- It should be build from the ground up for PS5 using ND's next-gen engine technology. If they don't have that ready, they should use UE5 instead.
It is built from ground up for PS5. Naughty Dog has been updating their engine every generation and between each game the engine gets better and does more. Watch GDC tech talks. When this game started development UE5 was not production ready so how will they use UE5? Consider that people working at ND are familiar with the tools they created themselves much more than UE5? Nobody should ever put you in charge of any project if you’re going to dump a familiar well optimized excellent engine because someone else has a different engine.
- Not a single asset should be lifted from TLOU2.
That’s not how any of this works. You don’t throw away a perfectly good grass texture or already modeled car assets just because you’re making a new game. And with games where everything is shaders anyway you can tweak something to a point you won’t even recognize it’s the same asset. A lot of these assets are higher resolution than what ends up in the game after being optimized and baked down.
- All new motion capture sessions. Motion capture progressed quite a lot since TLOU 1 was in development.
Motion capture are higher detail than what you see in final games especially with memory constraints. With ND adopting motion matching, all the bespoke animations are synthesized on the fly from a “bucket” of animations. Why throw away higher detailed assets when you can actually better represent them now in their original glory than what PS3 hardware could?
- All new voice over and sound design for everything with the ability to change between old and new.
The performance would not be the same if all new voice over is used. The sound design would surely be different and no they most certainly won’t run two different sound systems simultaneously so you can switch between them. That’s a waste of resources and unnecessary technical hassle.
- Dynamic lighting with time progression.
That’s not next gen and not all games need dynamic real-time, time progression. The game was not designed that way and there are time skips in the game. You didn’t need PS5 hardware to achieve that. There were games on PS3 with real-time dynamic lighting and time progression.
- Ray tracing (Insomniac is doing it, why not premier studio like ND?) with RT GI on PC.
What do you imagine ray tracing would add to the game? There indirect lighting solution is some of the best and they did amazing job faking reflections in the mirrors it was amazing.
- Destructible environments with loads of props to shoot.
ND games have some environmental destruction. TLOU 2 features it very well. Again you don’t need PS5 for that and you bet it will be featured in the remake.
- Completely new enemy AI to leave in the past 2013 Jaguar CPUs.
The enemy AI in TLOU 2 is one of, if not the best to date of any game. How do you imagine they leave Jaguar CPUs in the past? Increased animation fidelity? Maybe add a sleeping and cooking and shitting routine? Lol
- New AI for Ellie. It's embarrassing that enemies can't see her.
TLOU 2 already fixed that a lot. The companion AI is good. I don’t imagine the remake using the same old one from PS3.
- More open-ended structure to levels, different paths and solutions on how to progress. First game feels too much a like a corridor.
I don’t think they will go that far. Some levels might get bigger and more open rather than blocked out but we won’t see levels as open and big as featured in part 2.
- Puzzles that don't offend your intelligence (move a plank to progress). We know they can do it, just look at Uncharted.
That’s not gonna change as it would change the story and gameplay structure. They used easy environmental puzzles and there are story beats that rely on some of the “puzzles”.
And you can do so much more, depending on your budget and ambition. But if you're aiming for that AAA price, you better have that AAA budget.
There is no button to push that would automatically transfer all the assets and make them higher resolution and better looking, if they had it, you would have seen that in the remaster on PS4 so I’m inclined to believe they started from scratch in the remake and several Sony studios have helped in remaking the game. The production alone justifies the price but I won’t be paying $70 for any game. I wait for sale and Sony games drop in price quickly.