No I hate it. Why Ill play a modded version.
Hope its gone for TOTK
No I hate it. Why Ill play a modded version.
Hope its gone for TOTK
Yes. But unlike the rest of the weapons, one it "broke" it was just unusable for a couple of minutes until it was fully "restored".It didn't bother me too much, but I didn't finish the game.
Did the master sword also have durability?
I think the weapons should durability based on the enemy/things you hit with it. A wooden stick would break easily but a heavy metal weapon is basically indestructible when fighting fleshy things, but will break much more easily when fighting robots or stone things.It was a bad system that created more issues than it solved. I'm not against the idea completely but if this is the best they could do, then no.
From the beginning I hated how fragile too many weapons were. I mean it was okay and even cool for stuff like sticks, but you have these metal instruments that all feel like they just have a tiny game HP bar. Which to me was jarring and took me out of the game because it didn't feel realistic, it felt like tacked-on artificial management.
Link runs out of breath after running for too long? There's a resource management that makes sense. Why does this forged shit just break after just a few enemies? It's surprising and weird. I think they just needed to have them last a lot longer and tweak a damage/element/crafting system to be better.
Yes.The reverse of that is Elden Ring. You can get infinite weapon durability. BUT - no more picking up enemy weapons. No stealing weapons from an enemy camp to disarm them - no knocking it out of their hand, no throwing your weapons, no thrill of looting of an entire armory of 10 different weapons at once... The weapons you do get are carefully placed in rarer treasure chests - often at the end of a shrine. But once you get them, you get to have them forever. That's what you guys want?
Read the thread. Most people are saying they loved the game as a whole, but this one part was the part they hated.This entire discussion exists to hate Zelda because it's popular.
It's just as dumb as people calling Sony games "walking simulators" or calling all the Soulsborne games "the same game".
It's a tiny fucking thing in the game you get over after 5 minutes, you can't possibly make an argument that this is a big issue. There is no way people are this petty.
People cling to this because it's console war fodder. This is Nintendo's version of the Abby incident.
Then start rethinking. It's back, baby.noi, it was awful, and would cause me to rethink buying TotK if they reintroduce it.
Then I probably won’t play it,Then start rethinking. It's back, baby.
Still day one for me, but I'm not happy about this aspect.
Nah it’s definitely needed in the game imo. I cleared several shrines thanks to having a metal sword that could conduct electricity or a fire sword that I could throw at a torch I couldn’t reach, for example. They have plenty of use outside of combat, which is nice.I don’t even like weapon variety. Just filler to justify the open world size.
I think the weapons should durability based on the enemy/things you hit with it. A wooden stick would break easily but a heavy metal weapon is basically indestructible when fighting fleshy things, but will break much more easily when fighting robots or stone things.
I've given it a little thought and I think it's a fun mechanic that forces you to be flexible and think on your feet, but the durability in general is pretty low. Like, I understand tree branches breaking quickly or rusted weapons to not last long, but for the "regular" weapons it really should be increased.Somewhat equally hated and liked it, as weird as it sounds. At times it was quite annoying to have a good and reliable weapon break on you, but at the same time this mechanic forced you to use everything at your disposable, which made the game much more flexible, unpredictable, and engaging.
That being said, I kinda lean towards hated it, but I can see why they went for it, and I can't see BOTW functioning any other way now.
I don’t even like weapon variety. Just filler to justify the open world size.
Rat Rage - Do you yield, sir?
It needs its rest to remain masterfulIt was fine, but stupid for the master sword.
If it wasn't for that mechanic you'd have nothing of value to collect on the open world, only food and precious stones.
Just imagine how boring it would be if they did it like previous Zeldas and you had this gigantic open world and all you had to collect were rupees and heart pieces?