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PlayStation VR2 |OT| I heard it has a single cable. Is this true?

R6Rider

Gold Member
Basically the movement on the Right Analog... I can't use motion like in a regular Game...
Ah, smooth turning. I prefer it over snap turning. It's preference and one way is not better than the other.

Same thing for smooth locomotion or teleportation.
 

Minsc

Gold Member
Basically the movement on the Right Analog... I can't use motion like in a regular Game...
Yup, snap turning. Once you've had more experience try regular movement with vignetting. Then after a while you can just do regular movement. Some games you may still prefer snap turning even if you don't get sick, but others you definitely won't like it, at least I don't, like in RE8, it's way too hectic for snap turning, I need to be able to move and shoot at the same time without my targets instantly jumping from one location to another.
 

mitchman

Gold Member
336342493_584692060358081_6328759676059410466_n.png


Looks like PC mod is coming soon.
Link to the post please.
 

Pelao

Member
It's disappointing to hear that Switchback VR looks blurry according to Without Parole's review. I don't even have it considered as a future purchase anymore. It sucks that I have to keep an eye on which games are making use of foveated rendering and which ones aren't, if that's the actual reason, like with No Man's Sky.
 

Minsc

Gold Member
It's disappointing to hear that Switchback VR looks blurry according to Without Parole's review. I don't even have it considered as a future purchase anymore. It sucks that I have to keep an eye on which games are making use of foveated rendering and which ones aren't, if that's the actual reason, like with No Man's Sky.
Hopefully it sees a patch soon, everyone should be making 90fps a priority and native res, unless it's a AAA port I think. PS5 Pro can't get here fast enough it seems!

I know the game was fairly looked forward too as well, but the idea of a western/arcade gun shooter would sit better with me, like the kind in RE4. Too much horror!
 

SilentUser

Member
Oops, just saw the revier for Switchback by PSVR2 Without Parole was already posted.

Interesting review, sadly was expecting more of the game. Plus, low-res blurry scenarios in a game like this? Not happy about it. Might wait for sales later down the road :(
 
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R6Rider

Gold Member
I'll still grab Switchback later on, but March is going to be my Saints & Sinners month. Playing through chapter 1 upgraded again first.
 

Romulus

Member
I've had my psvr2 for maybe 10 hours of gameplay thus far. Even though I had tried it before, having my own time with it has been really fun.

I'm totally engrossed in RE8 VR. It's just magnitudes better in VR. I loved it on quest 2 via PC but the polish here is a step up.

The big show stopper for is GT7. I was a huge racing game fan throughout the 90-2000s and this has really taken me back to that because I started with console sims. I also own Iracing and AC VR, and while those have advantages, there's something special about GT7. Feels like a love letter to us simcade fans. There have been several wow moments while playing.

I owned most the recent console sims in flat-screen and just couldn't be bothered with playing them long. I feel like the price of psvr2 is justified with GT7. This is simply amazing. Booting up the game gives me genuine excitement again.

Being a Quest 2, psvr1, rift s owner I'm not blown away by the headset in any way. It's great all around though. Image quality, comfort, and even the fov is good enough.

I do find the wire annoying in RE8 at times but I'm so captived by the game that fades away.

This headset should be enough to bring top tier AAA games at good quality for the next 5+ years. Thats a huge statement considering console gamers aren't used to that without massive sacrifices. Hell even pcvr owners get jank because its mostly mods at this point. But will Sony take advantage of this?

They almost have to. I say this because the lenses, bulk of the headset, and wired design are going to make it feel really dated if these new sleek headset leaks are true. And fast, like 2023 fast.

It won't really matter that much if Sony keeps the games coming. Eye tracking can allow for highly polished AAA VR you won't see on other headsets. GT7 and RE8 prove that to me in spades there just needs to be a steady stream of them.

FYI ghosting/reprojection are a non issue for me as is mura. I notice it but it just seems nitpicty. Sweet spot takes me about 5 seconds to adjust now.
 
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I have to say I wasn't impressed with all the footage I watched from Switchback vr. It looks kind of repetitive and the enemies not as cool as I expected. Hopefully they can patch the blurry image as it's at least for me a huge bummer...
 

sendit

Member
Lol I don’t agree, Moss 1 and 2 has given me some of my most impactful gaming experiences ever and I played those natively on Quest 2. And if you’ve never tried free movement VR in an empty bigger area you’ll never understand why wireless VR is where VR needs to go. Even just playing something like Superhot or Eleven wireless takes VR to another level imo.

Plus, Quest 2 connected wirelessly to PC is awesome, that’s how I’ve done 95% of my PCVR gaming, using a cable gives a better image but for me it’s good enough wireless. Maybe a higher res headset would make me change my mind, easier to see the image quality downgrades, but as it is I just don’t bother using the cable.

For VR, having a headset that isn't tethered is fine. However, most people are going to be space limited. I see in place motion platforms/exo-skeletons being the future of VR. This solves both the space requirement and the feeling of being disconnected from your body (which leads to motion sickness).
 
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Pelao

Member
While pre-ordering is never the best of ideas and it's best to simply not do it, I think it's even more important to remember this with VR games. Nothing in the trailers can really give you any clues as to whether a game will have bad resolution inside the headset or bad tracking. Two things that can really ruin the whole experience. Reviews, word of mouth and, better yet, demos become much more essential.
 

R6Rider

Gold Member
Any good 3rd party accessories you guys would recommend for this?
There are some good charging stations out there. I don't have one yet myself, but there's a few I have my eyes on.

Not much else yet. If you play with glasses you could consider prescription lenses for it or some "bumpers" to help protect the lenses.
 
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Mikey Jr.

Member
There are some good charging stations out there. I don't have one yet myself, but there's a few I have my eyes on.

Not much else yet. If you play with glasses you could consider prescription lenses for it or some "bumpers" to help protect the lenses.

Yeah scratching the lenses scares the shit outta me
 
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DaveinAmaze

Neo Member
Man I never preorder digital games but preordered Switchback as I thought it was a slam dunk and I also enjoy on rails arcadey type shooters. Disappointing to hear about the graphics/pop in. Hopefully they patch it. I'll try and play it tomorrow and see how it goes. Was hoping it would be a good vr game to introduce casuals to vr.
 
I had a feeling Switchback wasn't going to be great. I was excited at first, but something just felt off as I saw more of it.

I feel like it's a PSVR 1 game, that they forced over to PSVR 2.

I'll wait and see what happens with it before buying it.
I got the exact same vibes...
 
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Minsc

Gold Member
Man I never preorder digital games but preordered Switchback as I thought it was a slam dunk and I also enjoy on rails arcadey type shooters. Disappointing to hear about the graphics/pop in. Hopefully they patch it. I'll try and play it tomorrow and see how it goes. Was hoping it would be a good vr game to introduce casuals to vr.

Put RE8 on snap turning and let them walk around the castle and courtyard? If you're nice you can set aside a save without any enemies around. Horizon has a nice little ride feature, but RE8 is more immersive, even empty that castle is spooky as hell. GT7 would probably be too much for someone new. I feel like whatever impresses you the most is best!
 

Fredrik

Member
For VR, having a headset that isn't tethered is fine. However, most people are going to be space limited. I see in place motion platforms/exo-skeletons being the future of VR. This solves both the space requirement and the feeling of being disconnected from your body (which leads to motion sickness).
Some Assassin’s Creed movie rig would be awesome but I think that’s far off in the future.
Btw I play seated games on a swivel chair to minimize motion sickness, walking on the floor to rotate the chair when turning in the game nearly take it all away for me. Maybe some roof mounted cable management could work when it’s not wireless.
 

Crayon

Member
Some Assassin’s Creed movie rig would be awesome but I think that’s far off in the future.
Btw I play seated games on a swivel chair to minimize motion sickness, walking on the floor to rotate the chair when turning in the game nearly take it all away for me. Maybe some roof mounted cable management could work when it’s not wireless.

I got a little pulley set and it was way easier to deal with than I thought. Careful, the ones that come with stickable hooks... Those hooks will tear your paint right off. Get a set of good command hooks are one of the removable ones.

So all I've got up on the ceiling is two of these little clear plastic hooks. I put some little skewer sticks on the pulleys so I could easily reach up and hang them up on the hooks when I'm going to play. It's definitely the next best thing to wireless. It's not like the wires not there at all but it becomes very easy to manage.
 

SilentUser

Member
Too bad about the bad previews for Switchback. Perhaps now Sony have another reason to actually port Rush of Blood to PSVR2 (and Astro and Wipeout, please!). Somehow I doubt the devs are going to release a patch to improve resolution, so maybe I will simply skip this game for good.
 

Surfheart

Member
I thought it was just that I was more used to VR now as the reason for not feeling immersed or scared in Switchback but Just finished playing some ROB on PSVR1 and its still scary and atmospheric and given the gulf in hardware power it still holds up remarkably well vs the new game.

Also going back to PSVR1 has made me realise that I don't feel presence as strongly in PSVR2 for some reason? Games I've played in PSVR2 just seem flatter or something?
 

Gamerguy84

Member
I've had my psvr2 for maybe 10 hours of gameplay thus far. Even though I had tried it before, having my own time with it has been really fun.

I'm totally engrossed in RE8 VR. It's just magnitudes better in VR. I loved it on quest 2 via PC but the polish here is a step up.

The big show stopper for is GT7. I was a huge racing game fan throughout the 90-2000s and this has really taken me back to that because I started with console sims. I also own Iracing and AC VR, and while those have advantages, there's something special about GT7. Feels like a love letter to us simcade fans. There have been several wow moments while playing.

I owned most the recent console sims in flat-screen and just couldn't be bothered with playing them long. I feel like the price of psvr2 is justified with GT7. This is simply amazing. Booting up the game gives me genuine excitement again.

Being a Quest 2, psvr1, rift s owner I'm not blown away by the headset in any way. It's great all around though. Image quality, comfort, and even the fov is good enough.

I do find the wire annoying in RE8 at times but I'm so captived by the game that fades away.

This headset should be enough to bring top tier AAA games at good quality for the next 5+ years. Thats a huge statement considering console gamers aren't used to that without massive sacrifices. Hell even pcvr owners get jank because its mostly mods at this point. But will Sony take advantage of this?

They almost have to. I say this because the lenses, bulk of the headset, and wired design are going to make it feel really dated if these new sleek headset leaks are true. And fast, like 2023 fast.

It won't really matter that much if Sony keeps the games coming. Eye tracking can allow for highly polished AAA VR you won't see on other headsets. GT7 and RE8 prove that to me in spades there just needs to be a steady stream of them.

FYI ghosting/reprojection are a non issue for me as is mura. I notice it but it just seems nitpicty. Sweet spot takes me about 5 seconds to adjust now.
Perfectly stated. I hope Sony supports it with great software, others as well.

This isn't just another test to see if it's ready on console, a portion of VR as a medium is at stake here.

I want it do well, I also want PCVR to do well as I'm a fan overall and want to see it grow. So much potential and yea GT7 is a step in the right direction.
 

Minsc

Gold Member
Too bad about the bad previews for Switchback. Perhaps now Sony have another reason to actually port Rush of Blood to PSVR2 (and Astro and Wipeout, please!). Somehow I doubt the devs are going to release a patch to improve resolution, so maybe I will simply skip this game for good.
I think they'll patch it, but I always was interested in it mostly due to word of mouth, and that ship has sailed now, unfortunately. Bring me House of the Dead please, it doesn't even need to look good, it can just be the arcade version. And any other arcade light gun shooter. I think it would actually work well enough in flat mode too, like a cinema-sized screen taking up nearly all your vision, then just using the controller tracking along with eye tracking like in horizon to shot at the targets.

Also I'd love to see an arcade greatest hits in VR. Like you can built a room with arcade machines, move around and play them, etc. Doubt it'll happen, but Pinball FX may be a similar thing but with Pinball games, which is just as good for me.
 

Crayon

Member
I just tried Pistol Whip, and holy shit, that game's legit. Realistic looking graphics, fuck no, but fun, hell yes.

Now where's my Superhot PSVR 2? I already loved the non-VR version, would so much like to try it in VR.

I loved the regular version and I loved the vr version even more, but it feels like a whole different game. I guess it is, but still. Basically all the levels are different so that you play stationary. That sounds like a limitation but there is so much more that you can do with your body, moving about would kinda be overload. Having to lean and reach and hold those positions is enough "movement".

An update would be great because this is a game where the move controller tracking was an issue. They tracked better the more they moved. So in beat saber, they work awesome. But trying to freeze in place and watching in horror as your hand floated away sucked lol.
 

nowhat

Member
this is a game where the move controller tracking was an issue.
I never owned an OG PSVR, but borrowed one from a friend for a couple of months. And I think in every game, the Move controllers just sucked. And also tracking of the headset in general, having to recalibrate every five minutes just wasn't fun.

Now that those things work, we need ports. Including Superhot. And Skyrim (goddammit Todd Howard, you got me again).
 

Gamerguy84

Member
Just tried gt7 for the first time....

That was unreal.

Un fucking real.

This is the killer app.

Holy shit.

I can't believe what I just played. I legit felt I was in that car. Just insane

Ok after a race exit out and then choose VR replay (not the 2d replay)

Also pick any car and go to garage in VR mode. Your jaw will hit the floor again. Those cars are pretty much real.
 

Crayon

Member
Hey Buggy Loop Buggy Loop , I weighted it!

Okay all. So I was wondering about the published weight of 560g. Heavier than a quest 2 that has a battery and mobile set! So I had this theory that the weight included the cord, which I guessed at over a 100g easy. Well it turns out that the 560g does NOT include the cord.

This isn't my weed scale. This is a NIST-calibrated scale and I have the benchbook right here saying it's dead-nuts on as of today. You can fart on this thing and it will respond to the pressure. With the headset and cord on the scale I pulled 747.85g +- .02 three times. I have about a foot of electrical tape on there so that might be like 2g so keep that in mind.

Weighing it "without" the cable is very difficult since I'm not trying to uninstall the cable. So I had to hold the cable in my hand, trying not to put any pull or push on it. Just the slight wavering of my hand makes it jump up and down. I supported the cable on a box next to the scale but was still not able to get anything repeatable. But suffice to say, I took like 10 reads and they were floating 550-570g. Neither here nor there since that confirms the published weight of 560g is without the cord.

I was going to take a read of the headset plus 5 feet of cable but there was just not going to be any way to get a steady read of that, either. Better to look at the weight of the whole headset+cable less the published weight to see what the cable itself weighs (~185g) and divide that by the length.
 

Buggy Loop

Member
Hey Buggy Loop Buggy Loop , I weighted it!

Okay all. So I was wondering about the published weight of 560g. Heavier than a quest 2 that has a battery and mobile set! So I had this theory that the weight included the cord, which I guessed at over a 100g easy. Well it turns out that the 560g does NOT include the cord.

This isn't my weed scale. This is a NIST-calibrated scale and I have the benchbook right here saying it's dead-nuts on as of today. You can fart on this thing and it will respond to the pressure. With the headset and cord on the scale I pulled 747.85g +- .02 three times. I have about a foot of electrical tape on there so that might be like 2g so keep that in mind.

Weighing it "without" the cable is very difficult since I'm not trying to uninstall the cable. So I had to hold the cable in my hand, trying not to put any pull or push on it. Just the slight wavering of my hand makes it jump up and down. I supported the cable on a box next to the scale but was still not able to get anything repeatable. But suffice to say, I took like 10 reads and they were floating 550-570g. Neither here nor there since that confirms the published weight of 560g is without the cord.

I was going to take a read of the headset plus 5 feet of cable but there was just not going to be any way to get a steady read of that, either. Better to look at the weight of the whole headset+cable less the published weight to see what the cable itself weighs (~185g) and divide that by the length.

Hmm well that's interesting.

I was thinking about this recently and it dawned on me why. What i'm guessing is that the bulk of the Quest 2 "spec" weight is the front display since it comes by default with textile straps.

If i were to guess, the PSVR2 is probably way more balanced and a bulk of that 560g is probably in the headstrap. Oculus' Elite strap (without battery) is 173g apparently so yea. I don't think the headstrap disassembles on PSVR 2 easily? But i wouldn't be surprised if the actual weight on the nose (the annoying kind) is more like in the ~300g range.
 
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Crayon

Member
Hmm well that's interesting.

I was thinking about this recently and it dawned on me why. What i'm guessing is that the bulk of the Quest 2 "spec" weight is the front display since it comes by default with textile straps.

If i were to guess, the PSVR2 is probably way more balanced and a bulk of that 560g is probably in the headstrap. Oculus' Elite strap (without battery) is 173g apparently so yea. I don't think the headstrap disassembles on PSVR 2 easily? But i wouldn't be surprised if the actual weight on the nose (the annoying kind) is more like in the ~300g range.

The plug where the cable goes into the scope is accessible and the scop also detaches from the strap tool-free. I probably should have thought about that...

Anyway the headband is pretty substantial all things considered and it has a little rumble motor in the forehead, so it would be kind of interesting to see what the bare scope weighs. And I guess the strap, too.
 

R6Rider

Gold Member
For those playing Pavlov, are you using the virtual stock or no?

I find it better for longer ranges, but much worse for hipfiring.
 

consoul

Member
So Switchback VR is currently sitting at 75% on OpenCritic. Reviewers' criticisms seem valid, but I'm still gonna buy it. To be honest it always looked like it was gonna be kinda mid to me, and I'm OK with that.

I do have to wonder whether Sony bumped it from launch because they knew it wasn't going to live up to the high expectations many had for it. Better not to have one of the highest profile titles disappoint on day one.
 

SilentUser

Member
I think they'll patch it, but I always was interested in it mostly due to word of mouth, and that ship has sailed now, unfortunately. Bring me House of the Dead please, it doesn't even need to look good, it can just be the arcade version. And any other arcade light gun shooter. I think it would actually work well enough in flat mode too, like a cinema-sized screen taking up nearly all your vision, then just using the controller tracking along with eye tracking like in horizon to shot at the targets.

Also I'd love to see an arcade greatest hits in VR. Like you can built a room with arcade machines, move around and play them, etc. Doubt it'll happen, but Pinball FX may be a similar thing but with Pinball games, which is just as good for me.
Oh man, I would love a House of the Dead in VR. I remember having so much fun when I was a kid playing the very first title on PC, would love to have that experience again! Simple, but effective graphics and gameplay.
 
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