Yes, that seems to be a recurring pattern for Sony games.Sony can't keep users engaged
Nintendo's profits are higher than Sony's which are higher than Microsoft. But not sure how the ABK aquisiton will affect that.what about net profit?
Sony can't keep users engaged
It's Xbox engagement meme.Where is this Sony engagement meme coming from? Is it from Bungie?
Xbox Game Pass engagement up 22% year-over-year, reveals Microsoft CEO
I can't call it, bro. Not after today's leaks.Revenue is a worthless number when it comes to business. Profit margin, and positive cash flows are what makes a company healthy.
This is not console warring, Sony is a very successful gaming company, and you guys know I prefer MS. This is basic accounting.
From what I've seen the only thing that (might have, the number might be wrong) lost money was Ratchet, and even then it was a fairly small loss. Pedowood is shitting out flops left and right that lose hundreds of millions of dollars, and everyone goes "Ooof" then goes on about their next project.I can't call it, bro. Not after today's leaks.
What changed?Q3 2023
Wow, Tencent.
This (OP) is 3 months, and it's not 2019.I don't know where that chart comes from but it's wrong.
Visualizing Apple’s Rise to the Top of the Gaming Business
In 2020, Apple generated an estimated $13.5 billion dollars in gaming revenue, despite the fact it doesn't make any games or gaming consoles.www.visualcapitalist.com
Apple was already #1 back in 2019
Their in a tricky spot: without GaaS games or CoD, it's hard to justify continuing to risk making single player games like they have been in the past. I think this explains why there's been so many remasters, remakes and DLC content with the more popular IPs. Sony seems less apt to take creative risks for fear of one or two not generating the expected sales or profit margins. One big flop could do some real damage to an already fragile business method.From what I've seen the only thing that (might have, the number might be wrong) lost money was Ratchet, and even then it was a fairly small loss. Pedowood is shitting out flops left and right that lose hundreds of millions of dollars, and everyone goes "Ooof" then goes on about their next project.
Sony is doing fine/good financially, and can keep going with this business model indefinitely. The problem (as it always is) is the investors demanding ever-increasing profits. AAA budgets are just too damn high to take any meaningful risks, and I don't know if the PS fanbase will accept 1st party AA games en masse.
The push to get a handful of GaaS games to bolster the rest of the catalogue was, and still is a sound strategy. Sony just has to be willing to risk a Redfall here or there if they want a Sea of Thieves.
Given their track record, all the big budget games sell lots of copies. Days Gone is probably the worst in recent memory at around 7-8M copies. 99% of companies would kill for those sales. So if sony cant make profit on this, thats a spending issue, not a sales copy issue.Their in a tricky spot: without GaaS games or CoD, it's hard to justify continuing to risk making single player games like they have been in the past. I think this explains why there's been so many remasters, remakes and DLC content with the more popular IPs. Sony seems less apt to take creative risks for fear of one or two not generating the expected sales or profit margins. One big flop could do some real damage to an already fragile business method.
It's a really unique position they are in. Naughty Dog cancelling Fractions doesn't really instill a lot of confidence.
I know people don't want to hear this but, Sony seems like a hamster on a wheel right now. Only a big risk can help them here. They are literally in a position where they realize it's time to change the music or, becoming a shadow of their former selves. It kinda feels like their turning into Hollywood these days. Don't take any creative risks so they milk the hell out of Franchises they know will sell. Crazy....
Play Store bro. There are some single mobile games that dwarf entire publishers revenue. Without even looking at the numbers, I would make a gentleman's wager that Rovio generates more revenue than all of SEGA on a regular basis. That's just the Angry Birds franchise.Wtf, has there been a Stadia 2 I don't know about?
They are number one in profits. This is revenue.I don't know where that chart comes from but it's wrong.
Visualizing Apple’s Rise to the Top of the Gaming Business
In 2020, Apple generated an estimated $13.5 billion dollars in gaming revenue, despite the fact it doesn't make any games or gaming consoles.www.visualcapitalist.com
Apple was already #1 back in 2019
Thanks for the clarifications.It's Xbox engagement meme.