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Digital Foundry: Alan Wake 2 - PlayStation 5 DF Tech Review - Remedy Raises The Bar Yet Again

shamoomoo

Member
So I am having an argument on reddit and someone is claiming about PC superiority.
He says "rreeeeee but ps5 is running LOW preset at 30fps reeee!!!!!"
I've watched the DF video. Olivier says it looks almost identical to pc version and the only difference is shadows and reflections (features wise).
Where is the low settings rhethoric coming from if the comparison shots look almost identical ?!
It isn't impossible, depending on the game consoles usually have settings equivalent to high, medium low and sometimes lower than low. We'll have to wait on Alex,the consoles comparisons, NXGamer and VGTech.
 
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SenkiDala

Member
Console 500€
A PC to run this game at max settings 2500+€

I'll stick to my shitty consoles, thanks.
In fact this is even way more than 2500€, the cheapest 4090 I found is a t 1879€ an i7 13700K is 550€, just this and we're already almost at 2500€, so I'd say a 3200€ PC if you add the RAM, motherboard, NVME, controller, the right cooling system, the PSU... yeah between 3200 to 3500€.

To that day, the PC equivalent to run the game like the PS5 runs the game costs at least 1500€.
 
same moron, who literally have fits on camera whenever ps5 pro is mentioned, lol

I cant stand him. He's actively hurting console gaming by trying to dissuade people from wanting a Pro console. DF has even had sway with developers and publishers in the past. Worst of all, he's a PC master racer who only cares about the consoles insofar as making sure PC versions are better. If he feels like the PC wasn't optimized properly he'll make a video targeting the devs. Where is that same energy from DF whenever the console versions get shitty treatment from devs?

He also likes to rub it in whenever PC is superior. Why does DF spend so much time these days comparing console to PC in their "console analysis"? Why not just include that comparison in your PC deep dives?
 
Ultimately it's a preference thing.
On consoles where hardware will always be limited I'd rather get worse graphics with better image quality and solid performance. The graphics here IMO can't even really shine when you get performance drops and a soft image full of shimmering. That's my thing with most of these next gen games, I'm personally not seeing a graphical improvement that's big enough to give up nice resolution and performance. If I can choose between the graphics of Alan Wake 2 at 872p and 60fps with drops vs the graphics of something like The Last of Us 2 at native 1440p and locked 60fps I'll choose the later every time.

That said on PC I think it's cool they are pushing stuff like path tracing, and if you actually have the hardware to run this with all the bells and whistles at 60fps or more than that's awesome. I still think raytracing is the way forward for games, but we are still in the phase were doing it properly requires really expensive hardware.

Perfect examples of what you're talking about is a game like GOW Ragnarok. It's not pushing next gen visuals very much at all but it looks pristine at 60 fps and with great hdr. I'll take that over a soft, shimmery game with next gen visuals and only 30 fps any day.

Maybe Sony is right not to push visual boundaries this gen. That begs the question tho, did they make the ps5 powerful enough? This one of the reasons we need a PS5 Pro yesterday.
 

Fbh

Member
Perfect examples of what you're talking about is a game like GOW Ragnarok. It's not pushing next gen visuals very much at all but it looks pristine at 60 fps and with great hdr. I'll take that over a soft, shimmery game with next gen visuals and only 30 fps any day.

Maybe Sony is right not to push visual boundaries this gen. That begs the question tho, did they make the ps5 powerful enough? This one of the reasons we need a PS5 Pro yesterday.

Exactly.
I actually just played through Ragnarok, and while graphically no individual element stood out, they way it all comes together in a nice sharp image with great performance (usually in the 70's with the unlocked framerate VRR mode) ´+ the good HDR presentation was awesome.

If I compare it to a game in a similar style like FFXVI which has too drop all the way down to 720p to manage 60fps during combat (and is still full of drops during exploration) it's not that I don't see how in many ways FFXVI is obviously graphically superior to Ragnarok. But I'm just not seeing a big enough improvement where I would choose those graphics at 720p vs those of Ragnarok at 1440p and 70-80fps.
 
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Gaiff

SBI’s Resident Gaslighter
In fact this is even way more than 2500€, the cheapest 4090 I found is a t 1879€ an i7 13700K is 550€, just this and we're already almost at 2500€, so I'd say a 3200€ PC if you add the RAM, motherboard, NVME, controller, the right cooling system, the PSU... yeah between 3200 to 3500€.

To that day, the PC equivalent to run the game like the PS5 runs the game costs at least 1500€.
What is the excuse for such stupid and ignorant takes when you have Google?
 

Justin9mm

Member
So what resolution is Quality and Performance mode on PS5 running at? I think I've missed this somewhere?

Also, I have Alan Wake remastered on PS5 which I've not got around to playing yet. Is it well worth a play or should I be skipping to play this one?
 

SenkiDala

Member
A 6700 XT is $310. A 6800 which comfortably beats the PS5's GPU is $400. You won't need anywhere near $1500 USD for a console-equivalent PC. This isn't 2020 (and even then, it wasn't true).
OK buy and build a 500$ rig (with a DualSense included, to be as fair as possible) and run AW2 with those PS5 settings, then come back to post videos we'll be laughing looking at you.
 

Flabagast

Member
So what resolution is Quality and Performance mode on PS5 running at? I think I've missed this somewhere?

Also, I have Alan Wake remastered on PS5 which I've not got around to playing yet. Is it well worth a play or should I be skipping to play this one?
First game is not very good (although I still quite like it) but I think you will enjoy the second one much more if you play it first.

It's like 10h long, and the atmosphere is strong enough to keep you entertained
 

DonJorginho

Banned
So what resolution is Quality and Performance mode on PS5 running at? I think I've missed this somewhere?

Also, I have Alan Wake remastered on PS5 which I've not got around to playing yet. Is it well worth a play or should I be skipping to play this one?
Quality is upscaled 4k from an internal res of 1120p i believe and Performance is an upscaled 1440p from an internal res of 872p.
 

SlimySnake

Flashless at the Golden Globes
First game is not very good (although I still quite like it) but I think you will enjoy the second one much more if you play it first.

It's like 10h long, and the atmosphere is strong enough to keep you entertained
Quality is upscaled 4k from an internal res of 1120p i believe and Performance is an upscaled 1440p from an internal res of 872p.
- Quality: FSR2. 1272p used to upcale to 2160p

its 4k fsr balanced.
 

Gaiff

SBI’s Resident Gaslighter
OK buy and build a 500$ rig (with a DualSense included, to be as fair as possible) and run AW2 with those PS5 settings, then come back to post videos we'll be laughing looking at you.
Not what you said. You claimed this stupidity:
In fact this is even way more than 2500€, the cheapest 4090 I found is a t 1879€ an i7 13700K is 550€, just this and we're already almost at 2500€, so I'd say a 3200€ PC if you add the RAM, motherboard, NVME, controller, the right cooling system, the PSU... yeah between 3200 to 3500€.

To that day, the PC equivalent to run the game like the PS5 runs the game costs at least 1500€.
Again it doesn't cost "at least $1500" to get a PC equivalent to a PS5. That's some moronic comment. And I know you're full of shit by claiming you've been "building PCs for 3 decades," when proper GPUs only became a real thing in the late 90s. Don't what kind of freakin' PC you were building in 1993. A $1500 PC wipes the floor with the PS5. It isn't equivalent.

Here is what you can get for around $1500.

uium2wR.png


That rig will more than double the PS5's performance. Hell, that PC could even consistently beat the PS5 Pro. Now we're at "bu bu but $500!" Don't move the goalposts. A rig on the level of a PS5 will run you $750-900.
 
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SenkiDala

Member
Not what you said. You claimed this stupidity:

Again it doesn't cost "at least $1500" to get a PC equivalent to a PS5. That's some moronic comment. And I know you're full of shit by claiming you've been "building PCs for 3 decades," when proper GPUs only became a real thing in the late 90s. Don't what kind of freakin' PC you were building in 1993. A $1500 PC wipes the floor with the PS5. It isn't equivalent.

Here is what you can get for around $1500.

uium2wR.png


That rig will more than double the PS5's performance. Hell, that PC could even consistently beat the PS5 Pro. Now we're at "bu bu but $500!" Don't move the goalposts. A rig on the level of a PS5 will run you $750-900.
Again you're misunderstanding, you're talking about raw power, I'm talking about "final result" after the optimisation that is only possible on consoles.

The good thing is we agree that the PC you can get for 500$ controller included is ridiculous compared to a PS5.

For let's say 850/900$ you can have the "hardware equivalent" that you get when you buy a PS5 (oh I forgot to include the 4K BR player, well so we're not talking about 500$ but 400$, the PS5 Digital).

I am saying that in most situation, to get the same result, the exact equivalent of what is on your screen, the final result, between let's say Forbidden West and an hypothetic PC release of that same game, it wouldn't be the 900$ rig that you mention and that is yes indeed a "perfect" equivalent to a 400$ PS5, but in my opinion a 1500$ rig, maybe 1300 when FW gets released on PC.
 
Was going to go with the console version, but after seeing the results here, I’ve decided to go with my PC instead. The console build doesn’t look bad at all, quite the opposite, but it’s clear that AW2 was built with PC as the main platform, and I’m gonna be taking advantage of that as much as I can, even if my own personal machine isn’t brand spanking new anymore. After playing Control on PC, I personally can’t play any Remedy game without at least RT on lol.
Well that’s not surprising considering remedy are primarily pc devs, but they did a decent job with the console ports.
 

Gaiff

SBI’s Resident Gaslighter
Again you're misunderstanding, you're talking about raw power, I'm talking about "final result" after the optimisation that is only possible on consoles.
This isn't 1999. PCs don't need components twice as powerful as consoles to get the same performance.
The good thing is we agree that the PC you can get for 500$ controller included is ridiculous compared to a PS5.

For let's say 850/900$ you can have the "hardware equivalent" that you get when you buy a PS5 (oh I forgot to include the 4K BR player, well so we're not talking about 500$ but 400$, the PS5 Digital).
For $900 you can get a build centered on an RX 6800 which outperforms the PS5 by over 50% in real life scenarios. The PS5 typically performs around a 2070 to 2080S depending on the game. That's far weaker than a 6800.
I am saying that in most situation, to get the same result, the exact equivalent of what is on your screen, the final result, between let's say Forbidden West and an hypothetic PC release of that same game, it wouldn't be the 900$ rig that you mention and that is yes indeed a "perfect" equivalent to a 400$ PS5, but in my opinion a 1500$ rig, maybe 1300 when FW gets released on PC.
No.

In a Plague Tale: Requiem, the PS5 gets outperformed by an RTX 2070S.
TVGAa8K.png

In Death Stranding, it's slightly faster than an RTX 2080.

oHwmiXk.png

There are only two games where the PS5 performs much better than its PC-equivalent cards and these are Uncharted 4 and TLOU Part I (same engine) where it's far better than even a 2080S and is close to a 2080 Ti/3070 (still slower than a 6800) but these are the exception, not the rule. In general, the PS5 performs on the level of a 2070 to a 2080S depending on the game and closer to the lower-end of the spectrum when factoring ray tracing. The CPU is around the level of a Ryzen 3600 but to be on the safe side, it's best to use something significantly faster like a 3700X. The 5600X in my proposed build crushes the 3700X.

The 6800 which is a $400 GPU outperforms the 2070S by 50% and the 2080S by over 30%. The 7900 XT in my proposed build is more than twice as fast as the PS5's GPU.

9OzXHpC.png


$900 wouldn't give you hardware that's merely equivalent to the PS5. It would give you hardware that is much faster than the PS5 and would beat it easily 1000% of the time.

Consoles are good bang-for-your-buck machines and at $500, they're still a very attractive option but you're woefully uninformed and sound like you haven't built a PC since the late 90s. There's no way to spin this. A PC sporting a 7900 XT+5600XT ($1500) is far beyond the capabilities of a PS5 and very likely closer to a PS5 Pro if not faster. No amount of "console optimization" will cover such a massive deficit, especially when a paltry 3070 in this game beats a PS5 by up to 50% and the 7900 XT itself beats the 3070 by 70%.
 
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hlm666

Member
RDNA3 seems to be at Ampere levels of RT performance which ain't bad for pathtracing considering how Cyberpunk went, should make an interesting PC video from DF to see how they're doing it.

I'm just glad my 3090 is hanging in there, a bit of DLSS or some tweaks should get a nice 40fps mode :messenger_ok:

Apparently it's only using path tracing for indirect lighting, cyberpunk is doing it direct lighting aswell. So aw2 is doing less that cp in this regard, i'm not sure remedy should have marketed this as full raytracing I really don't want a future where stuffs labelled full RT/PT but isn't really.
 

Arsic

Loves his juicy stink trail scent
Seriously wish I could get GeForce ultimate impressions too.

At this point I’m pretty sure that will look better than the hat my 3080 can cook up on its own for this game with the dumb 8gb of vram.
 
We need to figure out how the SX version compares to PS5. Does SX have the shimmering issue?

I've got it downloaded on PS5 because of Dualsense but I'm thinking of canceling until I know how SX compares. The shimmering will really bother me if I know I could've had the cleaner version.
 

DaGwaphics

Member
@ rofif rofif I hear what you are saying.

It isn't a case of there not being a difference between the shots when you are staring at side-by-sides, there is, but in motion the differences aren't that big of a deal. I think Remedy did okay by the consoles here, and it turns out they did okay on the PC side as well. I don't know why they would push such high minimum requirements when that isn't what those that have tested it seem to be getting. Seems like that could cost them some sales.

The shimmer is unfortunate, but we'll survive. :messenger_grinning:
 

hlm666

Member
alan-wake-2-path-tracing-settings.jpg


AL2's raytracing
Well that will teach me for watching what youtube recommends in the morning before coffee. To make it worse I had actually seen that chart because I new it used 1 ray 3 bounces vs cp 2 rays 2 bounces, I'll be in the corner with the dunce hat on if you need me ;)
 

Mister Wolf

Gold Member
Well that will teach me for watching what youtube recommends in the morning before coffee. To make it worse I had actually seen that chart because I new it used 1 ray 3 bounces vs cp 2 rays 2 bounces, I'll be in the corner with the dunce hat on if you need me ;)

Honestly it doesn't have as much impact in this game since they baked the lighting. I think I will use the single bounce if there is a significant difference in performance. In Cyberpunk it makes a huge difference vs their standard real-time probe based GI.
 

marjo

Member
OK buy and build a 500$ rig (with a DualSense included, to be as fair as possible) and run AW2 with those PS5 settings, then come back to post videos we'll be laughing looking at you.
You said it would cost 'at least' 1500 Euros for a PC to play at PS5 settings, which is obviously absurd. Now that you've been called out on it, you've moved the goalposts to $500. You're disingenuous as fuck. You could definitely build a PC that would beat the PS5 for less than $800. And you wouldn't need to pay a yearly fee for online play, and you'd save a significant amount of money on the games as well.

There are good reasons to own a console (e.g. exclusives), you don't need to make additional shit up to justify it.
 
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hinch7

Member
Honestly it doesn't have as much impact in this game since they baked the lighting. I think I will use the single bounce if there is a significant difference in performance. In Cyberpunk it makes a huge difference vs their standard real-time probe based GI.
This is what I'm leaning towards. Single bounce will look significantly better than regular RT and raster while performing closer to regular RT. Add in frame gen and playing in native with DLAA would look so much better and cleaner than using DLSS or other forms of upscaling. That how I played Cyberpunk 2077 2.0 and Phantom Liberty. Because even at 1440P DLSS, the internal resolution for those upscaled is still quite low and not that flattering (imo).
 

Mister Wolf

Gold Member
This is what I'm leaning towards. Single bounce will look significantly better than regular RT and raster while performing closer to regular RT. Add in frame gen and playing in native with DLAA would look so much better and cleaner than using DLSS or other forms of upscaling. That how I played Cyberpunk 2077 2.0 and Phantom Liberty. Because even at 1440P DLSS, the internal resolution for those upscaled is still quite low and not that flattering (imo).

Someone gotta show us the cost between single and triple bounce. I know the more bounces the better but I bet 3 is diminishing returns. Would love to see a side by side. Thats what makes DF the best. Bet they will show stuff like that.
 

SenkiDala

Member
This isn't 1999. PCs don't need components twice as powerful as consoles to get the same performance.

For $900 you can get a build centered on an RX 6800 which outperforms the PS5 by over 50% in real life scenarios. The PS5 typically performs around a 2070 to 2080S depending on the game. That's far weaker than a 6800.

No.

In a Plague Tale: Requiem, the PS5 gets outperformed by an RTX 2070S.
TVGAa8K.png

In Death Stranding, it's slightly faster than an RTX 2080.

oHwmiXk.png

There are only two games where the PS5 performs much better than its PC-equivalent cards and these are Uncharted 4 and TLOU Part I (same engine) where it's far better than even a 2080S and is close to a 2080 Ti/3070 (still slower than a 6800) but these are the exception, not the rule. In general, the PS5 performs on the level of a 2070 to a 2080S depending on the game and closer to the lower-end of the spectrum when factoring ray tracing. The CPU is around the level of a Ryzen 3600 but to be on the safe side, it's best to use something significantly faster like a 3700X. The 5600X in my proposed build crushes the 3700X.

The 6800 which is a $400 GPU outperforms the 2070S by 50% and the 2080S by over 30%. The 7900 XT in my proposed build is more than twice as fast as the PS5's GPU.

9OzXHpC.png


$900 wouldn't give you hardware that's merely equivalent to the PS5. It would give you hardware that is much faster than the PS5 and would beat it easily 1000% of the time.

Consoles are good bang-for-your-buck machines and at $500, they're still a very attractive option but you're woefully uninformed and sound like you haven't built a PC since the late 90s. There's no way to spin this. A PC sporting a 7900 XT+5600XT ($1500) is far beyond the capabilities of a PS5 and very likely closer to a PS5 Pro if not faster. No amount of "console optimization" will cover such a massive deficit, especially when a paltry 3070 in this game beats a PS5 by up to 50% and the 7900 XT itself beats the 3070 by 70%.
Now we reached the "you're too old" argument ? If that's all you have... It might disappoint you but I built a PC recently, ryzen 7 5800X, RX 6800XT, 32gb of DDR4 (3200mhz)... I know everything you're saying here and the exemple of Plague Tale is clever, it's one of the worst running game on PS5 so it goes with what you're trying to demonstrate, that's for sure.

I can admit that I exaggerated a bit when I said 1500€ (keep in mind in Europe a PC build is a lot more expensive than in the US, what you get for 1300 we get it for 1500) but my point is still valid, optimisation is still everything and your example of Plague Tale is a good one. There are other good exemples, look at Redfall on day one, struggling with 30fps while it looked like shit, compared to Horizon FW, Death Stranding, GOW Ragnarok... If HFW runs at 60fps on a modern hardware (whatever XSX or PS5 it's about the same) then Redfall should run at 120fps no problem. Again optimization is key. But it needs time, more than before since games are way more complex than before, something that publishers won't give to devs.

I don't say that PC have no advantage (I wouldn't own one if that was the case) but I'll keep my opinion. PCs are great for many things : most of time your games will scale on the power of your rig, while on PS5/XSX, if a game run at 4K30fps on a 4K TV / monitor, it won't run at 60/90/120fps if you plug it on a 1440p/1080p screen, which sucks. While a lot of games are well upgraded on XSX, with a resolution and fps bump, a lot of games aren't, the XSX version of Dragon Age Inquisition or Batman AK both still look bad at 720 with a lot of aliasing on XSX.

But I can't help but feeling blown away by what can produce a 400$ machine, look at horizon FW, it might be the prettiest and technically most advanced game to date (maybe outside of AW2 now?), and yes it'll look better on a PC (if you have a good enough rig) but as a person who's building PCs / and testing them as a hobby (not my job anymore) since many many years and seeing the price that people spend on those, and looking what this little machine can do is always impressive.
 
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hlm666

Member
Someone gotta show us the cost between single and triple bounce. I know the more bounces the better but I bet 3 is diminishing returns. Would love to see a side by side. Thats what makes DF the best. Bet they will show stuff like that.
I played around with the number of bounces in portal rtx, I think I ended up going with 2 bounces for the sweet spot. There is that cyberpunk mod that lets you change it and there was a pretty big perf bump between 1 bounce and 2 but only using one bounce did make it unnaturally dark in some situations. The performance differential in the video should give you an idea of what to expect with 1 bounce.

 

hinch7

Member
Someone gotta show us the cost between single and triple bounce. I know the more bounces the better but I bet 3 is diminishing returns. Would love to see a side by side. Thats what makes DF the best. Bet they will show stuff like that.
Yeah would like to see some benchmark numbers between different GPU's and vendors. It does feel like fairly early full RT stages right now as in current GPU's just aren't that well equipped enough to handle that amount of compute and rays. And we're going to need another genearation of RT cores to handle that workload. I found there is a big difference going in bounces in image quality moving up the ray bounces but also significant performance penalty too; when messing around with a injection mod in CP2077. 2-3 is probably the sweet spot for current GPU's for performance/visual fidelity.
 

Buggy Loop

Member
Again you're misunderstanding, you're talking about raw power, I'm talking about "final result" after the optimisation that is only possible on consoles.

The good thing is we agree that the PC you can get for 500$ controller included is ridiculous compared to a PS5.

For let's say 850/900$ you can have the "hardware equivalent" that you get when you buy a PS5 (oh I forgot to include the 4K BR player, well so we're not talking about 500$ but 400$, the PS5 Digital).

I am saying that in most situation, to get the same result, the exact equivalent of what is on your screen, the final result, between let's say Forbidden West and an hypothetic PC release of that same game, it wouldn't be the 900$ rig that you mention and that is yes indeed a "perfect" equivalent to a 400$ PS5, but in my opinion a 1500$ rig, maybe 1300 when FW gets released on PC.

Even an A770 keeps up at console equivalent settings, a cheap 6700XT easily surpass it.



Only thing that would hinder running H:FW on such a config is bad ports, Sony hasn't been that stellar in that regard, until many patches at least. But comparatively, we also see 720p games on consoles... so yeah..
 

Gaiff

SBI’s Resident Gaslighter
Now we reached the "you're too old" argument ? If that's all you have... It might disappoint you but I built a PC recently, ryzen 7 5800X, RX 6800XT, 32gb of DDR4 (3200mhz)... I know everything you're saying here and the exemple of Plague Tale is clever, it's one of the worst running game on PS5 so it goes with what you're trying to demonstrate, that's for sure.
No, A Plague Tale isn't one of the worst performing games on PS5 and far from it. It performs in line with a 2070S which is exactly where it lands most of the time assuming no VRAM bottleneck. Death Stranding was an exclusive for a year and performs like a 2080 which is like 5-10% faster than a 2070S. Is Death Stranding a bad performer too?

And that rig you built is far faster than a PS5. Unless you built it with COVID prices, it shouldn't even have cost you $1500 even back in 2020 since the 6800 XT came out at $650.
I can admit that I exaggerated a bit when I said 1500€ (keep in mind in Europe a PC build is a lot more expensive than in the US, what you get for 1300 we get it for 1500) but my point is still valid, optimisation is still everything and your example of Plague Tale is a good one. There are other good exemples, look at Redfall on day one, struggling with 30fps while it looked like shit, compared to Horizon FW, Death Stranding, GOW Ragnarok... If HFW runs at 60fps on a modern hardware (whatever XSX or PS5 it's about the same) then Redfall should run at 120fps no problem. Again optimization is key. But it needs time, more than before since games are way more complex than before, something that publishers won't give to devs.
Optimization isn't unique to the PS5 or consoles for that matter. You simply don't need anywhere near a $1500 PC to match a PS5. This isn't 2020 and even back then, it was a stretch. Optimization won't make a PS5 perform like a 6800 XT which is 70-90% faster, no matter how much performance they squeeze out of it. Just look at the specs sheet and see how hilariously outclassed the PS5's CPU and GPU are compared to your 5800X+6800 XT.
I don't say that PC have no advantage (I wouldn't own one if that was the case) but I'll keep my opinion. PCs are great for many things : most of time your games will scale on the power of your rig, while on PS5/XSX, if a game run at 4K30fps on a 4K TV / monitor, it won't run at 60/90/120fps if you plug it on a 1440p/1080p screen, which sucks. While a lot of games are well upgraded on XSX, with a resolution and fps bump, a lot of games aren't, the XSX version of Dragon Age Inquisition or Batman AK both still look bad at 720 with a lot of aliasing on XSX.

But I can't help but feeling blown away by what can produce a 400$ machine, look at horizon FW, it might be the prettiest and technically most advanced game to date (maybe outside of AW2 now?), and yes it'll look better on a PC (if you have a good enough rig) but as a person who's building PCs / and testing them as a hobby (not my job anymore) since many many years and seeing the price that people spend on those, and looking what this little machine can do is always impressive.
We all know consoles are great value, nobody is disputing that. They're just nowhere near as powerful as a $1500 rig. You need to pay close to 1.5x or perhaps 2x depending on your region the price of a console for a well-built equivalent PC, not 3x. The console is still a better value, just not to the crazy extent you're claiming.
 

Hoddi

Member
Never thought the ps5 would have to run AAA games at 800p or less for this gen to hit reasonable FPS…damn shame
It's why I stuck with my old 1080p plasma for this gen. The specs were simply too low to have any meaningful 'next-gen' upgrades at resolutions above 1080p.

But even that was overestimating it a bit because AW2 still looks blurry as hell in performance mode. It's still better than on a 4k screen but not as much as I'd hoped.
 
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