ThisIsMyDog
Member
It was made by one person.
Its just so cool, cant wait when bigger dev teams are going to start use this in games. Its revolutionary, like dream come true.
You clearly haven't played much eurojank then.The voice acting probably hurts more than it helps
I think more like 10-12 years but it is definitely coming.Still, it's an early example of the future of games. I think we're going to get Westworld-esque ai characters and quests within five years.
And a whole lot of mediocre/trash before that...I think more like 10-12 years but it is definitely coming.
Define a long time.To get good responses from an AI that sounds human, they need to customize the output from the AI so it sounds logical and real, something I doubt we will see that in a long time. This is a gimmick.
4 years and 8 months.Define a long time.
This is a solid point. I've honestly never wanted to do this in any game. Especially if there wasn't a quest reason for it. I don't think this will catch on.I don't see a huge difference to the vanilla game, what am I missing here? NPCs all have their stats, relationships, allegiances, family ties, hierarchy positions, rivals, past battle experience with other npcs or you, etc. and can discuss based on those and what they are willing to divulge with the main characters by their own status and relationship etc. Also, in a game you don't necessarily want fluff text about anything and everything from any random npc but just the relevant info and a clear indication they can do nothing more for you (ie repeated lines in old jrpgs so you knew that character had nothing of use for you and moved on). Why sit and chat with every random, complicated and elaborate dialogues or not it's not going to be useful and will all blend after a time just the same as the repeated lines of old.
I have, and played a number of games with some horrifically bad voice acting.You clearly haven't played much eurojank then.
That’s seems reasonable.4 years and 8 months.
I can see this being a tool to appease the ones who want that level of immersion. The types you’re thinking of are the ones to constantly sprint in an online co-op RPG and min/max as fast as possible.I don't see a huge difference to the vanilla game, what am I missing here? NPCs all have their stats, relationships, allegiances, family ties, hierarchy positions, rivals, past battle experience with other npcs or you, etc. and can discuss based on those and what they are willing to divulge with the main characters by their own status and relationship etc. Also, in a game you don't necessarily want fluff text about anything and everything from any random npc but just the relevant info and a clear indication they can do nothing more for you (ie repeated lines in old jrpgs so you knew that character had nothing of use for you and moved on). Why sit and chat with every random, complicated and elaborate dialogues or not it's not going to be useful and will all blend after a time just the same as the repeated lines of old. Text input is older & clunkier than keyword/dialogue choices for games.
I’ve seen another Ai npc driven game. It’s insane the conversations you can have through the headset with them.The fact that you can ask what you want without fixed answers really is incredible.
Polish the writing and voice acting a bit to feel less robotic and this could be a fucking revolution in the rpg genre.
Not at all.The types you’re thinking of are the ones to constantly sprint in an online co-op RPG and min/max as fast as possible.
The beginning of a new era for RPGs! Inworld AI is a Mount and Blade 2: Bannerlord mod that allows for fully AI driven conversations with NPCs. You get a text box where you enter your part of the conversation and you receive an almost immediate GPT-AI generated response via text to speech. Try it out now!
0:00 Bannerlord Chat AI Mod
4:38 How to install
Introduction
Have you ever wished for more realistic and engaging conversations with non-playable characters (NPCs) in video games? Thanks to advances in artificial intelligence (AI) development, this dream is now becoming a reality. A new mod called "World AI" for the game Mount & Blade 2: Bannerlord has been released, which allows for fully AI-driven conversations with villagers and nobles.
How it Works
The "World AI" mod generates the characters' personalities by respecting their roles and attributes in the game's fictional land of Calradia. This means that regular clan members will behave differently from clan rulers or faction rulers. NPCs in the game know their family, clan, and enemies, and have persistent personalities throughout a playthrough. They have opinions on politics and other matters, and you can learn a lot about Calradia and everything that is going on by simply talking to them.
The mod allows players to input their part of the conversation via a text box, and the AI generates a response almost immediately. Characters remember rumors, unique plans, ambitions, and their past interactions with the player. They also know what the player and they are wearing and their location.
Limitations and Potential
Currently, common townsfolk do not have a persistent self, limiting the mod's potential. However, this integration of AI in gaming is a massive leap in terms of immersion factor. NPCs answer quickly and in a way that you would expect from a person from that day and age, and their answers make perfect sense.
While these conversations have no direct impact on gameplay, it opens up a world of new possibilities. The potential applications for this technology are enormous. It could revolutionize gameplay mechanics, allowing for games with a focus on interrogations or questioning, military or spy games, or social single-player games like The Sims.
Conclusion
The "World AI" mod for Mount & Blade 2: Bannerlord has given us a glimpse into the future of gaming. Being able to have real conversations with NPCs in a video game feels uncanny at first, but the possibilities for more engaging and immersive gameplay are endless. This technology still has room to mature, but it is an exciting development for the future of RPG games. The mod is available for download, and while there are a few steps required to get it to work, it is well worth the effort. The future is here, and it's more exciting than ever!
It was made by one person.
Its just so cool, cant wait when bigger dev teams are going to start use this in games. Its revolutionary, like dream come true.
I don't think you can really blame them. Despite what it says on the cover, this is really a console gaming forum that has a few pc gaming members here and thereYou guys are asking continuously of innovation and whe you git it, you shit on it. Neogal doing neogaf things.
It was made by one person.
Its just so cool, cant wait when bigger dev teams are going to start use this in games. Its revolutionary, like dream come true.
Oh God, CK3/4 with proper AI acting behind characters would be epic. And very backstabby, lol.You guys are asking continuously for innovation and when you get it, you shit on it. Neogaf doing Neogaf things.
Back on topic, I wonder what this could do with Paradox games. For example, CK3, where you can ask about the events in a characters life, about battles, about schemes, creating whole new randomly events, etc