That’s because this system is actually novel and people keep treating the weapons in the game as conventional weapons, while they are more like ‘potions’ that add damage to your attacks for a limited time.
Ok.I always just looked at the system like an ammo System in any FPS on the planet.
1 Sword = 1 magazine of Sword attacks
1 Hammer = 1 magazine of Hammer attacks
and so on.
special variants like fire versions are just like special ammo for these weapons, which is also something some shooters do, like having normal bullets and FMJ bullets etc. or the fire breath bullets in CoD for shotguns.
this always makes me think, how do these people play shooters? are they going on a tantrum in some forum because their freaking shotgun ran out of ammo?
and the game even has its own analog to this with the bow and arrow, where you ALSO have to get new arrows for which have different types to find.
I always just looked at the system like an ammo System in any FPS on the planet.
1 Sword = 1 magazine of Sword attacks
1 Hammer = 1 magazine of Hammer attacks
and so on.
special variants like fire versions are just like special ammo for these weapons, which is also something some shooters do, like having normal bullets and FMJ bullets etc. or the fire breath bullets in CoD for shotguns.
this always makes me think, how do these people play shooters? are they going on a tantrum in some forum because their freaking shotgun ran out of ammo?
and the game even has its own analog to this with the bow and arrow, where you ALSO have to get new arrows for which have different types to find.
Same. It didn’t really bother me. BUT - I do think it could be implemented a bit better, maybe. Evolve it—don’t just carry it over.It neither made the game richer not worse. It was an interesting mechanic that formed part of the game/game play. I loved the game. Didn’t give a shit about having to swap weapons, it just made each fight more strategic in my opinion. The people that go on about it are pretty weird IMO.
Ok.
Still sounds terrible.
Love Resident Evil.so you don't play shooters then I assume... resident evil games must be awful for you as well then
Oh yeah, I remember you. You're the clown who went on a rant about Deathloop aiming on controller across multiple threads. Claiming the game was "unplayable".
Ugh, I've been not watching videos as I already plan to buy it at launch, but this sucks.Nope, hated it and am very disappointed they kept it for TotK.
Weapon durability makes you experiment and use other tools of the sandbox, which is the best part of botw.
Not being able to understand this is concerning.
doubt they understand the perspective. A wrong opinion to think weapon durability is not a net positive mechanic. Imagine if doom, halo or resident evil had unlimited ammo. Those games would suffer from players just using the best tools. You saw it in metal gear solid 5, where players would just use tranquilizer snipers and ruin the sandbox for themselves.People understand the perspective. They just don't agree.
Yup. As much as TOTK is a sequel it seems like it will have a lot of QoL changes. Shit...they have given us another way to make weapons last longer. But the fact that weapons can still break means they have a good reason for it to still be in.They kept it in the sequel, so that should put to rest all the players who just couldn't handle the concept or found it to be a mistake.
Nintendo does an absolute ton of player testing, including actual skilled players, so it's clear that the mechanic was a success or it would have been changed.