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The Elder Scrolls V: Skyrim PC Performance discussion

coopolon

Member
Yeah, they've been messing around with equipped items on top. Here's what one of the devs said about it.



Source

I actually fully agree with him. The QD inventory mod puts equipped items on top, and I loved it at first, but it is extremely annoying when dealing with long lists and changing what is equipped. I think the best scenario would be equipped items are on top by default, but when you sort the list by something (weight, damage, v/w ratio) equipped items should be sorted just like everything else.
 
Enco or someone with more experience might answer better but if you stick those mods into the mods folder in the Mod Organiser sub directory, it may pick the up. Depending on how many mods you have I would just re-install them with the MO. That way they will be registered with that app for future removal or updates.

And that UI mod is certainly one to keep an eye on. Pending it doesn't break the game then I may look into it.

So it's safe just to delete everything in the "Data" director and start from scratch?
 

Jibbed

Member
So it's safe just to delete everything in the "Data" director and start from scratch?

If you have the Steam version of the game and a decent internet connection, the 'verify integrity of game cache' tool is very useful for restoring the 'Data' folder without touching the rest of the game files.

I can re-download the whole thing in 15 minutes so I'm not too fussed about mod organisers at the moment.

Also, as a general recommendation to everyone... Enhanced Distant Terrain is a beautiful mod that has no obvious impact on performance.
 
Has anyone been getting bad framerate hitches when moving around the overworld? I used to get a bit of stutter, but since the last update it seems more severe and a lot more frequent.
 
BTW it seems to me that 11.11c has given me about 25% - 40% improvement in performance depending on where I am in the world with my TRIFIRE setup.

Pretty nice.

I do get those framerate hitches that rohlfinator is talking about though, but I think that seems to be HD loading rather than GPU or CPU, if only it was installed on my SSD, but my Steam directory is bigger than my spare SSD :/
 

Ashodin

Member
All these color injectors... I like my Skyrim nice and vanilla thank you. The subtle color tint makes the game feel like I'm actually in that world, as opposed to the hyper-realistic color scheme. Don't get me wrong, the real world has colors, but they are mostly green and brown.

Which Skyrim is.

Should also put that it makes me feel like I'm in ancient times, as opposed to modern day.
 
You put the 4GB and SKSE files into the main Skyrim directory. They're not enabled the same way as other mods.

Hit the refresh button in MO to see if that helps. I'll take some screenshots if you give me a bit.

Thanks! I'll give this a try. One thing about MO, under settings do you still keep it on Proxy DLL and you launch from the skyrim 4gb right?
 
All these color injectors... I like my Skyrim nice and vanilla thank you. The subtle color tint makes the game feel like I'm actually in that world, as opposed to the hyper-realistic color scheme. Don't get me wrong, the real world has colors, but they are mostly green and brown.

Which Skyrim is.

Should also put that it makes me feel like I'm in ancient times, as opposed to modern day.

Yeah, I personally like it half way between the FXAA standard and the Vanilla colours, so it's still cold and dull, makes it feel like a harsh land which Skyrim is supposed to be.

I am so in love with this game it's not funny.
 
I do get those framerate hitches that rohlfinator is talking about though, but I think that seems to be HD loading rather than GPU or CPU, if only it was installed on my SSD, but my Steam directory is bigger than my spare SSD :/

That's the weird thing, I do have Skyrim on my SSD. Maybe it's just starting to crap out on me. :(

Edit: Actually now that I think about it, it might be more noticeable now because I'm using the 1.5x horse speed mod, which would cause it to load new areas more often. Would upping my ugrid settings help alleviate this?
 
All these color injectors... I like my Skyrim nice and vanilla thank you. The subtle color tint makes the game feel like I'm actually in that world, as opposed to the hyper-realistic color scheme. Don't get me wrong, the real world has colors, but they are mostly green and brown.

Which Skyrim is.

Should also put that it makes me feel like I'm in ancient times, as opposed to modern day.

I know how you feel, I think vanilla Skyrim has this very desolate/cold color scheme that matches the taiga/tundra feeling they're trying to convey and it works really well.

So I held out for the longest time since a lot of screens posted, especially by the mod authors, have some unnatural fetish for oversaturation and contrast pumping. However, after playing a bit with the mod I think I've found a great place where the colors are enhanced but the game still maintains that cold feeling. (btw I'm not trying to convert you or anything, but yours was a good post to quote for this)

Examples!
http://www.abload.de/img/tesv2011-12-0221-47-5l6d1m.png
http://www.abload.de/img/tesv2011-12-0221-47-5g8duj.png

http://www.abload.de/img/tesv2011-12-0221-48-25uf7x.png
http://www.abload.de/img/tesv2011-12-0221-48-21bfk2.png

http://www.abload.de/img/tesv2011-12-0221-49-0zbf88.png
http://www.abload.de/img/tesv2011-12-0221-49-0puc62.png

http://www.abload.de/img/tesv2011-12-0221-50-35rf19.png
http://www.abload.de/img/tesv2011-12-0221-50-35ycvx.png
(Yeah, I see it coming =P)

http://www.abload.de/img/tesv2011-12-0222-00-224dyb.png
http://www.abload.de/img/tesv2011-12-0222-00-2p2cr8.png
 

Absinthe

Member
I know how you feel, I think vanilla Skyrim has this very desolate/cold color scheme that matches the taiga/tundra feeling they're trying to convey and it works really well.

So I held out for the longest time since a lot of screens posted, especially by the mod authors, have some unnatural fetish for oversaturation and contrast pumping. However, after playing a bit with the mod I think I've found a great place where the colors are enhanced but the game still maintains that cold feeling. (btw I'm not trying to convert you or anything, but yours was a good post to quote for this)

Examples!
http://www.abload.de/img/tesv2011-12-0221-47-5l6d1m.png
http://www.abload.de/img/tesv2011-12-0221-47-5g8duj.png

http://www.abload.de/img/tesv2011-12-0221-48-25uf7x.png
http://www.abload.de/img/tesv2011-12-0221-48-21bfk2.png

http://www.abload.de/img/tesv2011-12-0221-49-0zbf88.png
http://www.abload.de/img/tesv2011-12-0221-49-0puc62.png

http://www.abload.de/img/tesv2011-12-0221-50-35rf19.png
http://www.abload.de/img/tesv2011-12-0221-50-35ycvx.png
(Yeah, I see it coming =P)

http://www.abload.de/img/tesv2011-12-0222-00-224dyb.png
http://www.abload.de/img/tesv2011-12-0222-00-2p2cr8.png


OK, what settings are you using? This is exactly what I'm looking for..

Also is there a performance hit at all with this?
 

Grinchy

Banned
I know how you feel, I think vanilla Skyrim has this very desolate/cold color scheme that matches the taiga/tundra feeling they're trying to convey and it works really well.

So I held out for the longest time since a lot of screens posted, especially by the mod authors, have some unnatural fetish for oversaturation and contrast pumping. However, after playing a bit with the mod I think I've found a great place where the colors are enhanced but the game still maintains that cold feeling. (btw I'm not trying to convert you or anything, but yours was a good post to quote for this)

Examples!
http://www.abload.de/img/tesv2011-12-0221-47-5l6d1m.png
http://www.abload.de/img/tesv2011-12-0221-47-5g8duj.png

http://www.abload.de/img/tesv2011-12-0221-48-25uf7x.png
http://www.abload.de/img/tesv2011-12-0221-48-21bfk2.png

http://www.abload.de/img/tesv2011-12-0221-49-0zbf88.png
http://www.abload.de/img/tesv2011-12-0221-49-0puc62.png

http://www.abload.de/img/tesv2011-12-0221-50-35rf19.png
http://www.abload.de/img/tesv2011-12-0221-50-35ycvx.png
(Yeah, I see it coming =P)

http://www.abload.de/img/tesv2011-12-0222-00-224dyb.png
http://www.abload.de/img/tesv2011-12-0222-00-2p2cr8.png

Nice work, man. That's a very subtle difference but quite nice. I'm a vanilla guy too, so I appreciate the subtlety.
 

Gen X

Trust no one. Eat steaks.
What can I use to open the controlmap_custom Text Document to edit the file? I botched my pad settings which I only had a problem with X putting things in weapons racks etc. Changed the buttons over and now A and X don't work. Can't choose Default settings cos when I press A to confirm it won't register.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
I'm amazed at how well skyrim runs on my rig. I have a Core 2 2.53Ghz processor (P8700) with a GTX 260M and 6 GB of RAM. Running it on high details with 2x AA/AF at 720p.


I'm on windows 7 64-bit. What mods/tweaks are recommended for my config?
 

Enco

Member
I'm amazed at how well skyrim runs on my rig. I have a Core 2 2.53Ghz processor (P8700) with a GTX 260M and 6 GB of RAM. Running it on high details with 2x AA/AF at 720p.


I'm on windows 7 64-bit. What mods/tweaks are recommended for my config?
Check the OP.
 

Special J

Banned
okay so i unlocked the game's framerate and ran a couple tests with AAinjectors. anyways they can dramatically reduce performance much more than expected.

the weird thing is sometimes it will have little to no performance cost other times pretty costly. probably due specific bottlenecks.
this is the scene i used to compare between every setting on an ati 5870m
http://h3.abload.de/img/screenshot1128v0cu7.jpg

55 - NOaa (Baseline control)
51 - FXAA Skryim Options
48 - SMAA Low
47 - SMAA Medium
45 - SMAA High
43 - SMAA Ultra

45 - FXAA injector

51 - Bloom
54 - Technicolor + Tonemap
53 - Sharpen
 

Enco

Member
the OP says it's for high end setups :|
I think the best thing to do would be to try and change the values in the OP around as they're the main things that affect the game.

These settings are pretty universal I think:

[Display]
iBlurDeferredShadowMask=1 (the smaller it is, the sharper the shadows. Not sure how much performance this will affect so you can play around with it)
bTreesReceiveShadows=1
bDrawLandShadows=1
iWaterMultiSamples=4
iPresentInterval=0

Things to play around with:

fShadowDistance=7000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowMapResolution=4096

The overall map resolution you'll want no higher than that. On my 580 the framerate drops to 1-2 inside my Riften house when i go higher. Try making the primary resolution 4096 if you like. Just do what feels right haha.

Special J, what tonemap and bloom settings/mods did you use?
 

Special J

Banned
Special J, what tonemap and bloom settings/mods did you use?

the benchmarks are for FXAA Post Process Injector and SMAA injector. I was playing around with FXAA Post Process Injector Preset 1. Right now running clean with gamma level 1.6500 which is has no performance hit. Also i'm really tempted to try to improve these injector scripts to make them run much more efficiently but i have no experience with this stuff so maybe that's a pipe dream.

iBlurDeferredShadowMask=1

also having this too low will cause shadow banding.
 

SpidermanJones

Neo Member
Hello and sorry for being stupid:

I' have an 1.1.21.0-copy of TESV.exe and the new, patched one. What is the best way for me to achieve the 4gb-Patch? The "normal" LAA-Patch as mentioned in the uGrid-Section or the 4GB-Patch at SkyrimNexus?


Is it possible to use them and still unlocking Steam-Achievements?
 

Enco

Member
the benchmarks are for FXAA Post Process Injector and SMAA injector. I was playing around with FXAA Post Process Injector Preset 1. Right now running clean with gamma level 1.6500 which is has no performance hit. Also i'm really tempted to try to improve these injector scripts to make them run much more efficiently but i have no experience with this stuff so maybe that's a pipe dream.

also having this too low will cause shadow banding.
How would you go about removing everything save for the gamma/tone? Would you just set everything to 0 or delete certain things?

Hello and sorry for being stupid:

I' have an 1.1.21.0-copy of TESV.exe and the new, patched one. What is the best way for me to achieve the 4gb-Patch? The "normal" LAA-Patch as mentioned in the uGrid-Section or the 4GB-Patch at SkyrimNexus?


Is it possible to use them and still unlocking Steam-Achievements?
I would say go for the 4GB patch from Skyrim Nexus.

Don't have to worry about updates as it works with the latest exe. It's also very easy to use and works brilliantly.
 

Special J

Banned
How would you go about removing everything save for the gamma/tone? Would you just set everything to 0 or delete certain things?

you open the injFX_Settings.h file in notepad

first set of lines you'll see ...

#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
#define USE_BLOOM
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER

you just put // infront to disable the feature. if you're on fxaainjector1.2 there is a bug and you cant disable AA or it will lock up. I set gamma using skyrimperf.ini since it has no performance cost.
 

Special J

Banned
Ah right, cool thanks. I'll give it a shot see what it looks like.

dont expect much it just makes the darks more black :p i think my monitor is overly bright or something.


These threads always make me jealous as fuck of PC players.

having these mods and settings is both a blessing and a curse, i've spent most of my time messing with this stuff rather than playing lol.
 

Enco

Member
dont expect much it just makes the darks more black :p i think my monitor is overly bright or something.




having these mods and settings is both a blessing and a curse, i've spent most of my time messing with this stuff rather than playing lol.
That's my problem with the game :p

Haha same. I really should stop and just play.
 
I hope it will be possible to add the rest of the body in first person view. I don't want to be a floating camera with two hands. Let me see my legs and the rest of the body, when I look down. That Half-Life cam gets old.
 

MrBig

Member
Um... there's banding no matter what number you set this to.

The difference between having this set at 1 and 6 is drastic. The hard edges shadows look terrible in the first place, and then the blur from raising the value makes banding unnoticeable in most scenarios. The only time I ever see banding any more (I raised it to 12 from 6 recently because I sacrificed my secondary shadowmap res, but not much of a change in banding) is under certain scenarios where the sun is just about parallel to steep geometry.
 

Alexios

Cores, shaders and BIOS oh my!
So, what's up with the area changing a bit as you walk, right ahead of you? I'm not even sure what happens, it's like it gets a tiny bit brighter or more defined, but not to any meaningful extent, I'd rather not have it instead of get this very clear line that the change happens within and not ahead of as you walk. It's quite distracting. Is it LOD related? But it happens regardless of the distances/complexities set. Is it the shadows? But it happens the same with or without landscape shadows and regardless of distance tweaks. Is it anisotropic filtering related? But we can't go higher than 16x. What the heck is it?

Also, when I used that 4GB launcher thing, lights seemed to get this bump up as you approached them, again like a weird LOD related thing. Especially evident in some cities like Whiterun with all the fires and torches lit up and you walking by. Not using the launcher fixed that. I didn't see any real benefit anyway to be honest.
 
Sigh. There's SOME object in my house that's got fucked up physics and I cannot for the life of me figure out where it is. But every time I'm in my house I hear this fucking loud as shit banging noise constantly. It's the most annoying thing ever.

Is there any way to stop this in addition to the problem where you open a door and objects in the room go flying everywhere? It's fucking annoying because multiple times I've opened a door in a dungeon or something and a giant pot comes flying into my face and kills me. It was funny the first time, now it's just frustrating. The physics in this game are awful and sometimes gamebreaking.
 

Ponti

Member
Sigh. There's SOME object in my house that's got fucked up physics and I cannot for the life of me figure out where it is. But every time I'm in my house I hear this fucking loud as shit banging noise constantly. It's the most annoying thing ever.
Type tcl in the console and check inside the roof walls and floors. Items like to get stuck in them for some reason.
 

Durante

Member
I actually fully agree with him. The QD inventory mod puts equipped items on top, and I loved it at first, but it is extremely annoying when dealing with long lists and changing what is equipped. I think the best scenario would be equipped items are on top by default, but when you sort the list by something (weight, damage, v/w ratio) equipped items should be sorted just like everything else.
Seems like they heard you!
https://picasaweb.google.com/111359...uthuser=0&feat=directlink#5680988355425543218
https://picasaweb.google.com/111359...uthuser=0&feat=directlink#5680988340179851202
(I can't wait for this to be released)
 

Phandy

Member
So, what's up with the area changing a bit as you walk, right ahead of you? I'm not even sure what happens, it's like it gets a tiny bit brighter or more defined, but not to any meaningful extent, I'd rather not have it instead of get this very clear line that the change happens within and not ahead of as you walk. It's quite distracting. Is it LOD related? But it happens regardless of the distances/complexities set. Is it the shadows? But it happens the same with or without landscape shadows and regardless of distance tweaks. Is it anisotropic filtering related? But we can't go higher than 16x. What the heck is it?.

I think thats the shadow LOD. Theres a differences between the primary and secondary shadow map resolution and thats the line where it changes.

I have to agree its really annoying.
I would have drastically worse looking shadows and graphics if everything was smooth in motion. There are so many jarring transitions between different things, mostly the LOD stuff. All that pop in drives me mad. Theres no fade to any of it. Like whole forest just popping up in front of you.
 
What's the fov people are using for 16:9 displays? And how do I change the fov? I've seen the method in the op but I have also seen other methods. I don't want to screw around too much with the ini files so I would appreciate it if someone can give me a clear anwser.
 

Fitz

Member
What's the fov people are using for 16:9 displays? And how do I change the fov? I've seen the method in the op but I have also seen other methods. I don't want to screw around too much with the ini files so I would appreciate it if someone can give me a clear anwser.

Around 90 is good for 16:9, if you want to do it in game bring up the console (tilde key) and type "setfov 90", or any other number and without the speech marks. If you want to set it permanently, the way described in the OP works perfectly, very easy to do.
 

Alexios

Cores, shaders and BIOS oh my!
Could they mod the favorites menu into having the item/weapon/apparel etc tabs too? That'd be great. Maybe even a different hotkey for each tab...
 

chubigans

y'all should be ashamed
I'd like to download the ATI 11.11c drivers for my Pro 5600. Is it possible to roll back to 11.11a if the driver messes up the graphics display as it did for a few users? I know next to nothing about drivers/graphics cards/etc.
 
OK, what settings are you using? This is exactly what I'm looking for..

Also is there a performance hit at all with this?

I'm using Himmelsrand's shaders and copied most of Confidence Man's settings so all the other stuff was off, then changed the colors a bit. It's about 3-4 fps of a hit.

Code:
//SKYRIM CUSTOM SHADER PACKAGE VERSION 1.3 by Hunin based on ARMA2 Custom Shader by EOOQE (A2FXAA.BLOGSPOT.COM)

#define FXAA_QUALITY__PRESET 9
#define USE_ANTI_ALIASING
#define USE_PRE_SHARPEN
#define USE_TONEMAP
#define USE_VIGNETTE
#define USE_POST_SHARPEN

//FXAA inactive; base routine running since other shaders depend on it; build in Skyrim FXAA used for actual anti-aliasing.
float fxaaQualitySubpix = 0;
float fxaaQualityEdgeThreshold = 0;
float fxaaQualityEdgeThresholdMin = 0;


//PRE-SHARPENING: sharpeness the image to balance out the fuzzy blur caused by ingame FXAA
bool highQualitySharpen = 0;
#define Average 0.23
#define CoefBlur 2
#define SharpenEdge 0.23
#define Sharpen_val0 0.69


//TONEMAP: Completely post processes the colours for more natural contrast and saturation (leave SKYRIM config gamma at 1.0, use gamma below to adjust for your monitor 
#define Gamma 1.10             // higher values give a darker and more saturated colour band
#define Exposure 0.03         // simulates exposure: higher values dramatically increase strength of bright parts of the image, used here to balance the overall loss of gamma brightness and to increase the overall contrast
#define Saturation 0.2       // strength of the colour band, lowered here to balance the excessive saturation caused by high gamma whilst retaining high and natural contrast
#define BlueShift 0.15 
#define Bleach 0.00 
#define Defog 0.00 
#define FogColor float4(0.0, 0.0, 0.0, 3.0) 


//VIGNETTE: Very subtly darkeness the images close to monitor edges, effect often used in film to concentrate the imgage and "force" the frame
#define VignetteCenter float2(0.500, 0.500) 
#define VignetteRadius 1.0 
#define VignetteAmount -0.01

//POST-SCHARPENING: final sharpening pass to smooth out the finished frame and retain and overall crisp image
float Sharpen = 0;
 

rumsey

Member
55 - NOaa (Baseline control)
51 - FXAA Skryim Options
48 - SMAA Low
47 - SMAA Medium
45 - SMAA High
43 - SMAA Ultra


45 - FXAA injector

51 - Bloom
54 - Technicolor + Tonemap
53 - Sharpen

Do you mean MSAA? AFAIK the SMAA injector doesn't have configurable options for low/medium/high/ultra.

Also, what does "FXAA injector" represent? FXAA with Bloom + Techinicolor + Tonemap + Pre/Post Sharpen? The others are individual?
 
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