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Horizon: Forbidden West will have a 60fps Performance Mode on PS5.

dtremblay

Member
Patch the first game to run at 60 fps please.

Actually, just let us know if it's coming or not so I know whether I should jump in now or hold off.
 
So why have a 30fps mode at all? And why demo the 30fps version? More than likely it doesn't look as good and the framerate is not stable. It's a 30fps game and they've targeted a 60fps performance mode.
That's what I've been saying? If 60fps is so good, then why do they even spend time making the higher quality mode with more density, better lighting, and better resolution? Oh, that's right, because some people care about image quality.

No Raytracing was being used (visually) in the demo though.
That's because you think Ray Tracing means reflections. I think there's ray traced global illumination going on. Look at the tree trunks and how they light up underneath from the bounce lighting off the sand. The lighting looks next gen to me in HFW. I think that's from global illumination.
 
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What is your source on this?
He's just looking for reflections. In my opinion, I think there's ray traced global illumination, but I obviously can't confirm that either. It seems like you can spot bounce lighting from the sun hitting the sand and then back onto other objects in the scene. Even DF mentioned some bounce lighting.
 
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Fredrik

Member
Good, 30FPS needs to completely die this gen.
Yeah it’s totally happening! Even WD Legion got a 60fps patch. What’s left now, The Medium?

But you can bet that 30fps modes will be used for trailers and gifs, it’ll be the new bullshots. Be very suspicious going forward if you like high framerates!
 

Golgo 13

The Man With The Golden Dong
This is awesome. Wonder what the resolution will be. 1440 checkerboarded? If we can dream?
 

Lethal01

Member
Global illumination in this is not Raytraced global illumination. I no idea about Returnal though.

What are you talking about? You have no idea how they are using raytracing in their engine.
It's extremely possible and likely they are using it to enhance global illumination.
 
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What are you talking about? You have no idea how they are using raytracing in their engine.
It's extremely possible and likely they are using it to enhance global illumination.
Like I said Digital Foundry and NXGamer made no mention of Raytracing being used, and I will take their words over yours, you with all due respect have no idea do you?
 

Stuart360

Member
I said the same thing after seeing how well R* did with RDR2's lighting model, then seeing the jump with UE5's GI model. Those are so good and not worth the horsepower sacrifice this gen.
I mean if RT wasnt so demanding then fine, go for it, but i still dont think its worth the resources.
Maybe Xbox 5/PS6 will have the power to bypass the ridiculous demands of RT. Right now though, its not worth it.
 

Lethal01

Member
Like I said Digital Foundry and NXGamer made no mention of Raytracing being used, and I will take their words over yours, you with all due respect have no idea do you?
THEY HAVE NO IDEA, they are literally just looking at the footage we are looking at and saying "Well we didn't notice it". They aren't going around claiming there is no raytracing being used in rendering, that's your extrapolation. It's not my word. it's the devs.

If its that hard to spot then whats the point anyway?.
Because it can be used to make the current methods fasters and a bit more accurate even if it's not a complete and total overhaul.
Also we unless we see the game without it we can't really tell how much better it may look with it.
 

Putonahappyface

Gold Member
60 FPS 1080p
If Sony want me to build a gaming PC don't toy with me just tell me lol.

H2hCGxb.gif
 

Fake

Member
I understand that, but surely the ps5 has enough grunt to perform at 1440p60fps?

Both optimization and graphic settings play a huge role here. Increasing the number of consoles to support just reduce this chances.

Look at the PS4 launch titles for example. Do you really think they are what they are without removing PS3 from the table?
 

Putonahappyface

Gold Member
Both optimization and graphic settings play a huge role here. Increasing the number of consoles to support just reduce this chances.

Look at the PS4 launch titles for example. Do you really think they are what they are without removing PS3 from the table?
In all honesty I don't know what to believe anymore. I know I won't pay £70 for a 1080p60 game. 1440p60fps is the bare minimum for me.
 
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Bo_Hazem

Banned
It uses DRS, goes down to 1512p in worst case scenarios according to Eurogamer.

That's performance 60fps mode, don't get mixed.

Well, the fidelity mode delivers a native 4K output at 30 frames per second, which is combined with Insomniac's brilliant temporal upscaling solution for a supremely crisp image. You wouldn't think this is necessary at 4K, but this combination eliminates most aliasing and there is a tangible boost in clarity across the game when compared to PlayStation 4.


Reconstructed to maybe 6K to make it even crispier.
 
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If its that hard to spot then whats the point anyway?.
With global illumination, it's hard to tell if it's baked or real-time. You can fake GI pretty easily with static lighting, but in an open world such as this with day/night cycles, you need a real time solution, so they could very well be using RT GI.
 
It did a fraction of the 1st Spideman because people aren’t as dumb as Sony think.
Again, its on on top of the charts every week since.With uncharacteristic pro; PS5 splits. I havent bought the game myself, I preordered the deluxe r&c: rift apart. But youre just spewing nonsense.
 
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