Frank the Great
Banned
Halcyon said:What do you thinX?
hurray!
Halcyon said:What do you thinX?
Tyrone Slothrop said:i know it'd never happen, but if the original developers had time (yeah right) it'd be nice of them to go back and implement those two final dungeons they had to truncate from the game due to time restraints ... and add anything else that was originally supposed to be there. maybe implement some wii functions in there as well to make it more marketable.
Wind Waker: Special Edition, if you will
AdmiralViscen said:Skies of Arcadia did the expansive overworld thing better, IMO. WW was disappointing for me.
I loved the gameplay and style, though.
AdmiralViscen said:Skies of Arcadia did the expansive overworld thing better, IMO. WW was disappointing for me.
I loved the gameplay and style, though.
Xdrive05 said:Cons:
- too few dungeons / uninspired dungeon design
- no exploring old Hyrule
- WAY too easy - (!!!!!!!!)
- sitting through the wind waker animation every time you changed the wind
- horrible character design for the humanoids (IMO, of course your mileage may vary)
- very little land to exlpore (I would LOVE this style put to use in a "dry" overworld)
- tedius sailing and having to change wind direction too much
- escort dungeons (same issue as changing wind direction - too many animations to sit through)
Pros:
+ much better story telling and character development (esp. Ganondorf) for the series
+ very slick presentation and production qualities
+ some great music (but a lot of misses as well)
+ very "alive" world with beatiful animation
+ captures a lot of the fun feelings from being a kid
+ attractive art style and graphics (again, IMO)
+ big adventure
+ very "epic" atmosphere, especially when you go underwater
+ really cool combat system (however easy)
+ NPC personalities
+ the ending confrontation (greatest moment in the series! you know what I mean.)
WW seemed to be knocking on the door of being a lot better than it actually turned out. But when it's all said and done, the game is just plain great. It has a lot of shortcomings, but what it does well it does very, very well.
You've listed the same gripes I had with the game.Xdrive05 said:Cons:
- too few dungeons / uninspired dungeon design
- no exploring old Hyrule
- WAY too easy - (!!!!!!!!)
- sitting through the wind waker animation every time you changed the wind
- horrible character design for the humanoids (IMO, of course your mileage may vary)
- very little land to exlpore (I would LOVE this style put to use in a "dry" overworld)
- tedius sailing and having to change wind direction too much
- escort dungeons (same issue as changing wind direction - too many animations to sit through)
D3VI0US said:Wind Waker sucks and anyone who thinks it's a good game just has bad taste and low expectations.
D3VI0US said:Wind Waker sucks and anyone who thinks it's a good game just has bad taste and low expectations.
D3VI0US said:Wind Waker sucks and anyone who thinks it's a good game just has bad taste and low expectations.
stfuD3VI0US said:Wind Waker sucks and anyone who thinks it's a good game just has bad taste and low expectations.
Himuro said:FINALLY THERE IS ANOTHER OUT THERE LIKE ME!
I thought I was alone. Wind Waker is HANDS DOWN my favorite Zelda.
*hugs*
Father_Brain said:Wind Waker was a fantastic, gorgeous game. As excited as I am for Twilight Princess, it still bothers me somewhat that so much of the fanboy orgasming over the game at E3 2004 was motivated by idiotic, immature hatred for TWW's artstyle.
ToxicAdam said:
Forget Tingle, make this kid a recurring character!
He was indeed. Zill rules.ocelittle said:He was in Minish Cap, was he not?
Biohazard said:sadly the final battle does not make up for the rest of the shitty game = fact.
You're trying too hard and it shows.Biohazard said:sadly the final battle does not make up for the rest of the shitty game = fact.
Biohazard said:sadly the final battle does not make up for the rest of the shitty game = fact.
Biohazard said:sadly the final battle does not make up for the rest of the shitty game = fact.
Jive Turkey said:You're trying too hard and it shows.
GDJustin said:I didn't have a problem with the game being easy. Probably because I wasn't playing it to be challenged. A game not challenging someone shouldn't make the experience unenjoyable.
Exploring uncharted waters/islands... I mean it isn't CHALLENGING to explore a new beach/cave to discover what's inside, but its still really compelling, to me.
Wind Waker is an experience... it takes you on a journey. You sneak around a fortress. Meet a talking ship. Relight the giant spotlight for a village. Help a fat helpless dragon. Rescue your sister. Take up with pirates. The fact that carrying out all of these tasks never led me close to death didn't bother me, because the joy was in the exploration and execution, not in the challenge. At least for me
Dark Dragon said:It's a very beautiful game. The lighting is awesome in the fire dungeon. The forest level was beautiful. the black and white Hyrule was awesome, even when the colors return. Sailing the ocean when the sun goes down and the stars about to peak is breathtaking, especially if its a rain storm.