thicc_girls_are_teh_best
Member
Per Seamus Blackley himself via Twitter:
In case you're wondering, the reference comes from when SEGA basically pulled the rug under 3DFX's proverbial feet and dropped using their GPU tech in the Dreamcast, following court proceedings leaking Dreamcast details ahead of SEGA's wishes. This led SEGA to go with the Japanese team's design (using the Hitachi SH4 and NEC PowerVR2).
However, in some ways this is maybe actually closer to what Nintendo did to Sony with the Play Station, where at the last moment - at a trade show, no less - Nintendo surprised Sony by suddenly announcing they were partnering with Philips instead and dropping Sony altogether.
It's funny, in a way, how both Nintendo and Microsoft would go on to unknowingly screw themselves in a way with these parallel decisions (although in Microsoft's case it was more due to Nvidia than Intel). SEGA ironically made off with a better system tech-wise going with Katana for Dreamcast, and it's not like 3DFX made it too much further as a player in the GPU space. Tho, Dreamcast had its own demons to contend with (PS2, and SEGA's own prior poor business decisions).
Anyway, just found this interesting and wanted to share.
In case you're wondering, the reference comes from when SEGA basically pulled the rug under 3DFX's proverbial feet and dropped using their GPU tech in the Dreamcast, following court proceedings leaking Dreamcast details ahead of SEGA's wishes. This led SEGA to go with the Japanese team's design (using the Hitachi SH4 and NEC PowerVR2).
However, in some ways this is maybe actually closer to what Nintendo did to Sony with the Play Station, where at the last moment - at a trade show, no less - Nintendo surprised Sony by suddenly announcing they were partnering with Philips instead and dropping Sony altogether.
It's funny, in a way, how both Nintendo and Microsoft would go on to unknowingly screw themselves in a way with these parallel decisions (although in Microsoft's case it was more due to Nvidia than Intel). SEGA ironically made off with a better system tech-wise going with Katana for Dreamcast, and it's not like 3DFX made it too much further as a player in the GPU space. Tho, Dreamcast had its own demons to contend with (PS2, and SEGA's own prior poor business decisions).
Anyway, just found this interesting and wanted to share.
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