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Carmack: "We do not see the PC as the leading platform for games," Explains PC Issues

Risible

Member
Dear PC gamers,

Thanks for making us popular and loads of cash. Now go fuck yourselves.

Love,

-Carmack
XXOO
 
playoverwork said:
...I'm not arguing that sticks slower, but it's hilarious how much better kbmers think they are. Spatial awareness and establishing positional advantages are just as crucial in FPSes as your twitch. If Quake and UT had quickturn buttons (either 90 or 180degree versions, preferably 90 in either direction), I'd play them too. Planning to buy Rage at some point, and appreciate that they have an elaborate alternate interface for modern gamepads. I've watched people play it with kbm and saw no sacrifice - their in-game interface appeared to be fine.
That all depends on what level you play. Could be OK for the average pub player. I played competitive Q3A/4 back in the days and you would've been absolutely slaughtered playing TDM or CTF with a pad. Plus certain weapons like the shaft, plasma gun etc. that require a steady, accurate aim following/leading your fast moving/jumping/crouch sliding target would've been rendered positively useless in such an environment. I also don't think you'd be able to rocket jump, strafe jump etc. efficiently using a pad.

As for compromises in regards to Rage controls: The quick items are designed with a pad in mind, why can't I scroll through my active quick item for instance? Makes no sense. The menus are clunky from a mkb perspective as well, tab menu should be easily switchable between the different panels etc. It's not that bad though. What's not acceptable are the ugly textures, but that's a different discussion.

Ysiadmihi said:
Gaming in general is going to decline because of this, not just PCs.
At least what we consider traditional/hardcore/etc. gaming.
 
Well, he´s right really. I´m play almost only on PC, but I understand him, and don´t really care. Big budget singleplayer action games does sell more on consoles, and that´s fine with me, because I don´t really care about games like that. I

D just isn´t that exciting anymore, and there is no shortage of more interesting games to play on PC.
 

Thunderbear

Mawio Gawaxy iz da Wheeson hee pways games
Risible said:
Dear PC gamers,

Thanks for making us popular and loads of cash. Now go fuck yourselves.

Love,

-Carmack
XXOO

Erhm, how about they are a company that's evolving with the market? When you invest $30 million dollar into a game, you want to see a return. You need to sell close to 1 million copies to break even (after MS/Sony gets their cut, and Gamestop/Amazon gets theirs), and few PC only games do that. Now if you also want to make a profit to be able to take more risks on future projects you don't want to just break even.

Don't hate them for wanting to continue to thrive.
 

Thunderbear

Mawio Gawaxy iz da Wheeson hee pways games
Ysiadmihi said:
Gaming in general is going to decline because of this, not just PCs.

I strongly disagree but who knows. I hope to serve you crow in a few years time when gaming is still thriving and we are not all playing Angry Birds or whatever you are getting at.

Games like Rage, Uncharted, Halo, Gears, COD, Resistance, Killzone are still going to be around for the foreseeable future... There's too much passion for video games. Evidence is sales in my opinion. Top quality production games haven't slowed down in sales and I doubt Infinity Blade or ports of old Snes games on the iPad are going to change that.
 

Totobeni

An blind dancing ho
Thunderbear said:
Erhm, how about they are a company that's evolving with the market? When you invest $30 million dollar into a game, you want to see a return. You need to sell close to 1 million copies to break even (after MS/Sony gets their cut, and Gamestop/Amazon gets theirs), and few PC only games do that. Now if you also want to make a profit to be able to take more risks on future projects you don't want to just break even.

Don't hate them for wanting to continue to thrive.

True but they are still selling that bad port of Rage for $60 for PCs and evolving or not thing is every platform deserve a decent port,and that Rage port is just unacceptable,id just didn't care about it.
 

Curufinwe

Member
If id really wanted to focus on the consoles with Rage then the lack of any sort of FPS multiplayer is a huge mistake. I don't see Rage doing any sort of damage in the October NPDs, not with Batman and Battlefield and even Dark Souls and Forza 4 to compete with.
 
Curufinwe said:
If id really wanted to focus on the consoles with Rage then the lack of any sort of FPS multiplayer is a huge mistake. I don't see Rage doing any sort of damage in the October NPDs, not with Batman and Battlefield and even Dark Souls and Forza 4 to compete with.
Yeah, well that is something I don't understand at all. Maybe they thought car multi would make it stand out of the crowd more but while the car mechanics are workable in terms of FPS they certainly do not lure me into playing the multi.
 

akira28

Member
EmCeeGramr said:
Wait, you're not John Carmack! *peels away imposter's wig, long raven tresses flow forth*


NOOOOOOOOOOO

DaiKatana2 : GodSword Reckoning - Q4/2012 for Xbox PS3 and WiiU.
 
akira28 said:
NOOOOOOOOOOO

DaiKatana2 : GodSword Reckoning - Q4/2012 for Xbox PS3 and WiiU.
hehe. the deus ex human revolution team should definitely revisit daikatana and see if they can actually make a good game sticking as close as possible to romero's fever dream concepts. eidos could have their syndicate nemesis right there. with actual "squad" mechanics :O
 
Thunderbear said:
Erhm, how about they are a company that's evolving with the market? When you invest $30 million dollar into a game, you want to see a return. You need to sell close to 1 million copies to break even (after MS/Sony gets their cut, and Gamestop/Amazon gets theirs), and few PC only games do that. Now if you also want to make a profit to be able to take more risks on future projects you don't want to just break even.

Don't hate them for wanting to continue to thrive.
They could have made a profit on the PC version alone. Instead they saw it as a worthless platform and put out this mediocre port. I assume most people bought this game based on the iD name alone (expecting a great PC version) so they probably got a huge rush based right off of that and then probably a decline after news of "hey if you have ATI you probably should not get this game" came out.

On PC games a lot rides on the reputation of your PC versions. Ubisoft lost their PC userbase completely because they put terrible DRM and made terrible unoptimized PC ports over and over. If RAGE had been a screaming fast and brilliant PC version, their next game would have benefited.
 
Thunderbear said:
Erhm, how about they are a company that's evolving with the market? When you invest $30 million dollar into a game, you want to see a return.
Don't hate them for wanting to continue to thrive.
And fucking up the PC release of Rage help them achieve that goal in what way exactly?
 

StuBurns

Banned
Refreshment.01 said:
And fucking up the PC release of Rage help them achieve that goal in what way exactly?
Companies have limited bandwidth, you can't fuck up the console versions, the first parties can fail you at cert, it costs time and money. You can put out a PC game in practically any state. They could have delayed the PC version, but that'd piss people off too, and it'd hurt the effectiveness of marketing the PC version with the console versions, so it'd most likely hurt sales too.
 
StuBurns said:
Companies have limited bandwidth, you can't fuck up the console versions, the first parties can fail you at cert, it costs time and money. You can put out a PC game in practically any state. They could have delayed the PC version, but that'd piss people off too, and it'd hurt the effectiveness of marketing the PC version with the console versions, so it'd most likely hurt sales too.
Sorry, i don't swallow any excuses for this one. A game from a company with heavy PC background that got the luxury of a
prolonged development time. No reason id couldn't get the game working properly from day one.

Even if it was a reason, the decent thing to do was to delay the game in PC if they care a bit for the PC gamer. Better to piss them off that way than with a 60 dollar game that doesn't work properly for a vast amount of the user base.
 
Thunderbear said:
Erhm, how about they are a company that's evolving with the market? When you invest $30 million dollar into a game, you want to see a return. You need to sell close to 1 million copies to break even (after MS/Sony gets their cut, and Gamestop/Amazon gets theirs), and few PC only games do that. Now if you also want to make a profit to be able to take more risks on future projects you don't want to just break even.

Don't hate them for wanting to continue to thrive.

According to Carmack they spent years upon years to move the megatexture technology that worked on the PC/Mac back in 2007, to the consoles. If the game was PC only it would have come out a lot earlier, had a lower budget, and it wouldn't be treated like a "Borderlands Redux" by the media and non-informed gamers.. You say they need to sell 1 million units to break even? If it was PC only they would need to sell maybe half of that.

And it's funny, but every recent PC exclusive I can think off has sold above 1 million units. Stalker, Crysis & Crysis Warhead, Witcher 1 & 2 all did. I don't know how many units something like ARMA 2 sold (definitely more than what it would sell on consoles I imagine..) but even about that its developers say "ARMA 2 definitely is a success in terms of sales".
 
Risible said:
Dear PC gamers,

Thanks for making us popular and loads of cash. Now go fuck yourselves.

Love,

-Carmack
XXOO

There's still time to make amends. Find the warmth in your heart to forgive his sin. John, there are many who still love you. Come back into the light :)
 

Gattsu25

Banned
"You can choose to design a game around the specs of a high-end PC and make console versions that fail to hit the design point, or design around the specs of the consoles and have a high-end PC provide incremental quality improvements," Carmack replied. "We chose the latter."
Where's the :lol smiley when you need it? They didn't even offer those improvements to the PC-users until the 1st post-release patch.
 
Thunderbear said:
Erhm, how about they are a company that's evolving with the market? When you invest $30 million dollar into a game, you want to see a return. You need to sell close to 1 million copies to break even (after MS/Sony gets their cut, and Gamestop/Amazon gets theirs), and few PC only games do that. Now if you also want to make a profit to be able to take more risks on future projects you don't want to just break even.

Don't hate them for wanting to continue to thrive.

Thunderbear said:
I strongly disagree but who knows. I hope to serve you crow in a few years time when gaming is still thriving and we are not all playing Angry Birds or whatever you are getting at.

Games like Rage, Uncharted, Halo, Gears, COD, Resistance, Killzone are still going to be around for the foreseeable future... There's too much passion for video games. Evidence is sales in my opinion. Top quality production games haven't slowed down in sales and I doubt Infinity Blade or ports of old Snes games on the iPad are going to change that.

2 posts by the same poster, posted immediately after each other;

"Companies should ditch their roots the second there's better profit to be made, but they'll never stop making games that cost millions and take years to develop and gamble on selling enough units to offset those razor thin margins"

Cognitive dissonance.
 
Gattsu25 said:
Where's the :lol smiley when you need it? They didn't even offer those improvements to the PC-users until the 1st post-release patch.

I remember during his keynote, he was like <<post launch "maybe" we'll patch in Eyefinity support>>, "maybe" we'll release a higher quality texture pack, "maybe" we'll release unsupported experimental versions of the exe, "maybe" we'll provide the option to run 16k^2 textures, "maybe" we'll offer the option for better filtering, "maybe" we'll include new options for the perfect motion blur or the perfect antialiasing, "maybe" this, "maybe" that.

Given the terrible launch and his recent comments, I don't think any of these will materialize, ever..
 
Warm Machine said:
However the Quake titles were an unfocused mishmash of high technology experiments each a step behind a competing title released at the same time

Not really - Why Quake changed games forever.

Warm Machine said:
Even if it was a 50% PC 30% Xbox 360 20% PS3 breakdown the consoles are still responsible for 50% of the total revenue the game makes. That means half of the money brought in is directly due to designing and developing for mainstream consoles. Until these numbers slide to a point where it is too much cost versus income to build a console version off of a games design due to its required vision this will continue.

Two platforms will bring in more or same money compared to just one? What a surprise!

Consoles numbers are always added together like all the money is going into one pot. Sometimes even hardware+software and pitted against PC's NPD.
 
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