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The Legend of Zelda: Wind Waker

i know it'd never happen, but if the original developers had time (yeah right) it'd be nice of them to go back and implement those two final dungeons they had to truncate from the game due to time restraints ... and add anything else that was originally supposed to be there. maybe implement some wii functions in there as well to make it more marketable.

Wind Waker: Special Edition, if you will
 
Tyrone Slothrop said:
i know it'd never happen, but if the original developers had time (yeah right) it'd be nice of them to go back and implement those two final dungeons they had to truncate from the game due to time restraints ... and add anything else that was originally supposed to be there. maybe implement some wii functions in there as well to make it more marketable.

Wind Waker: Special Edition, if you will

Maybe when they release DS Advance with the equivalent power to the GC they can do that. Then for the sailing, easy one touch wind direction changing, hurray.
 
Skies of Arcadia did the expansive overworld thing better, IMO. WW was disappointing for me.

I loved the gameplay and style, though.
 
It should have had a few more months development.

It was a fantastic game though. I still remember all the locations, and characters, so vividly. My only problem was the fortress level (Stealth FTL) and the Triforce shit.
 

Xdrive05

Member
Cons:

- too few dungeons / uninspired dungeon design
- no exploring old Hyrule
- WAY too easy - (!!!!!!!!)
- sitting through the wind waker animation every time you changed the wind
- horrible character design for the humanoids (IMO, of course your mileage may vary)
- very little land to exlpore (I would LOVE this style put to use in a "dry" overworld)
- tedius sailing and having to change wind direction too much
- escort dungeons (same issue as changing wind direction - too many animations to sit through)


Pros:

+ much better story telling and character development (esp. Ganondorf) for the series
+ very slick presentation and production qualities
+ some great music (but a lot of misses as well)
+ very "alive" world with beatiful animation
+ captures a lot of the fun feelings from being a kid
+ attractive art style and graphics (again, IMO)
+ big adventure
+ very "epic" atmosphere, especially when you go underwater
+ really cool combat system (however easy)
+ NPC personalities
+ the ending confrontation (greatest moment in the series! you know what I mean.)

WW seemed to be knocking on the door of being a lot better than it actually turned out. But when it's all said and done, the game is just plain great. It has a lot of shortcomings, but what it does well it does very, very well.
 

Jive Turkey

Unconfirmed Member
I LOVED Wind Waker despite the flaws already covered in this thread. Top noch art and animation in my eyes. I would love to see another Zelda using this art style. All Nintendo would have to do is cut the sailing/travel down add more dungeons and crank up the difficulty some and they'd have a GOTG.

Glad to see more Wind Waker love now.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
AdmiralViscen said:
Skies of Arcadia did the expansive overworld thing better, IMO. WW was disappointing for me.

I loved the gameplay and style, though.

I looove skies of Arcadia too, for the same reason. I'm a sucker for sailing.
 

Acosta

Member
There was a time I thought people would throw me stones for saying this.

I love Wind Waker, definetely my favourite. It may have design and content problems, and maybe is not as "perfect" as Ocarina of Time, but it´s still the most special game of the series and one of the games of this generation for me.
 

Xellos

Member
I think WW was a good game, but underdeveloped. Setting the game in an ocean (flooded Hyrule) could have been brilliant, but EAD didn't take the concept past the "Link in a boat" stage. Even the sailing was poorly implemented, requiring the wand to change directions and making the sail take up an item slot. The dungeons, towns and other traditional Zelda elements were great though (although there weren't many of them considering how big the map was).

AdmiralViscen said:
Skies of Arcadia did the expansive overworld thing better, IMO. WW was disappointing for me.

I loved the gameplay and style, though.

Yeah, SoA, unlike WW, really made the most out of its "ocean" setting. Hope that game gets a sequel someday.
 
Xdrive05 said:
Cons:

- too few dungeons / uninspired dungeon design
- no exploring old Hyrule
- WAY too easy - (!!!!!!!!)
- sitting through the wind waker animation every time you changed the wind
- horrible character design for the humanoids (IMO, of course your mileage may vary)
- very little land to exlpore (I would LOVE this style put to use in a "dry" overworld)
- tedius sailing and having to change wind direction too much
- escort dungeons (same issue as changing wind direction - too many animations to sit through)


Pros:

+ much better story telling and character development (esp. Ganondorf) for the series
+ very slick presentation and production qualities
+ some great music (but a lot of misses as well)
+ very "alive" world with beatiful animation
+ captures a lot of the fun feelings from being a kid
+ attractive art style and graphics (again, IMO)
+ big adventure
+ very "epic" atmosphere, especially when you go underwater
+ really cool combat system (however easy)
+ NPC personalities
+ the ending confrontation (greatest moment in the series! you know what I mean.)

WW seemed to be knocking on the door of being a lot better than it actually turned out. But when it's all said and done, the game is just plain great. It has a lot of shortcomings, but what it does well it does very, very well.

Good summary of the achievements and failures of the game. I agree with the better part of it.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
As much as I love the art style, atmosphere and overall mechanics, there were things making it a little impatience-driven. Wether that was the sailing, the animation, the fact that you couldn't play the windwaker faster as you could the ocarina, the endless "butterfly necklace"-like items in treasure chests, there were more than a couple of annoying things. The dungeon design was cool at times but also off mostly, a lot of them felt too linear and less "whole" than most Zelda dungeons are. I still enjoyed it and it's a great game, but not in the realm of Zelda games.
 

aparisi2274

Member
when I first saw the frozen Hyrule... I was in awe... Then when you remove the master sword and everything comes back to life... I was like, oh man!!!!
 

GreekWolf

Member
Xdrive05 said:
Cons:

- too few dungeons / uninspired dungeon design
- no exploring old Hyrule
- WAY too easy - (!!!!!!!!)
- sitting through the wind waker animation every time you changed the wind
- horrible character design for the humanoids (IMO, of course your mileage may vary)
- very little land to exlpore (I would LOVE this style put to use in a "dry" overworld)
- tedius sailing and having to change wind direction too much
- escort dungeons (same issue as changing wind direction - too many animations to sit through)
You've listed the same gripes I had with the game.

Maybe I'm in the minority, but I was extremely disappointed with WW... to the point where I actually lost all interest in the series. I never bothered to pick up four swords, and have barely glanced at the Twilight Princess trailers. I'll probably give it another shot this fall, and will hopefully fall in love all over again.
 
My only gripes about this game are that the dungeons aren't as well designed as they were in previous games, there were too few of them, and the irritating tri-force hunt. Everything else was spot on, especially the incredible boss battles.
 

Xdrive05

Member
Did anyone else look out across the bridge at Hyrule (underwater) and wonder if you can get to it? When I first came across it I just assumed the game would end up having Link explore out there.

... was very dissapointed when I realised I couldn't.

:(
 

Krowley

Member
I actually played OOT AFTER i played WW (i sold my n64 before oot came out) and i still prefered OOT... mainly because it was a much more difficult game and much more fleshed out. Even the dated graphics couldn't bring it down below WW.

there was one moment at about the mid point of the wind waker where i was thinking to myself "omg this is the best game i've ever played" and then it started to go downhill... there was a slight upswing right at the end, but overall it was very uneven.. Still it was a beautifull game to look at, and it's a great game... just not up to the standards of zelda. It was just way too easy.

edit: not that zelda is know for extreme difficulty or anything, but i should at least be afraid of dying occasionally. I only died a few times through the whole game and most of those where on the last boss.
 
I actually still think Ocarina is beautiful. Not technically, exactly, but the landscapes, colors, weather, and mood are fucking stellar. I dare anyone to go into Zora's Domain and not get a great feeling from it, both visually and atmospherically.
 

Mashing

Member
An underappreciated, but flawed classic. Can't describe it any better than that.

This game just needed about 3-6 more months in the cooker and it would have been better than OoT.
 
Wind Waker would be perfect if there was 1 or 2 large continets, as big as the overworld of OOT at least, or if the second half of the game was in the submerged Hyrule, with dungens and all

and it would be nice if Link's expressions weren't limited to 5 different mouths
 
Wind Waker was a fantastic, gorgeous game. As excited as I am for Twilight Princess, it still bothers me somewhat that so much of the fanboy orgasming over the game at E3 2004 was motivated by idiotic, immature hatred for TWW's artstyle.

Anyway, while Wind Waker is, IMO, much better than OoT with respect to visuals, characters, art, story (the cutscenes before, during, and after the final boss battles - holy shit!), and (on-foot) gameplay, and while I didn't mind the endgame Triforce hunt as much as others seem to, I can't deny that the game had issues with structure, world design, and pacing that Ocarina didn't. Not to mention that there should have been at least three more dungeons. A brilliant game, no question, but it could have blown away OoT if EAD hadn't been forced to get the Japanese version out the door in time for the 2002 holidays.
 

ToxicAdam

Member
zeld_screen004.jpg

Forget Tingle, make this kid a recurring character!


I loved that kid, and would talk to him every time I sailed back to my home island.
 

bluemax

Banned
Himuro said:
FINALLY THERE IS ANOTHER OUT THERE LIKE ME!

I thought I was alone. Wind Waker is HANDS DOWN my favorite Zelda.

*hugs*

It's my favorite as well. I can't wait till I get to the point in my replay Zelda quest that I can replay this one.
 

Oblivion

Fetishing muscular manly men in skintight hosery
Father_Brain said:
Wind Waker was a fantastic, gorgeous game. As excited as I am for Twilight Princess, it still bothers me somewhat that so much of the fanboy orgasming over the game at E3 2004 was motivated by idiotic, immature hatred for TWW's artstyle.

I fail to see the problem.
 

Adagio

Member
Ahhh...The Wind Waker...

Flawed...and yet...beautiful...



Oooh, and man...what I would give to see the love child of this game and Majora!
 

Johnas

Member
I actually just got done replaying this a few days ago. Still great fun.

The first time I went through it (late '03) I was enthralled by it, and really didn't mind the lack of dungeons. This time, however, it really stood out. The game does give you a generous amount of sidequests, though.

I didn't mind the one island per map square, but if they had only made a lot of the islands bigger, the game would have honestly felt more complete. The lack of dungeons argument still stands, of course.
 

DrForester

Kills Photobucket
ganondorfrain.jpg


Man, the last battle in WInd Waker was so awsome. Just a sword fight. And the final blow is probably one of hte most shocking things ive ever seen in a game. It was the last think i ever would have expected.
 

DrForester

Kills Photobucket
Biohazard said:
sadly the final battle does not make up for the rest of the shitty game = fact.

my only problem with the game was the low number of dungeons and the triforce shard search. THought everything was great other than that.
 
Biohazard said:
sadly the final battle does not make up for the rest of the shitty game = fact.

Yeah, we got your point the 8th time you stated it was shitty. Its sad you feel such a strong urge to reinforce it. Your opinion is in the minority, so get over yourself. Your posting style is whats also known as trolling.
 

Christopher

Member
Jive Turkey said:
You're trying too hard and it shows. :(

I'm actually not I love Zelda games I had everyone one and I even accepted the art style but the whole game felt like a chore...the whole game. I admit I had fun when it first started out but that died...quick.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
I didn't have a problem with the game being easy. Probably because I wasn't playing it to be challenged. A game not challenging someone shouldn't make the experience unenjoyable.

Exploring uncharted waters/islands... I mean it isn't CHALLENGING to explore a new beach/cave to discover what's inside, but its still really compelling, to me.

Wind Waker is an experience... it takes you on a journey. You sneak around a fortress. Meet a talking ship. Relight the giant spotlight for a village. Help a fat helpless dragon. Rescue your sister. Take up with pirates. The fact that carrying out all of these tasks never led me close to death didn't bother me, because the joy was in the exploration and execution, not in the challenge. At least for me :)
 

ronito

Member
As fine of a game as this is, the mear mention of the words "Triforce" and "Hunt" in the same sentences makes me clench my teeth in rage. That and the side quests were huge which was a good thing, but the rewards were rediculously not worth the effort which was a bad thing. Still it's in my top 3 zeldas.
 

Do The Mario

Unconfirmed Member
I loved the art style and graphics but I was disappointed with the games difficulty, lack of dungeons and rather sparse sea.
 

Krowley

Member
GDJustin said:
I didn't have a problem with the game being easy. Probably because I wasn't playing it to be challenged. A game not challenging someone shouldn't make the experience unenjoyable.

Exploring uncharted waters/islands... I mean it isn't CHALLENGING to explore a new beach/cave to discover what's inside, but its still really compelling, to me.

Wind Waker is an experience... it takes you on a journey. You sneak around a fortress. Meet a talking ship. Relight the giant spotlight for a village. Help a fat helpless dragon. Rescue your sister. Take up with pirates. The fact that carrying out all of these tasks never led me close to death didn't bother me, because the joy was in the exploration and execution, not in the challenge. At least for me :)

for me, i felt like that right up to the point where
you first go underwater in hyrule
After that things just started to drag and i didn't enjoy any of the dungeons, all the way up until the very end where it finally kind of picked up again. My problem with the lack of challenge was that it drasticly reduces the replay value of the game and made the whole expierience feel empty.
 

Doogdogg

Member
It's a very beautiful game. The lighting is awesome in the fire dungeon. The forest level was beautiful. the black and white Hyrule was awesome, even when the colors return. Sailing the ocean when the sun goes down and the stars about to peak is breathtaking, especially if its a rain storm.

Soundtrack is very good: Towers of God, Hyrule Castle (wished it was longer tho)

**prays for another cel-shaded console version** :)
 
Dark Dragon said:
It's a very beautiful game. The lighting is awesome in the fire dungeon. The forest level was beautiful. the black and white Hyrule was awesome, even when the colors return. Sailing the ocean when the sun goes down and the stars about to peak is breathtaking, especially if its a rain storm.

That does it.
 

gola

Member
I also played OOT after playing WW, and must say that WW for me is a far superior game. I guess it is a bit like how you always like the first book your read by a new author the best because the way of writing and the universe created is so fresh and new. So I guess if I had played OOT first things might have different and made me understand what the complaints about WW are. When I played WW I didn´t feel it had any shortcomings. It was a perfect game.

For instance: The free sailing part is very important to give it the romantic feel, much in the same way as the riding in Shadow of the Colossus. And when you think about it all the running back and forth (or riding) accross that plain in the beginning of OOT is just the same mechanism (only less eventfull than the sailing in WW).
 
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