• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Elden ring update 1.09 is out

JeloSWE

Member
From developers are great at combat and encounter design, art design (Elden Ring is amazing), and many other things.

They are terrible at performance optimization. Every single game of theirs have had issues. Elden Ring has many documented performance related problems.

This RTX debacle is an illustration. Any other dev would at least put in DLSS, FSR or both to offset performance hit. Yet here we are. Not to mentioned performance issues still present in the title which are only somewhat mitigated by a recent top CPUs.
They are among the least technically competent developers out there. I don't know what they do to be so inepts but on PC:
  • No 120fps+ mode.
  • No Wide Screen Support, not even in single player mode, just big fat black polygons covering the rendered game.
  • HDR does not work in Borderless Window, due to using old API, it only works in true full screen which causes jarring black screen on alt+tab.
  • Lighting model is almost PS3 level. Indoor lighting is terrible with few proper shadowcasting light sources.
  • No DLSS, XeSS, or FSR.
  • They camera is still bugged on pad. Even after they added the "Don't Center Camera" toggle. The camera STILL starts to slowly center as soon as the R3 is engaged, this will even make the camera move in the wrong direction if you apply soft pressure.
  • Game still stutters when rotating the camera, often when looking at certain directions.
  • Etc and so on....
 
Last edited:

Skifi28

Member
Well that's the mistake your making, because the PS5 version running in performance mode runs way better than the standard PS4 version running on a PS5 in compatability mode now, this was fixed about a week after release

Honestly do not understand the people still playing the game like this, all you're doing now is gimping the visuals of the game for no reason
How exactly does it run better? The ps4 version on ps5 is pretty much locked 60. Meanwhile the framerate of the ps5 version, even on performance, is all over the place and generally hovers in the 50s with stuttering. It was never fixed, not a week after release and not a year later.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Well that's the mistake your making, because the PS5 version running in performance mode runs way better than the standard PS4 version running on a PS5 in compatability mode now, this was fixed about a week after release

Honestly do not understand the people still playing the game like this, all you're doing now is gimping the visuals of the game for no reason
I'm skeptical.
 

DeepEnigma

Gold Member
Well that's the mistake your making, because the PS5 version running in performance mode runs way better than the standard PS4 version running on a PS5 in compatability mode now, this was fixed about a week after release

Honestly do not understand the people still playing the game like this, all you're doing now is gimping the visuals of the game for no reason
I've been playing the PS5 performance mode since January when I bought it. It still has lots of dips and performance issues.

I heard the PS4 one is locked 60 the entire time.
 
Huh I think they may have lowered the resolution or done something on PS5.

Trying to fight the guy that's right before Maliketh... Standing from the Maliketh Site of Grace and walking to him I noticed some shimmer on the walls. And as you get closer to the entrance there's some really bad shadows and it's also badly popping up. I don't remember either yesterday.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
They are among the least technically competent developers out there. I don't know what they do to be so inepts but on PC:
  • No 120fps+ mode.
  • No Wide Screen Support, not even in single player mode, just big fat black polygons covering the rendered game.
  • HDR does not work in Borderless Window, due to using old API, it only works in true full screen which causes jarring black screen on alt+tab.
  • Lighting model is almost PS3 level. Indoor lighting is terrible with few popper shadowcasting light sources.
  • No DLSS, XeSS, or FSR.
  • They camera is still bugged on pad. Even after they added the "Don't Center Camera" toggle. The camera STILL starts to slowly center as soon as the R3 is engaged, this will even make the camera move in the wrong direction if you apply soft pressure.
  • Game still stutters when rotating the camera, often when looking at certain directions.
  • Etc and so on....
So that camera bug on PS5 was infuriating to me. I just played through it. However, recently I was dicking around with the dual sense edge controller settings and changing the analog curve to "smooth" almost completely fixed it. That was surprising and pretty confusing to me, still not sure why that would have any effect, but just as someone who is SUPER sensitive to that kind of jank, it's pretty much gone now.

Obviously... expensive way to fix the problem. Maybe someone can investigate / corroborate.
 
Last edited:

Fredrik

Member
Glad to have a 4000 series card when something like this drop!!!
Go to Abandoned Coffin..,
I’m sorry but there is nothing to be glad about here. Saw the fps counter go as low as 44fps when looking up from the site of grace toward the dragon when the sun was low and created lots of shadows. 4090
😶
 

scydrex

Member
Go to Abandoned Coffin..,
I’m sorry but there is nothing to be glad about here. Saw the fps counter go as low as 44fps when looking up from the site of grace toward the dragon when the sun was low and created lots of shadows. 4090
😶
Whattttt 😵
 

Caio

Member

New feature


Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.


Ray Tracing can be activated in the settings menu:


  • PS5 / XSX: Game Options > Ray Tracing
  • PC: Graphics > Ray Tracing Quality

WTF
[*]Minimum


  • OPERATING SYSTEM: WINDOWS 10
  • PROCESSOR: Intel Core i5-10600K or AMD Ryzen 5 3600XT
  • MEMORY: 16 GB RAM
  • GRAPHIC CARD: NVIDIA GeForce RTX 3060 Ti, 8 GB or AMD Radeon RX 6700 XT, 12 GB
  • RECOMMENDED GRAPHICS SETTING: 1080p - Low quality – Low Ray Tracing
Yes ! I'm gonna try it now, on my XSX. I'm loving Elden Ring, level 82 right now, and can't stop playing it. I believe exploration will be better with Ray Tracing :)
 

paolo11

Member
How exactly does it run better? The ps4 version on ps5 is pretty much locked 60. Meanwhile the framerate of the ps5 version, even on performance, is all over the place and generally hovers in the 50s with stuttering. It was never fixed, not a week after release and not a year later.

What’s the difference between IQ on ps4 and ps5 version running on ps5? Better resolution on ps5?
 
Last edited:
What’s the difference between IQ on ps4 and ps5 version running on ps5? Better resolution on ps5?
Better resolution and more foliage. Limgrave kinda looks like a desert on the PS4 version (comparatively). But it does run at a pretty much locked 60 FPS. The PS5 version dips a lot. Don't know what the other poster was going on about saying the PS5 version performs better..
 

Buggy Loop

Member
Fucking consoles with trash RT holding PC for ray tracing implementations

angry in the cut GIF by Bounce


These console RT, i.e AMD centric implementations, have been pure trash.

Shadows

The most useless RT feature
 

BbMajor7th

Member
RT mode tanks Castle Morne on PS5 - the entrance hall was running at about 15-20 FPS (it was raining, which probably didn't help).
 

omegasc

Member
Tried it on PS5... for 5 minutes. Took 2 screenshots, compared. Huge difference in performance. Back to "performance" mode with VRR. Seems like a PoC for future titles when RTX 6080Ti is available. With DLSS 7.8 to target 60fps.
 

Braag

Member
They added RT but no DLSS. Wut?

Just tried it out on my 3090 and if I put it on low at 1440p I get 50-55fps in limgrave. Medium drops it by another 8 fps and high-maximum setting at 1440p gives me 30-40 fps.
Not worth the fps drop, though it does improve the visuals quite a bit. But without DLSS or FSR it just doesn't make sense.

Edit: After further testing if I hang around in the same area for a few minutes then my fps suddenly jumps to 50-60 even with RT at maximum but initially entering a forested area tanks the fps until it slowly kinda picks up as you stay in that area. Very weird, never seen performance be so all over the place lol.
 
Last edited:

Buggy Loop

Member
"Useless" might be a BIT strong, but if it comes at the expense of performance or other graphical features (which is almost always right now), we are better off without.

When implemented right, it is THE graphical feature.
We’ve hit a wall with rasterization where no matter how much artists you pour on the game so that it drips with shaders and textures… they aren’t physically lit correctly in the world and these screen space reflection glitches will never make the game feel like it should. It’ll pay off way more to have competent RTGI solution than trying to make the best looking rasterization.

We’ll drown in RT enabled games soon and it’ll become the norm, lumen is a form of RT and a big reason why unreal 5 looks like it does. The tsunami of UE5 games coming in the coming years will make RT the new baseline. By next gen they’ll likely go RT Lumen for more accuracy for consoles.

It’s the difference between looking like a PS3 game


UE5-Lumen-OFF.jpg


And next gen

UE5-Lumen-ON.jpg
 
Last edited:

jaysius

Banned
"Useless" might be a BIT strong, but if it comes at the expense of performance or other graphical features (which is almost always right now), we are better off without.
It's the carrot that Nvidia has created because they know they do it the best and people will keep chasing it, it's what stagnant tech creates, fetishizing a trivial feature.
 

Fredrik

Member
why they always going to stupid RT shadows? give me lighting
Should be shadows, lighting, reflections. There is definitely a difference with what we got but not big enough. And the shadows don’t always get cast from the light source, I was inside Volcano Manor and it looked cool and all and then I stood beside the site of grace in the main hall and no shadow were cast ???
 
Last edited:

hlm666

Member
ER high preset with high RT on a 3080 at 1440p. Havn't tried medium or low yet to see if the performance hit is less. This was a fresh run after the update so my shader cache had probably been nuked aswell, it was a little better without obs recording. The lows were probably about 3 fps better.

 

skneogaf

Member
I tried the ray tracing on high using a 4090 at 4k. It's definitely not life changing but I could tell straight away.

I wonder if mods can now mess around with the ray tracing implementation and turn it up to eleven?
 

Filben

Member
. Is the graphical difference gameplay style worth it to go through it again?
In my experience it never is. I started RDR2 on PC after finishing it on PS4 with that infamous bad image quality. I started again with CP2077 after upgrading my GPU but didn't play longer than a few hours. I tried to replay so many games after upgrading my hardware to "experience" them again with better graphics.

But after a few hours you'll realise you won't be playing a game for its graphics. You either play it again because there are things left unfinished or it plays great and is fun.

That's why I didn't bother to reinstall ER again for this update. Already played it for 110hours and it wasn't for its graphics and visual effects. I'll go again if they release the expansion.
 

Puscifer

Member
my 3060 starts buzzing when i go from RT off to low.
Coil whine baby
I agree, overall image is better
It's kinda weird to me that just like dying light, actual RT lighting and reflections are of utter indifference but RT AO and shadows, shockingly, grounding objects is something I've definitely noticed because everything starts to look and feel attached to the game world.
 
Last edited:

Puscifer

Member


Timer. I also love playing on a 4090 a cross-gen game at 40 fps just to get shitty ao grass and better shadows, that hardly impact the visuals of the game since, ER is a pos from a technical pov ofc and only its artstyle is what matters, not how detailed shadows are.

Speak for yourself, I think what's shown is great. And that direct comparison of no rt/max rt shows a huge difference LOL. Anywho, I like it and think it makes enough of a difference that I'm keeping it on. Keep on keeping on m8
 
Top Bottom