• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Fable might have been scaled down due to engine issues and lack of wrpg expertise. Could release later than expected.

Topher

Gold Member
Have these guys ever gotten anything right lol? Colt is not an insider and has no insider connections.

Most of what they are saying has already been said elsewhere.

Although i have never got into Fable, in fact i dont even think they are good games, and i'm an RPG fan.
I will laugh my are off though if the game ends up great. after all these 'concern issues'.

I think the game will still be great. I have a lot of faith in Playground.
 

Papacheeks

Banned
Although i have never got into Fable, in fact i dont even think they are good games, and i'm an RPG fan.
I will laugh my are off though if the game ends up great. after all these 'concern issues'.

So now fable titles which have sold millions and have a fairly large following are not good games because you dont like them?

Like what?

Deflection gate is real yall!
 

Fbh

Member
Almost every modern RPG I've played could have used a good dose of "scaling down".
So maybe this will be good. Maybe they'll be forced into the horrible scenario of making a well paced 30 hours game instead of a bloated 80 hours one.
 

Stuart360

Member
So now fable titles which have sold millions and have a fairly large following are not good games because you dont like them?

Like what?

Deflection gate is real yall!
Eh?, i'm not saying they arent popular, or even if many people think they are good games. 'I'm saying I dont like them much, and i have tried them all.
I'm British too but i always found the humour facepalm level.
 

johnjohn

Member
Although i have never got into Fable, in fact i dont even think they are good games, and i'm an RPG fan.
I will laugh my are off though if the game ends up great. after all these 'concern issues'.
Playground is one of the most talented studios in the industry and they've brought on a lot of really talented RPG devs for their new studio, I think it's pretty safe to assume that the game is going to be great.
 
Last edited:
I wouldn't doubt it, not sure what that changes lol. Colt does not have a good track record.

I know he doesn’t and he’s been known for making things up. But like you said he does have connections within the industry. And Colt being a religious extremist I don’t think he would make up anything negative about Xbox. That’s one thing I would never expect him to do. Whether or not his sources are correct that’s for you to feel.

Pop Tv GIF by Schitt's Creek
 
Last edited:

johnjohn

Member
I know he doesn’t and he’s been known for making things up. But like you said he does have connections within the industry. And Colt being a religious extremist I don’t think he would make up anything negative about Xbox. That’s one thing I would never expect him to do. Whether or not his sources are correct that’s for you to feel.

Pop Tv GIF by Schitt's Creek's Creek
I think the point is whatever connections he does have hasn't resulted in him actually having accurate insider info. I don't think he makes stuff up, he may think whatever he's saying is accurate but that obviously isn't the case.
 
I think the point is whatever connections he does have hasn't resulted in him actually having accurate insider info. I don't think he makes stuff up, he may think whatever he's saying is accurate but that obviously isn't the case.

Maybe but it’s true that playground games are not perfect. They can definitely run into issues and still produce a great game. If I was you I wouldn’t take this rumor as an indication of how good the game will be.
 

mejin

Member
They were banned from gaf for being insufferable green rats so id say pretty strong credentials lol

The thing with these xbox insiders is that they all know and communicate with each other. Colt knows shepshal who knows klobrrie who knows some real people inside Xbox who might use him to intentionally leak stuff.

Though I dont know why MS would intentionally leak bad news about Fable. Maybe the game isnt going to be at the show and they want to temper expectations?

They all dinner at Phil's table in the end.

No doubt they're used to damage control here and there.
 
Looking at the source and laughing. Nothing spreads faster than negative sounding rumors about Xbox. Everyone trying to capitalize before the showcase makes it much more difficult to get people to fall for bullshit. He will get quite a few views out of this, though, so mission accomplished.

When you have First party studios like Bethesda and Obsidian why would you give a WRPG to Playground Games.

Really puzzling.

Okay, so have Obsidian cancel Avowed and The Outer Worlds 2 or have Bethesda Game Studios cancel Starfield and Elder Scrolls 6 and whatever plans there may be for a future fallout so they can make Fable? Is that the strategy we going for? Microsoft has a shit ton of studios, enough for them all to build their own desired projects without being tasked to work on things they don't want to. Playground likely chose Fable.
 

johnjohn

Member
Maybe but it’s true that playground games are not perfect. They can definitely run into issues and still produce a great game. If I was you I wouldn’t take this rumor as an indication of how good the game will be.
Sure, it's game development, every single game runs into issues.
 

Metnut

Member
Seems like the best bet for some is to wait another 3-4 years until Microsoft finally gets all of these RPGs out and then just buy a used Series X, get Gamepass for a little while, and play the games, and then sell it afterward.

They don’t really have much exclusive stuff that interests me until these games comes out. Never been a fan of racing games or Halo.
 

mxbison

Member
Do we know if they had the same game designers who made Forza?

Would be pretty crazy to me, that's almost like a different job...
 

Fredrik

Member
I know they all want to focus on their own projects but come on! If Playground is truly struggling because they lack WRPG experience while they’re under the same roof as Bethesda, Obsidian and inXile, then Microsoft deserve to fail. It’s like if VW would struggle to get their parking assist to work properly while sitting under the same roof as Audi.
 

Ozriel

M$FT
Just look above.

Also there was a team member at Playground who came out talking about how challenging development has been in parts, talking about how they're a team that's competing at making a giant AAA game with other, much larger teams, but still attempting to produce comparable results.

I don't have any of this bookmarked, though.

EDIT: Okay, so let's say I'm willing to give Gaz's rumor credibility. Maybe he actually has a source, let's just pretend that for a moment. Part of the other reason I can't take what's being mentioned here as real is because I don't want to. And I don't want to because if it's true, this game is in a lot more trouble than the last reports suggested. Maybe not Perfect Dark levels of issues, but not that far off. It'd also suggest XGS upper management really is just complete garbage.

But I especially want to give Playground the benefit of the doubt still because they've been a consistent developer with XGS for years. Whatever issues they may be having, I'd like to think they aren't severe enough to cause rampant downscaling of the design scope. So in a way yes, I don't necessarily buy this rumor due to selfish reasons on my part.

Again, there’s zero in that article that says there are any problems or they’re having issues.

The picture the developer painted was of slow and steady development due to this being their first big AAA RPG…and that they’d been hiring to fill gaps.

That’s regular game development.

I know folks here spun that out as a negative or as a sign of a troubled project, but none of that is supported by that interview. I mean the guy takes pains to say the work environment and experience was ‘super nice’, praises the dev team and talks up the potential of the game.

It took Sucker Punch six years to make Ghost of Tsushima, and the devs said similar things about how they had to take time to polish the systems.

Hopefully we learn more about this at the Showcase, but it’s only been in development since 2018 so no real surprise we’re not getting tons of media on it.
 

Fafalada

Fafracer forever
That's inefficiency at it's best.
It's a trade-off - but one that's more common occurrence in game industry than is generally known.
I've personally witnessed projects that only survived thanks to a fork - trying to avoid it would have cost the company far more $ overall (and sometimes threatened to sink multiple projects).
Also don't forget this is an industry where single game(s) have sometimes shipped using multiple - sometimes completely unrelated - engines. Most common was separating MP/SP, but there's been other variants. I even know of one example that used multiple engines in a single game mode.

"engine issues"? that makes little sense. Either the 3d game engine supports something or doesn't, or it does something well or doesn't.
Sometimes 'not doing something/not doing it well' is prohibitively expensive to address/change (or expensive enough to substantially impact the design intents etc.). Costs will obviously impact scope too - but it's not necessarily as simple as scaling back. Projects also go through re-design iterations etc.
 

Ozriel

M$FT
Imagine owning some of the best Western RPG studios in the entire industry and you assign one of your most beloved RPG franchises to a racing studio.

How many variations of this uninformed take will we see in every Fable thread?

The game was greenlit in 2017 before any of the RPG studios were acquired. So unless you believe Spencer has time travel or prophetic powers…
 
How many variations of this uninformed take will we see in every Fable thread?

The game was greenlit in 2017 before any of the RPG studios were acquired. So unless you believe Spencer has time travel or prophetic powers…
Not only that, it was Playground themselves who pitched the game to Microsoft. They wanted to do this. But that goes against the "Microsoft is mismanaging everything" narrative some have build up, I guess.
 
Usually by May we know of everything that is slated to come out in the year. Hopefully Phil will have some surprises at the showcase.
I think this time last year the same narrative of Xbox has nothing for 2021 was going around. By the end of the year it was 'the games Xbox released don't count'.

There supposedly is a showcase in less than 2 weeks it's not too hard to see what shows up there before declaring they have nothing for the year.
 
Again, there’s zero in that article that says there are any problems or they’re having issues.

The picture the developer painted was of slow and steady development due to this being their first big AAA RPG…and that they’d been hiring to fill gaps.

That’s regular game development.

I know folks here spun that out as a negative or as a sign of a troubled project, but none of that is supported by that interview. I mean the guy takes pains to say the work environment and experience was ‘super nice’, praises the dev team and talks up the potential of the game.

It took Sucker Punch six years to make Ghost of Tsushima, and the devs said similar things about how they had to take time to polish the systems.

Hopefully we learn more about this at the Showcase, but it’s only been in development since 2018 so no real surprise we’re not getting tons of media on it.

SP and GoT aren't really comparable here IMO, because SP was already used to making third-person action-adventure semi open (or at least games where you can explore environments sandbox style) games before with Infamous and Sly Cooper series. Fable is the first attempt Playground is doing outside of a racing game formula in forever, so they as a development studio don't have any prior experience in other types of genres.

Yes they can hire experience but that isn't the same as having a team of people who've worked together on similar projects in the past having shared experience through those team efforts built up over the years. You can't hire that type of experience tbh. But again, I'm personally not very worried for this game because Playground have been a very consistent studio for MS the past several years. I'm fairly confident they'll have something at least quite fun by the end of this.

However you can't necessarily blame people for wondering if the dev state is particularly bad off considering when the Fable word got out it wasn't long after the reports on The Initiative and also the ongoing issues with 343i, and those weren't that far after hearing about the Everwild stuff. Then you combine the Starfield & RedFall delays recently on top of it and it's not too hard to see if some people think there's a pattern to be had.

But just specifically on Playground Games and Fable, I'm pretty optimistic still.
 

PJX

Member
I don’t really think that’s my problem.

I don’t disagree with you.
Well you're obviously not to bright if you think jumping from a FPS genre to a 3rd person adventure genre is the same as going from racing genre to a 3rd person adventure genre. You people should be comedians.
 
Imagine owning some of the best Western RPG studios in the entire industry and you assign one of your most beloved RPG franchises to a racing studio.

Well those WRPG studios already have tons of projects going on, and the work was started prior to Xbox owning any of them. .... Also, people bitch and moan about 343 and Coalition being "forced" to work on Halo and Gears, why would somebody want them to "force" another studio to be the Fable studio? If playground wanted to make a Fable game why is it a problem to let them make it? Isn't that what we want? Creative freedom for the studios to make what they want to make? As far as I'm concerned Playground making it is the ideal scenario. Bethesda and Obsidian (and inxile) get to continue making the games they want to make, and Playground gets to try their expertise in a different genre. If Fable fails or is underwhelming it doesn't really negatively affect me because Fable was never some beloved IP for me and Xbox has tons of other WRPG's, and if Fable is great than that's awesome because Xbox then has another WRPG studio




Also on topic, why is being "scaled down" being viewed as some terrible thing? Open world games were already too big and bloated a decade ago, let alone now. If it ends up cutting out the "fat" it would be a way better game than just being "big for big sake" like every other open world game.
 
Lack of WRPG expertise? Forza Horizon 5 was a better open-world RPG than any previous Fable games.

I really didn't care for Fable 1 or 2 (didn't bother with 3), but I still think this will be good because I have more faith in Playground Games.
 

StreetsofBeige

Gold Member
Well, if any studios are going to get a chance to do a different genre, you got to give a chance at some point. If you guys want to see changes to genre check this out:

Naughty Dog --> Populous looking game called Rings of Power, fighting game Way of the Warrior, platformers Crash and Dax, Crash cart game, action/adventure games UC and LOU
 

Urban

Member
I hope something will change in the industry. I hate it when they are announcing a game too far ahead. We will wait nearly 3 years I’ll guess ?
 

Topher

Gold Member
I think this time last year the same narrative of Xbox has nothing for 2021 was going around. By the end of the year it was 'the games Xbox released don't count'.

There supposedly is a showcase in less than 2 weeks it's not too hard to see what shows up there before declaring they have nothing for the year.

I don't care about console warrior narratives from last year. And I've already acknowledged that I am talking about what we know right now. Do you really think MS is going to deliver enough games this year to repeat as Publisher of the Year? That was the level of consistency being described that I replied to.
 
Last edited:
I don't care about console warrior narratives from last year. And I've already acknowledged that I am talking about what we know right now. Do you really think MS is going to deliver enough games this year to repeat as Publisher of the Year? That was the level of consistency being described that I replied to.
With no games released in 2022 and no games announced to release yet MS odds of winning the prestigious PoTY award in 2022 are not great.

But Not all hope is lost, maybe they can win the GoTY for the first time this year with Forza 8.
 
Last edited:

01011001

Banned
the original Fable also was massively scaled back, it also had development trouble because the team didn't really ever make a game like that.

so history repeats itself it seems lol
 

Jerm411

Member
They were banned from gaf for being insufferable green rats so id say pretty strong credentials lol

The thing with these xbox insiders is that they all know and communicate with each other. Colt knows shepshal who knows klobrrie who knows some real people inside Xbox who might use him to intentionally leak stuff.

Though I dont know why MS would intentionally leak bad news about Fable. Maybe the game isnt going to be at the show and they want to temper expectations?

None of these XBox Avengers on Twitter/YT know jack shit…they run one Strike with Phil on D2 and suddenly know the roadmap for XBox for the next 10 years.

Only one I somewhat trust is Jez and even he puts some nonsense out there…
 
It's a trade-off - but one that's more common occurrence in game industry than is generally known.
I've personally witnessed projects that only survived thanks to a fork - trying to avoid it would have cost the company far more $ overall (and sometimes threatened to sink multiple projects).
Also don't forget this is an industry where single game(s) have sometimes shipped using multiple - sometimes completely unrelated - engines. Most common was separating MP/SP, but there's been other variants. I even know of one example that used multiple engines in a single game mode.
That's a given. I just think that sooner or later "bad methodology" will get to you.

Shit happens when that happens, but yeah, until then you might have shipped one, two... three games. This is an industry that works hard at going forward and doesn't care how well it's done.

That said, if Playground games weren't tidy in the way they manage projects and technology they wouldn't be where they are today and would have hit a wall sooner. I'm sure of that.
Sometimes 'not doing something/not doing it well' is prohibitively expensive to address/change (or expensive enough to substantially impact the design intents etc.). Costs will obviously impact scope too - but it's not necessarily as simple as scaling back. Projects also go through re-design iterations etc.
That applies to anything that works as a production line. I'm faced with that every week, that said, there's is a difference between crap and good enough. God enough is like a good facsimile, it could have more detail work put into it, but for what it is, it will suffice, crap is... well, crap.

Everything videogame is facsimile of course, but there's also lots of crap.
 

oldergamer

Member
With no games released in 2022 and no games announced to release yet MS odds of winning the prestigious PoTY award in 2022 are not great.

But Not all hope is lost, maybe they can win the GoTY for the first time this year with Forza 8.
How hard is it to wait until june 12 before proclaiming nothing coming this year?
 
It's best to let studios work on what they want to work on. Naughty Dog had just been making 3D mascot platformers when they wanted to create Uncharted. Guerrilla Games was making FPS when they made Horizon.

Playground is a talented studio so if they want to create the next Fable, they should.

In theory, you're right.

But in practice, not every development studio has the capability nor adaptability to be able to develop vastly different types of games.

ND was making 3D platformers at a time when games were VASTLY less complex than they are today. And pretty much everything they've made since the first Uncharted has been similar in scope and design, i.e. 3rd person action shooter.

Studios like GG and Insomniac are the exception, being able to go from making shooters to sprawling open-world RPG games in GG's case, and from 3D action platformers to open-world superhero games in the case of Insomniac.

For every positive example, however, there are numerous examples of dev studios trying something new and biting off more than they can chew: e.g. CD Project Red with Cyberpunk.

Playground games have neither the history nor experience in making anything other than driving games, which as a genre of games is far less complex in terms of design than action games like shooters, open-world action games and exponentially less so than open-world or even semi-open-world WRPGs.

In the latter case, everything from world design, to environmental design, from quest design and the capability of the game logic systems to handle the multiplicative complexity of player agency, makes these games way more complex to design, built, test and optimise than literally any other type of game.

You have a whole class of WRPGs, i.e. Eurojank, of mostly central European devs who have been making these types of games for decades, who still aren't able to achieve top-tier status in all aspects of WRPGs design. Heck, even the biggest name devs in the industry for WRPGs, like Bethesda, Bioware etc completely drop the ball from time to time: e.g. Fallout 76, ME:A.

So expecting magic by a studio that has only ever made relatively simple driving games was always going to be little more than a pipe dream. As cynical as it sounds, there are very good commercial reasons why major AAA publishers generally tend to want to keep genre game developers making games within that same genre (and often even IP). The commercial risks otherwise are often too high, such that only really the most talented devs given sufficient timescales can manage to achieve it.
 
Top Bottom