Next-gen incredible?
I still don't understand the scale part. And I'm honestly being serious, so please share why you believe it has a huge scale (which could specifically affect graphical fidelity).
- It only renders one planet at a time.
- Unlike Skyrim, there is no gigantic world. It's split into 1,000 planets.
- Most planets would obviously be barren and for resource hunting. Very much like Death Stranding.
- But unlike Death Stranding, which was hand-crafted, these planets will be procedurally generated.
So my question is, if the game is rendering only 1 small planet at a time -- and when you take off, land on another planet, you wait on a loading screen where the game dumps everything from the previous planet and loads the new planet stuff -- where's the unprecedented level of visual scale coming from?