Midn1ght
Member
What are you doing in an Elden Ring PC performance thread then?I find From games almost as boring as pc gaming in general.
Scoring points for your plastic box team?
What are you doing in an Elden Ring PC performance thread then?I find From games almost as boring as pc gaming in general.
I think people under estimate how difficult is to cover PC hardware vs fixed specs and lean API’s consoles just because some devs crack it tooling super hard. Then you have devs that may also face some problems on the consoles and the PC version, well…Good game makers, not very good software engineers.
What are you doing in an Elden Ring PC performance thread then?
Scoring points for your plastic box team?
From what i heard devs talking its just different poisons rather than one being worst than the other.I think people under estimate how difficult is to cover PC hardware vs fixed specs and lean API’s consoles just because some devs crack it tooling super hard. Then you have devs that may also face some problems on the consoles and the PC version, well…
Except for shadow settings.Doesn't matter, both modes are equivalent to the maximum setting on PC.
If you can't do them, don't make them.I think people under estimate how difficult is to cover PC hardware vs fixed specs and lean API’s consoles just because some devs crack it tooling super hard. Then you have devs that may also face some problems on the consoles and the PC version, well…
The again PC HW ultimately improves and PC players do not seem to mind configuring their games on their own and thus doing the final optimisation pass by editing config files to their hearts content… also people seem to really mind when games hit PC after they hit consoles (and have tolerance for initial buggy releases) so .If you can't do them, don't make them.
i'm on a gtx 1660 super / i5 10400. I get 40-60 fps at max settings 1080p.I get decent performance out of my 10+ year old first gen i7 and 1660 TI. I’m happy.
hopefully intel GPUs will make the market better.i don't see what's so funny about legitimately being worried about the future of the hobby i love
all PC ports recently have been shit and require you to buy overly expensive hardware just to play them at a decent FPS. People like me have been priced out of the PC gaming space. You wouldn't care because you hopped on the train early enough to not be affected.
then again why DL2 get shit on by reviewers for performance but Elden got a pass ? cult much......
Or.If you can't do them, don't make them.
Seems to be working just fine for me on my OLED. Of course, I don't have any measurement tools to check for color clipping, but the game looks beautiful on the LG C9. In TV settings I'm using HGiG for tone-mapping, black level is set to limited (using HDMI 2.0). I've set in-game max luminance to 700 (peak brightness for my TV is 740), saturation to 7, and brightness to 100. In Nvidia control panel, I'm forcing 10bpc, 32-bit, YCbCr422, and limited range.HDR doesn't work properly either.
PC to HDR TV? Elden Ring is the only HDR enabled game I have that doesn't seamlessly work like it should on my Samsung G7 monitor via W11. The image is washed out, and nits/maximum brightness slider does nothing whatsoever.Seems to be working just fine for me on my OLED. Of course, I don't have any measurement tools to check for color clipping, but the game looks beautiful on the LG C9. In TV settings I'm using HGiG for tone-mapping, black level is set to limited (using HDMI 2.0). I've set in-game max luminance to 700 (peak brightness for my TV is 740), saturation to 7, and brightness to 100. In Nvidia control panel, I'm forcing 10bpc, 32-bit, YCbCr422, and limited range.
Offline mode and disabling eac completely fixes it? Didn’t watch the video.
Many people played for review on consolesDoesn't matter, the game was given a 10/10 while its basically a unplayable mess on PC where gazillions of people play it on. It's a joke.
Seems to be working just fine for me on my OLED. Of course, I don't have any measurement tools to check for color clipping, but the game looks beautiful on the LG C9. In TV settings I'm using HGiG for tone-mapping, black level is set to limited (using HDMI 2.0). I've set in-game max luminance to 700 (peak brightness for my TV is 740), saturation to 7, and brightness to 100. In Nvidia control panel, I'm forcing 10bpc, 32-bit, YCbCr422, and limited range.
I asked about performance mode because the image fidelity is significantly worse in gameplay compared to native 4k (on the PC). I hope you guys can apply native 4k advantages to image quality outside of HFW. Native 4k is a huge step up from 1440 or lower for EVERYTHING in the rendering pipeline. Especially when using deferred rendering where framebuffer allocations are high. It helps with z-compare transparent textured planes, texture filtering (MIP maps will actually be at higher levels comparing pixel areas in screenspace), normal map textured polygon rasterization will be more 1:1 (texel to pixel), FX resolution, etc.. overall a much cleaner rendering image just like in HFW.Doesn't matter, both modes are equivalent to the maximum setting on PC.
Looking at you Todd Howard.Gamers have told the industry multiple times that broken games at launch are copacetic.
So the industry taking advantage of that shouldn't surprise anyone.
i'm on a gtx 1660 super / i5 10400. I get 40-60 fps at max settings 1080p.
Forcing v-sync off made the stutter issues a lot less problematic.
Pretty much. I also turned triple buffering and and threaded optimization on, but i don't think those do much.Thanks for your feedback. How exactly do you force vsync off? Just disable it in the nvidia configuration panel?
Do you have zero slow downs (DX12 shader compiling and new asset/area streaming) and no frame stutters? If not I wouldn't call that solid but I can accept that you have no complaints about it.Double dipped on PC and Xbox One X. Both versions are solid for me, I have zero complaints.
They really need to implement raytraced lighting when they get this all sorted out. Look how much just screen space raytracing improves the look of the game:
Reshade screen gi is nothing compared to real thing. It doesn't know off screen light sources like torches or sky...
So all it's good for is stupid screen gi that creates fake look.
The video looks like reshade vidoes always look. Oversharpened crap
He's just a low hanging fruit troll making his mark before his inevitable banWhat are you doing in an Elden Ring PC performance thread then?
Scoring points for your plastic box team?
What controller are you using? Shit I don’t know why folks have so much problems. I’m on Windows 11 with a dualsense, no issues.Refunded on steam. Cant support this, even though I try to buy any half decent single player game.
This game is garbage technically. So many issues like not recognizing controller etc. but final straw came when it crashed my system completely. Even hard reboot didn't fix. Had to unplug PC and then restart. Cant risk my system frying because of this shit. This is unacceptable. From software are the worst, technologically speaking.
I have a 3080 otw for a PC build. Can't figure if I should wait, or pull the trigger to check out this game now, on my XSX.
There's no way it runs better on the XSX than a 3080. Right? But looking at this thread, I have to wonder.
avin
I'm playing on PC with a 12900k, NVME SSD and DDR5 + 3080, and I'm not experiencing anything like what you're describing. That may be true for many machines, but not all.every time anything new loads in on PC your game will stutter.
every single time an enemy or boss does an attack that you didn't see before, the game will stutter.
basically as soon as something uses shaders you haven't seen before, the game will stutter.
additionally the game has I/O stutters so loading assets and parts of the world will also give you stutter.
basically none of that happens on console. so your average framerate on PC will be higher, but the times when it will dip it will dip hard and it can dip heavily during boss fights, giving you complete pauses at times and/or short drops down to 20fps
the worst that happens on console is framerate fluctuations, not stutters but simply the framerate going up and down based on GPU load. this is way less disruptive to gameplay.
I'm playing on PC with a 12900k, NVME SSD and DDR5 + 3080, and I'm not experiencing anything like what you're describing. That may be true for many machines, but not all.
I don't care who's unbacked opnion on performance you trust on the internet - therefore, I won't be wasting my time and energy to 'prove' anything to some goofy internet random. Similarly, anyone who trusts your opinion would be wise to consider the fact that - well, it's untrue.I tend to not trust anyone's unbacked opinion on performance on the internet. so, record a clip with the Nvidia performance monitor on screen and enter a new boss fight or area you weren't in yet. should be easy to do
I don't care who's unbacked opnion on performance you trust on the internet - therefore, I won't be wasting my time and energy to 'prove' anything to some goofy internet random. Similarly, anyone who trusts your opinion would be wise to consider the fact that - well, it's untrue.
I am playing on 5800X + 6800xt + 32GB RAM + 980 pro ssd no problems either.I'm playing on PC with a 12900k, NVME SSD and DDR5 + 3080, and I'm not experiencing anything like what you're describing. That may be true for many machines, but not all.
every time anything new loads in on PC your game will stutter.
every single time an enemy or boss does an attack that you didn't see before, the game will stutter.
basically as soon as something uses shaders you haven't seen before, the game will stutter.
I think people under estimate how difficult is to cover PC hardware vs fixed specs and lean API’s consoles just because some devs crack it tooling super hard. Then you have devs that may also face some problems on the consoles and the PC version, well…
Wait...you can't disable vsync in game?? There is no turn off option? What in the absolute fuck? Even pixelated indies have that option...I don’t think Gsync is doing anything here since there’s no way to turn off Vsync.
What the fuck kind of comment is this? First you cite anti cheat as the cause, if it is then it is not acceptable then you respond to a post about negative posts about these issues by citing day 1 sales? Why? To refute the complaints? People buy games at launch and if they are fucked up they still try to play them. I take it you are a fanboy who cannot let anything negative be said about your object of adoration.Thats because anticheat software causing trouble again.
Yet it just had 840K concurrent players...
It does on mine.I guess I am glad the game doesn't run well on PC.