The Frankman
Banned
Unfortunately this wasn't the major update that fixed Hawks. That one will be 1.1.10.
Go to the area that created them (Razorback/Starhawk depo) and pay the Rift Energy cost to spawn another. If no depo exists/has been destroyed, you have to make another structure that creates them.How do you get vehicles and hawks to reappear after they've been destroyed?
Go to the area that created them (Razorback/Starhawk depo) and pay the Rift Energy cost to spawn another. If no depo exists/has been destroyed, you have to make another structure that creates them.
This should help a little, long read though:Ah, thanks! I feel like there's a lot to learn compared to Warhawk which I thought was pretty easy to pick up and play. A tutorial would be nice.
Remember when nabbing a flag required air support? Is that even viable anymore? What about base capture/defense?
Erm no, it's all about managing resources now which totally kills the amazing flow of warhawk. Guess I'm gonna keep hatin' =/.
I have 3 beta keys, first 3 people to message gets them.
Tactics I am using:
- Build a turret AND put a land mine on it, if somebody tries to disable it BOOOM
- Old school Warhawk strategy: put a landmine ON the landmine pickup item
- Even more cool oldschool stuff: put landmines on enemy Hawks, Razorbacks, doors, heck! keep on pumping them
- Enter the enemy bunker from the top in the enemy base, fire away protected from inside. If somebody is coming in drop grenade before the door opens.
If you like using mines try this- Throw 2 mines on the top of a hawk or the front of a razorback. Then look for an enemy in either a hawk or razorback. If you pass by them close enough the mines will actually jump from your vehicle to theirs, killing them. You have to be careful though, if you get to close to a ground troop the mines will detonate but they'll stay on your vehicle and you'll get blown up.
Starhawk Private BETA Update: 1.1.1
Friday, December 16, 2011 At 2:37PM
Today's 1.1.1 update for the Starhawk Private BETA was deployed during the regular server maintenance at 2pm Central and contained the following changes:
New hybrid Organic/Canned missile scrub system.
Prepped engine for Classic Arcade Flight (currently disabled).
New per-weapon reticules for Troop, Hawk & Razorback.
Fixed voice drop-outs between games.
Added Team Deathmatch Gameplay mode.
Added control panel to Supply Bunker.
Friend's games can now be joined via Uplink.
Added LAG Switch protection.
Fixed numerous bugs and crashes.
Fixed bug that was resetting player level when quitting a game.
Fixed JetPack CTF flight exploit.
Fixed Announcement sorting.
Fixed server-list scrolling bug.
Fixed crash related to Air Mines.
Added XMB display of Starhawk Game Status.
Added functionality to send friends XMB messages from the Uplink.
Fixed bug preventing Drop Pods from destroying Auto-Turrets on impact
Added matchmaker now supports both CTF and TDM
Integrated better protections for trying to join full games
Fixed Missing Razorback 4x4 particle FX in Space Map
Added load-bar display when BETA updates are being downloaded.
Increased news ticker scroll speed in the Uplink
Fix bug related to PSN icons not rendering properly in the Uplink
New Hybrid Missile Scrub:
Due to player feedback we have we have now developed new system for scrubing missiles in Starhawk. The goal of this system is to support *BOTH* the organic, free-from maneuvers from Warhawk and the easier "canned" dodges that were included in our first release of the Starhawk Private BETA. We are excited about this new system and we strongly feel that it will give players an accessible yet deep system that supports both newbie and hardcore players. Please know that this new system included with the 1.1.1 Update does not represent "final" tuning -- we are planning to release several updates next week to tune the new missile scrub system so please give us feedback!
Prepping for Classic Arcade Flight:
Also due to feedback from our community, we are in the process of re-enabling the Warhawk Classic Arcade flight mode. It is currently disabled in the flight options screen until we resolve a few more issues and perform a QA pass on it but we are diligently working on it and will deploy an update to the Starhawk Private BETA as soon as we "clear" the feature.
Today's 1.1.1 Update was quite large so please take some time to test the game tonight and this weekend and give us feedback -- we *are* listening and greatly appreciate all of you BETA-Testing Starhawk!!
Warhawk Classic Arcade flight mode
I have 3 beta keys, first 3 people to message gets them.
I have 3 beta keys, first 3 people to message gets them.
Stll one left?
I'm late but if you have one left ...
TDM with buildings and everything is chaotic and i love it.
Shit my bad I meant PM :/, if I come across any beta codes, you two will be the first I'll send them to.
Told you guys.Announcement: Private Beta Update 1.1.10 Hide Details
Today's 1.1.1 update for the Starhawk Private BETA was deployed during the regular server maintenance at 2pm Central and contained the following changes:
• New hybrid Organic/Canned missile scrub system.
• Prepped engine for Classic Arcade Flight (currently disabled).
• New per-weapon reticules for Troop, Hawk & Razorback.
• Fixed voice drop-outs between games.
• Added Team Deathmatch Gameplay mode.
• Added control panel to Supply Bunker.
• Friend's games can now be joined via Uplink.
• Added LAG Switch protection.
• Fixed numerous bugs and crashes.
• Fixed bug that was resetting player level when quitting a game.
• Fixed JetPack CTF flight exploit.
• Fixed Announcement sorting.
• Fixed server-list scrolling bug.
• Fixed crash related to Air Mines.
• Added XMB display of Starhawk Game Status.
• Added functionality to send friends XMB messages from the Uplink.
• Fixed bug preventing Drop Pods from destroying Auto-Turrets on impact
• Added matchmaker now supports both CTF and TDM
• Integrated better protections for trying to join full games
• Fixed Missing Razorback 4x4 particle FX in Space Map
• Added load-bar display when BETA updates are being downloaded.
• Increased news ticker scroll speed in the Uplink
• Fix bug related to PSN icons not rendering properly in the Uplink
New Hybrid Missile Scrub:
Due to player feedback we have we have now developed new system for scrubing missiles in Starhawk. The goal of this system is to support *BOTH* the organic, free-from maneuvers from Warhawk and the easier "canned" dodges that were included in our first release of the Starhawk Private BETA. We are excited about this new system and we strongly feel that it will give players an accessible yet deep system that supports both newbie and hardcore players. Please know that this new system included with the 1.1.1 Update does not represent "final" tuning -- we are planning to release several updates next week to tune the new missile scrub system so please give us feedback!
Prepping for Classic Arcade Flight:
Also due to feedback from our community, we are in the process of re-enabling the Warhawk Classic Arcade flight mode. It is currently disabled in the flight options screen until we resolve a few more issues and perform a QA pass on it but we are diligently working on it and will deploy an update to the Starhawk Private BETA as soon as we "clear" the feature.
Stats, SkillScore and Level Reset:
Durring today's maintenance we've also reset all player Stats, SkillScore and Level. This will need to be done from time to time during the course of the Private BETA. We know it is never a good feeling to have your level re-set but it's an important part of the Private BETA process, so thank you all for your patience and understanding!
Today's 1.1.1 Update was quite large so please take some time to test the game tonight and this weekend and give us feedback -- we *are* listening and greatly appreciate all of you BETA-Testing Starhawk!!
by LBI_Ron (Dec 16, 2011)
Jetpack NEVER provided extra armor. Use a rocket launcher or fly after him to flush them out.Still sucks. Does a jetpack provide added armor? Spent forever shooting a guy and never killed him.
Wait, knowing that you're getting shot at is bad? Outside of the dang sniper laser that's a good thing. Dunno what you mean.And fuck, knowing when I'm being shot at sucks. No feedback at all it seems and blue triangles seem to show up too late.
You're struggling in a pre-Beta to find shit. How many games have you played alone in a room where you just scoured every detail of the map in Warhawk just to see what is where? Because I did it plenty of times, and that was one of the 1st things I did in the Beta here. Hell, I still make solo rooms and try to chart/force potential bugs for Starhawk. Adapt or die, man. Right now people right now are in 7th heaven on the forums... why?Hate this game so much. Why do I have to struggle to find weapons or vehicles? WHY?! FFS, man.
I meant the lack of knowing where, when and how I'm being shot at. Seems wonky.Jetpack NEVER provided extra armor. Use a rocket launcher or fly after him to flush them out.
Wait, knowing that you're getting shot at is bad? Outside of the dang sniper laser that's a good thing. Dunno what you mean.
You're struggling in a pre-Beta to find shit. How many games have you played alone in a room where you just scoured every detail of the map in Warhawk just to see what is where? Because I did it plenty of times, and that was one of the 1st things I did in the Beta here. Hell, I still make solo rooms and try to chart/force potential bugs for Starhawk. Adapt or die, man. Right now people right now are in 7th heaven on the forums... why?
We're actually seeing dog-fighting in the TDM games. REAL DOG-FIGHTING. And think, we're still locked in the 16-max players thing. They have shown they're bringing back the old Warhawk flight style. They're working on the knife. They're working on a better aiming system (actually already tweaked it) and other fixes are on the way. Again, Dylan Jobe (who looks like a goddamn hipster from Scott Pilgrim or something) and Co. have shown they are very receptive about tweaking the product to suit vets and new players alike. Even though we know there are still alot of things we would like changed, the speed of the fixes and feedback of the devs make us (the community) feel like they're actively listening.
Wow Normal flight is coming back. Thank you for listening Lightbox.
So far it's only noticeable during flight (and slightly during riding on a Razorback), and I'd think that'll be fixed by beta's end.Now just fix the framerate Lightbox.
I meant the lack of knowing where, when and how I'm being shot at. Seems wonky.
And that's mostly what I do, play by myself. Still doesn't account for random depot placements. Map knowledge is almost useless. I get they're going for something unique but I hate it. Thought I'd like it but in practice, it truly sucks. Some may be ok with it but doesn't mean they're right =P.
You're judging players in a pre-beta? Most of us are just testing shit, others probably won't even buy the game.fun times in the gaf server. so many bad players to farm.