I mean I'll give you the opinions differ on the first 2, I mean the harder enemies is fine, I played BotW on Master Mode for example, just here they seem a little too strong at the start
But the Champion abilities? Aside from maybe the odd shield when needed and the odd little boost you get to a glide, I haven't found a use for them (like I said I've not even seen the last 2 yet so I may be completely wrong on them)
I only have 2, the rock dude and he is a great opening against groups or armoured guys because it melt their armour, and he make me break wall stones without wasting my rock hammer or bombs, so utility both in combat and exploration (also useful when i don't have rock hammer to mine ores)
And tulin is great to cover more distance with the glider, like i always use that son of a bird when i'm in the air and in combat you can push mofos out of cliffs, so again, utility in both combat and exploration.
And let's not even start talking about their utility as tanks during battle when they distract enemies, hell tulin even does some cool shit like repeated headshots on enemies, rock dude is slow af but it make enemies flying...
And best thing about them, the cooldown is pretty short and you can upgrade them with blue orbs so they get even better.
Correct me if i'm wrong but didn't the abilites in botw had long cooldowns? I remember using them a couple of times and never looking back because of that.
The only flaw? Framerate tanks in combat the more companion you have, digital foundry can fuck right off with their analysis...i don't wanna even imagine how it is to have all 4 out.
Yesterday i reached the thunder girl and her ability looks cool as fuck aswell, especially because it rain a lot in this game, i can only imagine the carnage on groups under the rain...
Like even if the dungeons are still divine beast in disguise and i kinda hate them (but not as much as botw) now i can't wait to do them for the rewards as opposed with botw where i dreaded doing those fucking beasts.