Any difference in image quality, performance after the new driver update?
no but i used dlss dev file on rdr 2 and toggled of sharpen, much of the artifacts were gone
i don't understand why devs can't be bothered to put a simple dlss sharpener toggle/slider. it is much needed
here my observations with dlss dev file:
- cyberjunk - no sharpening (0.00 value)
- marvel junkangers - no sharpening (0.00 value)
- rdr 2 - 0.35 sharpening
basically, all marvel avengers fsr vs dlss comparisons are invalid because DLSS in that game simply does not use any form of sharpening, which should give DLSS a huge edge against FSR (it already has an an edge, but it literally fights without an arm: sharpening) let's admit, huge part of FSR is sharpening and DLSS is bereft of it in that particular game
ofc, i'm not an advocate of sharpening, but i guess its also up to developer. nvidia sdk file states that sharpening should be default to off, but it also says that users should be given toggle, yet aside from doom eternal we never saw dlss sharpening toggles in games, or sliders for that matter
i'd say this is a huge point, because reviewers are already out in the wild without any sharpening applid on dlss
since i started using dlss on games, i've used a sprinkle of sharpening here and there, not always, but it can really do good in some cases. in rdr 2's case, it only does good at 4k, and creates problems at lower resolutions though. in cyberpunk's case, i found default nv control panel sharpening look good even at 1080p so it varies. but FSR is a more brute force solution where they slap sharpening on everything (i'm not against it or anything, just a remark)