For Microsoft, definitely. For Sony, probably not. Some 'small' company is doing the GoW port whilst it won't be the biggest amount of work to get it working on pc, it still is a branching of the engine .
Definitely agree with everything that you say and it's kinda why I was interested in the Predator hunting grounds pc game (although that's a 3rd party dev, no?) and its cross-platform play.single-player games are a different case from multiplayer games in the current market, because of cross-play.
As far as I know there is no circuit that takes place in the middle of a jungle so hard to expect environment as nice as in fh in gt7No idea why things are so hostile in here. The concept of next Gen graphics is so alien this Gen because of this bizarre fascination with cross gen games, native 4K resolutions and in demon souls case 60 FPS. Yes ratchet and ds look great but they have wasted half of the gpu power on hitting native 4K at 30 FPS. Next Gen games will target 1440p 30 FPS like the ue5 demo.
As good as forza looks, I can promise everyone their next game will look way better. Especially if they leave this nonsense native 4k resolution behind.
Forza’s biggest upgrade are its environments. The detail is simply unlike anything that’s come before it. We can compare it to gt7 which is closed circuit and is still being beaten by an open world game. The difference in environmental detail is simply generational.
However, the lighting still looks off to me. It doesn’t look Photorealistic like flight simulator which should be very doable for racing games this Gen. other more traditional games like fable and hell blade 2, maybe at 1440p 30 FPS but racing games will always target 1440p 60 FPS limiting their graphics budget.
And lastly, next Gen means cpu can finally allow them to do things they couldn’t do before. Destruction, detailed weather systems, other simulations, far higher number of cars. We are simply not getting those upgrades with 5 because it’s still a cross gen title.
I suspect next year with forza being next Gen only and gt7 being cross gen is going to be a real bloodbath. Especially if they can get the lightning right, use Horizon quality trackside detail and add destruction that has been missing from these so called sims for so long.
As it stands, forza horizon is a great cross gen effort just like horizon forbidden West but both games will show their age as soon as next Gen games like avatar, forza Motorsport 8 and other ue5 games roll around.
We're also 12 days away from launch and we haven't seen a single screenshot of the Xbox One version.
I would not be at all surprised to see it being a Forza Horizon 4 engine downport on the XB1. There's plenty of room for it to be.
Calling Forza Horizon 2 on the Xbox One and the 360 "the same game" is completely wrong btw.
Ratchet actually has an update now for 120hz displays that lets you play quality mode at 40 fps with no hit to the visuals. It’s actually very noticeable going from 30 to 40 and that mode looks amazing. Definitely the best compromise out of all the modes available.Yes ratchet and ds look great but they have wasted half of the gpu power on hitting native 4K at 30 FPS. Next Gen games will target 1440p 30 FPS like the ue5 demo.
Lol. You went and snitched? I rest my case....lmao!Point being that in an online forum people discuss each other's opinions. The only one who is butthurt and salty is you, reported you for the cheap off-topic and provocation btw.
But imagine what they could do with VRR, probably even more amazing things.Ratchet actually has an update now for 120hz displays that lets you play quality mode at 40 fps with no hit to the visuals. It’s actually very noticeable going from 30 to 40 and that mode looks amazing. Definitely the best compromise out of all the modes available.
I don’t think devs should be relying on VRR when designing a game.But imagine what they could do with VRR, probably even more amazing things.
No that wasn't my point. It's just that VRR allows for higher performance and not relaying to vertical sync. It will allow to push games more visually.I don’t think devs should be relying on VRR when designing a game.
Yup, I’m waiting on that console update. I have a VRR-capable TV but only got it about a week ago. I didn’t have VRR before that so I’m not too experienced with it, but I did play The Witcher on PC yesterday and it said Freesync Premium was on so I guess VRR was active.But imagine what they could do with VRR, probably even more amazing things.
Horizon is the fun one. Motorsport is the sim oneWhy it looks so “arcade” and not sim? I am confused. What is this bullshit “jumps” and the “plane” in the front? This reminds me the 90s Sega coin machines I used to play as a kid back in the days.
I mean, isn’t Forza competitor to Gran Turismo?
joke post?Why it looks so “arcade” and not sim? I am confused. What is this bullshit “jumps” and the “plane” in the front? This reminds me the 90s Sega coin machines I used to play as a kid back in the days.
I mean, isn’t Forza competitor to Gran Turismo?
VRR is something the vast majority of gamers can't use though.No that wasn't my point. It's just that VRR allows for higher performance and not relaying to vertical sync. It will allow to push games more visually.
But I think it will change, throughout the incoming years.VRR is something the vast majority of gamers can't use though.
joke post?
Why it looks so “arcade” and not sim? I am confused. What is this bullshit “jumps” and the “plane” in the front? This reminds me the 90s Sega coin machines I used to play as a kid back in the days.
I mean, isn’t Forza competitor to Gran Turismo?
You know that's there is two Forza games.Why it looks so “arcade” and not sim? I am confused. What is this bullshit “jumps” and the “plane” in the front? This reminds me the 90s Sega coin machines I used to play as a kid back in the days.
I mean, isn’t Forza competitor to Gran Turismo?
you knew that but still questioned why it was brought up? And what does R&C has to do with anything here?Tell me something I don't know.
It's not like the animation, special effects, etc. Did not count all of a sudden because you said so.
Take the ratchet and clank game if you prefer.
I have to say that's one thing that REALLY brought me around to Xbox.. as a primarily PC gamer getting these games on both platforms is huge to me.This game is going to be major on PC!
That's the best version. It gives you over $150 worth of content. Either standard or premium, depending on how much a person plays, is the best bang for your buck.Thought fuck it and bought the premium version. This game deserves the love. Roll on next week.
Don't scare me like that. It's 11 days away. My heart about jumped out of my chest, and immediately checked the calendar.Eh, we're 12 days away from launch
I know. Played a lot of the 40 fps mode. And to me that makes it even worse. They are leaving A LOT of the GPU performance on the table. If its locked 40 fps then there is a good chance the game hits 50 fps in that mode when there is not much going on. Ratchet is basically a 4 tflops game running at native 4k 40 fps on the 10 tflops PS5. I can promise you that games that target 1440p 30 fps like the UE5 demo will look a generation ahead of ratchet.Ratchet actually has an update now for 120hz displays that lets you play quality mode at 40 fps with no hit to the visuals. It’s actually very noticeable going from 30 to 40 and that mode looks amazing. Definitely the best compromise out of all the modes available.
level on environment at screen 2 is imo good, yes its not fh level but main reason is that you are not able to drive on it, its just background, also not all studios has ability of environment creation like playground games, it terms of lightning, car assets etc. polyphony still on good level (tough its not that impressive as was in 2017 as a ps4 game)There are several shots of them racing on a circuit that takes them through a jungle with trees and mountains on the side.
I will be honest, this actually doesnt look half bad compared to this picture you yourself talked about a few weeks ago. It looks like the trees in the pictures above seem to have gotten an upgrade and i wouldnt be surprised if they are 2D on PS4 and 3D on PS5.
But there is no denying GT7's environments lack the level of detail we are seeing in Forza Horizon 5. And that is likely due to the fact that they are aiming for native 4k 60 fps while Forza is settling for native 4k 30 fps. Forza devs smartly put their budget towards increased visual fidelity while PD is wasting their GPU budget on natively rendering 4k pixels at 60 fps. Asinine decision by PD but they are the king of dumb decisions. GT6 releasing on PS3 a month after launch and flopping should taught them something but it clearly didnt.
Playground is simply doing what they did last gen. They said FUCK YOU to the last gen consoles, and took advantage of XSX specs just like they did with FH2 last gen. GG is also doing the same with better hair rendering, better character models, better lighting, waves, and more environmental detail in the PS5 version of Horizon Forbidden West. Those ears are not gonna be on the PS4 version. ;p Both are still tied to last gen consoles so they cant do much with the CPU or SSD, but this is way better than what GT is doing.
But there is no denying GT7's environments lack the level of detail we are seeing in Forza Horizon 5. And that is likely due to the fact that they are aiming for native 4k 60 fps while Forza is settling for native 4k 30 fps.
Yep. On the PC.Isn't Forza Horizon 5's 60fps mode in 4k as well?
"Those looking for further examples of scalability from Series S may emerge none the wiser because evidence from a couple of hours' play suggests that the only major difference between Series X and Series S comes down to resolution."
Nice. Good for Series S users. Game looks stunning.
Can some of you clowns not turn this in to a console war over which racer is better despite wild differences. Also trying to throw out conspiracy theories over DF being biased to Microsoft because of their discussion of the 30 fps mode. Jesus Christ.
Graphical detail is enhanced at 30 fps. Stuff like vegetation density and some texture quality. Forza horizon has always been playable at 30fps, i might spring for that again for improved detail
It is 4k60 in performance mode on XSX. They scale back draw distance and such, but they say it appears native 4K at 60 with those tradeoffsah, i see now there is no 4k 60 on xsex but when i posted that i thought there was.
Yep. On the PC.
I still don't know what the hell "NEXT GEN" means? What is it? Seriously.
How bo you bo?Yes. Yes you are.
It's a catchphrase, happens every new console gen. "Next gen" will last a few years into the gen as is the norm.
So it really doesn't mean anything?
Next gen started with Flight Sim
This game is going to be major on PC!
But even if there was overhead to reach 50 fps, didn’t Digital Foundry mention something like it’s specifically 40 fps because it needed to be a number that evenly goes into 120 for the refresh rate? I’d have to go back and watch their analysis on it because I’m not a big tech person, but I thought I remembered something along those lines.I know. Played a lot of the 40 fps mode. And to me that makes it even worse. They are leaving A LOT of the GPU performance on the table. If its locked 40 fps then there is a good chance the game hits 50 fps in that mode when there is not much going on. Ratchet is basically a 4 tflops game running at native 4k 40 fps on the 10 tflops PS5. I can promise you that games that target 1440p 30 fps like the UE5 demo will look a generation ahead of ratchet.
Remove ray tracing and focus on just rasterization, and they get another 30-40% of the GPU based on the native 4k 60 fps mode without ray tracing. Spiderman will definitely have ray tracing, but Ghost of Tshushima 2 and Horizon 3? There is no need to have ray traced reflections in games set in the wild. So those games will look even better than Spiderman 2, let alone ratchet and demon souls.
correct, without VRR, the framerate needs to evenly be a multiple of the refresh rate of the TV/display. Aka 30, 40, 60, 120 fps work on 120hz displays. Whereas 40 on a 60 would not and 50 on 120 would not.But even if there was overhead to reach 50 fps, didn’t Digital Foundry mention something like it’s specifically 40 fps because it needed to be a number that evenly goes into 120 I’d have to go back and watch their analysis on it because I’m not a big tech person, but I thought I remembered something along those lines.
I don’t doubt that they could have pushed the visuals further if they didn’t care about native 4k and raytracing, but it just seems like their vision for the game differed from what you would have personally preferred? I guess they wanted those bells and whistles.
No doubt if a game this gen is targeting 1440p 30 fps no raytracing they are going to be able to do much more in other areas. I don’t know if the tradeoff will be worth it to me personally with 30 fps. Demon’s Souls in 30fps mode looks stunning when you are just standing still, but movement feels so choppy in comparison to 60 fps and the world even visually looks way better to me at 60fps because the motion is so much more fluid despite the resolution being lower. I don’t mind sacrificing resolution and raytracing at all so I agree there, but keep 60fps in my opinion.
yeah that was the last Let's GO! stream. The playlists are out on SpotifyHave they released the music that will be in the radio stations?
Cool thanks.yeah that was the last Let's GO! stream. The playlists are out on Spotify
Thanks, that makes alot of sense. And I’m understanding more now the importance of VRR.correct, without VRR, the framerate needs to evenly be a multiple of the refresh rate of the TV/display. Aka 30, 40, 60, 120 fps work on 120hz displays. Whereas 40 on a 60 would not and 50 on 120 would not.