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Genshin Impact |OT| 4.0 (Fontaine) - Je m'appelle "la baleine"

Pejo

Gold Member
T R A I T O R
I hadn't really considered it, but they added that "world level reduction" feature a long time ago, so there's no harm. The main reason I was holding off was so that my GF and I could co-op in my world since she played on Mobile at the time and it was laggy as hell when she hosted. She's been on about a 2 month break, so I didn't really have a reason to stay on WL6 anymore. Also, since I got all the characters I hate to friendship 10, I don't need to gimp my parties for dailies anymore, I can use real characters again.

I will say the difference between WL6 and WL8 is nowhere near the 4->5 jump. Things take a few seconds more to kill at worst. There also is no discernable benefit for having broken the cap, so don't worry about it unless you want those AR rewards (mostly resin moons and blue wishes). I was pretty disappointed that material bosses/leylines/regular enemy drops are exactly the same as WL6. So far I haven't noticed a single benefit to breaking the cap.
 

Asher17

Neo Member
Unless your characters are all around weak, there isn't much reason to fear raising the world level. Worst case scenario is that it takes you longer to kill some world enemies. You can still enter lower level domains, so there's no risk there, either. At WL8 I've been steamrolling almost everything for a long time, even with poorly built characters.

The last few surveys I've actually been asking them to have an optional world level that scales everything up to Abyss 12 level just for fun.
 

Fuz

Banned
Enemy_Anemo_Specter.png
 

Pejo

Gold Member
get me some benedict cumberbatch GIF by BBC


Also

01nigVm.jpg

So it's unconfirmed by official sources, but it looks like the big holdup causing the delay is surprisingly the voice acting for CN version. Since they're in lockdown, they've been having people try to record voices at home but the quality isn't up to their standards, so they're delaying all versions of the game. Apparently 2.7 is done, but they've delayed it anyways due to not being able to record the "special program" in CN along with logistical issues with launching the version while everyone is on lockdown. The leak says that currently the delay is slated for 1 week, but could get delayed all the way until June 1st. They have a temporary banner planned so far for 21 days.

Here's the thread if you want to read it yourselves:
 

Fake

Member
Double rewards are about to end. What will be the next reevent?

Abyss reset as well. They just need to change the mission in abyss because feel repetitive.
 

Pejo

Gold Member
Double rewards are about to end. What will be the next reevent?

Abyss reset as well. They just need to change the mission in abyss because feel repetitive.
You know what's coming...

iu

*edit*

Man things are getting nutty in CN.
 
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deanote666

Gold Member
Managed to win the 50/50 and Mistplitter took me below 1000 purple xp gems, ate what mora I did have. With the incomplete mistspitter at level 80 without the final ascension, got Ayaka to 21.7% CR (4pc ice set), 257.7%CD, 1902 atk.

In the tune of that annoying song: Got no hand guards, no hand guards.

Edit: Mistsplitter level 90, Ayaka 2043 atk, 261.5% CD, 627 purple xp crystals remaining.
 
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crumbs

Member
I think I tend to explore new areas in the "wrong" order. This has happened twice now:

- When exploring the Seirei Island, I came across the Thunder Manifestation boss and started farming it. Then some time later, I finished the Tsurumi Island quest, which culminates with a fight against the Thunder Manifestation.
- While exploring the Chasm, I made it to the Ruin Serpent early on and began farming it in case I pull for Yelan. When I finally got around to finishing the Chasm main quest, you find out the Serpent is the final boss.

In terms of storytelling, it's pretty anti-climatic to have these final questline bosses be world bosses that players have already had access to. I don't recall how the story with the Thunder Manifestation played out, but the Paimon acts like you've never seen the Serpent before. Ends up being awkward.
 
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Pejo

Gold Member
I think I tend to explore new areas in the "wrong" order. This has happened twice now:

- When exploring the Seirei Island, I came across the Thunder Manifestation boss and started farming it. Then some time later, I finished the Tsurumi Island quest, which culminates with a fight against the Thunder Manifestation.
- While exploring the Chasm, I made it to the Ruin Serpent early on and began farming it in case I pull for Yelan. When I finally got around to finishing the Chasm main quest, you find out the Serpent is the final boss.

In terms of storytelling, it's pretty anti-climatic to have these final questline bosses be world bosses that players have already had access to. I don't recall how story with the Thunder Manifestation played out, but the Paimon acts like you've never seen the Serpent before. Ends up being awkward.
The Chasm one is a bit disappointing, but you actually did the Thunder Manifestation quest in the correct order. You are supposed to get the feather in the floating rocks around it, which then leads into story from Tsurumi. The version that you fight ON Tsurumi is a memory/ghost of the leylines, similar to the people of Tsurumi and essentially everything that happened there. The common theory is that we're going to find Celestia's Electro Nail somewhere on Seirei island which seems to fuck with the leylines. It's also likely that Tsurumi is a land rich in leylines or branches from the tree, or my personal theory that the 3 big "mountains" in Tsurumi are actual world trees that the leylines split off of. It would explain the abnormal activity and high concentration of "memories".
 

Fuz

Banned
I think I tend to explore new areas in the "wrong" order. This has happened twice now:

- When exploring the Seirei Island, I came across the Thunder Manifestation boss and started farming it. Then some time later, I finished the Tsurumi Island quest, which culminates with a fight against the Thunder Manifestation.
- While exploring the Chasm, I made it to the Ruin Serpent early on and began farming it in case I pull for Yelan. When I finally got around to finishing the Chasm main quest, you find out the Serpent is the final boss.

In terms of storytelling, it's pretty anti-climatic to have these final questline bosses be world bosses that players have already had access to. I don't recall how story with the Thunder Manifestation played out, but the Paimon acts like you've never seen the Serpent before. Ends up being awkward.
Happened the same to me. I'm a futzer. In any game, I always go everywhere BUT where the quest points me, until nothing "open" remains.
That thing with Paimon didn't bother me, though. I don't care, I assume it's gonna happen often with my playstile and I'm ok with that.
 

Saber

Member
I think I tend to explore new areas in the "wrong" order. This has happened twice now:

- When exploring the Seirei Island, I came across the Thunder Manifestation boss and started farming it. Then some time later, I finished the Tsurumi Island quest, which culminates with a fight against the Thunder Manifestation.
- While exploring the Chasm, I made it to the Ruin Serpent early on and began farming it in case I pull for Yelan. When I finally got around to finishing the Chasm main quest, you find out the Serpent is the final boss.

In terms of storytelling, it's pretty anti-climatic to have these final questline bosses be world bosses that players have already had access to. I don't recall how story with the Thunder Manifestation played out, but the Paimon acts like you've never seen the Serpent before. Ends up being awkward.

I tend to explore and turn on the "fuck everything" mode, ignoring quests, bosses and everything else in favor of exploration.
But exploration in recently maps not only got boring but also a mundane and annoying thing to do. I remember the Gold archipelago and I had a lot of fun. Something different from say Chasm and that retarded fog area. It was one the most dumb and frustating areas I ever played, and one of reasons I gave up exploring most of areas nowadays.
 

Pejo

Gold Member
I tend to explore and turn on the "fuck everything" mode, ignoring quests, bosses and everything else in favor of exploration.
But exploration in recently maps not only got boring but also a mundane and annoying thing to do. I remember the Gold archipelago and I had a lot of fun. Something different from say Chasm and that retarded fog area. It was one the most dumb and frustating areas I ever played, and one of reasons I gave up exploring most of areas nowadays.
You hated Tsurumi and Chasm?
arrested development gob bluth GIF
 

Saber

Member
You hated Tsurumi and Chasm?
arrested development gob bluth GIF

I hated the heavy fog area(it was the worst experience in GI I ever had) and that made me cautious about exploring new areas. I gave a try on chasm, but the downs and ups of this area ain't for my liking. But I think what makes me keep my distance away from Chasm is the battle theme, its godawfull. And thats from someone who likes violin and stuff.
 
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Pejo

Gold Member
I hated the heavy fog area(it was the worst experience in GI I ever had) and that made me cautious about exploring new areas. I gave a try on chasm, but the downs and ups of this area ain't for my liking. But I think what makes me keep my distance away from Chasm is the battle theme, its godawfull. And thats from someone who likes violin and stuff.
Man, Tsurumi was amazing for me. I wish I could turn the fog back on after clearing it out. I liked the chest resets too.

Speaking of, I finally had my first "shit got real" encounter at WL8 today. I had a daily to kill an abyss mage and 2 of the large dickwolves on Tsurumi. I warped to a close teleport, aggro'd two ruin sentinels as I was flying by, then 2 more large dickwolves and 3 small ones jumped into the fight too. That was probably the most fun I had fighting something in the overworld in months. They really should engineer more moments like that + the island by the Geo cube that has like 6 of those ruin sentinels that aggro you at the same time. If they had more encounters like that, the combat could be a lot more diverse and healers would actually have a place on your teams outside abyss.
 

Asher17

Neo Member
Man, Tsurumi was amazing for me. I wish I could turn the fog back on after clearing it out. I liked the chest resets too.

Speaking of, I finally had my first "shit got real" encounter at WL8 today. I had a daily to kill an abyss mage and 2 of the large dickwolves on Tsurumi. I warped to a close teleport, aggro'd two ruin sentinels as I was flying by, then 2 more large dickwolves and 3 small ones jumped into the fight too. That was probably the most fun I had fighting something in the overworld in months. They really should engineer more moments like that + the island by the Geo cube that has like 6 of those ruin sentinels that aggro you at the same time. If they had more encounters like that, the combat could be a lot more diverse and healers would actually have a place on your teams outside abyss.
This is why I've started asking Mihoyo to give an optional world level that scales everything up to a really strong level. The overworld is a breeze as it is, and recently I'm starting to consider using gray weapons to up the challenge.
 

Pejo

Gold Member
This is why I've started asking Mihoyo to give an optional world level that scales everything up to a really strong level. The overworld is a breeze as it is, and recently I'm starting to consider using gray weapons to up the challenge.
Don't get me wrong, I like steamrolling stuff too, but maybe just for dailies they could make the battle quests have a little bite added to them. And get rid of the "defend the pylon" and "defend the balloon" garbage while they're at it.

I dunno what it is about this aesthetic, but I love the cyborg girl stuff. Wonder if we'll get a technological bump after the game's story leaves Teyvat.
99cxo8e4i3x81.jpg
 
Must've been some kind of accident, if she lost both her arms and legs, but those massive melons and her face got away with zero damage.
 

deanote666

Gold Member
Man, Tsurumi was amazing for me. I wish I could turn the fog back on after clearing it out. I liked the chest resets too.

Speaking of, I finally had my first "shit got real" encounter at WL8 today. I had a daily to kill an abyss mage and 2 of the large dickwolves on Tsurumi. I warped to a close teleport, aggro'd two ruin sentinels as I was flying by, then 2 more large dickwolves and 3 small ones jumped into the fight too. That was probably the most fun I had fighting something in the overworld in months. They really should engineer more moments like that + the island by the Geo cube that has like 6 of those ruin sentinels that aggro you at the same time. If they had more encounters like that, the combat could be a lot more diverse and healers would actually have a place on your teams outside abyss.
It adds diversity to the battle but it bugs me when monsters and human opponents in games are fighting side by side to only go after you. If there was some sort of lore or something regarding the mechs only attacking humans and not monsters or something but that would only work if they went after human mobs too.
 

deanote666

Gold Member
This is why I've started asking Mihoyo to give an optional world level that scales everything up to a really strong level. The overworld is a breeze as it is, and recently I'm starting to consider using gray weapons to up the challenge.
Careful what you wish for.

I'm leveling up a 2nd account so I can farm crystal. Taking 5 min to clear a wave of treasure hoarders is a change of pace but debatable if it's better than steamrolling them.

Then again, I might be bitter after fighting strong enemies for several minutes, they have a pixel of health left, they throw me off a cliff, and they're back at full health. Happened twice today and made me summon my main account to smite them.
 

Pejo

Gold Member
Looks like the Dendro rumors might be true. Obviously the effects are just placeholders, but leakers have their hands on the reactions for Dendro/Hydro and Dendro/Electro. Imagine that the purple "crystallize" crystals are little mushrooms that explode, that's what you're seeing.

 

Fake

Member
Looks like the Dendro rumors might be true. Obviously the effects are just placeholders, but leakers have their hands on the reactions for Dendro/Hydro and Dendro/Electro. Imagine that the purple "crystallize" crystals are little mushrooms that explode, that's what you're seeing.



Thats something. Looking foward for more effects.
 

crumbs

Member
What kind of damage are the mushrooms rumored to inflict? Dendro, hydro, or physical? I'm guessing physical from the video since it doesn't seem to apply an element on explosion.
 

Pejo

Gold Member
I hope they're a placeholder.
Yea clearly they are. They've already been described as mushrooms by several insiders now. This is more of a concept video of how it works.

I'm a little pissed that every reaction keeps breaking Freeze. I get that it's an extremely strong CC for smaller enemies, but that's the whole point of it. Looks like Cryo + Dendro itself really doesn't get anything. Lame. Wonder what the damage buff for Dendro + Electro is. The "mushroom" explosion radius is much smaller than I was expecting. I wonder how useful they'll actually be in combat. There was also some talk of whether or not the mushroom explosion can hurt players or not.
 

Saber

Member
What kind of damage are the mushrooms rumored to inflict? Dendro, hydro, or physical? I'm guessing physical from the video since it doesn't seem to apply an element on explosion.

I would guess its Dendro, since it could be a mushroom/plant explosion, fits with the theme and something to be corresponded with EM. Also, I think its appropriate to make at least one reaction to deal dendro dmg.
 
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crumbs

Member
Yea clearly they are. They've already been described as mushrooms by several insiders now. This is more of a concept video of how it works.

I'm a little pissed that every reaction keeps breaking Freeze. I get that it's an extremely strong CC for smaller enemies, but that's the whole point of it. Looks like Cryo + Dendro itself really doesn't get anything. Lame. Wonder what the damage buff for Dendro + Electro is. The "mushroom" explosion radius is much smaller than I was expecting. I wonder how useful they'll actually be in combat. There was also some talk of whether or not the mushroom explosion can hurt players or not.

The mushroom explosion thing could be hard to balance. I could see a scenario where you had an AOE hydro skill (or if it's raining) + AOE dendro application on a bunch of enemies causing many mushrooms being created and exploding. I would think the devs would create a cooldown on how frequently an enemy would produce a mushroom.

That said, having the mushroom explosions hurt the player would not be much fun, especially since there would be a lot of scenarios with many mushrooms that would be hard to dodge.

I would guess its Dendro, since it could be a mushroom/plant explosion, fits with the theme and something to be corresponded with EM. Also, I think its appropriate to make at least one reaction to deal dendro dmg.
That makes sense. Have it cause dendro damage, but not re-apply the dendro elemental status to that enemy. I think reapplying the element would be a bit too unbalanced.
 
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Fuz

Banned
The mushroom explosion thing could be hard to balance. I could see a scenario where you had an AOE hydro skill (or if it's raining) + AOE dendro application on a bunch of enemies causing many mushrooms being created and exploding. I would think the devs would create a cooldown on frequently an enemy would produce a mushroom.
Sounds fun as hell, toh. Fuck "balance" in a single player game.
 

Pejo

Gold Member
The mushroom explosion thing could be hard to balance. I could see a scenario where you had an AOE hydro skill (or if it's raining) + AOE dendro application on a bunch of enemies causing many mushrooms being created and exploding. I would think the devs would create a cooldown on frequently an enemy would produce a mushroom.
Obviously this is still beta information, but the video shows a cooldown on the mushroom procs with Xingqiu running around and hitting the bushes. Still, faster application than you would expect, at least with multiple targets. It also shows that multiple mushrooms can exist simultaneously from the same character.
That said, having the mushroom explosions hurt the player would not be much fun, especially since there would be a lot of scenarios with many mushrooms that would be hard to dodge.
I could see them doing it in an effort to make healers more attractive (or make Hydro resonance relevant at all, since it's the absolute worst by a country mile).
That makes sense. Have it cause dendro damage, but not re-apply the dendro elemental status to that enemy. I think reapplying the element would be a bit too unbalanced.
I wonder what they're going to do about the damage type of the mushroom. If they do it Hydro or Dendro, you could potentially chain mushrooms for a long time, I doubt they'd want that. But physical would be a death sentence for any meaningful damage.
 

Saber

Member
Didn't Abysm Spiral has that concept as a buff in form of geo reaction? If it was fine there I would guess its fine in this case as well.
 

SSfox

Member
So i started farming for Kazuho already, i don't prepare that early usually but those elemental mastery artefacts will need time to drop.
 

Pejo

Gold Member
Man no kidding, I wish we had weapon skins already. This sword looks great on quite a few characters, but the skill is...eh....

I just want to use a spear on Rosaria that actually matches her aesthetic. The Crescent Pike is the ugliest spear in the game, but it's also one of her best.
 

Asher17

Neo Member
Man no kidding, I wish we had weapon skins already. This sword looks great on quite a few characters, but the skill is...eh....

I just want to use a spear on Rosaria that actually matches her aesthetic. The Crescent Pike is the ugliest spear in the game, but it's also one of her best.
Blackcliff Pole. I use Skyward Spine on my Rosaria, I think it looks good enough on her uncensored outfit.

Edit: But then, I'm not that picky about weapon aesthetics. I mean, I tend to use the Redhorn on Eula, so...
 
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Pejo

Gold Member
Blackcliff Pole. I use Skyward Spine on my Rosaria, I think it looks good enough on her uncensored outfit.
The Dragonspine spear looks great with her uncensored outfit, but it's a net DPS loss and she needs as much dps as you can give her if you're using her as a phys carry. Crescent Pike is one of the absolute best physical damage weapons in the game for its passive.
 

Asher17

Neo Member
The Dragonspine spear looks great with her uncensored outfit, but it's a net DPS loss and she needs as much dps as you can give her if you're using her as a phys carry. Crescent Pike is one of the absolute best physical damage weapons in the game for its passive.
Yeah I'm just talking aesthetics here. If I was trying to use her in abyss as a phys carry I would just use the Crescent Pike. If I only cared about looks I would use a Blackcliff Pole.
 

InterMusketeer

Gold Member
Blackcliff Pole looks good in terms of color, but it is a weapon from Liyue so the design doesn't fit super well with Rosaria. Can't worry about that with the limited weapons we have though.
 

Pejo

Gold Member
I dunno, I think this looks perfect on her with either outfit:

EK5deCw.png

oWxhnLR.png
I've never actually seen anyone with that weapon before, it looks pretty good with the censored costume. Having more black in the costume balances out the Blackcliff (but I'd never use that costume).

This just looks too good with her good costume though (sorry for low quality phone pics, I'm currently working):
yNgznmX.jpg

Bonus, I like this one too, though it's not quite as good a match:
FnmVIXG.jpg
 

Fuz

Banned
but the skill is...eh....
You're not considering something.
Kaz has low CD on his elemental skill. Quickly do 3 jumps to charge the sword, start the event, burst and you'll have the burst charged again and you're just waiting for its cooldown.
 
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