Yep, Ray Tracing isn't needed, they don't even use that in animation movies like in Pixar movies. At least not yet, but they do use the software that you just shown. That's why animation movies look the way they look.Nope. you can get photorealistic visuals without ray tracing.
So many things to dissect from this stupid comment but okay. Imagine not being able to play a game just because it doesn't have nice shiny effects on a damn window. Talk about being picky.Absolutely. Wouldn’t play Spider-Man without it.
(ie played in fidelity mode vs performance even pre RT/60fps patch)
Didn’t say I wouldn’t play it. Said I wouldn’t play it without RT on.So many things to dissect from this stupid comment but okay. Imagine not being able to play a game just because it doesn't have nice shiny effects on a damn window. Talk about being picky.
Yep, Ray Tracing isn't needed, they don't even use that in animation movies like in Pixar movies. At least not yet, but they do use the software that you just shown. That's why animation movies look the way they look.
Isnt it kinda pointless to show pics of famous RT games with RTon and off?
These games where made with RT in mind. If you turn it off. There is nothing.
But not actual Ray Tracing technology yes you can argue that it uses Global Illumination but so does every damn movie out there when it requires SFX. I said what I said.Pixar RenderMan - Wikipedia
en.wikipedia.org
"Historically, RenderMan used the Reyes algorithm to render images with added support for advanced effects such as ray tracing and global illumination."
RayTracingCars (pixar.com)
"The ray tracing functionality has been used in many recent movies, including Pixar's latest movie 'Cars'"
It's a stupid comment and should have not been said then I wouldn't have to respond to your comment. You said and I quote you could not play the game only if RT wasn't on and I'm saying that's stupid. How hard is that to understand that concept?Didn’t say I wouldn’t play it. Said I wouldn’t play it without RT on.
Like, “I never leave the house without ”blank”.
doesn’t mean I don’t leave the house. Just is a phrase that means I bring “blank” with me when I do.
You’re trying too hard.
Yep, Ray Tracing isn't needed, they don't even use that in animation movies like in Pixar movies. At least not yet, but they do use the software that you just shown. That's why animation movies look the way they look.
Its ok to be wrong.But not actual Ray Tracing technology yes you can argue that it uses Global Illumination but so does every damn movie out there when it requires SFX. I said what I said.
That is Ray Tracing. You said what you said, and what you said was wrong...But not actual Ray Tracing technology yes you can argue that it uses Global Illumination but so does every damn movie out there when it requires SFX. I said what I said.
Pixar have been using Raytracing since like 2006.
To put things into perspective and to further shoot this shit down.
Pixar have made more movies using Raytracing than they have without.
And its not even close.
About 6 movies preRaytracing and 16 post Raytracing.
As for the Rebirth scene looking great.
Sure.
But it looks even better with Raytracing.
As more games get dynamic TODs Raytracing becomes alot more valuable.
Hell i think every game needs RT GI because its such a game changing feature, every object in the scene is suddenly grounded in the world.
It's a stupid comment and should have not been said then I wouldn't have to respond to your comment. You said and I quote you could not play the game only if RT wasn't on and I'm saying that's stupid. How hard is that to understand that concept?
I don't care? Not real RT and this conversation is over.That is Ray Tracing. You said what you said, and what you said was wrong...
I don't need a crash course on anything. I'm just saying motion pictures haven't used ACTUAL Ray Tracing as of yet. From what I hear. They will be able to use it once Unreal Engine because mainstream for motion pictures including animation movies.
BINGO.I mean, in that video character looks like shit regarding lighting. He doesn't cast shadow over the car seat, not even AO. Maybe the video belongs to the non raytracing mode? I would glad to see a video where that character is properly lighted by raytracing to feel inside a car, not floating over the seat. But, honestly, if that is RT doesn't look good. It doesn't look good even for traditional lighting implementations.
Ok. And a link to a video for the same part but with RT? I honestly want to compare them and evaluate if the difference compensates the performance impact.BINGO.
Ok. And a link to a video for the same part but with RT? I honestly want to compare them and evaluate if the difference compensates the performance impact.
That video is just confirming how fucking lazy so called non RT is.. you can fake RT LOOKS. Look at the last GEARS 5 DLC. So it looks about the same 90% of the time.
control also has this issue..
The non RT version is super gimped to make the RT version look better.
It's like those fake instore HDR demo's on TV's, the ones that make non HDR look extremely shit.
My point being, no shit RT looks better. But sometimes non RT stuff can look hella better but they don't put in the effort.
That first picture comparison is one of those..
That's all that matters. If you're content with the shittier nonraytraced lighting then that's your choice. I'm not, not when I know there is something better.Hmmm, it looks almost the same, honestly. Lighting looks totally inaccurate, Lighting on that arm on the window has no sense. Again, no shadow, no occlusion, no color and light bouncing, it's an arm bad lighted floating over a car window. RT it's an improve, but for now, not enough to compensate the impact in framerate. At least for me.
Thanks for the video.
Devs aren’t gimping their games. Cyberpunk 2077 looks amazing with RT off. One of the best looking games ever made. It looks even better with RT.
Spider-Man didn’t Gimp its reflections for RT. They were the same reflections from the 2018 game that had no RT. They added in RT later. You think they purposely made the reflections look bad?
That’s some we never landed on the moon bullshit.
No RT. Looks great.
RT. Looks better.
I don't see any reflections in those images.Nope. you can get photorealistic visuals without ray tracing.
Devs aren’t gimping their games. Cyberpunk 2077 looks amazing with RT off. One of the best looking games ever made. It looks even better with RT.
Spider-Man didn’t Gimp its reflections for RT. They were the same reflections from the 2018 game that had no RT. They added in RT later. You think they purposely made the reflections look bad?
That’s some we never landed on the moon bullshit.
No RT. Looks great.
RT. Looks better.
There is objective reason for it to never become cheaper than traditional (raster) approach.RT is like tesselation, nice addition not the main course. The moment it gets cheaper and doesn't cost much its nice to have.
Baked lighting can look great. But is much much more expensive for the developer.
Now throw some dynamic lighting on it and the difference would be more noticeable. Not the mention, how much less work RT workflow requires, no need to bake in lighting and all that kind of stuff.Nope. you can get photorealistic visuals without ray tracing.
I know right?! Rtx reflections in morales are not near to how real life reflections works, they are basically less shitty fake reflections.I could see an argument for GI like Metro Exodus has, because that fundamentally changes the quality of the graphics. Even then, the price is high if it means sacrificing 60fps.
But it seems that these consoles aren't really capable of that effect, for reasons I don't really understand.
So, for me, giving up a smooth 60fps in something like MM for something I hardly ever notice during normal gameplay, and which doesn't even look that good on close inspection (there are plenty of compromises even with just the RT reflections) just seems crazy.
I've tried the 3 modes in the Spider-Man games multiple times and personally of the big 3 benefits, frame rate is by FAR the most impressive, then RT and very slightly behind that, native resolution. So I play with RT performance mode, not because the RT is particularly impressive (it's not) but because I can't tell much difference between the IQ in that mode and ordinary performance mode. If I could, I'd gladly sacrifice the RT instead.
There is objective reason for it to never become cheaper than traditional (raster) approach.
Which could be used to achieve amazing results, by the way:
I prefer to reach that rendering quality first and then add rtx.Now throw some dynamic lighting on it and the difference would be more noticeable. Not the mention, how much less work RT workflow requires, no need to bake in lighting and all that kind of stuff.
Imo I can say hand on heart it's 100% worth it for Metro Exodus (not implemented yet on consoles but I know what it's going to look like vs what using that power for raster would do). Haven't played MM so can't say for sure, but it looks appropriate too. Everything else? Not really.
Now if you were to design a game from the ground up for next-gen, would RT have a place? Imo even less so because with tech like UE5 you can see how much better the returns are for smart raster techniques. The consoles are just too weak for RT, hell, even most GPUs on desktop are that aren't a 3090 or at best a 3080.
I know right?! Rtx reflections in morales are not near to how real life reflections works, they are basically less shitty fake reflections.
Giving up half of your frames for that is crazy to me.