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FINAL FANTASY XVI | Prologue DEMO

sigmaZ

Member
Yeah feels good pressing X and then R2 to open a door, soo good, that vibration is bliss.
Oh Yeah Sport GIF by ALL ELITE WRESTLING
 

DenchDeckard

Moderated wildly
My favourite will always be 8 but I still liked every mainline game and most spin offs. Can't wait for rebirth myself.

Right with you on Rebirth! it looks magical to me..So hyped for that. I think I ended up enjoying remake more than many others. I thought it was brilliant.
 

GymWolf

Gold Member
But this game is not trying be like Souls games, none of the FF game or any action JRPG for matter give you hard challenge at very beginning of the game when you try figure out how the battle system gonna work.

Only JRPG does hard difficulty from beginning is SMT series.
Yeah we don't understand each other.

I don't care about the genre, a game being super easy is a flaw for me, full stop (and it is really an universal flaw, other games get trolled for being too easy so it's hardly a ME thing, hell ff15 got trolled for the same reason)

Maybe you like to smash everything for 50++ hours, but i'm not like that, i like having a challenge in every game i play.

Sense of progression, exploration, nerding for a build, all of that take a huge hit when combat is not challenging, at least for me.

The game is almost a full on action game, i don't care if it has final fantasy in the name, if the game is mindlessly easy, it is a flaw for me.

Right now i'm praying that the rest of the game is not like that because it would be a huge deal for me in an otherwise goty candidate.
(I'm still gonna day one this one in any case but it would make me super happy to have a challenge in the first run)
 
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Danjin44

The nicest person on this forum
In FFVII you literally have a boss in less 10 minutes of starting the game that can easily kill you.
In OG FFVII? That was piss easy, please tell me you are joking.

If you want to talk about difficult boss in early part of JRPG then let me introduce you......
matador-smt.gif
tumblr_ni7ej1SoVb1s4xsa3o1_500.gif
How-To-Beat-Hydra-In-Shin-Megami-Tensei-SMTV-Weakness.jpg
 
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Danjin44

The nicest person on this forum
Yeah we don't understand each other.

I don't care about the genre, a game being super easy is a flaw for me, full stop.

Maybe you like to smash everything for 50++ hours, but i'm not like that.

Sense of progression, exploration, nerding for a build, all of that take a huge hit when combat is not challenging, at least for me.

The game is almost a full on action game, i don't care if it has final fantasy in the name, if the game is mindlessly easy, it is a flaw for me.

Right now i'm praying that the rest of the game is not like that because it would be a huge deal for me in an otherwise goty candidate.
The demo is just beginning of the game, I dont know why you are expecting to be difficult from get go. AGAIN Yoshi-p warned people about the prologue mostly going to story heavy, this is entire reason why they also added second part to the demo.

GOD DAMN! People almost have zero patience for anything.
 
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GymWolf

Gold Member
The demo is just beginning of the game, I dont know why you are expecting to be difficult from get go. AGAIN Yoshi-p warned people about the prologue mostly going to story heavy, this is entire reason why they also added second part to the demo.

GOD DAMN! People almost have zero patience for anything.
No no no, you don't get the right to act offended dude, i explained myself pretty well and nobody here is a child.

-I know this is the beginning and i said that i'm not judgying the entire game.

-I made examples of other games that are already harder at the beginning, being the beginning is not an excuse, other games set the tone of the challenge right away.

- the last 2 square games i played had the same modus operandi of having a cakewalk normal mode, i'm not gonna say sorry for having an hunch on how this game is gonna fair in term of challenge, i have a working brain, i'm gonna take into account past experiences from the same developers exactly as i know that the next soul game is gonna be hard because i know how fromsoft operates.


There is no need to get mad dude, this is the demo we have and i 'm judgying what i played, this is the purpose of a demo

Saying that the game is a goty candidate is a huge compliment, what else do you want?:lollipop_grinning_sweat:
 

Danjin44

The nicest person on this forum
No no no, you don't get the right to act offended dude, i explained myself pretty well and nobody here is a child.

-I know this is the beginning and i said that i'm not judgying the entire game.

-I made examples of other games that are already harder at the beginning, being the beginning is not an excuse, other games set the tone of the challenge right away.

- the last 2 square games i played had the same modus operandi of having a cakewalk normal mode, i'm not gonna say sorry for having an hunch on how this game is gonna fair in term of challenge, i have a working brain, i'm gonna take into account past experiences from the same developers exactly as i know that the next soul game is gonna be hard because i know how fromsoft operates.


There is no need to get mad dude, this is the demo we have and i 'm judgying what i played, this is the purpose of a demo

Saying that the game is a goty candidate is a huge compliment, what else do you want?:lollipop_grinning_sweat:
All I’m saying maybe, just maybe wait for the full game or at very least play the second part of the demo before judging entire game’s difficulty…..that’s all.
 
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Ogbert

Member
Gave it a go.

It’s not for me. I can see why people dig it, but I struggle with games that are constantly trying to impress you. Everything is over the top; always an exaggerated camera angle or dramatic slow down.

It’s irritating.
 

GymWolf

Gold Member
All I’m saying maybe, just maybe wait for the full or at very least play the second part of the demo before judging entire game’s difficulty…..that’s all.
I have the game in preorder so you can bet your ass that i'm gonna play the whole thing, i really enjoyed the demo.
 

Danjin44

The nicest person on this forum
I know you guys don't care about turn based in FF anymore, and that's fine
I love turn based RPGs but I can also enjoy both turn based and action RPGs and this year I got Octopath 2 which it was fucking amazing and in 2024 I’m getting Metaphor and Persona 3 Reload, so I’m still getting my turn based RPG goodness while enjoying action RPG like FFXVI.
 
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Darchaos

Member
Started of not liking the fov and the camera felt weird. But now when im done, i love it just as i expected. Need more NOW! Might replay some other ff during the wait, just dont know wich one.
 

Nankatsu

Member
I see some debate regarding the excessive amount of cutscenes.

Well, the demo mainly focuses in the beginning of the game, in my opinion it's natural to have more cutscenes in order to engage players with the story.

But maybe it's just me who kind of digs this approach. I consider myself a Yakuza fan and well, all those games are packed with tons of cutscenes and I'm extremely used to them :messenger_tears_of_joy:

Just look at Y7 for example, the first hours of the game are literally a movie.
 
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Fabieter

Member
Yes, lets replay the games we have been playing for the last 30 years. That's exactly what we all wanted!

I know you guys don't care about turn based in FF anymore, and that's fine. But if you don't want stupid answers, then please don't give stupid replies.

Did you play world of final fantasy when it came out?
 

Nautilus

Banned
I love turn based RPGs but I can also enjoy both turn based and action RPGs and this year I got Octopath 2 which it was fucking amazing and in 2024 I’m getting Metaphor and Persona 3 Reload, so I’m still getting my turn based RPG goodness while enjoying action RPG like FFXVI.
Then you understand the fanbase frustration. I'm not stopping anyone from enjoying it. But I also won't shut up and not say my opinion on this(And I did enjoy the demo)
 

Danjin44

The nicest person on this forum
Then you understand the fanbase frustration. I'm not stopping anyone from enjoying it. But I also won't shut up and not say my opinion on this(And I did enjoy the demo)
Look at this way, I personally not fan of RE going 1st person but i accepted the fact that direction mainline RE is going to go and maybe should do the same with FF.
 

Valt7786

Member
Combat system is fuckin' great. Loved every minute of that eikonic challenge. Perfect blocking with the Titan aspect then countering with the boulder punches was so satisfying.
 
Yes, lets replay the games we have been playing for the last 30 years. That's exactly what we all wanted!

I know you guys don't care about turn based in FF anymore, and that's fine. But if you don't want stupid answers, then please don't give stupid replies.

The series has been about experimentation and innovation since the very beginning, with every game trying something over the previous one.

In 1987, the original Final Fantasy tried to innovate from the Dragon Quest series with a different gameplay style (third-person battles vs first-person) and narrative that even included plot-twists. In 1988, Final Fantasy II experimented with a new level-up system and a deeper plot with unique characters. In 1990, it experimented with a new job system with Final Fantasy III. In 1991, it refined the plot devices with Final Fantasy IV. In 1992 it refined the job system with Final Fantasy V. In 1994 it perfected the sprited-based plot-story and gameplay with Final Fantasy VI while experimenting with the relic system. In 1997 it experimented greatly with a new atmosphere and genre, 3D graphics and a more mature story with Final Fantasy VII. In 1999 it experimented bravely with the Junction System in Final Fantasy VIII. In 2000 the series made a call back to its past with Final Fantasy IX, but it wasn't afraid to experiment with the use of items to get new skills. In 2001 the series again made a leap of faith with all the changes to Final Fantasy X, including voice-acting, which we now take for granted. In 2002, it made another huge reinvention transforming Final Fantasy XI into an MMO. 2006 gave us Final Fantasy XII, which didn't shy away from experimenting with a new battle system and gambit system to control the party, aside from all its issues. 2009 was a step back in the sense that Final Fantasy XIII didn't dare to experiment enough, getting rid of cities and being a mostly linear experience, but it also tried out a very good, new battle system. In 2010, Final Fantasy 1.0 failed again because it remained static and tried to be a prettier version of FFXI; it wasn't until new blood came and innovated into it that FFXIV re-surged with A Realm Reborn in 2013. In 2016 Final Fantasy XV tried new things with an action-based battle system, and while mostly failing in the story department, it gave us great moments because it dared to move on. And everything was refined with Final Fantasy VII Remake in 2020, which took the old ATB system and used it in an action-based environment, again, daring to try new thing and, more importantly, challenging the expectations from people who wanted it to go back 30 years and remain quiet.

2023's Final Fantasy XVI is just an evolution of the franchise's history. As a fan, what I'd never want is for Final Fantasy to remain what it was 36 years ago, when the original Final Fantasy released. I need to innovate, experiment and try new things, even if it fails.

And FFXVI isn't failing in my eyes.

Edit: Redaction and the FFI bit.
 
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GenericUser

Member
What really surprised me, was the fact that none of the main characters came off as assholes or cringy or whatever. You would expect clive to be weeboo edgelord, given his hairstyle, but no, the character seems to be alright. That was the biggest surprise and that is a huge plus for the game, imo.
 

Nautilus

Banned
Look at this way, I personally not fan of RE going 1st person but i accepted the fact that direction mainline RE is going to go and maybe should do the same with FF.
Nah, never.Especially since RE still has third person games(mainline ones) alongside first person games, while FF doesn't have an equivalent.
 

ToadMan

Member
When you guys put it this way, I will play it tonight!

Well just a note of caution - the demo is great. The danger is that for next week you’ll play it multiple times and then when the full game is out be burned out.

So if you can be patient I think its better assuming you are already sold on the game.

I’m itching to play more now … but resisting the urge to just keep cycling through the demo content.
 

GymWolf

Gold Member
What really surprised me, was the fact that none of the main characters came off as assholes or cringy or whatever. You would expect clive to be weeboo edgelord, given his hairstyle, but no, the character seems to be alright. That was the biggest surprise and that is a huge plus for the game, imo.
The queen was an asshole with clive.
 

Nautilus

Banned
The series has been about experimentation and innovation since the very beginning, with every game trying something over the previous one. In 1988 Final Fantasy II experimented with a new exp system and a deeper plot. In 1990 it experimented with a new job system with Final Fantasy III. In 1991, it refined the plot devices with Final Fantasy IV. In 1992 it refined the job system with Final Fantasy V. In 1994 it perfected the sprited-based plot-story and gameplay with Final Fantasy VI while experimenting with the relic system. In 1997 it experimented greatly with a new atmosphere and genre, 3D graphics and a more mature story with Final Fantasy VII. In 1999 it experimented bravely with the Junction System in Final Fantasy VIII. In 2000 the series made a call back to its past with Final Fantasy IX, but it wasn't afraid to experiment with the use of items to get new skills. In 2001 the series again made a leap of faith with all the changes to Final Fantasy X, including voice-actiong, which we now take for granted. In 2002, it made another huge reinvention transforming Final Fantasy XI into an MMO. 2006 gave us Final Fantasy XII, which didn't shy away from experimenting with a new battle system and gambit system to control de party, aside from all its issues. 2009 was a step back in the sense that Final Fantasy XIII didn't dare to experiment enough, getting rid of cities and being a mostly linear experience, but it also tried out a very good, new battle system. In 2010, Final Fantasy 1.0 failed again because it remained static and tried to be a prettier version of FFXI; it wasn't until new blood came and innovated into it that FFXIV resuged with a Realm Reborn in 2013. In 2016 Final Fantasy XV tried new things with an action-based battle system, and while mostly failing in the story department, it gave us great moments because it dared to move on. And everything was refined with Final Fantasy VII Remake in 2020, which took the old ATB system and used it in an action based environment, again, daring to try new thing and, more importantly, challenging the expectations from people who wanted it to go back 30 years and remain quiet.

2023's Final Fantasy XVI is just an evolution of the franchices history. As a fan, what I'd never want is for Final Fantasy to remain what it was 30 years ago. I need to innovate, experiment and try new things, even if it fails.
And FFXVI isn't failing in my eyes.
FF always was about Turn based combat, party management, strong story, and worldbuilding. That was present in every game. Things outside of that yeah, Square kept evolving and trying different things out just like you said.But the squeleton, what made FF game into a FF entry, was always there.

FF XVI has almost zero of that squeleton.Thus, its basically a new IP.
 
- Frame drops in town, better remove some NPC?
- Running animation looks a bit floating.
- Great cutscenes, story telling and graphics was high quality.
- Excellence music.
- Good battle, boss fight take too long.
 

Guilty_AI

Member
What really surprised me, was the fact that none of the main characters came off as assholes or cringy or whatever. You would expect clive to be weeboo edgelord, given his hairstyle, but no, the character seems to be alright. That was the biggest surprise and that is a huge plus for the game, imo.
Saw the demo on youtube and it still came off as too SHONEN-ish for me. Its more or less what i was worried about with this 'dark' approach they were taking, lots of gore and violence and swearing but all still framed within the same old jrpg narrative tropes.

On a side note, (demo spoilers) that Eikon of Fire giant left me confused, wasn't that supposed to be Clive or controlled by him based on previously shown footage? I thought they were going for the "MC lost control and killed his brother" route, but in the summary at the start of that Eikonic challenge, it gave me the impression they were trying to hide this. Am i missing something here? Is that a different creature from the one shown in that titan gameplay segment?
 
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Fabieter

Member
FF always was about Turn based combat, party management, strong story, and worldbuilding. That was present in every game. Things outside of that yeah, Square kept evolving and trying different things out just like you said.But the squeleton, what made FF game into a FF entry, was always there.

FF XVI has almost zero of that squeleton.Thus, its basically a new IP.

But can you say that xvi doesnt have these things? It's likely that it has everything besides a turn based combat system.
 

Nautilus

Banned
But can you say that xvi doesnt have these things? It's likely that it has everything besides a turn based combat system.
Story and world building? Sure. I said as much in my previous post.

Turn based combat, party management, a vibrant world like past FF games? Zero.
 
Yeah we don't understand each other.

I don't care about the genre, a game being super easy is a flaw for me, full stop (and it is really an universal flaw, other games get trolled for being too easy so it's hardly a ME thing, hell ff15 got trolled for the same reason)

Maybe you like to smash everything for 50++ hours, but i'm not like that, i like having a challenge in every game i play.

Sense of progression, exploration, nerding for a build, all of that take a huge hit when combat is not challenging, at least for me.

The game is almost a full on action game, i don't care if it has final fantasy in the name, if the game is mindlessly easy, it is a flaw for me.

Right now i'm praying that the rest of the game is not like that because it would be a huge deal for me in an otherwise goty candidate.
(I'm still gonna day one this one in any case but it would make me super happy to have a challenge in the first run)
It does annoy me when games hide difficulty levels behind completing the game on normal mode, which FF16 does. But I did read somewhere that not only does NG+ add a difficulty mode but it also allows you to keep all of your abilities, as well as enemies changing up their locations and attacks.

Also, the Eikon challenge in the demo has the player overpowered. Clive already has Garuda's Eikon ability before fighting her in the demo. And when the game opens up its widely explorable zones, Clive is free to fight anything no matter the level.

Clive is level 30 vs Atlas level 45 in this clip of an optional "hunt". The game can be much more challenging if you want it to be
 
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Nautilus

Banned
Besides turn based combat how would you know?
Devs already said that the only character that you manage is Clive and the dog to a lesser extent?

About the world not being vibrant: We have a ton of footage, from the demo to the trailer and previews, that XVI is pretty much a "generic" medieval fantasy. Not that its bad, but its not what I really wanted for a FF game.
 

Fabieter

Member
Devs already said that the only character that you manage is Clive and the dog to a lesser extent?

About the world not being vibrant: We have a ton of footage, from the demo to the trailer and previews, that XVI is pretty much a "generic" medieval fantasy. Not that its bad, but its not what I really wanted for a FF game.

So you don't know. Again it's a big game and it has definitely has some surprises if they will be enough for you is up to debate when the game comes out.
 

Nautilus

Banned
So you don't know. Again it's a big game and it has definitely has some surprises if they will be enough for you is up to debate when the game comes out.
No... we do. Assuming that what the dev has explicity said as not being official confirmation is simply delusional and being asked to be dissapointed.
 
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