honest I had never seen such a hysterical reaction to a particular AAA launch - Anthem did not even come close and EA never had any goodwill to draw from.

Now, about 3 weeks after launch, I have played Cyberpunk in (almost) every platform it has been released on. I have played it on:

  1. PC (4 different builds, which I have mentioned in the thread already)
  2. PS4 Pro
  3. PS4 base
  4. PS5
  5. Xbox Series X
  6. Xbox One X
  7. Xbox One (OG)
I did not play the game on the Series S or the Xbox One S. HUGE caveat: I did not play the 1.02 version of the game on any of the base consoles, only 1.05.

On hotfix 1.05, the game on the base consoles is eminently playable, though still far off from being stable. I've easily more than 100h in the game and I have yet to see a single character T-pose. I have had four crashes in total, three on the PS4 pro (? - bizarrely it did not crash on the base model) and one on a 2013 launch model Xbox. My experience on the Xbox Series X is actually better than the one I had on one of my PC rigs - the one with the GTX 1070, in which I played without RT.
 

Hugare

Member
Lol.

Ok, 50% of the player base on consoles. Let's run with that. The base consoles, the OG Xbox One, Xbox One S, and PS4 - are having the real issues. Absolutely unacceptable state - refunds more than warranted. The PS4 Pro and the Xbox One X have a decent experience, still with issues. The PS5 and the Xbox Series X|S have a pretty good experience overall, with PS5 having more issues around crashing. What's the breakdown across the three different SKU tiers? We can't know for certain, because the one version of the game works across all three tiers. So, I'll be fair, and I'll you give the majority for your point: the majority of console players are playing on the base consoles, or, experiencing big issues. So, you started by saying 60% to bolster your post. Then, you got corrected down to 50%. And now, with me being fair, you're down to 51% of 50% of the player base. This is 25% of the overall total players.

So, if 75% of the player base are having an OK experience, it certainly doesn't in-validate the issues that 25% are having, but it should highlight the hate bandwagon in effect here. Someone saying "I don't get the hate" is a perfectly valid statement, given the fucking hyperbole of shit around this game. "It's a scam!", "Nothing works", "They didn't even make a game!", "It killed my children!", "CDPR invented COVID-19!". I've lost count of the number of demonstrably false claims I've seen - everything from claiming a particular drink isn't in the game, to claiming the enemy AI doesn't exist and that enemies doesn't actually move, shoot, or do anything because CDPR literally didn't code any AI. So, no, "I don't get the hate" is a perfectly valid statement in this cyclone of fuckery.

For me, I'm 40 hours in. Still haven't finished the main story line, still have countless quests to do, and this is still easily the best game I've played this generation. If they can stick the landing, this will potentially be the best game I've ever played. Period. Some poor bastard being stuck with the gutter-trash OG XBone version doesn't make my experience any less great - or someone else's statement of "I don't get the hate" any less valid. You'd have to be pretty fucking dense not to understand that.
"This is 25% of the overall total players."

And this is not pulling numbers straight out of your ass?

"What's the breakdown across the three different SKU tiers? We can't know for certain, because the one version of the game works across all three tiers."

How many PS5 or Series S/X are out there? Come the fuck on. Its not even 10% of those 50%. Give me a break.

Situation got so bad with people wanting refunds that Sony took down the game from their stores. But yeah, 75% of the playerbase must be having a pretty good time. 75% is straight up bulshit or lack of any perspective.

If you are enjoying the game, good. I'm also having a good time with it, on console.

"Some poor bastard being stuck with the gutter-trash OG XBone version doesn't make my experience any less great "

I agree with you, you fcking idiot. Because Im also enjoying the game. But that doesnt mean that their disapointment isnt justifiable. Or that "I dont get the hate" despite enjoying the game.

Whatch Digital's Foundry video analysis of the game running on base consoles.

If you still "dont get the hate" after watching it, I think that you are either blind or ignorant
 
For pre-orders

Games sell more on consoles after the pre-order/launch day. That's the case with every multiplatform game.

Still, 50% of the userbase on consoles doesnt contradict my point.

Considering refunds are mostly console players it's probably an even higher percentage on PC now, not lower. Not to mention it's been the number 1 best-seller on Steam for 6 weeks straight and broke the record for concurrent players in a single player game on Steam. I'm not even sure where you got this "factoid" from that pre-orders are more PC and after launch is more console for games, sounds totally made up. To me the PC gamer is the type of person to wait on sales... because we get amazing sales.
 

Rentahamster

Rodent Whores
Anyone playing on a GeForce Now Founder's Edition pass and feel it's worth the upgrade? I wish they still sold it in monthly increments. I'm probably not going to need a 6 month pass.
 

Hugare

Member
Considering refunds are mostly console players it's probably an even higher percentage on PC now, not lower. Not to mention it's been the number 1 best-seller on Steam for 6 weeks straight and broke the record for concurrent players in a single player game on Steam. I'm not even sure where you got this "factoid" from that pre-orders are more PC and after launch is more console for games, sounds totally made up. To me the PC gamer is the type of person to wait on sales... because we get amazing sales.
"Despite the growth in PC gaming, consoles still make up a larger portion of the gaming market. Consoles account for 30% of the 2019 global gaming market at $45.3 billion.1 PCs fall slightly behind with 24% market share or $35.3 billion."

Source: https://www.google.com/amp/s/www.ga...cked-up-8m-pre-orders-74-percent-were-digital

"According to Steamcharts, the game isn’t selling that good through Steam either with the charts indicating that the game has sold between 200,000 and 500,000 copies so far."

"As reported by VentureBeat earlier this year, it has been estimated that Red Dead Redemption 2 sold roughly 10 million copies on PS4 and Xbox One in its first three days of sales."

Source: https://www.google.com/amp/s/wccftech.com/red-dead-redemption-2-pc-sales-pale/amp/

I cant think of a multiplatform game that sold more on PC compared to consoles. But feel free to send me some in case you find some.

Preorders may have been 50/50, but I want to see lifetime sales

And you dont need to be a rocket scientist to understand why: building a PC is more expensive than buying a console, different hardware specs and etc.
 
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"Despite the growth in PC gaming, consoles still make up a larger portion of the gaming market. Consoles account for 30% of the 2019 global gaming market at $45.3 billion.1 PCs fall slightly behind with 24% market share or $35.3 billion."

Source: https://www.google.com/amp/s/www.ga...cked-up-8m-pre-orders-74-percent-were-digital

"According to Steamcharts, the game isn’t selling that good through Steam either with the charts indicating that the game has sold between 200,000 and 500,000 copies so far."

"As reported by VentureBeat earlier this year, it has been estimated that Red Dead Redemption 2 sold roughly 10 million copies on PS4 and Xbox One in its first three days of sales."

Source: https://www.google.com/amp/s/wccftech.com/red-dead-redemption-2-pc-sales-pale/amp/

I cant think of a multiplatform game that sold more on PC compared to consoles. But feel free to send me some in case you find some.

Preorders may have been 50/50, but I want to see lifetime sales

They weren't 50/50, they were over 50% on PC. Also everything else you posted is garbage, you do not prove your generalized point with literally one game as an example, even so nothing here says anything about PC being bigger for pre-orders whereas consoles do better in the long run, any game you think of that did better on consoles PROBABLY also did better on pre-orders, or are you saying more PC gamers pre-ordered RDR 2? Speaking of, pretty disingenuous to use as an example a game we had to wait for the PC port of, I'd have gotten PC had it released PC day 1, but it didn't, so I went with the PS4 version.
 

Hugare

Member
They weren't 50/50, they were over 50% on PC. Also everything else you posted is garbage, you do not prove your generalized point with literally one game as an example, even so nothing here says anything about PC being bigger for pre-orders whereas consoles do better in the long run, any game you think of that did better on consoles PROBABLY also did better on pre-orders, or are you saying more PC gamers pre-ordered RDR 2? Speaking of, pretty disingenuous to use as an example a game we had to wait for the PC port of, I'd have gotten PC had it released PC day 1, but it didn't, so I went with the PS4 version.
Ok then

Show me some multiplatform games that sold more on PC

I'll be waiting. Refute me.
 
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Ok then

Show me some multiplatform games that sold more on PC

I'll be waiting. Refute me.

The onus isn't on me, I'm not the one who made the claim. You made a claim with zero backing and now are asking anyone questioning you to prove you wrong on a claim you have no ability to prove right. That's not how it works, also you're asking me to prove you wrong on a different version of what you claimed. You claimed pre-orders are normally higher for PC but after that consoles win out in sales, I see no backing for such a claim, to my mind I'd assume the more pre-orders on a platform the more it sells in general on that platform and I'm waiting to see you prove otherwise. Next time don't state something without facts backing it up and demand people prove you wrong otherwise you get to peddle BS, not how the world works.
 

Krisprolls

Banned
figured i might as well go corpo for the PCMR run =)

Won't change anything unfortunately. After the first maybe 30 minutes, all the life paths account to are a few dialogue choices here and there but none of them change anything in the way the quests end.

Which is one of the main things I didn't like : the game sometimes feels like playing a good movie. The illusion of choice is there, just not the choices themselves. Blue dialogue choices are flavor texts, and even the yellow ones don't change things much. Only exception is just before the ending. I hoped there would be more diverging paths, like there was in Witcher 2 or 3. Here everything is very static.

Other thing I didn't like is the lack of roles played by the factions in the stories. You deal with Vodoo Boys, Scavengers and Animals only once. Militech barely appears. This could have been so much more. Even in the open world, with a reputation system.

A lot of untapped potential for Cyberpunk 2 though.
 
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