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Graphical Fidelity I Expect This Gen

Schmendrick

Member
I will not be surprised at all if Unreal Engine 5 games look technically downgraded for retail games, let me say that again retail games on the PS5 and Xbox (I'm not including PC) than what we got with The Matrix;
Retail games will not throw their performance budget on Lumen at 100% or put as much effort into every single one of their miriad of used asset as those shown in PR material?



Full House 90S Tv GIF
 
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kikkis

Member
I think some studios throw lumen away and go for something more static, since most game environments aren't particularly dynamic. That is if they have exepertise in hc graphics programming.
 

SlimySnake

Flashless at the Golden Globes
Yet every console cycle most fall for this PR, it’s now 9th generation, tells you something about people .. ;)
I dont think last gen was this bad from Sony. Looking back at the PS4 reveal, yes, DriveClub and Killzone Shadowfall were downgraded. But it was mostly stuff we expect and had to do a side by side comparison. Third parties like CD Project, Ubisoft and EA always had bigger downgrades because they are slimy and corrupt but Sony studios had garnered a lot of goodwill after showing stuff that was either all gameplay or cutscenes that we all assumed would look better anyway. Of course, ND tried to pull off the whole BS Uncharted 4 trailer running at 1080p 60 fps so they are the exception from Sony, but Sucker Punch, GG and other Sony studios never did anything quite like creating an entire level that wasnt in the final game. Thats just sleeziness taken to Ubisoft levels.

I remember defending GG and HFW saying that while the trailer would have better fidelity thanks to cutscenes quality visuals, stuff like the density of fish, seagulls falling into the ocean to grab fish, level of detail underwater and the foliage in the last shot would not get downgraded because they would never have created fake stuff just for the trailer, and well they did. Not just once, but twice for the same game.

The trust is broken and thats why I will never stan for Sony studios again.
 

SlimySnake

Flashless at the Golden Globes
I will not be surprised at all if Unreal Engine 5 games look technically downgraded for retail games, let me say that again retail games on the PS5 and Xbox (I'm not including PC) than what we got with The Matrix; Specifically cut-scene assets like shaders and animations. I hope I'm wrong, but my experience says otherwise.

If Final Fantasy XVI media footage looks like that at retail I wouldn't even be surprised if it best some Unreal Engine 5 titles on a technical level for retail games, let me say that again too on a technical level for retail games, I'm telling you guys.
Well, yes. Matrix is basically Epic throwing the kitchen sink showing every single amazing thing UE5 can do with no regard to resolution and framerate as we saw with drops to 20 fps during collisions, sustained 25 fps during high speed driving at resolutions as low as 1080p at times.

But I think if devs target software lumens instead of hardware lumens, they can get back a good 35-50% of the GPU performance back that they could use to increase the resolution or framerate. I think the first PS5 demo looks exceptional 3 years later, and was running software lumens, and nanite at 1440p 30 fps on a PS5 devkit. Epic has since optimized that demo to run twice as fast. But even assuming 1440p 30 fps with that level of fidelity for retail games during gameplay, i think we will all be very pleased.

Leave hardware lumens for PC high or ultra settings or mid gen consoles.
 
Well, yes. Matrix is basically Epic throwing the kitchen sink showing every single amazing thing UE5 can do with no regard to resolution and framerate as we saw with drops to 20 fps during collisions, sustained 25 fps during high speed driving at resolutions as low as 1080p at times.

But I think if devs target software lumens instead of hardware lumens, they can get back a good 35-50% of the GPU performance back that they could use to increase the resolution or framerate. I think the first PS5 demo looks exceptional 3 years later, and was running software lumens, and nanite at 1440p 30 fps on a PS5 devkit. Epic has since optimized that demo to run twice as fast. But even assuming 1440p 30 fps with that level of fidelity for retail games during gameplay, i think we will all be very pleased.

Leave hardware lumens for PC high or ultra settings or mid gen consoles.
The Matrix demo was the most impressive thing I've seen, but only in the cutscenes to me; I thought the PS5 reveal demo literally crushed the gameplay section of The Matrix in terms of distance of shadows drawing, more complicated geometrical shapes vs orthogonal like shapes, and overall the image quality doesn't fall apart in the distance.

I don't honestly believe that reveal demo was on a PS5. If the reveal was done by Crytek I would of believed it, but not from Epic Games.
 
I dont think last gen was this bad from Sony. Looking back at the PS4 reveal, yes, DriveClub and Killzone Shadowfall were downgraded. But it was mostly stuff we expect and had to do a side by side comparison. Third parties like CD Project, Ubisoft and EA always had bigger downgrades because they are slimy and corrupt but Sony studios had garnered a lot of goodwill after showing stuff that was either all gameplay or cutscenes that we all assumed would look better anyway. Of course, ND tried to pull off the whole BS Uncharted 4 trailer running at 1080p 60 fps so they are the exception from Sony, but Sucker Punch, GG and other Sony studios never did anything quite like creating an entire level that wasnt in the final game. Thats just sleeziness taken to Ubisoft levels.

I remember defending GG and HFW saying that while the trailer would have better fidelity thanks to cutscenes quality visuals, stuff like the density of fish, seagulls falling into the ocean to grab fish, level of detail underwater and the foliage in the last shot would not get downgraded because they would never have created fake stuff just for the trailer, and well they did. Not just once, but twice for the same game.

The trust is broken and thats why I will never stan for Sony studios again.
I mean, you shouldn't stan for any studio, you should let games speak for themselves.

I'll never understand the pervasive fanboy crap in gaming.

Then again, I'll also never understand the concern for graphics. I'm far more interested in higher framerates, faster loading, and seamless transitions. Current graphics are more than fine, when I want high fidelity, I turn on my PC.
 
Then again, I'll also never understand the concern for graphics. I'm far more interested in higher framerates, faster loading, and seamless transitions. Current graphics are more than fine, when I want high fidelity, I turn on my PC.
I disagree, I think games need way more fucking polygons when actually playing them. Current games are less immersive than the past games to me when playing them because there is too much geometry being faked.

These games also need physics asap as well, it can not be ignored anymore the shit is really sticking out badly right now when I'm playing these games.
 
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SlimySnake

Flashless at the Golden Globes
I mean, you shouldn't stan for any studio, you should let games speak for themselves.

I'll never understand the pervasive fanboy crap in gaming.

Then again, I'll also never understand the concern for graphics. I'm far more interested in higher framerates, faster loading, and seamless transitions. Current graphics are more than fine, when I want high fidelity, I turn on my PC.
I am more interested in framerates too which is why I always build a PC to play console games at 60 fps. However, I dont want us to be stuck playing Assasins Creed 1 PS360 quality visuals at 120 fps in 2023. Graphics fidelity, physics and interaction has to continue to go up.

And id rather stan for a studio than a publisher or console maker that we see so prevalent on these boards. That said, it's becoming exceedingly obvious that these studios are simply parroting the publisher lines and have turned into lying suits/execs themselves so fuck em.

The Matrix in terms of distance of shadows drawing, more complicated geometrical shapes vs orthogonal like shapes, and overall the image quality doesn't fall apart in the distance.
Yeah, i didnt notice any of that. I think photorealistic lighting helps masks a lot of those shortcomings.

I think Epic and especially Tim sweeney have a knack for lying, but their results speak for themselves. The valley of the ancient demo did release on PCs and on equivalent GPUs, performed like they said it would on PS5. So im inclined to believe that it was indeed running on a PS5 using software lumens. Remember, its basically a small corridor level until the end when it becomes a longer and slightly wider corridor.

It will be interesting to see just how big a downgrade we get in Avatar. Thats like the only true next gen game we've seen so far along with Hellblade 2 which already got a downgrade though it still looks spectecular. I suspect, we will see a huge downgrade for Avatar but it will still look and more importantly feel next gen thanks to the new AI routines, destruction and fast flying speeds.
 
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KXVXII9X

Member
I disagree, I think games need way more fucking polygons when actually playing them. Current games are less immersive than the past games to me when playing them because there is too much geometry being faked.

These games also need physics asap as well, it can not be ignored anymore the shit is really sticking out badly right now when I'm playing these games.
This is my biggest issue with gaming atm. While games are pushing more and more towards photorealism, all the imperfections are sticking out so much more.

The geometry is nowhere near where it should be and games still have a lot of flat surfaces that fake texture.

Animations, physics, and AI, however, are so behind. I can't take these games seriously. It is extremely jarring and uncanny. More and more games are static and non-interactive. I get these things take much more time, but if defeats the entire purpose of spending so much into making things look realistic if you are going to ignore making things feel realistic.

Also l, all the post processing effects and shiny materials and particles everywhere doesn't help.
 
I am more interested in framerates too which is why I always build a PC to play console games at 60 fps. However, I dont want us to be stuck playing Assasins Creed 1 PS360 quality visuals at 120 fps in 2023. Graphics fidelity, physics and interaction has to continue to go up.

And id rather stan for a studio than a publisher or console maker that we see so prevalent on these boards. That said, it's becoming exceedingly obvious that these studios are simply parroting the publisher lines and have turned into lying suits/execs themselves so fuck em.


Yeah, i didnt notice any of that. I think photorealistic lighting helps masks a lot of those shortcomings.

I think Epic and especially Tim sweeney have a knack for lying, but their results speak for themselves. The valley of the ancient demo did release on PCs and on equivalent GPUs, performed like they said it would on PS5. So im inclined to believe that it was indeed running on a PS5 using software lumens. Remember, its basically a small corridor level until the end when it becomes a longer and slightly wider corridor.

It will be interesting to see just how big a downgrade we get in Avatar. Thats like the only true next gen game we've seen so far along with Hellblade 2 which already got a downgrade though it still looks spectecular. I suspect, we will see a huge downgrade for Avatar but it will still look and more importantly feel next gen thanks to the new AI routines, destruction and fast flying speeds.
Slimysnake, I deadass didn't even know there was a PC demo for that PS5 reveal trailer.
 

Hunnybun

Member
I was playing the final stage in HFW last night and just marvelling at the graphics, and thinking why anyone would prefer the blurry mess that is the Matrix demo, and for some reason it only occurred to me then: why exactly DOES the Matrix look so soft and low res, anyway?

Horizon is 1800p checkerboard itself, but looks perfectly sharp from a normal viewing distance. It's probably about the same as Matrix, anyway, right? Is it just a myriad of "cinematic" filters or something?

It's got the worst IQ I've seen for years: soft, shimmering, flickering and aliasing all over the place.
 
This is my biggest issue with gaming atm. While games are pushing more and more towards photorealism, all the imperfections are sticking out so much more.

The geometry is nowhere near where it should be and games still have a lot of flat surfaces that fake texture.

Animations, physics, and AI, however, are so behind. I can't take these games seriously. It is extremely jarring and uncanny. More and more games are static and non-interactive. I get these things take much more time, but if defeats the entire purpose of spending so much into making things look realistic if you are going to ignore making things feel realistic.

Also l, all the post processing effects and shiny materials and particles everywhere doesn't help.
I agree. I guarantee you a lot of these people like the graphic vendors, publishers, developers ect. don't even actually play these games for real, I just know I will cook like 99.8% of them in multiplayer games.
 

SlimySnake

Flashless at the Golden Globes
Slimysnake, I deadass didn't even know there was a PC demo for that PS5 reveal trailer.
There isnt. Im talking about the Valley of the Ancient demo which features the same character model and a couple of new areas. During its reveal, Epic stated the PS5 and XSX run that demo at 1440p 30 fps just like the original PS5 demo.
 

KXVXII9X

Member
I agree. I guarantee you a lot of these people like the graphic vendors, publishers, developers ect. don't even actually play these games for real, I just know I will cook like 99.8% of them in multiplayer games.
I'm actually a fairly casual gamer but appreciate good game design. It is still why I appreciate Nintendo despite their many blunders and dabble in many different genres and appreciate games that go against trends. Everyone from AAA, AA, to indie.
 

SlimySnake

Flashless at the Golden Globes
I was playing the final stage in HFW last night and just marvelling at the graphics, and thinking why anyone would prefer the blurry mess that is the Matrix demo, and for some reason it only occurred to me then: why exactly DOES the Matrix look so soft and low res, anyway?

Horizon is 1800p checkerboard itself, but looks perfectly sharp from a normal viewing distance. It's probably about the same as Matrix, anyway, right? Is it just a myriad of "cinematic" filters or something?

It's got the worst IQ I've seen for years: soft, shimmering, flickering and aliasing all over the place.
Even at native 4k on PC, it looks a bit soft. It was made by film studio artists who wanted to make it as filmic as possible. Possibly motion blur, film grain and chromatic abberation maxed out. On consoles, the low resolution artifacts and shimmering only occurs in the distance.

When viewed in static screenshots, you get to appreciate just how high quality it all looks.

FGTcrHcX0AYhFA9


i4BRsja.jpg


The_Matrix_Awakens__An_Unreal_Engine_5_Experience_2021-12-10_16-26-44.jpg
 
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I'm actually a fairly casual gamer but appreciate good game design. It is still why I appreciate Nintendo despite their many blunders and dabble in many different genres and appreciate games that go against trends. Everyone from AAA, AA, to indie.
It's funny you say that because thinking about it.. man the last game I actually enjoyed playing was Super Mario 3D land over 10 years ago on the 3DS from start to finish. I even played the damn thing in the 3D mode. I can't recall a game right now that will do that for me.
 

SlimySnake

Flashless at the Golden Globes
L Lumpyoatmeal Looky what I found. From a dev working on the Matrix demo. They did not want to build a demo that wouldve unindicative of what a new AAA next gen game would be so left some CPU headroom for normal game systems.
The team had a CPU, Graphics and performance budget when making the Experience. For example, when the CG characters are on white, there is no background and so that “allowed me to use more Ray-traced area lights,” Pete recalls. “Whereas when we got into the car, we had to budget for the complex background, so I had to use less lights.” When the project first came together it only ran at 15 fps but as things were optimized the frame rate rapidly shot up. “But when we started everything was way over budget, we used a lot of 4K textures, a lot of geometry, Lumen, – which had a cost of its own, a new shadow maps technique for the sunlight – originally we were basically pushing the limits of everything.” The final experience however is indicative of what is possible for a game, running on a PS5 or XBox Series X/S there is still a lot of CPU headroom that would allow a game designer to run the normal mechanics of a game. The team did not want to build a demo that was unrealistic for what a new AAA game would be able to achieve.
 
L Lumpyoatmeal Looky what I found. From a dev working on the Matrix demo. They did not want to build a demo that wouldve unindicative of what a new AAA next gen game would be so left some CPU headroom for normal game systems.
The gameplay section looks believable, but the cutscene quality I'm calling bullshit. I just don't see no developer being on that level (cutscenes) on this generation of consoles with UE5.
 
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SlimySnake

Flashless at the Golden Globes
The gameplay section looks believable, but the cutscene quality I'm calling bullshit.
Cutscenes ran at just 24 fps letterboxed. So they first got 20% of the GPU back because they didnt have to render them at 30 fps like ND, GG and other devs have to. Then they added black bars to further reduce the rendering load by around 40%. Thats like getting an extra 60% of raw GPU horsepower. Remember, the order looked that good because its pixel budget was somewhere around 900p despite being native res thanks to the black bars.

You just know ND was looking at that and thinking 'fuck, we didnt have to bullshit, we couldve just added black bars and shot out scenes at 24 fps like most movies.'
 

Hunnybun

Member
Even at native 4k on PC, it looks a bit soft. It was made by film studio artists who wanted to make it as filmic as possible. Possibly motion blur, film grain and chromatic abberation maxed out. On consoles, the low resolution artifacts and shimmering only occurs in the distance.

When viewed in static screenshots, you get to appreciate just how high quality it all looks.

FGTcrHcX0AYhFA9


i4BRsja.jpg


The_Matrix_Awakens__An_Unreal_Engine_5_Experience_2021-12-10_16-26-44.jpg

Yeah I suppose it's more of an artistic than technical issue.

The irony is that most films look shit compared to games anyway, with their stupid insistence on making things "cinematic" by imitating the old imperfections of film stock etc.

So now we've got games looking deliberately bad to copy films looking deliberately bad to copy old films that look just plain bad. Great.
 

Hunnybun

Member
Cutscenes ran at just 24 fps letterboxed. So they first got 20% of the GPU back because they didnt have to render them at 30 fps like ND, GG and other devs have to. Then they added black bars to further reduce the rendering load by around 40%. Thats like getting an extra 60% of raw GPU horsepower. Remember, the order looked that good because its pixel budget was somewhere around 900p despite being native res thanks to the black bars.

You just know ND was looking at that and thinking 'fuck, we didnt have to bullshit, we couldve just added black bars and shot out scenes at 24 fps like most movies.'

Oh please don't fucking encourage them. Another ridiculous "cinematic" effect, those black bars: completely pointless now we have digital projectors in all cinemas.
 
I disagree, I think games need way more fucking polygons when actually playing them. Current games are less immersive than the past games to me when playing them because there is too much geometry being faked.

These games also need physics asap as well, it can not be ignored anymore the shit is really sticking out badly right now when I'm playing these games.
Physics is a programming problem, not a graphical problem, that’s why I said framerate, gameplay and transitions. Thise things are a requirement for better physics, not graphics.


There is no world where current graphics are less immersive than before, that’s nonsense. Immersion also doesn’t just come from graphics.
 

SlimySnake

Flashless at the Golden Globes
Yeah I suppose it's more of an artistic than technical issue.

The irony is that most films look shit compared to games anyway, with their stupid insistence on making things "cinematic" by imitating the old imperfections of film stock etc.

So now we've got games looking deliberately bad to copy films looking deliberately bad to copy old films that look just plain bad. Great.
lol thats actually what James Cameron was saying. 24 fps is actually a limit of very old camera tech from the early 1900s but we've stuck with them for ... reasons...

Avatar at 48 fps was an incredible experience. A bit uneven but when it worked, it looked marvelous. I think for games, 40 fps is a nice compromise between 60 fps performance and 30 fps fidelity.

P.S one thing ive noticed is how some directors are choosing third person over the shoulder cameras in movies to really sell that 'you are there' feeling games are able to capture so effortlessly. Nolan has been doing it since TDK and had several shots in Interstellar where he placed the camera on the the back of the ship. nowadays he straight up puts a camera on the hood of the car or jet to sell not just the first person view. Funny that movie directors are now embracing game stuff while video game directors are still trying to ape movies.
Oh please don't fucking encourage them. Another ridiculous "cinematic" effect, those black bars: completely pointless now we have digital projectors in all cinemas.
as long as its cutscenes only, i dont care. Most games use their cutscenes to move the plot forward with talky scenes. Action scenes that benefit the most from a higher framerate are typically action setpieces during gameplay anyway.
 

rofif

Can’t Git Gud
Even at native 4k on PC, it looks a bit soft. It was made by film studio artists who wanted to make it as filmic as possible. Possibly motion blur, film grain and chromatic abberation maxed out. On consoles, the low resolution artifacts and shimmering only occurs in the distance.

When viewed in static screenshots, you get to appreciate just how high quality it all looks.

FGTcrHcX0AYhFA9


i4BRsja.jpg


The_Matrix_Awakens__An_Unreal_Engine_5_Experience_2021-12-10_16-26-44.jpg
Lol that 2nd screenshot is mine !!!
Damn this demo is crazy looking

See my whole collection. Open on imgur full screen! CRAZY
 
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SlimySnake

Flashless at the Golden Globes
Physics is a programming problem, not a graphical problem
What makes you say that?

Physics require a lot of GPU horsepower which is why we dont see them anymore. Devs typically tend to target better graphics because they know better graphics sells more games.

These modern GPUs can do physics but they will come at a cost and no one wants to ship PS4 games that look like PS3 games with great physics and simulation. Far Cry 2 is a great example of this. It looks almost a generation behind Far Cry 3 but had some great physics and interactions completely missing from the better looking sequel.

Lol that 2nd screenshot is mine !!!
Damn this demo is crazy looking

See my whole collection. Open on imgur full screen! CRAZY

yep. went back to the matrix thread and picked one of yours.
 
On that note every game I play first thing I do is disable depth of field. No I don't give a fuck that movies do it.
Videogames are not movies and movies are not videogames.
 

Hunnybun

Member
lol thats actually what James Cameron was saying. 24 fps is actually a limit of very old camera tech from the early 1900s but we've stuck with them for ... reasons...

Avatar at 48 fps was an incredible experience. A bit uneven but when it worked, it looked marvelous. I think for games, 40 fps is a nice compromise between 60 fps performance and 30 fps fidelity.

P.S one thing ive noticed is how some directors are choosing third person over the shoulder cameras in movies to really sell that 'you are there' feeling games are able to capture so effortlessly. Nolan has been doing it since TDK and had several shots in Interstellar where he placed the camera on the the back of the ship. nowadays he straight up puts a camera on the hood of the car or jet to sell not just the first person view. Funny that movie directors are now embracing game stuff while video game directors are still trying to ape movies.

as long as its cutscenes only, i dont care. Most games use their cutscenes to move the plot forward with talky scenes. Action scenes that benefit the most from a higher framerate are typically action setpieces during gameplay anyway.

Well I suppose the 24fps got baked in because of the projectors, regardless of the original reason. So I can see why it's just stuck: higher frame rate films look strange at first so hardly anybody wants to be the one to strike out and insist on it.

The whole "soap opera effect" idea that there's something absolutely wrong with more frames is just bullshit, though. The higher frame rate would be clearly better if we weren't so used to the low one.

So we're probably stuck with 24fps for a long time.

I find the other "effects" like film grain much less forgiveable though. That really is just unthinking herd like behaviour. It's a shame because when you see high quality content in 4k like Horizon or Ratchet it looks amazing, but basically no filmed content looks anything like as good.
 

SlimySnake

Flashless at the Golden Globes
Google must be getting good at reading my GAF posts because it just randomly recommended this UE5 video to me. just 300 views but man this guy is talented.

I love how different the same area looks under different lighting conditions. Lumens likely handled most of the lighting changes with the developer probably manually adding the extra fog effects.

 

hussar16

Member
Seriously its a Huge downgrade. Lighting, density of objects, effects, complexity of shaders all downgraded. Shit was never gonna look like the left side while cross gen.
to me it almost looks like unreal 4 retail to e3 unreal5 game , thelighting is more refined cgi like in e3 . shaders were downgraded
 

Hunnybun

Member
Has anyone in this thread played the new Dead Space? I think it looks great but I'm a bit perturbed by the low internal resolution in performance mode. Anyone able to reassure me?

I'm not THAT demanding - Horizon at 1800p checkerboard looks fantastic to me. From where I sit I generally can't tell 1440p and 4k apart.
 
I dont think last gen was this bad from Sony. Looking back at the PS4 reveal, yes, DriveClub and Killzone Shadowfall were downgraded. But it was mostly stuff we expect and had to do a side by side comparison. Third parties like CD Project, Ubisoft and EA always had bigger downgrades because they are slimy and corrupt but Sony studios had garnered a lot of goodwill after showing stuff that was either all gameplay or cutscenes that we all assumed would look better anyway. Of course, ND tried to pull off the whole BS Uncharted 4 trailer running at 1080p 60 fps so they are the exception from Sony, but Sucker Punch, GG and other Sony studios never did anything quite like creating an entire level that wasnt in the final game. Thats just sleeziness taken to Ubisoft levels.

I remember defending GG and HFW saying that while the trailer would have better fidelity thanks to cutscenes quality visuals, stuff like the density of fish, seagulls falling into the ocean to grab fish, level of detail underwater and the foliage in the last shot would not get downgraded because they would never have created fake stuff just for the trailer, and well they did. Not just once, but twice for the same game.

The trust is broken and thats why I will never stan for Sony studios again.
Sony studios are truthfully the only studios pushing visuals, technology and making milestones…nothing beats Spiderman Miles Morales, Ratchet: Rift Apart, TLOU II, HFW, Death Stranding etc. Nothing in the whole industry is better…not on Xbox, on Switch or a $5000 PC. Only games like CyberPunk 2077 maxed out with RTX or Control Maxed out with RTX really pushed visuals forward..(Star Citizen is impressive too) and impressed me visually on PC. Notable mentions are Call of Duty Modern Warfare and BF 2042 maxed out…
 
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SlimySnake

Flashless at the Golden Globes
Has anyone in this thread played the new Dead Space? I think it looks great but I'm a bit perturbed by the low internal resolution in performance mode. Anyone able to reassure me?

I'm not THAT demanding - Horizon at 1800p checkerboard looks fantastic to me. From where I sit I generally can't tell 1440p and 4k apart.
Thats becuase its not even 1800p checkerboard. it's 1440p FSR 2.0 so roughly 960p native. 1.8 million vs 2.8 million pixels HFW uses to reconstruct its 1800p cb image.

vkmmW88.jpg


It's just yet another poor port. There is no way that game should be running at a resolution the Matrix demo ran its whole open world at in quality mode. Especially considering the fact that its a linear corridor shooter.

EA Motive is a new studio and they likely have no idea what they are doing with Frostbite. I was playing BF2042 the other day and while it can look a bit blurry at times, its an incredible looking game with great IQ most of the time. A generation ahead of what we're seeing Dead Space.

But hey Best in Class Remake according to DF lol. They didnt even bother doing a Callisto vs Dead Space comparison.

Sony studios are truthfully the only studios pushing visuals, technology and making milestones…nothing beats Spiderman Miles Morales, Ratchet: Rift Apart, TLOU II, HFW, Death Stranding etc. Nothing in the whole industry is better…not on Xbox, on Switch or a $5000 PC. Only games like CyberPunk 2077 maxed out with RTX or Control Maxed out with RTX really pushed visuals forward..(Star Citizen is impressive too) and impressed me visually on PC. Notable mentions are Call of Duty Modern Warfare and BF 2042 maxed out…
Yeah, thats why Im a Sony fan, but I dont like being made a fool out of either. People here told me that the HFW reveal trailer was fake and I defended GG based on their reveal demos post KZ2. I've learned my lesson and GG, ND or even SSM wont get the benefit of the doubt.

P.S I think aside from CD Project, Rockstar, EA Dice and Infinity Ward, ubisoft's AC studios, Division guys making Avatar, Capcom's RE teams, Ninja Theory (Hellblade 2 is still the only next gen only demo we've seen so far) and Coalition are all really talented studios on par with Sonys best studios.
 
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Stooky

Member
lol thats actually what James Cameron was saying. 24 fps is actually a limit of very old camera tech from the early 1900s but we've stuck with them for ... reasons...

Avatar at 48 fps was an incredible experience. A bit uneven but when it worked, it looked marvelous. I think for games, 40 fps is a nice compromise between 60 fps performance and 30 fps fidelity.

P.S one thing ive noticed is how some directors are choosing third person over the shoulder cameras in movies to really sell that 'you are there' feeling games are able to capture so effortlessly. Nolan has been doing it since TDK and had several shots in Interstellar where he placed the camera on the the back of the ship. nowadays he straight up puts a camera on the hood of the car or jet to sell not just the first person view. Funny that movie directors are now embracing game stuff while video game directors are still trying to ape movies.

as long as its cutscenes only, i dont care. Most games use their cutscenes to move the plot forward with talky scenes. Action scenes that benefit the most from a higher framerate are typically action setpieces during gameplay anyway.
Are you saying games invented the over the shoulder shot lol
 

alloush

Member
Horizon looks absolutely amazing but fairly last gen compared to stuff we've seen in UE5 demos.

zbJ0cqO.gif


iypHQ4u.gif


Xo2mvnC.gif


Qi6Vy6f.gif
Good God, I cannot not smile and giggle like a fat kid at a candy store everytime I see screenshots/GIFs of The Matrix demo. Haven't fired it up in a couple months now but might do so soon just to regain some of that lost hope garnered by the subpar crap we are getting today.
 

alloush

Member
This is my biggest issue with gaming atm. While games are pushing more and more towards photorealism, all the imperfections are sticking out so much more.

The geometry is nowhere near where it should be and games still have a lot of flat surfaces that fake texture.

Animations, physics, and AI, however, are so behind. I can't take these games seriously. It is extremely jarring and uncanny. More and more games are static and non-interactive. I get these things take much more time, but if defeats the entire purpose of spending so much into making things look realistic if you are going to ignore making things feel realistic.

Also l, all the post processing effects and shiny materials and particles everywhere doesn't help.
The bolded part, man. These 3 in particular have been a pet peeve of mine for a LONG WHILE. As much as I love graphics I would love to see huge leaps and advancements made to those 3 before graphics, especially animations. After all, enhancing these would instantly enhance graphics as well. Graphics aint just about reflections and lighting.

I am anxiously waiting for the day we get life-like animations or at least something close to real life, as well as advanced AI that would challenge the best players out there. ChatGPT gave me some hope around AI. Imagine having smart AI like that in games, that shit just passed a simulated law school bar exam with like a 90% score, so there is hope to have very advanced and very smart AI in games., though I do think AI in games is a bit more complicated than that.

Edit: I'd like to add that once we get to advanced levels of AI that's when we will let go of scripting and everything starts running in real time. This will greatly benefit games especially sports games.
 
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mxbison

Member
This is my biggest issue with gaming atm. While games are pushing more and more towards photorealism, all the imperfections are sticking out so much more.

The geometry is nowhere near where it should be and games still have a lot of flat surfaces that fake texture.

Animations, physics, and AI, however, are so behind. I can't take these games seriously. It is extremely jarring and uncanny. More and more games are static and non-interactive.

Agree.

Absolutely the biggest issues in gaming right now but it seems like nobody is willing to tackle them. It's all about effects and fidelity that do nothing for actual game.

Can't really blame the developers though. Hogwarts Legacy is the latest beautiful but empty shell game and it's selling like crazy.
 

SlimySnake

Flashless at the Golden Globes
Leon in the OG RE4 looked a lot more mature, serious, and attractive
they have given him the Tom Holland treatment with the new model. he looks inexperienced and childish now
To be fair, he looks way better in cutscenes than gameplay.

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Yeah, he looks emo and inexperienced, but the character model itself is detailed and even looks better than RE2 model technically.

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The problem with modern games is that they put all the GPU resources towards rendering higher detailed environments and completely skimp on the main fucking character rendering. It's something we saw in TLOU2 as well. This is what Joel and Ellie look like during cutscenes. Their gameplay model look last gen in comparison.
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Everyone needs to do what GG did with HFW and use hero lighting along with higher fidelity character models.


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