VFXVeteran
Banned
All:
I thought I would bring this thread up for discussion. I'm going to try to be as technical as possible concerning this and hopefully I can kill some myths that has plagued these forums for far too long.
In the thread of the PC port of Spiderman, I asked the question how would games perform that use the SSD on the PS5 for streaming data be like for the PC with a regular HDD or even a base SSD with no DirectStorage? Like I mentioned years ago (and the UE5 demo proved this), the PC won't need DirectStorage to implement some of the games that developers used SSD for PS games.
Some people mentioned that I was in error for calling out Spiderman since it was a PS4 game but that's not the truth. People did indeed mention the PS5's fast SSD streaming in Spiderman.
Here is a video I found way back (when the PS5 wasn't even released yet) of Spiderman using the SSD to stream in data from the city.
As you can see, the PS4 chokes on such a test whereas the PS5 can run this test smoothly without any delay. The PC ports will not have this problem because of their large RAM pool that devs will have access to from both CPU as well as the GPU. Most PC gamers should have no trouble with the PS5 ports that use the SSD for streaming (Spiderman and R&C). As I mentioned before, the PS5's SSD is way ahead of it's time and won't be a requirement to run games for quite some time.
I thought I would bring this thread up for discussion. I'm going to try to be as technical as possible concerning this and hopefully I can kill some myths that has plagued these forums for far too long.
In the thread of the PC port of Spiderman, I asked the question how would games perform that use the SSD on the PS5 for streaming data be like for the PC with a regular HDD or even a base SSD with no DirectStorage? Like I mentioned years ago (and the UE5 demo proved this), the PC won't need DirectStorage to implement some of the games that developers used SSD for PS games.
Some people mentioned that I was in error for calling out Spiderman since it was a PS4 game but that's not the truth. People did indeed mention the PS5's fast SSD streaming in Spiderman.
Here is a video I found way back (when the PS5 wasn't even released yet) of Spiderman using the SSD to stream in data from the city.
As you can see, the PS4 chokes on such a test whereas the PS5 can run this test smoothly without any delay. The PC ports will not have this problem because of their large RAM pool that devs will have access to from both CPU as well as the GPU. Most PC gamers should have no trouble with the PS5 ports that use the SSD for streaming (Spiderman and R&C). As I mentioned before, the PS5's SSD is way ahead of it's time and won't be a requirement to run games for quite some time.