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PlayStation VR2 |OT| I heard it has a single cable. Is this true?

MastAndo

Member
How’s the gameplay? Any sort of challenge, or is it one of those almost impossible to die type of games?
m
There isn't much of a challenge. Maybe a few puzzles will have you scratching your head for a few moments, but that's about it. There isn't much to the combat (it's really hard to die to an enemy, especially given the healing system), but it still does feel satisfying. I still found it all very engaging though.
 
Yeah it’s a major oversight. I assume they’ll be annoying and release a Quest 3 Pro with eye-tracking a year later and early adopters will regret going in day one on the regular Quest 3.
The VR industry moves so fast right now, on the hardware side at least.
I'm definitely skipping the Quest 3 and waiting for higher quality headset before I replace my Index. I'm kind of pissed Meta wants to move away from gaming, instead of leaning in. Literally nobody cares about his MetaWiiVerse, anywhere, at all, ever.
 

Romulus

Member
Yes but not nearly as big as doubling the gpu + included eye tracking. It would also extend massively the graphics you could show when connected to a PC. 4090 + eye tracking oh wow.

Also, the difference between ps4 base and pro was like 4x

Base Ps4 was 1.8TF, Pro was 4.2, that's nowhere near 4x

I mean eye tracking would probably push it well above $600 being a portable device with eye tracking and super small. Quest 2 sold 20 million in 2 years at the $300-$400 range so it would just make more sense to improve and repeat the formula.
 

Fredrik

Member
I'm definitely skipping the Quest 3 and waiting for higher quality headset before I replace my Index. I'm kind of pissed Meta wants to move away from gaming, instead of leaning in. Literally nobody cares about his MetaWiiVerse, anywhere, at all, ever.
There are lots of things happening in VR right now, I could see myself jumping in if things are greatly improved. I definitely don’t regret buying a Quest 2, it gave me some of the most impactful gaming experiences ever, but for now the VR honeymoon is over for me, the industry needs to step it up.
 

Vr46

Member
finally, i have it
p67PsoD.jpg
ciao from italy
 

aclar00

Member
Resident evil 8 Vr is so scary jfc! Can only play in short burst.

Just beat it this morning. Great time overall and took me 14 hrs to beat. Played in 30min to 1 hr increments. If i had to guess, i spent no more than 100 hrs on PSVR1, and that's a stretch

I skipped 7 because of the first person mode, even though i bought it for PSVR 1. It was a blurry mess so i never played more than 10 mins.

RE8 on the other hand was much more engrossing and the controller experience made it borderline amazing. Pulling weapons out and reloading were nice.

I got over the scare factor after a few mins into the castle.

I need another experience like that and its what VR needs IMO.
 

Markio128

Gold Member
Just completed a 10 lap 700 series race on the Red Bull Ring and just pipped first by less than a second - and it started raining hard on the last flippin’ lap. That shit is intense in VR - love it.

Played quite a bit of Zombieland today as well and I’m getting much better at it, but some of those high scores are insane!

Personally, I’m really looking forward to Saints and Sinners 1+2 next as I haven’t played the 1st one.
 

ABnormal

Member
Personally, I’m really looking forward to Saints and Sinners 1+2 next as I haven’t played the 1st one.
Oh, yes. Those are some of my most anticipated games, alongside Behemoth (which comes from the same developer. They are just the best regarding grounded, phisics driven melee combat, and the open world nature of the games, plus the scavenging and crafting, makes them special in VR. If only they would do a full city zombie outbreak multiplayer online game as The Division, but with those mechanics, that would be a blast with friends).
 
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Markio128

Gold Member
Oh, yes. Those are some of my most anticipated games, alongside Behemoth (which comes from the same developer . they are just the best regarding grounded, phisics driven melee compat, and the open wprld nature of the games, plus the scavenging and crafting, makes them special in VR. If only they would do a full city zombie outbreak multiplayer online game as The Division, but with those mechanics, that would be a blast with friends).
Yeah, that would be cool. The biggest attraction for me is that I’ll have two decent campaigns to play through in VR.
I‘ve only seen the trailer for that Behemoth, so I’m not really sure how it plays, but it looks interesting - comes across as a combination of Shadow of the Colossus and Demon’s Souls.
 

Minsc

Gold Member
Just beat it this morning. Great time overall and took me 14 hrs to beat. Played in 30min to 1 hr increments. If i had to guess, i spent no more than 100 hrs on PSVR1, and that's a stretch

I skipped 7 because of the first person mode, even though i bought it for PSVR 1. It was a blurry mess so i never played more than 10 mins.

RE8 on the other hand was much more engrossing and the controller experience made it borderline amazing. Pulling weapons out and reloading were nice.

I got over the scare factor after a few mins into the castle.

I need another experience like that and its what VR needs IMO.

Nice, I have a similar strategy, but haven't gotten nearly as many sessions in haha! Saints & Sinners part 1 & 2 is soon! That should be a good 20+ hours of more zombie killing fun, and it's supposed to be high quality too. Then RE4 VR Mode hopefully not far off for the real RE Village successor game.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Just an update on my experiences with TLB after the recent patch. Definitely improved tracking, but still pretty damn bad. To the point it makes me not want to really play it. It's the worst when you try to use the ironsights on the rifle... just, total mess. I do think it's the game, since my other games (shooters) rarely have tracking issues.

I guess this game is fine for some people, which confuses me, but hey glad it works. Unfortunately for me it's still pretty shit. Definitely less shit since the patch, but still shit.

Not trying to be a hater here either -- I pre-ordered this game and it was literally the first thing I tried to play with my headset. I was excited.
 
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PanzerCute

Member
Just an update on my experiences with TLB after the recent patch. Definitely improved tracking, but still pretty damn bad. To the point it makes me not want to really play it. It's the worst when you try to use the ironsights on the rifle... just, total mess. I do think it's the game, since my other games (shooters) rarely have tracking issues.

I guess this game is fine for some people, which confuses me, but hey glad it works. Unfortunately for me it's still pretty shit. Definitely less shit since the patch, but still shit.

Not trying to be a hater here either -- I pre-ordered this game and it was literally the first thing I tried to play with my headset. I was excited.
I have the issue sometimes but its not too often so I can deal with it, even if it can be a bit frustrating. The devs are looking into it in details so hopefully we can expect some patch, along with foveated rendering.
 
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Markio128

Gold Member
Just an update on my experiences with TLB after the recent patch. Definitely improved tracking, but still pretty damn bad. To the point it makes me not want to really play it. It's the worst when you try to use the ironsights on the rifle... just, total mess. I do think it's the game, since my other games (shooters) rarely have tracking issues.

I guess this game is fine for some people, which confuses me, but hey glad it works. Unfortunately for me it's still pretty shit. Definitely less shit since the patch, but still shit.

Not trying to be a hater here either -- I pre-ordered this game and it was literally the first thing I tried to play with my headset. I was excited.
I’m the same - I hate the rifle and it’s putting me off playing the game. I find it uncomfortable having to use both hands to hold it. I probably haven’t played it long enough to notice any tracking issues though.
 

SilentUser

Member
I have the issue sometimes but its not too often so I can deal with it, even if it can be a bit frustrating. The devs are looking into it in details so hopefully we can expect some patch, along with foveated rendering.
Same here. I do have trouble sometimes with tracking and I hope they will be able to completely iron it out, but luckly I'm not facing it too frequently (it is very easy to see why people would get angry about it).
 

Surfheart

Member
Hey VR peeps I just needed some input before I try and organise a replacement headset. I played RE8 up to house Beneviento and up til then hadn’t noticed any issues. I saw a comment from someone about wobbling and shimmering in parts of the game and I don’t recall ever seeing it. Not sure if that comment made me look for it but I see it now. It‘s not like the wobble you get from tracking issues it is a warping, shifting, shimmering effect through the image that is particularly obvious in bright areas or areas of high contrast. The aliasing on the edges of things is constantly moving and it gives scenes the effect as if its all constantly in motion. I don’t notice this when moving I can only see it if I keep my head perfectly still and look into the scene.

I’ve tried everything but reinstall the game, reset play space, recalibrated tracking cameras, restarted the PS5, went through the eye tracking setup again, nothing made any difference.

I dont notice this in other games except for Zombieland where I can see a similar thing in the scene at the start of the game in the house where you choose the levels.

Anyone else notice this?
 
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StreetsofBeige

Gold Member
Hey VR peeps I just needed some input before I try and organise a replacement headset. I played RE8 up to house Beneviento and up til then hadn’t noticed any issues. I saw a comment from someone about wobbling and shimmering in parts of the game and I don’t recall ever seeing it. Not sure if that comment made me look for it but I see it now. It‘s not like the wobble you get from tracking issues it is a warping, shifting, shimmering effect through the image that is particularly obvious in bright areas or areas of high contrast. The aliasing on the edges of things is constantly moving and it gives scenes the effect as if its all constantly in motion. I don’t notice this when moving I can only see it if I keep my head perfectly still and look into the scene.

I’ve tried everything but reinstall the game, reset play space, recalibrated tracking cameras, restarted the PS5, went through the eye tracking setup again, nothing made any difference.

I dont notice this in other games except for Zombieland where I can see a similar thing in the scene at the start of the game in the house where you choose the levels.

Anyone else notice this?
I dont have VR, but if the graphical issues only happen in a couple games then it's not going to be the headset's fault.
 

ManaByte

Rage Bait Youtuber
Just beat it this morning. Great time overall and took me 14 hrs to beat. Played in 30min to 1 hr increments. If i had to guess, i spent no more than 100 hrs on PSVR1, and that's a stretch

I skipped 7 because of the first person mode, even though i bought it for PSVR 1. It was a blurry mess so i never played more than 10 mins.

RE8 on the other hand was much more engrossing and the controller experience made it borderline amazing. Pulling weapons out and reloading were nice.

I got over the scare factor after a few mins into the castle.

I need another experience like that and its what VR needs IMO.
Resident-Evil-Village-Baby-Monster.jpg
 

ABnormal

Member
Hey VR peeps I just needed some input before I try and organise a replacement headset. I played RE8 up to house Beneviento and up til then hadn’t noticed any issues. I saw a comment from someone about wobbling and shimmering in parts of the game and I don’t recall ever seeing it. Not sure if that comment made me look for it but I see it now. It‘s not like the wobble you get from tracking issues it is a warping, shifting, shimmering effect through the image that is particularly obvious in bright areas or areas of high contrast. The aliasing on the edges of things is constantly moving and it gives scenes the effect as if its all constantly in motion. I don’t notice this when moving I can only see it if I keep my head perfectly still and look into the scene.

I’ve tried everything but reinstall the game, reset play space, recalibrated tracking cameras, restarted the PS5, went through the eye tracking setup again, nothing made any difference.

I dont notice this in other games except for Zombieland where I can see a similar thing in the scene at the start of the game in the house where you choose the levels.

Anyone else notice this?
The PSVR 2 image that can be seen on TV is literally one of two stereoscopic frames that are rendered during the game. And it is obviously the same one that is projected onto the PSVR 2 screen (left or right). However, the perception of the frame is different from how it would be seen on a 4k TV due to the fact that it is being seen from an extremely close distance (for To give a concrete example, it is as if you were watching TV from a distance of ten centimeters: you would see the video noise and aliasing that you could never perceive from a greater distance. But the frame is exactly the same, pixel by pixel (it is not that PS5 can render a third frame for TV, anyone who thinks this has no idea how the technology works.) The perception of the frame is also further influenced by the nature of the lens, which towards the periphery tends to create a greater refraction of the light emitted by screens, resulting in progressive blurring and slight chromatic aberration.
 

Crayon

Member
Damn I keep going back to townsmen. Because multitasking. I had some classic art bell radio going on the tv, and one earbud out. Then I can watch over my little people-ant farm while I slouch all over the couch.
 

Surfheart

Member
The PSVR 2 image that can be seen on TV is literally one of two stereoscopic frames that are rendered during the game. And it is obviously the same one that is projected onto the PSVR 2 screen (left or right). However, the perception of the frame is different from how it would be seen on a 4k TV due to the fact that it is being seen from an extremely close distance (for To give a concrete example, it is as if you were watching TV from a distance of ten centimeters: you would see the video noise and aliasing that you could never perceive from a greater distance. But the frame is exactly the same, pixel by pixel (it is not that PS5 can render a third frame for TV, anyone who thinks this has no idea how the technology works.) The perception of the frame is also further influenced by the nature of the lens, which towards the periphery tends to create a greater refraction of the light emitted by screens, resulting in progressive blurring and slight chromatic aberration.
Thanks, whats interesting is that I only really notice this in RE8, Horizon and Star Wars look pretty clean.

Something else I noticed if I put the headset down on my desk and cover the sensor the image on the social screen has the same crawling aliasing and shimmer.

I really just want to know if thats how RE8 is because I had put over 4 hours in before I noticed this and now I can’t unsee it.
 
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Resenge

Member
Just an update on my experiences with TLB after the recent patch. Definitely improved tracking, but still pretty damn bad. To the point it makes me not want to really play it. It's the worst when you try to use the ironsights on the rifle... just, total mess. I do think it's the game, since my other games (shooters) rarely have tracking issues.

I guess this game is fine for some people, which confuses me, but hey glad it works. Unfortunately for me it's still pretty shit. Definitely less shit since the patch, but still shit.

Not trying to be a hater here either -- I pre-ordered this game and it was literally the first thing I tried to play with my headset. I was excited.
Agreed, its a big shame. TLB has some potential and the game hook is good enough. Just need to fix bugs and I dunno if the lvls change after the first boss (still haven't beaten him) but I'm already starting to see patterns and assets I'm getting bored of.
 

Spank_Magnet

The Male Lewinsky
RE8 patch coming down now. It's for the main app (not the vr add-on...if that makes any difference) so it looks like it's the fix for the progression bug rather than any visual/vr (In before "it looks better!" :) )
 

scydrex

Member
Agreed, its a big shame. TLB has some potential and the game hook is good enough. Just need to fix bugs and I dunno if the lvls change after the first boss (still haven't beaten him) but I'm already starting to see patterns and assets I'm getting bored of.
I brought it but after reading the issues will play it for a bit but maybe will hold on to play it. Hopefully they can solve this issue with Sony. They said it's not the game but the hardware or psvr 2 software or something like that.
 

mitchman

Gold Member
My family came over and I showed them VR for the first time.

Their minds were so blown, especially my parents who hadn't ever seen anything like this. My dad was a pro on kayak while my mum didn't even understand how oars worked 😂

They wanted to get PSVR now lol 👀
Heh, reminds of first time I showed VR to my mom. I fired up DCS, in a cockpit on the ground inside a F/A-18, and put the headset on her. She looked around and her only comment was "This cockpit is dirty!". Mothers :)
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I'll tell ya, Moss isn't just a good VR game, it's a great game in general. There VR medium most definitely heightens the impact of everything happening though. Moss 2, in particular, has been one of the most enjoyable gaming experiences I have had in a good, long while. If you're a platformer and/or puzzle game fan at all, you owe it to yourself to check this one out. Hats off to the devs (Polyarc) - I really hope they're working on something new, though I haven't been able to find any info about that.

The bolded is what I expect more and more people to say about VR games in general, now that software devs are on their 2nd or 3rd games.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I'm impatient to know which way they go. I'd like to have those tp lakitu modes so if they go further, I'd at least like the option.

Being able to seamlessly flip between VR and flat in gt7 is fantastic. After a few races, I can just take the headset off as I go through menus and shop for cars and things like that. Slap it back on when it's time to race and go. Nice for a break from wearing it. I would really like that option in their other games; Put on and take of the headset whenever you feel like it and keep playing.

The bolded is SOOOOOO underrated in GT7. I do the exact same thing too.

Beat TLB a few days ago. Awesome game I give it an 8.5. I didnt have the tracking issues other have had. Other than the pistols witch I couldnt hit anything more than 10 feet in front of me, the other guns all did what I wanted them to 98% of the time.

Beat Horizon yesterday aswell. Another awesome game I give a 8.5 too. It starts slow but the game gets better in the second half for sure. Yeah there is a little too much climbing but the sense of verticality makes up for it. If they make sequel a little less climbing a bit more combat and free movement during the combat were good to go.

Horizon: COTM 2 would be perfect with what you said. If that game was 60% combat, 20% climbing, and 20% walking with free movement during combat........it could get a 85+ on Metacritic and be GREAT!

Quest 2 ports are very close to psvr1 ports but the gpu is the problem. Quest 2 still had higher resolution versions of psvr 1 games DooM 3, walking dead, and Iron Man, which many thought wouldn't run on Quest 2. So doubling the gpu will have a big effect.

But Quest 3 will be kinda holding back PCVR and PSVR2 by quite a bit.
 

ABnormal

Member
Thanks, whats interesting is that I only really notice this in RE8, Horizon and Star Wars look pretty clean.

Something else I noticed if I put the headset down on my desk and cover the sensor the image on the social screen has the same crawling aliasing and shimmer.

I really just want to know if thats how RE8 is because I had put over 4 hours in before I noticed this and now I can’t unsee it.
It depends by the techniques utilized by developers. Most of games that target 4k/60 fps utilize dynamic resolution to keep frame rate constant, and when the rendered frame drops below native 4k resolution, depending by the reconstruction and upscaling technique used (alongside the antialiasing technique), can result in shimmering, video noise, jaggies, etc.
Regarding covering the sensor (I suppose you are referring to the eye tracker that "see" if you are wearing it), you can see a reduction of the rendering and resolution quality in most of the frame because foveated rendering is active (it reduces detail outside the area you are looking at, to save processing power, making it possible to have more or less quality parity with the TV game flat version in the area you are looking to in VR), so you see on TV the low detail areas that you would never see in the headset (because it tracks you eyes and pushes detail where you look).
But the shimmer and aliasing that you see in the quality zone (where you look at) are much less compared to the peripheral areas. It's simply that in PSVR2 you see the screens very close so even those minor shimmers and jaggies are easily see.
Keep in mind that PSVR2 RE8 version is better that even the most detailed PC RE8 mod, so you can't literally find a better version than that.
 

Romulus

Member
But Quest 3 will be kinda holding back PCVR and PSVR2 by quite a bit.

Well, it's smaller than your cellphone. Having said that, I think you could repeat the Tales of the Galaxy's edge formula. The game looks great on Quest 2 and is enhanced on PSVR2 to be one of the better looking titles on PSVR2 in my opinion. The Quest 2 version is seriously better looking than most PSVR1 games I've played so doubling its performance will be something. It's not really the hardware, it's the developers choosing to do quick casual stuff that gives people the impression it isn't capable. Top tier developers can push it to do some really interesting things and PSVR2 will still have its first party exclusives. I feel like the Quest 3 could have a 2070 GPU and a good percentage of games would still look like casual stuff because there's a market for that for wireless headsets. You can be extremely active with it.
 

Crayon

Member
Well, it's smaller than your cellphone. Having said that, I think you could repeat the Tales of the Galaxy's edge formula. The game looks great on Quest 2 and is enhanced on PSVR2 to be one of the better looking titles on PSVR2 in my opinion. The Quest 2 version is seriously better looking than most PSVR1 games I've played so doubling its performance will be something. It's not really the hardware, it's the developers choosing to do quick casual stuff that gives people the impression it isn't capable. Top tier developers can push it to do some really interesting things and PSVR2 will still have its first party exclusives. I feel like the Quest 3 could have a 2070 GPU and a good percentage of games would still look like casual stuff because there's a market for that for wireless headsets. You can be extremely active with it.

I'm optimistic about quest 3 performance becoming the baseline. I'm more worried about quest 2 staying the baseline. :lollipop_downcast_sweat:
 

dorkimoe

Gold Member
Does the “dust” you get in moss have any use? I pick it up and it has a counter in the menu but haven’t seen a use. Same with the shield I picked up
 

MastAndo

Member
Does the “dust” you get in moss have any use? I pick it up and it has a counter in the menu but haven’t seen a use. Same with the shield I picked up
No, it's just a collectible. It fills the jar in the library...and that shield isn't a shield at all, it's a key.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Well, it's smaller than your cellphone. Having said that, I think you could repeat the Tales of the Galaxy's edge formula. The game looks great on Quest 2 and is enhanced on PSVR2 to be one of the better looking titles on PSVR2 in my opinion. The Quest 2 version is seriously better looking than most PSVR1 games I've played so doubling its performance will be something. It's not really the hardware, it's the developers choosing to do quick casual stuff that gives people the impression it isn't capable. Top tier developers can push it to do some really interesting things and PSVR2 will still have its first party exclusives. I feel like the Quest 3 could have a 2070 GPU and a good percentage of games would still look like casual stuff because there's a market for that for wireless headsets. You can be extremely active with it.

Well............when you put it that way, that is a good point. It more than likely is the dev's lack of funding that's probably holding things back. We'll know for sure once Quest 3 is released.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Been playing After the Fall mostly this last week or so. Here's another kind of weird game, where it's pretty good in some ways but obvious oversights really drag down the experience. This game is pretty bad solo. The AI is slightly helpful on the base difficulty, but generally pretty bad. Yes, obviously this is a co-op game you should play with humans, but their mp design is so lacking. Crossplay is nice, but otherwise there are NO OPTIONS to find a desirable experience. You either start a room and wait, (forever) or you hit quickplay and it just drops you into a random room (usually with late game players on the highest difficulty who all have late-game equipment) like you cannot set even basic preferences for quickplay (like difficulty) and the game makes no attempt to match you to an appropriate group. And maybe there is a way to browse for open matches to join? But I cannot find it.

I get home from work and boot this up... spend 30+ mins trying to find a somewhat suitable lobby, or waiting in my own empty lobby, only to just launch into a game with the AI and watch them get murdered by every boss.

Experience, not great. Game is also pretty blurry, just generally. However, some of the guns feel pretty good. And there is some enjoyment to the gameplay loop, despite its shortcomings and jank.

Idk... unless I find a way to get into more desirable lobbies, and sooner, I might bounce off / bin this one.
 

Romulus

Member
I'm optimistic about quest 3 performance becoming the baseline. I'm more worried about quest 2 staying the baseline. :lollipop_downcast_sweat:


What they'll likely do is just avoid Quest 2 for certain games as they get more demanding. I still think there is alot of room for Quest 2 considering they just dropped Quest 1. Quest 3 and psvr2 would be ideal though.
 

Tygeezy

Member
Been playing After the Fall mostly this last week or so. Here's another kind of weird game, where it's pretty good in some ways but obvious oversights really drag down the experience. This game is pretty bad solo. The AI is slightly helpful on the base difficulty, but generally pretty bad. Yes, obviously this is a co-op game you should play with humans, but their mp design is so lacking. Crossplay is nice, but otherwise there are NO OPTIONS to find a desirable experience. You either start a room and wait, (forever) or you hit quickplay and it just drops you into a random room (usually with late game players on the highest difficulty who all have late-game equipment) like you cannot set even basic preferences for quickplay (like difficulty) and the game makes no attempt to match you to an appropriate group. And maybe there is a way to browse for open matches to join? But I cannot find it.

I get home from work and boot this up... spend 30+ mins trying to find a somewhat suitable lobby, or waiting in my own empty lobby, only to just launch into a game with the AI and watch them get murdered by every boss.

Experience, not great. Game is also pretty blurry, just generally. However, some of the guns feel pretty good. And there is some enjoyment to the gameplay loop, despite its shortcomings and jank.

Idk... unless I find a way to get into more desirable lobbies, and sooner, I might bounce off / bin this one.
To add insult to injury the game is 60 fps reprojected despite a version being able to run on the quest 2. It also doesn't have eye tracked foveated rendering because according to the community manager "it doesn't make a difference."
 

ManaByte

Rage Bait Youtuber
Sitting here with the money for PSVR2 and really having a hard time pulling the $600 trigger. I love my Quest 2 but I barely used my PSVR1. I really want to play Horizon and check out the enhanced Galaxy’s Edge…but $600.
 

R6Rider

Gold Member
Sitting here with the money for PSVR2 and really having a hard time pulling the $600 trigger. I love my Quest 2 but I barely used my PSVR1. I really want to play Horizon and check out the enhanced Galaxy’s Edge…but $600.
Do it. Join us.
 

Justin9mm

Member
We know what Quest 3 will be.



Basically start with a Quest Pro, take out the eye-tracking, replace the screens with local dimming and QLED by simple LCDs, use Quest 2 design slimmed down (everything in the front) and pack in Quest 2 controllers (Quest Pro's cost 300 a pair).

It's advantage will be a SOC based on the snapdragon 8 gen 2 vs the 865 of Quest 2. That should give it about double the power, so the real world jump in performance should be like going from PS4 to PS4 Pro.

Impressive for packing in that power but still shit. lol
 
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