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Gran Turismo 7 |OT| Hitting the Apex

Con-Z-epT

Live from NeoGAF, it's Friday Night!
sncvsrtoip sncvsrtoip already golded the newest online Time Trial with a 1:14:345. :messenger_fire:

I'm not even close to gold. :messenger_tears_of_joy: There is a lot of time to be gained in the bus stop chicane. Looking at the replay of the leading player it's crazy how he breaks into and through it while keeping the car stable. :messenger_open_mouth:
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
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sncvsrtoip

Member
sncvsrtoip sncvsrtoip already golded the newest online Time Trial with a 1:14:345. :messenger_fire:

I'm not even close to gold. :messenger_tears_of_joy: There is a lot of time to be gained in the bus stop chicane. Looking at the replay of the leading player it's crazy how he breaks into and through it while keeping the car stable. :messenger_open_mouth:
This will not stand :d have to imrove at least to .2, btw shocking update comming so soon
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!

Gran Turismo 7’s Next Update is Coming This Week, With Four New Cars​


Gran Turismo series founder Kazunori Yamauchi has taken to Twitter to announce and tease the next update to Gran Turismo 7, which will arrive on consoles this coming week.

It’s coming a little sooner than anticipated, landing around three weeks after the previous content update on September 29. That’s the shortest interval between content updates yet, with most coming four or five weeks apart and, with the exception of 1.15 and 1.17, on the last Thursday of each month. Another unusual facet is that the update, which we’re temporarily dubbing 1.25, will bring four new cars instead of the three we’ve seen teased for every update thus far:

This set of cars looks relatively easy to identify, although with some qualifiers. Probably the most straightforward is the one in the bottom-left, which looks to be a 1973 Nissan Skyline GT-R. Often dubbed “Kenmeri”, due to a promotional campaign featuring a couple named Ken and Mary, Nissan only produced 197 examples of this car (the last Nissan powered by the straight-six S20 engine) making it one of the rarest GT-Rs of all. That’s a shoo-in for the Legends Cars dealer.

Sitting to its right is a fourth-generation Mazda MX-5/Roadster. That might be a slightly controversial choice, as GT7 already has an ND model. However the existing car is the 1.5-liter model, so this could be a 2.0-liter variant. With the MX-5s legendary array of special editions, pinning it down precisely won’t be possible until the car is officially revealed.

In the top-right corner we find an updated model of the Nissan GT-R GT3. First competing in 2018, this car used the post-MY17 body for the first time, along with improvements over the 2012 car and its 2015 update. It’s difficult to tell whether the car is the original 2018 version or the less common 2020 Evo, as physical differences were small. It may also be a specific team vehicle, such as one of the GT300 cars run in the Super GT series.

Finally, in the top right corner, there’s the Maserati Merak. This is a V6 derivative of the Maserati Bora, and indeed the two cars are almost identical up to the B-pillar. However the Merak features a reworked rear end, in part dictated by the different engines, notably including an open rear with “flying buttress” style C-pillars instead of a glass-covered compartment. Although it’s difficult to tell from the silhouettes, it looks like the car is a regular Merak due to the lack of the hood-mounted grille of the higher performance SS (and the later, low-output 2000GT).

These teasers only ever include cars that are coming to the update, so other content and features are unknown at this time. However players might be expecting a new track this month, as there’s appeared to be a pattern in updates thus far. Every other update to date has brought either a new circuit or new layouts at an existing one. May, July, and September’s updates did not include a circuit, while April, June, and August’s did. Additionally the April and August updates added variations to existing tracks (Spa-Francorchamps and Barcelona) with June bringing Watkins Glen as the only entirely new circuit. October therefore seems ripe for a new track.

As for other features and changes, the addition of the promised car-selling feature is one that the community is still anticipating. There will likely be other tweaks too, including a new batch of engine swaps and more Cafe Menu Books.
We don’t have a specific date for the update yet, but we’d expect it to be around Thursday, October 20.
 

DeepEnigma

Gold Member

Gran Turismo 7’s Next Update is Coming This Week, With Four New Cars​


Gran Turismo series founder Kazunori Yamauchi has taken to Twitter to announce and tease the next update to Gran Turismo 7, which will arrive on consoles this coming week.

It’s coming a little sooner than anticipated, landing around three weeks after the previous content update on September 29. That’s the shortest interval between content updates yet, with most coming four or five weeks apart and, with the exception of 1.15 and 1.17, on the last Thursday of each month. Another unusual facet is that the update, which we’re temporarily dubbing 1.25, will bring four new cars instead of the three we’ve seen teased for every update thus far:

This set of cars looks relatively easy to identify, although with some qualifiers. Probably the most straightforward is the one in the bottom-left, which looks to be a 1973 Nissan Skyline GT-R. Often dubbed “Kenmeri”, due to a promotional campaign featuring a couple named Ken and Mary, Nissan only produced 197 examples of this car (the last Nissan powered by the straight-six S20 engine) making it one of the rarest GT-Rs of all. That’s a shoo-in for the Legends Cars dealer.

Sitting to its right is a fourth-generation Mazda MX-5/Roadster. That might be a slightly controversial choice, as GT7 already has an ND model. However the existing car is the 1.5-liter model, so this could be a 2.0-liter variant. With the MX-5s legendary array of special editions, pinning it down precisely won’t be possible until the car is officially revealed.

In the top-right corner we find an updated model of the Nissan GT-R GT3. First competing in 2018, this car used the post-MY17 body for the first time, along with improvements over the 2012 car and its 2015 update. It’s difficult to tell whether the car is the original 2018 version or the less common 2020 Evo, as physical differences were small. It may also be a specific team vehicle, such as one of the GT300 cars run in the Super GT series.

Finally, in the top right corner, there’s the Maserati Merak. This is a V6 derivative of the Maserati Bora, and indeed the two cars are almost identical up to the B-pillar. However the Merak features a reworked rear end, in part dictated by the different engines, notably including an open rear with “flying buttress” style C-pillars instead of a glass-covered compartment. Although it’s difficult to tell from the silhouettes, it looks like the car is a regular Merak due to the lack of the hood-mounted grille of the higher performance SS (and the later, low-output 2000GT).

These teasers only ever include cars that are coming to the update, so other content and features are unknown at this time. However players might be expecting a new track this month, as there’s appeared to be a pattern in updates thus far. Every other update to date has brought either a new circuit or new layouts at an existing one. May, July, and September’s updates did not include a circuit, while April, June, and August’s did. Additionally the April and August updates added variations to existing tracks (Spa-Francorchamps and Barcelona) with June bringing Watkins Glen as the only entirely new circuit. October therefore seems ripe for a new track.

As for other features and changes, the addition of the promised car-selling feature is one that the community is still anticipating. There will likely be other tweaks too, including a new batch of engine swaps and more Cafe Menu Books.
We don’t have a specific date for the update yet, but we’d expect it to be around Thursday, October 20.
Another car drop, and still no C8 Corvettes even though they mention them in the game.
Baby Reaction GIF
 

omegasc

Member
This game won me over again. I've been racing daily B (Brands Hatch) and finally got to A+.
Started really bad and improved a lot over the week. Feels so rewarding! Took me a long time, but I got my qualify time down to 1:23.2xx.
Got a 1:42.768 in Suzuka Time Trial, and I'll sit with a 1:13.531 in the current one in Watkins Glen.

edit: feel free to add: ggpiucco (BR account mainly for GT7)
 
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sncvsrtoip

Member
Have mixed felling about this new update comming 1 week earlier than always. Im happy but on other hand I thought we get new track this time and now not sure.
 

DJ12

Member
Bit fed up of cars, needing more tracks now, and more events at those that already exist. Eg mount Panama has 2 or 3 events where others generally have 6 or so.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!

Update 1.25​


Main Features Implemented​

1. Cars
 - The following four new cars have been added:
  ・Maserati Merak SS ’80 (available for purchase Legend Cars)
  ・Mazda Roadster NR-A (ND) '22
  ・Nissan GT-R Nismo GT3 '18
  ・Nissan Skyline 2000GT-R (KPGC110) '73 (available for purchase at Legend Cars)

2. Brand Central
 - New color variations for the following three cars have been added to the Mazda Showroom for use in the Mazda Spirit Racing GT Cup 2022, an online event available only in Japan.
  ・Roadster NR-A (ND) '22
  ・Atenza Gr.4
  ・RX-VISION GT3 CONCEPT

3. Café
 - The following Menu Book has been added:
  ・Menu Book No. 46: Historic Sports Car Masters (Collector Level 29 and above)
 - The following two Extra Menus have been added:
  ・Extra Menu No. 10: Collection: Honda NSX (Collector Level 36 and above)
  ・Extra Menu No. 11: Collection: Nissan Silvia (Collector Level 26 and above)

The new Menu Books and Extra Menus will appear after clearing Menu Book No. 39 (Championship: World GT Series) and watching the ending.

4. World Circuits
 - The following new events have been added to World Circuits:
  ・Historic Sports Car Masters
   - Spa-Francorchamps
   - Nürburgring Nordschleife
   - Goodwood Motor Circuit
  ・Gr.1 Prototype Series
   - Fuji Speedway
  ・Silvia Sisters
   - Tokyo Expressway – South Clockwise

5. Scapes
- "Whitby" and "Autumn Leaves" have been added to Curations in Scapes.

Other Improvements and Adjustments​

1. Physics Simulation Model
 - The simulation for tire heat generation and wear ratio has been adjusted.
 - The suspension geometry for each car has been adjusted.
 - The initial values for suspension parts have been adjusted.
 - The initial values for the Differential Gear (with Fully Customizable LSD equipped) on certain cars have been adjusted.
 - The Performance Points (PP) of some cars have been adjusted.
 - The conditions for mechanical damage occurring from a collision or contact if Mechanical Damage is set to Light or Heavy in the Race Settings have been changed. As a result, cars are now less likely to sustain damage after hitting a track wall or other obstacles.

2. Steering Controllers
 - Performance of the wireless controller has been adjusted.

3. Sport
 - In Daily Races and Championships, it is now possible to select the Styles of an Event-Specified Car. Please note that while it is possible to open the Car Settings menu on Event-Specified Car with Styles, only the tires can be changed.
 - A Points Table button has been added to the Quick Menu in Championships events.

4. My Page
 - We fixed an issue where achieving All Bronze or All Gold in License Tests, Missions, and Circuit Experiences would cause the milestone to show up multiple times.

5. Custom Race
 - Rival cars selected via 'Rivals Settings' > 'Rivals Selection' > 'Select from Garage' will now use the appropriate tires as per the Race Settings, regardless of whether you own the tires for that car.

6. Localization
 - Fixed various text localization issues.

7. Others
 - Various other issues have been addressed.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
Curious about the changes in tire wear. The last time they changed it, the tires would wear quicker but the wear had no affect on your performance up until the point they where pretty much dead whereas before they would degrade over time while effecting your laptimes constantly.
 
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omegasc

Member
I guess we won't ever get VRR or 120hz support (60fps but 120hz container can recuce input lag afaik) right?
I hope I don't have to get back to the time trial after these changes lol

edit: oh wow I definitely will need to go back to the Time Trial. My time is now 2.85% from the best
 
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The TAA changed again. It seems they had kinda disabled it last patch. Now it's back to how it was before... The game is just a little blurrier but IMO looks better, with less aliased edges (which were minimal even with the TAA from last patch). They tweak this game too much.. always testing
 

sncvsrtoip

Member
Curious about the changes in tire wear. The last time they changed it, the tires would wear quicker but the wear had no affect on your performance up until the point they where pretty much dead whereas before they would degrade over time while effecting your laptimes constantly.
Tyre wear is much more linear now so more like older one. Im disappointed they went back to almost no damage model, I liked the last one. And yeah, after physics changes you are now faster on almost all combos so I can put my tt time to trash ;d
 

omegasc

Member
Tyre wear is much more linear now so more like older one. Im disappointed they went back to almost no damage model, I liked the last one. And yeah, after physics changes you are now faster on almost all combos so I can put my tt time to trash ;d
yeah I liked that damage model as well, as much as I have suffered from it on some races :p
way better than 1.5s for barely touching the wall at brands hatch when trying to recover from a spin....................... :messenger_grinning_sweat:
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
Tyre wear is much more linear now so more like older one. Im disappointed they went back to almost no damage model, I liked the last one. And yeah, after physics changes you are now faster on almost all combos so I can put my tt time to trash ;d
Happy to hear that about tire wear. Sad about the reduced damage since it had de-stressed the daily races by a lot.
 
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DeepEnigma

Gold Member
Happy to hear that about tire wear. Sad about the reduced damage since it had de-stress the daily races by a lot.
I liked the fast wear change on some tracks but not all. The 24 hour Spa was a bitch, a major bitch with that, combined with the weather changes. So for me it's a toss up, depending on the track.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
I liked the fast wear change on some tracks but not all. The 24 hour Spa was a bitch, a major bitch with that, combined with the weather changes. So for me it's a toss up, depending on the track.
It was a weird change for sure. You could drive the same laptime up until it had just a sliver of rubber left but then the car got nearly undrivable. It lost a huge amount of realism with that. And why even up the wear in general when it is just a setting.

Yes, especially the longer races suffered from this. I hope we are closer to what we had in the beginning now but i have yet to test it myself.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
The weather radar seems to be set back to the state it had before update 1.24. It was much better before because it finally featured all the colors show in the weather legend and made it much easier to predict the amount of rain. On the other hand races that had the possibility for heavy rain where less likely to have it. So yeah, old weather radar and more rain.

Handling also feels like a state we had some updates before. Quite obvious in wet conditions. I have to try more cars to get a better opinion on this. Same for tire wear.

Haptic feedback seems to be turned down. I can barely feel a gearshift anymore but when your car is about to loose its rear end the effect feels pronounced.

Only did some short tests. Will plow through the new content tomorrow.
 

DeepEnigma

Gold Member
The weather radar seems to be set back to the state it had before update 1.24. It was much better before because it finally featured all the colors show in the weather legend and made it much easier to predict the amount of rain. On the other hand races that had the possibility for heavy rain where less likely to have it. So yeah, old weather radar and more rain.

Handling also feels like a state we had some updates before. Quite obvious in wet conditions. I have to try more cars to get a better opinion on this. Same for tire wear.

Haptic feedback seems to be turned down. I can barely feel a gearshift anymore but when your car is about to loose its rear end the effect feels pronounced.

Only did some short tests. Will plow through the new content tomorrow.
Thanks for some of the quick hands on impressions.

I will fire it up later today as well, and use some of the cars I've been grinding a bit with at Sardenga once a day, since I know that track and all the car and haptics feedback blindfolded by now.
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
Thanks for some of the quick hands on impressions.

I will fire it up later today as well, and use some of the cars I've been grinding a bit with at Sardenga once a day, since I know that track and all the car and haptics feedback blindfolded by now.
I did the same thing today with Sardegna and Le Mans. :messenger_tears_of_joy:

The best way for a comparison.

I also took a peek at all the new events and their settings. Can't wait for the weekend to arrive and to celebrate this update in a meaningful way.
 

DeepEnigma

Gold Member
I did the same thing today with Sardegna and Le Mans. :messenger_tears_of_joy:

The best way for a comparison.

I also took a peek at all the new events and their settings. Can't wait for the weekend to arrive and to celebrate this update in a meaningful way.
So I did Sardegna last night with the NSX I use. (I swap between a GTR 500, Lexus, and NSX)

I noticed the shifting you mentioned, it's still there but not as a much of a one shot punch, it's more of a softer double mechanical feel. What I do like however, is feeling the haptics way more with tires losing grip on the road. That is a much welcoming change.

Even subtly, since I track a couple of my cars IRL, and with a race or track set suspension, you do feel even the most slightest tire feel starting to lose grip feedback through the steering and undercarriage especially when coming out of an apex turn.

A fantastic change, IMO.

Now for the lap times. The car felt a hair heavier in the physics going into turns, but noticed they braked a lot faster too. My lap times were about 1 second behind, but as soon as I adjusted later in the race, I was able to nail the times I had before.

Also with the PP changes, I was able to squeeze a hair more juice out of some of them cars, adjust downforce and ballast placement and shave a couple of hundredths of acceleration times while lightening them a hair too. Not a massive difference, but one I will probably see in the tenths on times.

As for the tires, I like them as is right now. It feels like a happy medium between the original and recent aggressive wear then drop off the controllability change before this patch.
 
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Con-Z-epT

Live from NeoGAF, it's Friday Night!
I had a lot of fun with the new menu. The PP restriction should be way lower but in the end you can always adjust it to your personal preference. The new Skyline model is also a nice addition although it handles pretty much the same as the KPGC10 '70 version. I really love how sensibil the steering input is on these cars. I will also give the Merak a go with these races tomorrow.
 

DeepEnigma

Gold Member
I had a lot of fun with the new menu. The PP restriction should be way lower but in the end you can always adjust it to your personal preference. The new Skyline model is also a nice addition although it handles pretty much the same as the KPGC10 '70 version. I really love how sensibil the steering input is on these cars. I will also give the Merak a go with these races tomorrow.
The menu I am struggling with is the 99 and below GT500 cars from the last update. The one where the first race is in Willow Springs. I tried using the Pennzoil GTR 500, even with a supercharger on it, I just can't seem to catch the lead cars. Any tips?
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
The menu I am struggling with is the 99 and below GT500 cars from the last update. The one where the first race is in Willow Springs. I tried using the Pennzoil GTR 500, even with a supercharger on it, I just can't seem to catch the lead cars. Any tips?
I have a hard time remembering what it is. Do you know the number of the menu or the name of the event? Sorry i'm getting old. :messenger_beaming:
 

DeepEnigma

Gold Member
I have a hard time remembering what it is. Do you know the number of the menu or the name of the event? Sorry i'm getting old. :messenger_beaming:
I feel you on that one.

This menu here,
 

Con-Z-epT

Live from NeoGAF, it's Friday Night!
I feel you on that one.

This menu here,
I used the AMG Mercedes CLK-LM '98. I love that car. It's just not an easy set of races and you should keep you pace quite consistent. The one in willow springs might be the hardest of all these. Some very mean corners. I say bang your head against the race until you can fly through the corners blind.

It's one of those american Dark Souls desert bosses. :messenger_grinning:

Edit: Gr. 2 cars should be your choice!
 
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DeepEnigma

Gold Member
I used the AMG Mercedes CLK-LM '98. I love that car. It's just not an easy set of races and you should keep you pace quite consistent. The one in willow springs might be the hardest of all these. Some very mean corners. I say bang your head against the race until you can fly through the corners blind.

It's one of those american Dark Souls desert bosses. :messenger_grinning:

Edit: Gr. 2 cars should be your choice!
Yeah, I have to find a 99 and below Gr2 to buy, I don't think I own one.

And of course I would start the first race at Willow, lol. I will do the other 2 first.
 
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DeepEnigma

Gold Member
I think this was made mostly with the Gr. 2 cars in mind. There is not a lot you can add to the Pennzoil so it's better to get a faster car and restrict it. Wonderful set of races!
Yeah, that's what I usually do. Gr.2 also handles a good bit better as well. I am going to go with the Mercedes you use. I had my eye on that car anyhow.
 
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