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Heroes of Newerth |OT| Free-To-Play [PC /Mac /Linux]

Kapura

Banned
fuck people have so many smurf accounts. We need to compile a list to keep them striaght or some shit. I'm Kapura and goSUPxPRO.
 

NukeDukem

Banned
chronos.jpg


1000 hours in mspaint
 

Phandy

Member
NukeDukem said:
chronos.jpg

1000 hours in mspaint

So good.
I think they are deliberately making all the dota heroes crap and buffing/making OP S2 heroes so they can stomp all over them.

It helps S2 vent.
 

NukeDukem

Banned
Guesong said:
Did I miss something? Where and when did Chronos get nerfed recently?

It wasn't recent, but s2 "balanced" chronos to the point where he isn't that viable as a hard carry. His passive "curse of ages" used to steal agility points from his targets, and the mana costs for his Time leap used to be much cheaper than it is now.
Same thing happened to The Dark Lady, my kawaii waifu~~<3

Maybe someday s2 will make a balance patch instead of more alt avatars and broken early access heroes
 

Dreavus

Member
markot said:
Why was there a big icon on the vid for the blacksmith or something >_<?

Lol, they usually do that when they're hiding an unrevealed hero/alternate avatar. Gives people something to speculate about.
 

Dreavus

Member
NukeDukem said:
I like how even MsPudding can't take the hero seriously when she says it's name.

Every time I think that hero concept is too dumb, I think of the other entries in the CAD contest, and it suddenly looks a lot better.
 

Phandy

Member
The new spotlight said that Cthuluphant is going straight into the main Hero pool, and even in the F2P pool too.
I think its gonna be different to normal.
 

Meeru

Banned
This is something i've put a lot of thought in, during the years in dota and hon. There are two major differences with Ice working toghether with valve that weren't possible before. On steam, it's actually possible to Reward good behaviour, by unlocking customs skins or the honor of playing against a pro team, your name in the map etc. In d1 we can give contributors rewards for posting guides, movies, fan arts etc. Sure but not every member can read them or takes the time to learn from these. Or even knows of their exsistence. Steam allows for a greater public in general. But by using the source engine it also allows to keep track of how kind an nurturing players are INGAME. This allows for a reward system for those in the game, while the othes are only possible for those outside of the game. Sure we are all familair with reporting bad behaviour leavers etc. But it's useally better to reward good behaviour than punishing bad behaviour. It's how our brains work.

In basketball all Pro-Players are forced to be Present at Every training, and are forced to were their suits at every convention. Since they are payed to play but also to be Role Models. Well not every pro player can have the same attitude and strong spirit as for instance Drayrich has. But there could be an option for them to be better role models, I've seen pro players flame ragequit etc. I know most have done it and they are just humans as well, but heck if normal sports can force their pro's to do it it's definantly worth a shot trying to accomplish this for an E-Sport.

The coaching system will be a Great thing to tutor new player and newerplayer by more experienced players. And it would be an ideal idea to reward them for doing so. This is a positive approach and therefore i'm positive it will work. Also by coaching others you'll be learning a lot more of the actual game by going over things again and again and you'll be reminded of various somewhat trivial things in the firstplace but you'll never know when it saves you from a gank during you next game. You'll improve by helping others to improved their games.

Why reporting shouldn't be made to easely accesable in my opinion, if it's to easy to report people there's a major workflow for moderators or valve staff to get to do. And in most cases things are to trivial anyway. So by requiring a little bit more effort to report some one you'll have natural selection by the lazyness of people that don't really find it the trouble to report but just want to vent their rage at the less skilled, or lucky players during a game.

Matchmaking might help to get better players seperated from less skilled players and newbs, but by just win or lose it's not really gonna work. If your match-up granted your team 5 skilled suppots, and the enemy has a single skilled support and carry + 3 noobs... there's a pretty fine chance that the 5 skilled supports will lose. And having 5 skilled carries will leave your team with a crappy shot at winning if a forfeit option will be introduced. So it shouldn't just go for stats imho. Also some people have more time to play while others have a highe natural intelligence, or even tactical insight and understanding of a game. This might not directly be seen by their so called stats. Also having stats will definantly lead to more elitism.... Let's take rgc for example a 1300 rating will most likely be a either a newbie player o one with terrible manners. But a guy with a 2500 rating might've just stacked his way up there and be of equal skill to the 1300 rated guy. Sure in most cases it's not possible to get a 1300 rating by just being unlucky... and perhaps 2500 rating might not be possible. But there's always the possibility. So i really wonder how the algoritm for matchmaking is working to be honest.

But keeping newbs away from elitist is one of the most important things to keep getting fresh influx without scaring them away to rapidly on the other hand.... I've yet to think a perfect system.... but i don't think it exists to be honest.
 

Meeru

Banned
Originally Posted by Ganked (on the Dota 2 dev forums, he's a mod on nadota.com)
Sorry to go off topic but actually it's not, and I don't remember you being a beta tester for the 3+ years I have, so where are you able to form an opinion like that?

In DotA 2 you have people that have never even played a game of DotA or a DotA clone.

That being said, I'm more aggravated by the leaving/ragequitting.


Meeru: Meeru: u left ur game?
Ganked: i did
Meeru: kinda ironic from the post u made xD
Ganked: were you watching the game?
Ganked: do you know what happened
Meeru: no, what happened
Ganked: oh its ironic i left i thought you knew the whole story
Meeru: nope, all i know is that u left
Ganked: yeah i did tell ice to ban me
Meeru: its no big deal ur just like any other dota player
Meeru: just thought it was funny since u say ur aggravated by the leavers/rqers
Ganked: and i think its funny that you have no clue whats going on but have the balls to call me out on a post that doesn't hold any weight in this situation but thanks for your concern
Meeru: u were 0-5?
 

Meeru

Banned
I criticized him for being a hypocrite.

Honestly I wouldn't care, but seeing him act like a white knight on the forums and then rq a game is laughable.
 

bzm

Member
Meeru said:
This is something i've put a lot of thought in, during the years in dota and hon. There are two major differences with Ice working toghether with valve that weren't possible before. On steam, it's actually possible to Reward good behaviour, by unlocking customs skins or the honor of playing against a pro team, your name in the map etc. In d1 we can give contributors rewards for posting guides, movies, fan arts etc. Sure but not every member can read them or takes the time to learn from these. Or even knows of their exsistence. Steam allows for a greater public in general. But by using the source engine it also allows to keep track of how kind an nurturing players are INGAME. This allows for a reward system for those in the game, while the othes are only possible for those outside of the game. Sure we are all familair with reporting bad behaviour leavers etc. But it's useally better to reward good behaviour than punishing bad behaviour. It's how our brains work.

In basketball all Pro-Players are forced to be Present at Every training, and are forced to were their suits at every convention. Since they are payed to play but also to be Role Models. Well not every pro player can have the same attitude and strong spirit as for instance Drayrich has. But there could be an option for them to be better role models, I've seen pro players flame ragequit etc. I know most have done it and they are just humans as well, but heck if normal sports can force their pro's to do it it's definantly worth a shot trying to accomplish this for an E-Sport.

The coaching system will be a Great thing to tutor new player and newerplayer by more experienced players. And it would be an ideal idea to reward them for doing so. This is a positive approach and therefore i'm positive it will work. Also by coaching others you'll be learning a lot more of the actual game by going over things again and again and you'll be reminded of various somewhat trivial things in the firstplace but you'll never know when it saves you from a gank during you next game. You'll improve by helping others to improved their games.

Why reporting shouldn't be made to easely accesable in my opinion, if it's to easy to report people there's a major workflow for moderators or valve staff to get to do. And in most cases things are to trivial anyway. So by requiring a little bit more effort to report some one you'll have natural selection by the lazyness of people that don't really find it the trouble to report but just want to vent their rage at the less skilled, or lucky players during a game.

Matchmaking might help to get better players seperated from less skilled players and newbs, but by just win or lose it's not really gonna work. If your match-up granted your team 5 skilled suppots, and the enemy has a single skilled support and carry + 3 noobs... there's a pretty fine chance that the 5 skilled supports will lose. And having 5 skilled carries will leave your team with a crappy shot at winning if a forfeit option will be introduced. So it shouldn't just go for stats imho. Also some people have more time to play while others have a highe natural intelligence, or even tactical insight and understanding of a game. This might not directly be seen by their so called stats. Also having stats will definantly lead to more elitism.... Let's take rgc for example a 1300 rating will most likely be a either a newbie player o one with terrible manners. But a guy with a 2500 rating might've just stacked his way up there and be of equal skill to the 1300 rated guy. Sure in most cases it's not possible to get a 1300 rating by just being unlucky... and perhaps 2500 rating might not be possible. But there's always the possibility. So i really wonder how the algoritm for matchmaking is working to be honest.

But keeping newbs away from elitist is one of the most important things to keep getting fresh influx without scaring them away to rapidly on the other hand.... I've yet to think a perfect system.... but i don't think it exists to be honest.
funny you talk about keeping noobs separate when you stat reset every time you get close to a bracket with decent players
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
bzm said:
funny you talk about keeping noobs separate when you stat reset every time you get close to a bracket with decent players
GGGGGGGGG

Meeru said:
that was because the matches were too hard for you
GGGGGGGGG
 

Phandy

Member
I can see all this slowly building to DOTA2 showdowns when its out. SO much salt these days. DOTA2 is gonna be the saltiest.

Edit - lol Tomat. I expected that ROI art for you avatar to be bad... but WOW. That is SO bad.
 

Swag

Member
bzm said:
funny you talk about keeping noobs separate when you stat reset every time you get close to a bracket with decent players
This is why your my favorite poster next to NukeFDukem, always straight ether.

Meeru said:
that was because the matches were too hard for you
You know you used to be my favorite HoN GAF member back in beta Val, your image kinda got tainted when you stat reset to Pub Stomp and kinda shitted on people by leaving games un announced. I am pouring liquor for your reputation my friend.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Sebulon3k said:
Who's that in your avatar?
Generic Kawaii Uguu Female from Final Fantasy 58XXVI0
Sorry, Im sitting here at school with another hour till class and I'm bored out of my mind.
 

Meeru

Banned
Sebulon3k said:
This is why your my favorite poster next to NukeFDukem, always straight ether.


You know you used to be my favorite HoN GAF member back in beta Val, your image kinda got tainted when you stat reset to Pub Stomp and kinda shitted on people by leaving games un announced. I am pouring liquor for your reputation my friend.
swag plz, the only thing ur good at is talking on the mic saying how farmed the other team is
 
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