Fredrik
Member
Does anyone know what's going on at PC Gamer?
Anyone who has played No Man’s Sky knows that the similarities is a fair points, as already discussed some things are nearly identical both mechanically and visually. But both games are still different enough at it’s core that I assume both devs know that they’re both gaining from being mentioned, a tide lifts all boats etc, and that goes for all other space games as well.
As for the empty space talk. It won’t just be emptiness. They add hand crafted blocks procedurally when you reach the planet. Stuff will emerge as a new discovered location when you explore just like the first time you starts to wonder out in the wilderness in Skyrim or Oblivion. It’s just that you won’t know what’s out there by looking at an online map, and the next time you play things will have moved. Personally I’d say it’s brilliant from a design perspective, will make trying out new character builds more fun.
Only problem is, it’s a big game and how many hand crafted blocks have they created?
In No Man’s Sky you eventually get used to see more or less identical outposts and crashed freighters on all planets. In Returnal after restarting the loop a gazillion times you see the same rooms pop up in different places. In Elden Ring you see similar caves and bosses. Etc.
Big games will quickly become a bit samey if there isn’t enough content variety.
But you still don’t know what loot you will find and that’s why you keep exploring.
If it turns out that you find the best weapon upgrade the 10th time you’ve cleared out what looks like the same enemy camp, then it was all worth it.
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