Holy shit what a meltdown
. Had that dude on Ignore long time ago, gave me a reason to unhide their messages. We need to rank the best meltdown posts in GAF history some day.
It doesn't matter whether a game is mediocre or not, people will buy any game they want to play.
We are seeing a boost, because people get to play it for free first. Otherwise they wait it for free.
That's true as well, and I maybe should've used a term besides 'mediocre' because I even said that GP tends to curate content very well when it comes to ratings. I guess I should've used "limited-marketability" in its place instead; there are a lot of good or great games that otherwise have limited niche appeal which sometimes could be down to their genre, regardless of quality.
So a service like GamePass can give those games a boost but other factors pertaining more to the game itself (its genre/niche, marketing budget, fan community social media/networking power for WOM etc.) that still act as limiters to the absolute amount of appeal the game can reach. Interestingly I don't think those things are very strictly in-place for racing games or especially the Forza Horizon IP in particular. I think both are more mainstream than some would think or like to think.
Sony will 100% do it. They are business first. Any form of stuff that makes money, is on their radar. Its why they are doing pc releases. Its matter of time, until they do day1 pc. Their fans will try to resist, just like how xbox fans were at first. 1 month, and people will forget about it.
Yeah it will be interesting to see how Sony handle PC ports for PS4 and PS5 games, I stress the latter in particular because some holdouts still think no PS5 games are coming to PC this gen and have erroneously used things like SSD I/O as reasons to justify that. When in reality, games have generally targeted featuresets and API bases rather than the hardware specifically, there's a reason why the vast majority of games aren't coded in assembly and haven't been for decades.
For the small parts of some games which are, it's never pure assembly, rather hand-written, and the parts of those games written in such mainly do so for targeting better performance, not a specific feature only available on that hardware. Data I/O featuresets and APIs allow for a lot of scalability to target varied range of hardware configurations, so the whole SSD I/O thing has never nor will ever be a real factor in preventing certain PS5 games from coming to PC.
In honesty, it'll be purely business-driven reasons why any 1P PS5 games come in longer or shorter timeframes of release between PS5 and PC, or if some end up coming Day-and-Date to both or even all of them do.