NightmareFarm
Member
Well we're supposed to hold the SSD to a better standard right? In that case it should be able to load much more than just a tiny boat or empty pocket area of a planet.No game ever loads a full planet into RAM at once, and most don't load full levels either (few games even have those nowadays). Almost all games, whether linear or open world, use data streaming, because not doing that would be a huge waste of memory. You load what you need when you need it (or when you think you WILL need it, rather), and with an SSD you can do that at a much later point, meaning you don't have to waste as much memory on stuff the player might never even see. So you can use more memory for stuff the player DOES see by loading it just in time, and that means you can pack environments with more detail and variety. And that goes for these small environments you warp between in R&C too. They're small but detailed.
>small but detailed.
Lol, in the nefarious fight mid game you're warped to one tiny walled off arena in one of the planets and its pretty much empty. There's basically nothing there besides ratchet and the boss. Graphically speaking, it should be more detailed than previous R&C games since it is a PS5 game.
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