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Sea of Thieves: Voyage of a Lifetime - Rare’s documentary about their most successful game ever

01011001

Banned
this literally all started when Summit1G started doing that crazy shit on Twitch... I hope they talk about that in this, I'll gonna watch it later.

but for real, his streams did wonders for their game. he had sometimes 200k viewers or more (I think almost 300k at times) while playing it and doing his crazy Athene steals
 
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Silver Wattle

Gold Member
Microsoft should give Rare a chance to make a Fable game.
Death Reaction GIF

No, thank you.
 
It makes you look back and realize many classic Rare games were seen as bigger than they were.

Goldeneye and Kinect Sports were both less successful than this game. Think about that.
 

clarky

Gold Member
It makes you look back and realize many classic Rare games were seen as bigger than they were.

Goldeneye and Kinect Sports were both less successful than this game. Think about that.
Goldeneye was on the N64, much smaller audience but still a big game at the time. (Still my favorite Rare game).

On topic I never really got into Sea of Thieves, tried it when it came out and it just didn't click. Happy for Rare though, Hopefully their next game does as well.
 
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Goldeneye was on the N64, much smaller audience but still a big game at the time. (Still my favorite Rare game).

On topic I never really got into Sea of Thieves, tried it when it came out and it just didn't click. Happy for Rare though, Hopefully their next game does as well.

Rare never had a game come close to selling Goleneyes 8M.

Not even Kinect Sports did that, it just made more money.

Rare I repeat, when looking back never really was that big outside of 007. Banjo sold what, 3 million for the first game only?

You would think it was much bigger with how the fan base speaks about it. Explains why Microsoft is hesitating to make Banjo 4.
 

daTRUballin

Member
Microsoft should give Rare a chance to make a Fable game.
I remember there was some speculation after Lionhead closed down that Rare might take over the Fable franchise, but this was before Playground's game was announced of course.
It makes you look back and realize many classic Rare games were seen as bigger than they were.

Goldeneye and Kinect Sports were both less successful than this game. Think about that.
It depends how you look at it.

Back in the day, it was absolutely insane that a licensed James Bond game that came out 2 years after the movie it was based on became the 3rd highest selling N64 game with 8 million copies sold. Goldeneye was a cultural phenomenon when it came out. It even outsold Ocarina of Time!
Rare never had a game come close to selling Goleneyes 8M.

Not even Kinect Sports did that, it just made more money.

Rare I repeat, when looking back never really was that big outside of 007. Banjo sold what, 3 million for the first game only?

You would think it was much bigger with how the fan base speaks about it. Explains why Microsoft is hesitating to make Banjo 4.
Donkey Kong Country sold more than Goldeneye with over 9 million copies and was the second highest selling game on the SNES after Mario World.

Both DKC2 and DK64 sold over 5 million and Diddy Kong Racing came pretty close to that number as well. In fact, DKR was the fastest selling game of all time at release and made it into the Guinness Book of World Records.

When you look at these numbers by themselves, they may not seem that large or impressive, but they sold incredibly well for the time period and consoles they came out on. You say Banjo only sold 3 million, but it was still in the N64's top 10 selling games list.

Rare's games were really big at the time. There's a reason they have the legacy they have.
 
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I remember there was some speculation after Lionhead closed down that Rare might take over the Fable franchise, but this was before Playground's game was announced of course.

It depends how you look at it.

Back in the day, it was absolutely insane that a licensed James Bond game that came out 2 years after the movie it was based on became the 3rd highest selling N64 game with 8 million copies sold. Goldeneye was a cultural phenomenon when it came out. It even outsold Ocarina of Time!

Donkey Kong Country sold more than Goldeneye with over 9 million copies and was the second highest selling game on the SNES after Mario World.

Both DKC2 and DK64 sold over 5 million and Diddy Kong Racing came pretty close to that number as well. In fact, DKR was the fastest selling game of all time at release and made it into the Guinness Book of World Records.

When you look at these numbers by themselves, they may not seem that large or impressive, but they sold incredibly well for the time period and consoles they came out on. You say Banjo only sold 3 million, but it was still in the N64's top 10 selling games list.

Rare's games were really big at the time. There's a reason they have the legacy they have.

You're looking at it wrong.

N64 had massive droughts and games dropped off often. Goldeneye was one of the few games that sold through most of the N64s life in stores.

Secondly, you're comparing Rare handled games to them working on Nintendo ips.

Not one Rare handled ip outside GE sold 4 million copies before Kinect Sports, not even Killer Instinct at it's most hype.

Without the DKC ip, which was Nintendo FP, all those games would have sold substantially less. This goes for the prerendered novelty gimmick if DKC too.
 

Havoc2049

Member
Great game. All the random crazy shananigans that can happen because it's a sea filled with either thieving or friendly pirates, makes each time you set sail an adventure. The fun factor combined with the risk vs reward makes the game a blast. I watched part of the doc yesterday and will have to watch the rest today.
 
I remember one time my crew shanghaied the entire server into one huge team by bullying people into joining us, then we all farmed Athena missions. It was just a constant stream of receiving half of the entire server's rewards while turning in our own.
 

clarky

Gold Member
You're looking at it wrong.

N64 had massive droughts and games dropped off often. Goldeneye was one of the few games that sold through most of the N64s life in stores.

Secondly, you're comparing Rare handled games to them working on Nintendo ips.

Not one Rare handled ip outside GE sold 4 million copies before Kinect Sports, not even Killer Instinct at it's most hype.

Without the DKC ip, which was Nintendo FP, all those games would have sold substantially less. This goes for the prerendered novelty gimmick if DKC too.
You're moving the goal posts there i think. By your logic you shouldn't count Goldeneye either as thats not a rare IP.


End if the day they are all Rare games regardless of who owns the ip if they sucked then they wouldn't have sold what they did.
 
You're moving the goal posts there i think. By your logic you shouldn't count Goldeneye either as thats not a rare IP.


End if the day they are all Rare games regardless of who owns the ip if they sucked then they wouldn't have sold what they did.

I didn't move the goal posts at all, the quote you purposefully decided not to read said not Nintendo ip.

DKC wasn't mentioned for a reason way back.

Yes it matters if you are actually considering that the only time outside of GE in the past Rare sold a big number of copies was Kinect Sports.

The only games excluded from that were games borrowing the Nintendo ip. Which the same games would have sold worse without it.

The most talked about Rare games GE excluded, before Kinect were games that couldn't sell 4 million copies that have die hard fans. PD, Jet force, Conker, Banjo, Battle Toads, Killer Instinct, and others.

GE was their biggest success without an IP tied to Nintendo, which Nintendo pushed in front of their third party partners (on a system with game droughts) constantly before Kinect sports. Even KS did not sell as much, in copies anyway.

So Sea of Thieves being their overall most successful game is a pretty big deal for the company historically.

We have also seen for the Nintendo ip games, rereleases flop in comparison to the original releases when the hype died down and there was no gimmick to push and back heavily with marketing.

If DKC sold on it's own DKC would have still sold really well later like other favorites rereleased, it didn't. It sold because it was a Nintendo ip that had a novel gimmick pushed hard by Nintendo marketing dollars near peak SNES.

Wii shop was eh, GBA versions sold less than 3 million across all ports.
 

kiphalfton

Member
Why are some people still bitter about the state of the game 5 years ago? Who honestly cares?

Probably because that's when the vast majority of people are going to play a game, is near release. When there's going to be the most players online and the playing field is the most level.

A novel concept, I know.
 
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ManaByte

Gold Member
Probably because that's when the vast majority of people are going to play a game, is near release. When there's going to be the most players online and the playing field is the most level.

A novel concept, I know.

It doesn't matter if you've been playing from day 1 or are new, the playing field in the game is always level. But most people at least try playing a game before making such statements about it.

A novel concept, I know.
 

Alx

Member
Why are some people still bitter about the state of the game 5 years ago? Who honestly cares?
Honestly I loved the game as it was when it released. Just a peaceful sailing simulation in an open ocean. I was happy just docking my boat a few centimeters from the pier.
I stopped playing after the first few months (maybe a year ?) and am actually scared of going back after they added all the other stuff.
 

kiphalfton

Member
It doesn't matter if you've been playing from day 1 or are new, the playing field in the game is always level. But most people at least try playing a game before making such statements about it.

A novel concept, I know.

Bullshit

Multiplayer games are not intrinsically a level playing field as more time goes on, unless you're constantly cycling new players.

Especially for a game that is 5+ years old, it's not going to be new people who gave it those legs, but those who've stuck with it. Look at every other multiplayer game that has stuck around for proof of that.
 
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ManaByte

Gold Member
Bullshit

Multiplayer games are not intrinsically a level playing field as more time goes on, unless you're constantly cycling new players.

Especially for a game that is 5+ years old, it's not going to be new people who gave it those legs, but those who've stuck with it. Look at every other multiplayer game that has stuck around for proof of that.

Every single ship is exactly the same. Every Galleon is the same, etc. Doesn't matter if you've been playing for 5 years or not.
 
People ITT downplaying the success of Goldeneye should post their age first.

It’s not a game that you can use sales to strictly quantify the game and its impact both to gaming and culturally. Nearly everyone from that era has a Goldeneye story because it was THE console MP game of its generation and no other console had anything like it.
 
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daTRUballin

Member
People ITT downplaying the success of Goldeneye should post their age first.

It’s not a game that you can use sales to strictly quantify the game and its impact both to gaming and culturally. Nearly everyone from that era has a Goldeneye story because it was THE console MP game of its generation and no other console had anything like it.
I mean, I was born literally the year it came out and even I understand all this. I think it's mostly people who were PC gamers at the time that downplay the game.
 
I mean, I was born literally the year it came out and even I understand all this. I think it's mostly people who were PC gamers at the time that downplay the game.
And PSX fanboys. It was a major source of contention back in the day. I was 15 when the game came out and it was like the first real console warring I remember lol.
 

dem

Member
I love parts of Sea of Thieves. The first time you take out a ship onto the water it just feels epic. The game is beautiful to look at. (Well.. some character models not so much..)

But.. there is so little gameplay holding it all together. It's almost like a giant VR chat or something.
 
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Men_in_Boxes

Snake Oil Salesman
Phenomenal game. Anyone who tries to downplay its success is a troll or just a fucking console warfare idiot.

Game started out slow, but it's amazing now. Wish I had time to play it like before :/

How would you respond to someone who said the concurrent player base never grew after any of the updates? You'd see player population spikes for a week or two and then the game would drop back down to its vanilla (2018) popularity until the next big update hit 6 - 9 months later?

Asking for a friend.
 
I love parts of Sea of Thieves. The first time you take out a ship onto the water it just feels epic. The game is beautiful to look at. (Well.. some character models not so much..)

But.. there is so little gameplay holding it all together. It's almost like a giant VR chat or something.
It's a sandbox that places an emphasis on the players not needing their hand held, to go out and make your own adventures, etc. If you don't have clear direction then it can get stagnant pretty quick.
 

NikuNashi

Member
People ITT downplaying the success of Goldeneye should post their age first.

It’s not a game that you can use sales to strictly quantify the game and its impact both to gaming and culturally. Nearly everyone from that era has a Goldeneye story because it was THE console MP game of its generation and no other console had anything like it.
Exactly, kids these days have no idea how it was 25 years ago. Rare was one of the most respected developers in the world behind Nintendo 1st party. But regarding sales even selling 3 million copies of a game in 1996 was a massive feat given the player base and gaming landscape of the time.

That kids an Xbox troll trying to pump up Rares decline since MS took over.
 

Havoc2049

Member
How would you respond to someone who said the concurrent player base never grew after any of the updates? You'd see player population spikes for a week or two and then the game would drop back down to its vanilla (2018) popularity until the next big update hit 6 - 9 months later?

Asking for a friend.
Sea of Thieves is popular, but it isn't on the level of the upper echelon of multiplayer/MMO games. Many activities require a large chunk of time and because of that, SoT isn't a daily driver type game. It's the type of game you play on your days off work or if you have a block of 2-5 hours to devote to a game. Also, if you are just using Steam numbers, you could probably double that number when you include all the Microsoft PC and Xbox players. I just checked Steam Charts and SoT is just shy of 20k players. So roughly 40k players playing SoT on a Tuesday is pretty damn good.
 
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daTRUballin

Member
Probably because that's when the vast majority of people are going to play a game, is near release. When there's going to be the most players online and the playing field is the most level.

A novel concept, I know.

Sour taste in my mouth that stings to this day. Just like no man's sky and destiny. You have to have so standards
Okay, I get it.........but that was 5 years ago. It'd be one thing if the game never changed and literally stayed the exact same all these years, but there's so much more to the game now than there was at launch. It's currently in the state people wanted it to be when it launched, so why not just try it again?

I just don't see the point of being sour over it to this day. You could be missing out on something special here. Rare clearly hasn't ignored the criticisms the game got at launch.
 

Men_in_Boxes

Snake Oil Salesman
Sea of Thieves is popular, but it isn't on the level of the upper echelon of multiplayer/MMO games. Many activities require a large chunk of time and because of that, SoT isn't a daily driver type game. It's the type of game you play on your days off work or if you have a block of 2-5 hours to devote to a game. Also, if you are just using Steam numbers, you could probably double that number when you include all the Microsoft PC and Xbox players. I just checked Steam Charts and SoT is just shy of 20k players. So roughly 40k players playing SoT on a Tuesday is pretty damn good.

That seems reasonable.

I'm more curious about the following statement..."Sea of Thieves launched barebones/poorly. They gave it a lot of updates and now it's good."

I'm always puzzled because the concurrent players numbers on Steam (+XBL list) never really improved.
 
People ITT downplaying the success of Goldeneye should post their age first.

It’s not a game that you can use sales to strictly quantify the game and its impact both to gaming and culturally. Nearly everyone from that era has a Goldeneye story because it was THE console MP game of its generation and no other console had anything like it.

Ironically, anyone that's actually old knows GE didn't really bring anything to the table to fps.

It was The console FPS on a system with game droughts and was arguably the biggest release on the console when it came out, with few other options.

But craziest part about this post was no one was originally downplaying it's success, you just kind of invented it until now.
 
Ironically, anyone that's actually old knows GE didn't really bring anything to the table to fps.

It was The console FPS on a system with game droughts and was arguably the biggest release on the console when it came out, with few other options.

But craziest part about this post was no one was originally downplaying its success, you just kind of invented it until now.
This might be one of the dumbest posts I’ve ever read on any forum and I’ve been using the internet since the 90s.
 
This might be one of the dumbest posts I’ve ever read on any forum and I’ve been using the internet since the 90s.

When you can't respond, avoid addressing the the facts and call the facts dumb.

Especially how you suggested people were downplaying GEs success, out of nowhere, just because.
 
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Exactly, kids these days have no idea how it was 25 years ago. Rare was one of the most respected developers in the world behind Nintendo 1st party. But regarding sales even selling 3 million copies of a game in 1996 was a massive feat given the player base and gaming landscape of the time.

That kids an Xbox troll trying to pump up Rares decline since MS took over.
GoldenEye was a staple of MP throughout the entire generation. It’s the game everyone wanted to play with their friends and if you had this game or your friend had it, there is a good chance his living room was always full of kids paying split screen MP. Absolute juggernaut in its day.
 

ZehDon

Member
Ironically, anyone that's actually old knows GE didn't really bring anything to the table to fps.

It was The console FPS on a system with game droughts and was arguably the biggest release on the console when it came out, with few other options.

But craziest part about this post was no one was originally downplaying it's success, you just kind of invented it until now.
Ladies and gentlemen: the wrong take.
 
When you can't respond, avoid addressing the the facts and call the facts dumb.
I’ve been online long enough to know that sometimes you see a take so bad that you know responding earnestly is a waste of everyone’s time. History isn’t written by you and your take is far from accurate, and I accept there isn’t anything I can say that will change your mind. Some people just want to go against the grain with their takes and it is what it is.
 
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