Captain Toad
Banned
Elden Ring is probably my favorite game since the original Legend of Zelda.
No, they're just making threads like yours insteadYeah, I wanted people to read it and discuss it. Most people that shares a similar opinion than mine, probably do not access the OT.
Yeah, I think this one would probably be around the same level of enjoyment that I had with Dark Souls 2, although for very different reasons. I had fun with it, but could have been so much better. And I also think the more close environments worked best for the franchise... it even makes everything way more tense. Every time I left a bonfire in Dark Souls, I had that urge to find a shortcut before encountering some crazy enemy along the way.It's a great game but it is still probably my least or second least favorite Souls game. The world is just too big for the amount of content the game offers. Far too often you'll open a chest to get a consumable or you'll get the next tier of an equitable that would normally be reserved in new game+ in previous titles. Bosses repeat far too often and there is very little variety to the side dungeons nor are the designs/layouts all that interesting. I'm also not sure I'll ever want to play through it again, it's just so big. While it's a far more interesting open world than most of the AAA offerings on the market today, I'm just not sure a Souls games needed to be an open world. I much prefer the structure of the other entries.
You also typed too many words for someone who had nothing to say.what a long OP just to have such a shallow understanding of the game.
Just because you make a long post, it doesn't make it an insightfull opinion about the game.
Just like this reply is 3 lines already and i'm basically just sayin "OP is trash and dumb to read" but in nicer words.
It's just your assumption, and based on your opinion, and it's evident many other gamers and media do not consider it overrated, and they just expressed their honest opinion. We could continue for hours, and nothing would change.The boring mini-dungeons, the reuse of bosses and no iteration whatsoever in the combat gameplay, is what has lead me to be rank Elden Ring as better than Demon's and Dark Souls 3 and 1, but pales - by a wide margin - to the joy of build discovery in Dark Souls 2 and the combat and encounters of Bloodborne. I'd rather run a Chalice Dungeon than the stuff we get in Elden Ring.
Can turn those off, just like you can not use the markers in ER (and let's be honest, ER's map also heavily tells you where points of interest are; it takes you reading the map but it's still there).
. . .followed up by the even edgier take of "You don't like something I don't so you must just be looking for attention." It's got an insult AND self-congratulation all in one!
If it didn't, you really wouldn't be able to call it "overrated" now would you? The criticism - intrinsically - acknowledges that something is overwhelmingly well received.
Yeah pretty positive it's not me. I work for myself, people work for me and I make a lot of money and have power. Keep shitting the thread though you lousy basement dweller.Do you usually trace an entire person profile like this? Are you sure you're not describing your own life by accident?
The thing is, I did not call the game shit. It is a good game, but probably the least good one from the entire Souls franchise.
Good Lord. Some of you can't read a criticism without assuming the worst in people? I think it tells more about you than who you're pointing your finger at. Also, point out to me where I complimented Far Cry in this thread.You're one of those carrot on a stick people huh? Need an attaboy' to feel like they accomplished something?
Maybe stick to Far Crys much more rewarding and non cut and paste exploration if you can't see what Elden Ring does so well.
Yeah pretty positive it's not me. I work for myself, people work for me and I make a lot of money and have power. Keep shitting the thread though you lousy basement dweller.
The recycled content argument is weak.
Thanks dad !
Sorry mate, I didn't know you were such a big deal. Please, accept my apologies and don't put me on your ignore list.
They are the go to games for... Shall we say, non enthusiast gamers to feel like they are hot shit.From Software just isn't for everybody. I don't want to beat myself over the head with a rock and call it fun.
In contrast to ER BotW really has boring exploration with lame rewards.Nah that title goes to BOTW.
Wrong! Didn't play Forbidden West, but played Zero Dawn and I always preferred, by a long margin, any previous Souls game over that.let me guess you are one of those people that think forbidden west is a masterpiece ?
No, his one of those people who doesn't understand good game design and world building and prefers an inferior experience.let me guess you are one of those people that think forbidden west is a masterpiece ?
As a very big fan of the previous Souls games (including Bloodborne and Sekiro) I didn't know it was so obvious that it wasn't for me.Oh...so you mean that just because a game is incredibly loved by most, it doesnt mean its for everyone? Thanks Captain obvious
Its a weak argument because elden ring has 140+ unique enemy types, far more than most open worlds. The reused bosses exist but name a single game that has a high variety of enemy types where they are all unique. Its a weak argument because its basically saying its biggest strength over most other games of the same genre is a weakness cause theres some reused content. The reused content is only an addition to the already packed base content, not a must like some games make their reused content.Not really. A lot of the bosses in Elden Ring are used ad nauseum which is something you'd see in a character action game. Except Elden Ring ring compounds the problem because it's not a linear action game that is over in ten hours. I don't know how many times I was presented with the Watchdog, Tree Spirit or Wrynn bosses. "Guess the reused boss" became a running joke with my co-op partner. More games need to let their open worlds breath and get away from the urge to give players content every ten paces. It's why I appreciate SOTC so much. Less is more.
I LOVED Elden Ring but I can never understand this type of mind set, there are variety of different games that give me different type of satisfaction, one game doesn't ruin other games who have very different type of gameplay.It's the best game I played in years. In fact, and I have two friends with the same problem, after beating it, we can't enjoy any other game, all seem like trash. I hope this feeling will pass soon because Elden Ring destroyed my hobby.
Same, ive been trying to find smth else to play but nothing is giving the same level of satisfaction. I'm trying sniper elite 5 and it just feels meh.It's the best game I played in years. In fact, and I have two friends with the same problem, after beating it, we can't enjoy any other game, all seem like trash. I hope this feeling will pass soon because Elden Ring destroyed my hobby.
I have been playing the game for quite some time now, but I expected so much better specially given how well received it was. It has so many flaws that would never have a pass for pretty much any other 3rd party franchise, that I can't even comprehend how it has been so highly regarded.
First, the main issue: The open world exploration SUCKS TREMENDOUSLY! I haven't been that much bored by exploration for so long. Not even Far Cry and Assassin's Creed have been this boring to explore, and I do consider them quite boring nowadays. There's no reward to wander around the map, other than that sense of finally finding a cave with some sort of decent level design to go through and fight a boss. The open world is basically a huge useless HUB which you need to traverse to find the actual content of the game.
And talking about caves, good Lord, they were definitely not ashamed at all to recycle content. I have been in pretty much the same catacomb numerous times. Dungeons with extremely similar looks and patterns: you get into a cave, rest at the state of grace, go down stairs and find a locked door, then make your way through this little dungeon, pull a lever, come back to the start, the door is open, fight the boss. Also, the boss might be one you have already fought like 3 or 4 times already before, with slightly variation of attacks and carrying a different weapon. Still, it's already MUCH better than wandering that barren open world.
I'm also under the impression that From Software can't figure out anymore how to make the game more challenging to it's players other than making bosses faster, with extremely high poise, and with big combos that will lock you until they manage to break your defense and fuck you up. This is the "easiest" Soul game because you basically need to kill dozens of optional bosses in order to overpower the main ones.
Also fighting with big and slow weapons is a chore now, because the window you have now to damage the bosses is minimal before they restart their combo cycle. The balance that the previous games used to provide is pretty much gone.
And I won't even talk about the graphics and performance, this game runs worse in my computer than a lot of others that looks way better. But this is no surprise, and it's something that I can ignore as long as I'm having fun with the game.
But anyway, Elden Ring is like two steps backwards compared to all their previous games. Up until now, I always praised the level design of any Souls games, Bloodborne and Sekiro; but it is almost nonexistent in ER. After what they've done to Sekiro, I believed From Software was gonna be able to deliver their best next Souls game, but instead they gave me an unbalanced Boss Rush game with a useless and boring open world hub.
I have been playing the game for quite some time now, but I expected so much better specially given how well received it was. It has so many flaws that would never have a pass for pretty much any other 3rd party franchise, that I can't even comprehend how it has been so highly regarded.
First, the main issue: The open world exploration SUCKS TREMENDOUSLY! I haven't been that much bored by exploration for so long. Not even Far Cry and Assassin's Creed have been this boring to explore, and I do consider them quite boring nowadays. There's no reward to wander around the map, other than that sense of finally finding a cave with some sort of decent level design to go through and fight a boss. The open world is basically a huge useless HUB which you need to traverse to find the actual content of the game.
And talking about caves, good Lord, they were definitely not ashamed at all to recycle content. I have been in pretty much the same catacomb numerous times. Dungeons with extremely similar looks and patterns: you get into a cave, rest at the state of grace, go down stairs and find a locked door, then make your way through this little dungeon, pull a lever, come back to the start, the door is open, fight the boss. Also, the boss might be one you have already fought like 3 or 4 times already before, with slightly variation of attacks and carrying a different weapon. Still, it's already MUCH better than wandering that barren open world.
I'm also under the impression that From Software can't figure out anymore how to make the game more challenging to it's players other than making bosses faster, with extremely high poise, and with big combos that will lock you until they manage to break your defense and fuck you up. This is the "easiest" Soul game because you basically need to kill dozens of optional bosses in order to overpower the main ones.
Also fighting with big and slow weapons is a chore now, because the window you have now to damage the bosses is minimal before they restart their combo cycle. The balance that the previous games used to provide is pretty much gone.
And I won't even talk about the graphics and performance, this game runs worse in my computer than a lot of others that looks way better. But this is no surprise, and it's something that I can ignore as long as I'm having fun with the game.
But anyway, Elden Ring is like two steps backwards compared to all their previous games. Up until now, I always praised the level design of any Souls games, Bloodborne and Sekiro; but it is almost nonexistent in ER. After what they've done to Sekiro, I believed From Software was gonna be able to deliver their best next Souls game, but instead they gave me an unbalanced Boss Rush game with a useless and boring open world hub.
Edit: And because of this, some people in this thread traced my profile. A lowly degenarate that spend the day playing and praising Far Cry, Assassins Creed and Horizon, at my mother's basement, requiring for attention. The game might disappoint, but the hardcore fanbase never does.
Its a weak argument because elden ring has 140+ unique enemy types, far more than most open worlds. The reused bosses exist but name a single game that has a high variety of enemy types where they are all unique. Its a weak argument because its basically saying its biggest strength over most other games of the same genre is a weakness cause theres some reused content. The reused content is only an addition to the already packed base content, not a must like some games make their reused content.
Tedium makes it sound like its mandatory when its skippable optional content. If you want to 100% the game sure its tedium but thats the only reason you HAVE to do any of it. I say its a weak argument because the flip side is it need a variety of more content when its arguably the most content rich open world game in the past few years. Theres no example of a game with more unique content than elden ring in the open world genre outside of MMOs, so the flip side of the argument doesnt exist.Because you disagree with something doesn't make it a weak argument. No one is arguing that Elden Ring doesn't have a ton of variety in content. The recycling of some of that content (optional bosses and dungeons themes/layouts) becomes very tedious. Just because you have more of something doesn't mean you shouldn't be criticized for falling into tropes of other games in your genre. I also don't feel like enemy variety is anywhere near the biggest strength of Elden Ring, but that's a different conversation.
OP, you're not allowed to have an opinion that differs from the majority. Go to Neogaf jail.
I don't think it's your fault, part of where it goes wrong is not being able to balance well in an open world game. It's the same reason other games scale with you, because otherwise you end up with this. And that would be fine if enemies weren't also so aggressive and hyper armoured, which is a bad combination. It's why so many people get funneled into the same high end/cheap builds like Rivers of Blood spam or Bloodhound's Step on collosal weapons, because it counteracts the unfair advantage the enemies have.Good game but too difficult for me to enjoy. I'm the one that's changed as I've managed to enjoy beating Dark Souls 1 and 2 in the past. By the time I got to 3 the formula has lost its luster.