Finally a game that will use the power and speed of PS5 with SSD i/o and cie.
2) does ff7r Intergrade on pc even recommend a ssd (sata or nvme)? The EGS doesn't give me much insight here.
The irony........Lol that's why it's gonna come to PC....lol do they even listen to themselves before they speak?
Happy to see the slow death of the HDD.
FYI- this is related to PS4 not getting the game, not exclusivity.
Returnal, Ratchet and Demons Souls remake are PS5 exclusive titles that have been around for a while.
Forspoken will also release long before this.
Isn't this the kind of thing they wanted to get away from, going by Road to PS5?I suspect its going to be that hub model where you are just jumping between the different places personally.
Incredible thread backfire. Wow!
What was the original intention?Incredible thread backfire. Wow!
Kinda but the world of FF7 is 'huge' in terms of world map between cities, and I don't know how you will fill it up with meaningful content if you are trying to be realistic in your portrayal of the world.Isn't this the kind of thing they wanted to get away from, going by Road to PS5?
The hub model is nothing but a way to solve the issue of loading assets, which should be mitigated by the PS5s design. Meaning that they should be able to give us proper open worlds that move a away from hun models.
You realize the PS4 doesn't have a SSD at all right?they should just admit they did it cuz sony gave them the bag and they wanted the cash
SSD speeds? really? this shit can run on my PCIE gen 3
i get not being on last gen but there's really no reason it can't come to Series S/X or PC. well, money is a reason i suppose.
this game will be great on PC with PCIE 4/5.0 SSDs and DirectStorage with that 7.1 - 14.2GB/s goodness PS5 ssd speeds aren't anything impressive now lol. maybe 2 years ago.
it's time people stop using HDDs for playing new games. at this point i wouldn't care if games started straight up refusing to run on HDDs.
you want to play a new game in 2022/2023 then get with the times. HDDs should only be for last gen consoles and for storing files on PC.
God that was so obviously obnoxious.No more shimmying through inexplicably narrow gaps all the time? Sounds good to me.
Godfall was made with slower HDD's in mind as it's also on PC.Godfall...
But ehh, I am sure there is some technical truth to this but also will be marketing as well imo.
This would be wonderful! But ain't happening and if SSD's become the minimum spec...don't think they will be gen 4's. Expect the much slower SSD's that run around 540 megabytes to be the minimum.i get not being on last gen but there's really no reason it can't come to Series S/X or PC. well, money is a reason i suppose.
this game will be great on PC with PCIE 4/5.0 SSDs and DirectStorage with that 7.1 - 14.2GB/s goodness PS5 ssd speeds aren't anything impressive now lol. maybe 2 years ago.
it's time people stop using HDDs for playing new games. at this point i wouldn't care if games started straight up refusing to run on HDDs.
you want to play a new game in 2022/2023 then get with the times. HDDs should only be for last gen consoles and for storing files on PC.
Of course he is, but the emotionally damaged are still gonna do what they do.He's probably talking about the ssd compared to ps4, guys.
Not sure it is "awful", it's just what it is.well if people want that kind of experience from games let them have it. i'm sure games will run but it'll be an awful experience. i got no sympathy for people if they want to complain.
I don't think they should be on last gen consoles to start with. PS4 having launched with a 128 GB SSD would be better than having shipped with a 500 GB HDD. the only game affected would be Warzone.HDDs should only be for last gen consoles and for storing files on PC.
Don't be making sense nowHe's probably talking about the ssd compared to ps4, guys.
Where is that mentioned though?He's talking about in relation to why it isn't also on PS4.
I think he meant in relation to PS4, cant run on PS4 cuz no ssd and it cant handle the graphical quality. I'm pretty sure this was a mistranslation.
Where is that mentioned though?
――そんな理由があったんですね。ちなみに「FFVII リバース」は最初からPS5オンリーということになりましたけれども、その理由をお伺いできますか?
北瀬氏:もちろんグラフィックスの質もそうなのですが、SSDへのアクセスの速さなどもありますね。オリジナル版をやられた方だったらある程度は想像がつくと思うんですけれども、この先、物語はミッドガルを脱出した後の広大な世界で進んでいきます。「FFVII リバース」でも、当然ここから先は広がる世界を描いていきますので、その点でローディングストレスという部分が非常にネックになってきてしまいます。その点をクリアして快適に世界をプレイするためには、やはりPS5のスペックが必要だと感じました。
Kitase: Of course it's the quality of the graphics, but there's also the speed of access to the SSD. If you played the original version, you can probably imagine to some extent that the story will continue in the vast world after you escape Midgar. In FFVII Rebirth, of course, we'll be describing the world that spreads out from this point onwards, so loading stress will be a major bottleneck in that respect. In order to clear this problem and play the world comfortably, we felt that PS5 specs were necessary.
Even the Matrix demo runs fine on an HDD.Sure, but we've heard that same bullshit before with Godfall, yet it eventually got a last gen port and before that a PC port that ran perfectly fine on HDD.
Same reason why Starfield, Redfall and Skull & Bones look like they do. Hardware isn't going to magically improve all the production pipeline of a studio.I have no idea why these so called next gen only games like Returnal, Ghostwire Tokyo, Deathloop, TLOU remake, and now FF7 look identical to last gen games. It cant be talent. Cant be the hardware. It has to be the fact that they all started as last gen games and now that the last gen versions arent selling at all, they are trying to fool us into thinking they were built from the ground up on the PS5. Sure.
They look identical because they can be ran on much much slower storage devies ie they cant utilize the I/O | SSD strengths while still supporting the old tech in the development process.Even the Matrix demo runs fine on an HDD.
PCs have a lot more RAM to spare than consoles. XSX and PS5 have what? 12.5 GB of total ram? The 3080 has 10 GB of ram by itself. Add in System ram and you are looking at 26GB-42GB of ram available. Most games last gen would fit in that. The 17 GB Matrix demo actually sits entirely in ram. Around 12 GB is system ram and 6 GB in VRAM.
Regardless, the question is that if they targeted the PS5 to take advantage of the PS5 specs then why does it look last gen? Why does it look worse than HFW which targeted PS4 specs? The lighting looks last gen. The foliage looks last gen. The character models look virtually identical. The hair looks like shit. The draw distance has been hidden by the same old bs fog Horizon uses to mask the limited draw distance.
Vs
This level which was created in 3 days by one person.
A fucking korean studio is able to do this which looks a gen ahead of what THE biggest Japanese studio is producing atm.
I have no idea why these so called next gen only games like Returnal, Ghostwire Tokyo, Deathloop, TLOU remake, and now FF7 look identical to last gen games. It cant be talent. Cant be the hardware. It has to be the fact that they all started as last gen games and now that the last gen versions arent selling at all, they are trying to fool us into thinking they were built from the ground up on the PS5. Sure.
Lol that's why it's gonna come to PC....lol do they even listen to themselves before they speak?
Same reason why Starfield, Redfall and Skull & Bones look like they do. Hardware isn't going to magically improve all the production pipeline of a studio.
You know what all the Unreal 5 demonstrations have in common? Not a single one of them resulted in a proper AAA release. Fortine is an Unreal 5 game and it look like that.
Some guy using megascans to render a bunch of rocks isn't a reference for a full game.
Starfield looks a gen ahead of their previous gen entries though. Fallout 4 and 76 look like PS2 games compared to Starfield. So the new hardware did magically improve all the production pipeline of that studio.Same reason why Starfield, Redfall and Skull & Bones look like they do. Hardware isn't going to magically improve all the production pipeline of a studio.
You know what all the Unreal 5 demonstrations have in common? Not a single one of them resulted in a proper AAA release. Fortine is an Unreal 5 game and it look like that.
Maybe because they already looked like a gen behind? How is that an excuse? Talk about setting a low bar. Those NPCs and exteriors in Skyrim did not look a gen ahead of Fallout 4 at all btw, looks like the same engine with a little more juice powering it all running at an impressive 30fps, definitely not a looker (not every game needs to be).Starfield looks a gen ahead of their previous gen entries though. Fallout 4 and 76 look like PS2 games compared to Starfield. So the new hardware did magically improve all the production pipeline of that studio.
Redfall is definitely a last gen game.
That is because their last title (FO4) looked like a gen behind (just in 1080p) when it launched. Shall I dig up the threads of the reveal on here?Starfield looks a gen ahead of their previous gen entries though. Fallout 4 and 76 look like PS2 games compared to Starfield. So the new hardware did magically improve all the production pipeline of that studio.
Redfall is definitely a last gen game.