• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

ethomaz

Banned
Digital Foundry already did the analysis years ago. Forza 7 uses baked shadows while GTS and GT7 are real time.


That is because FM7 has a backed sun... it is fixed in the same place and to trigger the ToD it just hide it (it is there in the same place)... so if the source of the light is fixed you don't need the shadow being dynamic.

In GTS and GT7 the Sun is moving... so the shadows needs to be dynamic.

FH5 is like GT in this case... the sun is moving and the shadow are dynamic.
 
Last edited:

Turk1993

GAFs #1 source for car graphic comparisons
Every game in this thread can do the "it looks photorealisitic in overcast conditions" trick. Let's see the same scene in full sunlight and judge how realistic it looks 🤣
This is true, but still the lighting and the camera shake and all made it look insanely real looking. But its a fact that overcast weather is the easiest way to showcase photorealistic graphics. And the first 4 sec are one of the most realistic looking car game footage ever.
 
Digital Foundry already did the analysis years ago. Forza 7 uses baked shadows while GTS and GT7 are real time.



So when moving objects cast shadows and have lighting change, as is clear when you play the game, that’s all baked in? I know much of it is baked in, but there is clearly dynamic shadows at play. Likewise, there are instances in gt7 where it’s clearly baked.
 
So when moving objects cast shadows and have lighting change, as is clear when you play the game, that’s all baked in? I know much of it is baked in, but there is clearly dynamic shadows at play. Likewise, there are instances in gt7 where it’s clearly baked.
Watch the video. The shadows on tracks are all baked in Forza. Only dynamic objects cast real time shadows while GTS and GT7 are all real time.
 

Turk1993

GAFs #1 source for car graphic comparisons
Some more GT7
Nissan GT3 nismo car in ACC
gameplay screenshots
AC2-14-03-2022-22-39-17.jpg

AC2-14-03-2022-22-44-21.jpg

AC2-14-03-2022-22-43-30.jpg

AC2-14-03-2022-22-52-04.jpg
 
Watch the video. The shadows on tracks are all baked in Forza. Only dynamic objects cast real time shadows while GTS and GT7 are all real time.

So you agree that forza 7 is t all baked in as you just recently claimed. Now how about the components of gt7 lighting that don’t react in real time or to objects moving, would those not be “baked in”? Also, TOD and dynamic weather in forza 7 all have significant lighting changes that occur while racing. Not baked in either. Both games use a mix of baked lighting and real-time lighting.
 
So you agree that forza 7 is t all baked in as you just recently claimed. Now how about the components of gt7 lighting that don’t react in real time or to objects moving, would those not be “baked in”? Also, TOD and dynamic weather in forza 7 all have significant lighting changes that occur while racing. Not baked in either. Both games use a mix of baked lighting and real-time lighting.
No, it doesn't. Again, watch the video. The TOD in Forza 7 doesn't change shit. There's even a time lapse video included in the DF analysis that shows it doesn't change anything lol.
So you're clearly full of shit who hasn't played F7 or just imagining shit.
 
Last edited:
No, it doesn't. Again, watch the video. The TOD in Forza 7 doesn't change shit. There's even a time lapse video included in the DF analysis that shows it doesn't change anything lol.
So you're clearly full of shit who hasn't played F7 or just imagining shit.

So time of day changes, the lighting changes, but that’s doing nothing? I’ve well over 200 hours into Forza 7 and the lighting is changing through a variety of conditions. Have you even played Forza 7? I’m not saying it’s the best lighting, nor is it 100% real-time, but your claim is ridiculous.
 

ethomaz

Banned
So you agree that forza 7 is t all baked in as you just recently claimed. Now how about the components of gt7 lighting that don’t react in real time or to objects moving, would those not be “baked in”? Also, TOD and dynamic weather in forza 7 all have significant lighting changes that occur while racing. Not baked in either. Both games use a mix of baked lighting and real-time lighting.
ToD and Weather in FM7 are pre defined before you start to race and triggered at some point event in the race… for example it happens at X lap and like I said the sun didn’t move so they make to change colors to hide it so you can’t see it anymore.

It is not actually dynamic or random… something that can happen at any time in the race.

If you stop your car it will be forever that ToD and weather.
 
Last edited:
So time of day changes, the lighting changes, but that’s doing nothing? I’ve well over 200 hours into Forza 7 and the lighting is changing through a variety of conditions. Have you even played Forza 7? I’m not saying it’s the best lighting, nor is it 100% real-time, but your claim is ridiculous.
The lighting doesn't change. The sun is static. The shadows are static. Watch the video.
 
The back and forth of people making general claims about baked shadows despite obviously knowing that not everything is baked... In an attempt to try and get that coveted gotcha moment is more entertaining than the pics being posted here.

Truly a marvel to watch really. Not sure if that says more about the desperation of some people here or GT7, but it's entertaining nonetheless.
 
ToD and Weather in FM7 are pre defined before you start to race and triggered at some point event in the race… for example it happens at X lap and like I said the sun didn’t move so they make to change colors to hide it so you can’t see it anymore.

It is not actually dynamic or random… something that can happen at any time in the race.

If you stop your car it will be forever that ToD and weather.

It is in fact dynamic, by definition. But is indeed preprogrammed for certain scenarios (e.g. not completely random). It changes at the race proceeds. The only time it is static is if one chooses to not race and jus taut there, in other words not play the game. This was a concession on a five year old engine to have Dynamic TOD and weather on an Xbox one OG console.
 
The lighting doesn't change. The sun is static. The shadows are static. Watch the video.

I’ve played the game and seen shadows move in real-time and seen lighting change. One video showing this was just posted in this thread, the Forza 7 vs GT7 comparison. Many parts of this video clearly show you are incorrect. One in particular is the night racing where you can see dynamic lighting and shadows from cars, and dynamic shadows from objects on the race track that are being hit and casting shadows as they move. While not all lighting (most in fact) is not real-time in Forza 7, some of it clearly is and there is much dynamic lighting relating to time of day changes and weather changes.
 

BigLee74

Member
Forza 7 has dynamic lighting, why are folk even suggesting it doesn’t?

However, most of the track shadows are baked (with obvious concessions for things like cars, where the shadows they project are dynamic).

Advantages of baked shadows? Faster (allowing the 60fps), and they always look great, with no pixelated nonsense or breakup. Disadvantages? Less you can do with TOD changes without breaking illusions. You don’t see big TOD changes - day to dusk, or dusk to night etc - more than adequate for 10 lap races, and you can’t just set to race at any tume you chose (there are preset options to account for the baked shadows).

Pros and cons to all, especially with regards to the previous generations where computational power was limited.

Going forward, it will be nothing but dynamic!
 
I’ve played the game and seen shadows move in real-time and seen lighting change. One video showing this was just posted in this thread, the Forza 7 vs GT7 comparison. Many parts of this video clearly show you are incorrect. One in particular is the night racing where you can see dynamic lighting and shadows from cars, and dynamic shadows from objects on the race track that are being hit and casting shadows as they move. While not all lighting (most in fact) is not real-time in Forza 7, some of it clearly is and there is much dynamic lighting relating to time of day changes and weather changes.
The denial is strong with this one. :messenger_dizzy:
I'm not talking about the car's head light. I'm talking about the race tracks themselves. Holy shit dude.
 
Last edited:

MastaKiiLA

Member
Every game in this thread can do the "it looks photorealisitic in overcast conditions" trick. Let's see the same scene in full sunlight and judge how realistic it looks 🤣
This. Looks amazing, but flat lighting does not a great game engine make. I totally agree with your sentiment, though I'd say it's still hella nice as is.
 

xPikYx

Member
Maps aspertsham, there are car links in the description that might be for the car/s.


Thank you very much. Assetto Corsa is the best car porn ever. A game developed with passion with a real community where everyone gives his contribute everyday to make it the definitive car game and most importantly it is a true simulator,not a simcade
 

Guilty_AI

Member
Is it that famous? Never heard about.
And the graphics are terrible… PS2 like.
Maybe console gamers doesn’t care about PC games.
Bad graphics or not, it more than makes up for it with variety, style and most importantly the coolest looking physics a car game has ever seen, period.

 
Last edited:

Alexios

Cores, shaders and BIOS oh my!
Wut?



If you do t thing that video posted have worst graphics than GT4 on PS2 then I’m not even sure what the word embarrass means.

But if you have played racing games for your entry life you could spot at fist glance.

Not sure what part you think looks better on PS2. Neither the scope and quality of tracks nor the actual car modeling given the detail with which they can break apart seems to be on par. Never mind the low res textures and low res rendering res at that. Sure, it's a polished racing game with a long campaign and all that, while I don't really know how BeamNG fares on that front given its physics simulator focus so you can say it has that over it, but visually? You must be blind dog, as you've proven many times before in this thread. Any random gameplay looks way better than anything PS2.


The last video is GT4 in 4k so you can actually see its graphics rather than go all, well, the jaggies hide them and I can't really see shit but it must be pretty good underneath, it's GT after all, am I rite? If anyone could import these BeamNG assets in GT7 you'd probably rave it's the best thing you've ever seen in all your racing game life just for how its lighting engine would change it up to look like, well, like GT7 does, but suddenly you can't notice higher detail polycounts of cars and track assets and texture resolution etc. when it's not in a GT/PlayStation game, wut, seriously, get a grip mate.
 
Last edited:

ethomaz

Banned
Not sure what part you think looks better on PS2. Neither the scope and quality of tracks nor the actual car modeling given the detail with which they can break apart seems to be on par. Never mind the low res textures and low res rendering res at that. Sure, it's a polished racing game with a long campaign and all that, while I don't really know how BeamNG fares on that front given its physics simulator focus so you can say it has that over it, but visually? You must be blind dog, as you've proven many times before in this thread. Any random gameplay looks way better than anything PS2.


The last video is GT4 in 4k so you can actually see its graphics rather than go all, well, the jaggies hide them and I can't really see shit but it must be pretty good underneath, it's GT after all, am I rite? If anyone could import these BeamNG assets in GT7 you'd probably rave it's the best thing you've ever seen in all your racing game life just for how its lighting engine would change it up to look like, well, like GT7 does, but suddenly you can't notice higher detail polycounts of cars and track assets and texture resolution etc. when it's not in a GT/PlayStation game, wut, seriously, get a grip mate.

Everything on GT4 on PS2 looks better than what he posted.
It is not even comparable.
Car model, city constructions, etc.

You need to have something blinding your eyes to not see how bad that game looks.
 
Last edited:

Guilty_AI

Member
Everything on GT4 on PS2 looks better than what he posted.
It is not even comparable.
Car model, city constructions, etc.

You need to have something blinding your eyes to not see how bad that game looks.
Dude.... i don't think this is the best looking racer out there - i'd put it in GTAV level - but you have to be legally blind to say this looks worse than GT4

GDtIfUa.png
lWSVjqT.png
IFz7svc.png
 
Last edited:

ethomaz

Banned
Dude.... i don't think this is the best looking racer out there - i'd put it in GTAV level - but you have to be legally blind to say this looks worse than GT4

GDtIfUa.png
lWSVjqT.png
IFz7svc.png
I do think so…

These pics the floor/road are ugly and no unnatural.
The car are way less detailed than GT4 ones.

But now you said you are you right the graphics are very similar to GTAV on PS3. Do you remember GTAIV on PS2?

BTW I avoided to use GT5 as example but it in a way different tier of graphics…. GT4 is what more close come to this game in graphics terms and if you GT4 looks better.

Edit - Before people come with the high polygon excuse… polygon numbers matter nothing if you don’t use them… a Tetris block will be a Tetris block no matter the number of polygons unless you use them to add detail to that block.
 
Last edited:

ethomaz

Banned
No way man, you have to be trolling :ROFLMAO:
I can literally count the polygons and pixels in GT4. Some of the lines separating the car hood from the body and other parts aren't even modeled, they're just textures, and extremely low res ones at that.

BTW i meant ps4/one/PC GTAV, not the ps360 version ;)
Man the high polygon excuse is weird.
You can have a Tetris block with high polygon and it will a Tetris block.
If you don’t work with the polygon to add details it won’t make the graphics better.

The game indeed has more polygons than GT4 but there is less detail and so looks worst.

Compare car to car… I can’t even believe we are discussing PS2 level graphics in a next-gen graphic comparison thread.

The game posted is really ugly and dated in graphic terms… I understand the guy posted the video to show physics and not graphics but my comment was very honest about the graphics of the game.
 
Last edited:

Guilty_AI

Member
Man the high polygon excuse is weird.
You can have a Tetris block with high polygon and it will a Tetris block.
If you don’t work with the polygon to add details it won’t make the graphics better.

The game indeed has more polygons than GT4 but there is less detail and so looks worst.
Are you even trying with these excuses mate :pie_roffles:

If 3D hoodlines, headlights and rims and with proper depth, much more detailed (and functional) interiors, tire details instead of a hexagonal mess, among many other things don't count as "work with the polygon", i don't know what does 😉.

142767.jpg

If you don’t work with the polygon,
it won’t make the graphics better

-ethomaz, 2022
 
Top Bottom