Mister Wolf
Gold Member
I'll will be watching performance tests. If it can't hold a locked 60 then I'll wait for the port.
I didn't ask for a stupid platform warring, but ok, one more on ignore listBecause console players used to eat the crap ports and games they did in the past. 3 Years ago this kind of performance mode was common in PS4 Pro/XBX, and people was happy getting a performance mode even if sucked. Now the most games have 60fps stable modes. They simply are reacting to something they though was not a problem.
His same team who made FF XIV, released a terrible port in PS5, where the PS4 Pro version with identical graphics was locked at 1440p/60fps in PS5 backwards, the port to PS4 was dropping at 30-40fps in some areas in 1080p mode with identical graphics. But was not a problem because people continued to playing the PS4 version in PS5 until they fixed 1.5 years after.
You need some screen motion blur with 30fps but to what degree is debatable. Slider would be nice to have.Per object motion blur isn’t bad, full screen motion blur is the actual issue.
Agreed, it has to either have a slider or be very light, or else you end up with something that causes motion sickness like Final Fantasy Type-0 when it first released on PS4.You need some screen motion blur with 30fps but to what degree is debatable. Slider would be nice to have.
What does the special edition give you extra?Yeah... just canceled my pre-order of the standard version and ordered a special edition. They deserve it.
They're apologizing beforehand for something that's now practice in the industry.
And what's amazing in this is that they're patching things that they learned feedback from the demo.
They got my respect for doing this.
Cloth map and steel book case I believe.What does the special edition give you extra?
A cloth map and a steel box.What does the special edition give you extra?
As a real JRPG goon I need you on this day one bro.I'll will be watching performance tests. If it can't hold a locked 60 then I'll wait for the port.
Yeah in the same time 70-80% of big games have xxGB day1 updates and they're still more or less broken on release. It's sad that most players only care about playing the game even if its state is horrible and shouldn't be accepted.They're apologizing beforehand for something that's now practice in the industry.
And what's amazing in this is that they're patching things that they learned feedback from the demo.
They got my respect for doing this.
yeah,full screen literally gives me motion sickness I can't stand itPer object motion blur isn’t bad, full screen motion blur is the actual issue.
Only time motion blur bothered me was in FF Type-0 HD.Per object motion blur isn’t bad, full screen motion blur is the actual issue.
Yea this was way too much. It's a fun idea for music videos or Edgar Wright movies, but a terrible idea for action RPGs.Only time motion blur bothered me was in FF Type-0 HD.
Anyone knows how big are those studios? Kinda crazy this & Rebirth are coming months apart lol
If Zelda can have a "Pro HUD" I don't see why anyone else can't.I want to disable the hud…..
will the patch fix the issue where you win a best boss fight but then still lose?
sadly not my first time. huge pet peeve though, i always feel betrayed by the game. either make the fight unwinnable or just make it a cutscene where the player loses.
There lot JRPGs that does this, Xenoblade games does this too.
That kind of worst because you might end up using items thinking you could win the fight but later find out its actually unwinnable.either make the fight unwinnable
They basically they do this after the boss fight.just make it a cutscene where the player loses.
So each of the 4 units is absolutely massive in scope.No idea, but I always had the impression that at least three of the four business units were the equivalent of big studios. Don't quote me on these numbers, but SE had over 5,500 people last year, it seems. That was before they sold off Crystal Dynamics and Eidos. I remember hearing that they shaved off around 1,000 people in that sale. If true, that would put them around 4,500 or so. They also folded Luminous Productions and supposedly moved most of the staff back into SE proper. Outside of Tokyo RPG Factory, which is pretty much just a handful of people, they don't have any other development subsidiaries. They do have various other parts of the company. Like SE Image, SE AI and Arts, Gangan Comics, and Taito. But I'm guessing those are a small portion of the overall staff.
Business Unit 1 handles Kingdom Hearts, FF7 remakes, and multiple other Final Fantasy games. Unit 2 handles Dragon Quest, Bravely, and Octopath. Among others. Unit 3 is the FF14 team who is now also putting out FF16. Unit 4 is basically all the more obscure projects for SE. It would not surprise me if Unit 3 was well over 1,000 people. Considering what it takes to run an MMORPG like FF14 and give it substantial content updates PLUS make a big game like FF16. Unit 1 is probably not far behind either. But I'm just guessing.
So each of the 4 units is absolutely massive in scope.
Then they've a few other divisions probably doing R&D & Tools stuff etc for the whole company.