There’s a whole lot of pretentious nonsense being thrown about in this topic but this, by far, takes first prize.I personally correlate this complain with low IQ.
That is some interesting mental gymnastics…I always just looked at the system like an ammo System in any FPS on the planet.
1 Sword = 1 magazine of Sword attacks
1 Hammer = 1 magazine of Hammer attacks
and so on.
special variants like fire versions are just like special ammo for these weapons, which is also something some shooters do, like having normal bullets and FMJ bullets etc. or the fire breath bullets in CoD for shotguns.
this always makes me think, how do these people play shooters? are they going on a tantrum in some forum because their freaking shotgun ran out of ammo?
and the game even has its own analog to this with the bow and arrow, where you ALSO have to get new arrows for which have different types to find.
They kept it? Shame… I won’t be buying it thenNope, hated it and am very disappointed they kept it for TotK.
You could infuse some temporary elemental items with your sword for this. Than the item break after some usage, not the sword.Nah it’s definitely needed in the game imo. I cleared several shrines thanks to having a metal sword that could conduct electricity or a fire sword that I could throw at a torch I couldn’t reach, for example. They have plenty of use outside of combat, which is nice.
To be honest I never played a FPS where your run out of ammo and the shotgun breaks. That’s the correct analogy with the bow also breaking.I always just looked at the system like an ammo System in any FPS on the planet.
1 Sword = 1 magazine of Sword attacks
1 Hammer = 1 magazine of Hammer attacks
and so on.
special variants like fire versions are just like special ammo for these weapons, which is also something some shooters do, like having normal bullets and FMJ bullets etc. or the fire breath bullets in CoD for shotguns.
this always makes me think, how do these people play shooters? are they going on a tantrum in some forum because their freaking shotgun ran out of ammo?
and the game even has its own analog to this with the bow and arrow, where you ALSO have to get new arrows for which have different types to find.
add "why does rain and weather affect my character? I'd rather they mean absolutely nothing like every other game out there."I didn't enjoy seeing my cooked food prematurely leave my inventory nor seeing my climbing stamina prematurely run out either. I didn't enjoy dying in the game either.
I always think it is funny that some people take a tiny aspect of a game and then prop it up to be an all or nothing obstacle to playing the next game. I never understand that. I don't think any one little thing has ever kept me from playing a game or the removal of it would suddenly make me really want to play the game. IT's always the totality of it all for me. I'm never right on the edge of playing or not playing if only one tiny feature changes a tiny bit.
There are plenty of games with ammo limits where you don't use the gun or item because ammo is limited. Or you save up a guns limited ammo for a bigger fight.To be honest I never played a FPS where your run out of ammo and the shotgun breaks. That’s the correct analogy with the bow also breaking.
What shield? A Lynel savage shield with +durability lasts quite a long time. Then by then you probably have a bunch of slots and can have multiple.Absolutely despised it... When even the best shield in the game was quite easy to break then yeah there's a problem.
Weapon and armour durability should be an option in difficulty settings.
Weapon durability adds nothing to a game.
To make matters worse the weapons broke quickly and you couldn’t repair either.
I simply never used my best weapons because of it.
One of the worst game design choices I have seen but since it’s Nintendo they got away with it.
It's Nintendo so it's the best thing ever but if it was Ubi or EA lol wow.... 2/10 IGN and review bombed on Metacritic.
Durability loss needed toning down a lot or an option to turn the crap off, It makes me laugh when people disagree that it should be an option... Like how's it going to affect them how someone else likes to enjoy playing their game
It's Nintendo so it's the best thing ever but if it was Ubi or EA lol wow.... 2/10 IGN and review bombed on Metacritic.
Durability loss needed toning down a lot or an option to turn the crap off, It makes me laugh when people disagree that it should be an option... Like how's it going to affect them how someone else likes to enjoy playing their game
To be honest I never played a FPS where your run out of ammo and the shotgun breaks. That’s the correct analogy with the bow also breaking.
This 100%it absolutely is.
instead of picking up new ammo you just pick up a whole new weapon.
like I said, each one is like 1 magazine in an FPS... Magazine empty, reload... reload here being switching weapons.
it's the same concept simply applied to melee weapons.
older Halo games also had basically a durability system for some weapons (I say older ones because Infinite removed that)
energy weapons usually have no magazines, they just run out of energy and then you trow it away for another one.
and just like in an FPS, or shooter in general, where you look for more ammo, in BotW you look for more Sword... or more Spear etc.
and just like in most shooters, you ammo is plentiful and everywhere. all the ammo system does is keep you on your toes a bit. maybe you don't have ammo for one of your weapons anymore so you have to switch to one of your others.
this also makes you strategize a bit, you think about which weapon to use for which enemy... are you gonna use your ammo for that super strong one here, or do you keep it for bigger/stronger enemies?
BotW makes you do exactly that with swords, maces, spears etc.
do you use your ancient spear here, or keep it and better use up your weaker swords first?
and I never heard anyone complain in open world shooters like FarCry that it's possible to run out of sniper ammo... imagine people in forums going "why can my sniper run out? literally made me stop playing the game!"
to me it sounds just as weird when people say that about weapons breaking in BotW
No. But then yes. It’s fine.See question.
Inventory encumbrance is great, actually. It’s another case where classic AD&D had the right idea. Having to carefully choose which items & equipment (or even gold) you keep—with significant built-in disadvantages to overloading—is what keeps strategy alive, instead of just becoming overpowered after you’ve picked up enough powerful things.The whole system takes me out of the game and makes me have to worry about absolute nonsense. It rates up there with overencumbered inventory as one of the worst mechanics in games.
it absolutely is.
instead of picking up new ammo you just pick up a whole new weapon.
like I said, each one is like 1 magazine in an FPS... Magazine empty, reload... reload here being switching weapons.
it's the same concept simply applied to melee weapons.
older Halo games also had basically a durability system for some weapons (I say older ones because Infinite removed that)
energy weapons usually have no magazines, they just run out of energy and then you trow it away for another one.
and just like in an FPS, or shooter in general, where you look for more ammo, in BotW you look for more Sword... or more Spear etc.
and just like in most shooters, you ammo is plentiful and everywhere. all the ammo system does is keep you on your toes a bit. maybe you don't have ammo for one of your weapons anymore so you have to switch to one of your others.
this also makes you strategize a bit, you think about which weapon to use for which enemy... are you gonna use your ammo for that super strong one here, or do you keep it for bigger/stronger enemies?
BotW makes you do exactly that with swords, maces, spears etc.
do you use your ancient spear here, or keep it and better use up your weaker swords first?
and I never heard anyone complain in open world shooters like FarCry that it's possible to run out of sniper ammo... imagine people in forums going "why can my sniper run out? literally made me stop playing the game!"
to me it sounds just as weird when people say that about weapons breaking in BotW
Its godawful, I just don't get the benefit. Its a constant unnecessary annoyance. If I find a weapon I like... just let me use it. I dont want to have to pick up more and more indefinitely, i dont want to have to plan around when its going to shatter, i dont want to carry an inventory full of them. Its lame ass game design, just let me use my weapon of choice lol.
I remember being a little kid, like way back in the Sega Genesis days and renting games from the local movie rental spot (Not even Blockbuster)... I rented this game on Sega that kinda had like a Prince of Persia vibe? It was set in the Desert... I think it had Oasis in the title... you'd run around the desert and in caves fighting thieves or whatnot. Honestly cant remember that much else about it.
But I remember that was the first time I had run into a weapon durability system like that where you couldnt repair. Every time I picked up some new weapon it wouldnt last very long. I stopped playing the game, it gave me an irrational hatred of weapon durability that lives on haha.
Maybe because a lot of people who liked Zelda before were not into shooters, myself included. I mean, the only shooter I like is Counter-Strike and in general ammo is never a problem. Also my rifle and pistol do never break while I’m shooting. For some reason my bow breaks in BOTW.This 100%
It's weird that no one can handle melee weapons working this way, when the core gameplay loop of so many shooters and other genres is very similar, with having to carefully ration ammo in battle and seek out more -- often where the only infinite attack you have is something incredibly weak as a last resort, like a punch in a shooter.
It would be boring to have any of your decent guns in an FPS be infinite in ammo, so that you're allowed to just spam it all the time without tradeoffs. It's exactly as boring to be able to pick up some powerful sword and just keep swinging it in every encounter. It doesn't fit the play style here, and Zelda is decidedly _not_ a loot game like Diablo.
Huh that’s the very definition of strategy lol.No because I ended up always using the worst weapons I had in fear that I'd need the good ones for a boss fight or something, completely eliminating all strategy. Also it was just annoying whenever a weapon would break during combat and then you just pause and switch to another identical weapon. It made getting cool weapons boring because they would just break, meaning less incentive to explore. There was basically nothing in the game that would have been worse with a competent weapon system.
None of the strategy was dependent on breakable weaponsHuh that’s the very definition of strategy lol.
You can’t just run around like a god with no cares. You have to plan out for a big boss fight and stock up accordingly.
It’s old school rpg rules.