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The Elder Scrolls V: Skyrim PC Performance discussion

pilonv1

Member
Using Skyboost 3, only a few places now (Markath for one) where I don't stay around 60fps and dip to mid 30s.

I wonder if there's any more performance they can eek out with Skyboost?
 

Fitz

Member
OMG have people seen this?

TRISS ARMOUR

It's awesome, it's the mesh and everything fully endorsed by CDProjekt

Holy shit, that's really well made, downloading that asap.

Dont all these ENB configs murder the performance in Skyrim?

Or was that only in GTA4

I think the big performance hit in GTA using ENB was mostly from having to force supersampling to get decent AA, which obviously isn't a problem with Skyrim. Though I haven't tried ENB with Skyrim so I can't say for sure.
 
I just tested out that ENB which was posted above and I was getting about 30-40fps with it on.

I think ill stay with those nice look FXAA visual mods because then I can stay at almost allways 60fps.

I kinda perfer a higher framerate. Those ENB mods which are nice by the way but not worth it in my opinion.
 
I am thorougly impressed by the mods that are out already, and I can't wait for the creation kit! GAME OF THE NEXT DECADE I SAY!

I just got done fooling around with the battlescript mod, Im going to make some of my own and capture some epic battles!
 

Jtrizzy

Member
I am thorougly impressed by the mods that are out already, and I can't wait for the creation kit! GAME OF THE NEXT DECADE I SAY!

I just got done fooling around with the battlescript mod, Im going to make some of my own and capture some epic battles!

So this will make adding mods to the game much easier for someone like me? (zero experience) I'd like a super easy way to add them. I'm playing with a 580 and 2600k, but I could still use some improvement. 3D is amazing on this game, but the frame rate dips are even worse in the towns they are normally bad in.
 

Nekrono

Member
I decided to try out ENB series mod but when I start the game once I get past the intro video I crash, I'm not running MSI Afterburner or anything like that just Steam.

Any ideas? I want to see how the game looks with that mod.
 

RedSwirl

Junior Member
Okay so turning on the effects with default ENB settings get's me the effect some people have noted where the lighting is way too bright. How do you fix that?

Also, where can I get more configs, and how can I tweak them for a mid-range system?
 
Holy shit, that's really well made, downloading that asap.

It's well made because it's the actual, straight from The Witcher 2 in-game Triss outfit model. CDProjekt is awesome like that and allows non-commercial use of their models and textures in other games.

And yeah, it's awesome looking. Dropkicked the female DB armor like a bad habit for that, and I don't even play female characters. XD
 

Takuan

Member
It's well made because it's the actual, straight from The Witcher 2 in-game Triss outfit model. CDProjekt is awesome like that and allows non-commercial use of their models and textures in other games.

And yeah, it's awesome looking. Dropkicked the female DB armor like a bad habit for that, and I don't even play female characters. XD
They really dropped the ball on the Dark Brotherhood set in general, especially if you put it against Nightengale armor.
 
They really dropped the ball on the Dark Brotherhood set in general, especially if you put it against Nightengale armor.

Yeah DB armor is trash next to the pimpness that is Nightingale Armor. Probably why all the mods I've made for Skyrim thus far have been Nightingale Armor related, haha.
 
Damn, I didn't realize ENB was compatible with sharpening filters derp.

tesv2011-12-2915-16-2s0kze.png


18qy01.png


h9mkop.png


2l6jsf.png



edit: I've edited my post, added softer sharpening results.
 

Piggus

Member
ENB looks great but the performance hit is too much for me. I'll try it out again after AMD stops being lazy and fixes Skyrim Crossfire support.
 
Yeah, they do look gross. Why don't all you people using those sharpening filters buy some glasses instead? There must be something wrong with your eyes (or brain...) if you think that looks good.
Relax man, this is mostly a trial and error process, you can't always have perfect looking results with all the mods and tweaks coming out daily, and sometimes it's a compromise.

BTW I've edited my post to different results.
 
I just started playing the other night (only about 4 hours in so far) and while everything seems smooth at times, I'm getting a lot of frame skipping and stuttering on an i5 2500K at stock and a 6850.

I've tried both SkyBoost and the ATI fix in the OP but they didn't seem to do anything so far. Should I test out any specific .ini tweaks? Lowering settings in the launcher doesn't seem to make much of a difference so far.

Also, switching to third person helps a little bit, but not completely. Any other suggestions?
 

Durante

Member
Let's post some sharp image quality!
(No post-processing mods used)

tesv-2011-12-31-15-110a0l1.jpg


tesv-2011-12-31-15-09dc1jx.jpg


tesv-2011-12-31-14-23d9w5w.jpg


Note in particular the transparency AA on that last shot. Most Skyrim shots I see posted are quite lacking in that department.
 

Phandy

Member
Let's post some sharp image quality!
(No post-processing mods used)

http://www.abload.de/img/tesv-2011-12-31-15-110a0l1.jpg
http://www.abload.de/img/tesv-2011-12-31-15-09dc1jx.jpg
http://www.abload.de/img/tesv-2011-12-31-14-23d9w5w.jpg
Note in particular the transparency AA on that last shot. Most Skyrim shots I see posted are quite lacking in that department.

The one thing I REALLY wish I could run on my setup would be some Supersampling AA to get rid of the jaggies on the transparencies. Really frustrates me that my adaptiveAA doesn't work properly, because i can run that OK.

Nice screens btw.
 

Durante

Member
The one thing I REALLY wish I could run on my setup would be some Supersampling AA to get rid of the jaggies on the transparencies. Really frustrates me that my adaptiveAA doesn't work properly, because i can run that OK.
Yeah, 4xtrSSAA makes my FPS drop to the 30s (and in rare cases below that) with large amounts of vegetation, but I think that's acceptable for a game like Skyrim. At least I finally have an excuse to upgrade my GPU again.
 
I tried Yadda's ENB settings posted up this page and they look good, aside from the loading screens, but man, they're MURDERING my FPS I had to revert to high settings and uninstall the lite Whiterun HD texture pack for it to be even transitable.
 
Is there even a comprehensive guide of tweaking the ENB settings?

Not that I now of... I tried the 1.1 beta when it came out and it nearly killed my eyes, tried to tune down the saturation and contrast and ended up with some cartoony mess.

Now I just wait for some gifted guy/gal to upload nice settings, tends to work better that way.
 
1GB Video , 8GB System

Oh plenty then, got nothing :p

Have you tried any of the tweaking guides? Perhaps reducing some of your less important settings like LOD textures or something might help. Though with that set up you really shouldn't have to.

Have you got the latest drivers and everything?
 
Oh plenty then, got nothing :p

Have you tried any of the tweaking guides? Perhaps reducing some of your less important settings like LOD textures or something might help. Though with that set up you really shouldn't have to.

Have you got the latest drivers and everything?

Yeah latest drivers and everything. I'll start trying out more guides now, I just wanted to check if anyone had a good place to start.
 

Dietlama

Neo Member
Yeah latest drivers and everything. I'll start trying out more guides now, I just wanted to check if anyone had a good place to start.

I have a similar system, but with a 560Ti and had a similar problem. What fixed it for me was to turn down shadow quality one notch. I was going from 60's to 30's in inexplicable places like narrow hallways.

AF is at 4x
AA is at 8x through drivers (nvidia)
 
I have a similar system, but with a 560Ti and had a similar problem. What fixed it for me was to turn down shadow quality one notch. I was going from 60's to 30's in inexplicable places like narrow hallways.

AF is at 4x
AA is at 8x through drivers (nvidia)

I've tried shadows on Low, Medium, and High but it doesn't seem to impact frame rate at all. Thanks, though!
 

RedSwirl

Junior Member
For starters how do I lower the color saturation or whatever. There's a setting in the ini for that right? Also, in my current game I'm way up in the snowy coastal regions where the difference with ENB isn't as apparent.
 
I started to dislike the bloom of the HD6 config, so I started from scratch with my own:

tesv2011-12-3111-33-03nk2l.jpg


tesv2011-12-3111-48-0m6kf2.jpg


tesv2011-12-3111-58-2grkhw.jpg


The forests are the hardest to get right. Between the SSAO making everything shimmer and the shitty lod I'm not sure they'll ever look really good.
 
I'm capped... it's going to be 5 days until I can do anything with the internet again... and that is bad news (for me at least :()

Confidence Man - please share your config!!
 
So is it the bloom that makes things go crazy bright?

I just tried installing the v0.102 of ENB and everything just went crazy oversaturated white bright light disgusting.

I've heard other's say that they had this problem but I'm not sure what the solution is yet. Is it simply a bloom thing? If I hit Shift+F12 is that just to disable bloom or will it completely disable the ENB settings?

I'm going to play around with the new ENB all day and hopefully I'll be able to come up with my own custom config that can look as real as can be :D

I want it to look perfect and I will stop at nothing to get there!

Might be time for a new outfit for my character though...
 

Kyaw

Member
Also one question about ENB, does the settings update real-time? (alt-tab)

Or do I have to quit the game and reopen?

And SSAO doesn't work on my PC. I might not have configured the ENB stuff properly though.
Reinstalling vanilla Skyrim to start afresh and use Skyrim Nexus mod manager.
 
Is there even a comprehensive guide of tweaking the ENB settings?
The person I downloaded it from had it with these labels.
; ENBseries by Boris Vorontsov. Check enbdev.com for updates.

[PROXY]
ProxyLibrary=Other_d3d9.dll
; Filename of the second DLL (i.e. proxy library) to load.
InitProxyFunctions=true
; Whether it's initialized.
EnableProxyLibrary=true
; Whether or not the second DLL is actually used.

[GLOBAL]
UseEffect=true
; Whether or not the effect is active or not.
; As using Shift+F12 in-game only lasts for a short time, using this might be helpful.
AdditionalConfigFile=userconfig.ini
; Filename for a second configuration file.

[EFFECT]
UseOriginalPostProcessing=false
; Whether or not the original post processing is applied.
; If you do enable this, you'll need to change your settings to accomodate it.
EnableBloom=true
; Enables bloom. Some love it, some hate it, but here you can set it up however you want.
EnableAdaptation=true
; Enables ENBseries's eye adaptation - brightens dark places and darkens bright places.
EnableAmbientOcclusion=true
; Whether or not ambient occlusion and indirect lighting are enabled.
; A gigantic FPS hit for a big change in visuals. Adds realism, but 'your mileage may vary'.
EnableDepthOfField=false
; Enables the "enbeffectprepass.fx" file's effect - by default, a depth of field effect.

[ENGINE]
ForceAnisotropicFiltering=true
; Forces anisotropic filtering. May filter things the game doesn't.
MaxAnisotropy=16
; Maximum amount of additional anisotropy.
SkipShaderOptimization=false
; Whether or not external shaders are optimised. Could be helpful for finding bugs.

[INPUT]
KeyReadConfig=8
; Reloads configuration. Default is 8 (backspace)
KeyCombination=16
; Combination key - hold it when pressing the use effect key. Default is 16 (Shift)
KeyUseEffect=123
; Use effect key. Toggles the effects on and off. Default is 123 (F12)
KeyFPSLimit=36
; Key to turn on the FPS limit. Default is 36 (home).
KeyShowFPS=106
; Turns on a display of the current FPS (frames-per-second) rate. Default is 106 (Num /)
KeyScreenshot=45
; Takes a screenshot. Default is 45 (insert)

[FIX]
ForceSingleCoreCPU=false
; Forces the game to only use a single CPU core. Could help with CPUs with fewer than 4 cores.
IgnoreThreadManagement=true
IgnoreThreadPriority=true
; Could help with performance and/or stability.
AntiBSOD=true
; Helps prevent Blue Screens Of Death.

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
; These are for use in multiple-monitor configurations.

[LIMITER]
WaitBusyRenderer=false
; Could help with performance and/or bugs.
EnableFPSLimit=false
FPSLimit=60.0
; Enables an FPS limit. Some people prefer a stable low framerate to a jumpy high one.

[COLORCORRECTION]
UsePaletteTexture=true
; Enables the use of a palette texture, enbpalette.bmp, for colour/light toning.
; For example palette textures, check the ENBseries website.

[SHADOW]
ShadowObjectsFix=true
; A fix for shadow quality. Makes shadows look better. Could lead to an FPS loss or gain.

[BLOOM]
Quality=1
; Adjusts the bloom's quality - the size of the source image.
; Higher numbers are lower quality.
AmountDay=0.3
AmountNight=0.6
; How much bloom is applied to the image.
; Setting it to 1 is a great way of checking what the bloom's doing. Anything above that is probably overkill.
BlueShiftAmountDay=256.0
BlueShiftAmountNight=256.0
; Blue shift - makes dark areas bluer. Simulates the human eye. Higher is bluer.

[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=0.6
; How strong the reflection is.
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
; Threshold for what the reflection is.

[SSAO_SSIL]
UseIndirectLighting=true
; Whether indirect lighting is enabled. Big FPS hit, but a big visual improvement too.
SamplingQuality=0
; Quality of the AO/IL sampling.
SamplingRange=0.6
; Sampling range. Determines how much of an area the AO/IL covers.
FadeFogRangeDay=7.0
FadeFogRangeNight=4.0
; Affects the distance as which the SSAO fades. Higher is longer, but doesn't have that much of an effect.
SizeScale=0.6
SourceTexturesScale=0.6
; These affect the scale of various things, but don't seem to have much of an effect when changed in-game.
FilterQuality=2
; Quality for the SSAO's filtering.
AOAmount=2.2
ILAmount=3.0
; How much ambient occlusion/indirect lighting is applied. It's really a matter of personal preference.

[NIGHTDAY]
DetectorDefaultDay=false
; Makes the night/day detection just assume it's daytime. Could be useful for testing.
DetectorLevelDay=0.65
DetectorLevelNight=0.12
DetectorLevelCurve=0.8

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
; How sensitive the adaptation is.
AdaptationTime=0.4
; How long it takes for the screen to adapt to a light change. Higher is slower.
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]

; Intensity increases the power of the light. (i.e. makes it brighter)
; Curve determines the light's gamma curve. Play around with it to get a better idea.
; Desaturation desaturates the light. 1 is maximum, and 0 is minimum.

; These affect the light from the sun/moon.
DirectLightingIntensityDay=4.5
DirectLightingIntensityNight=1.2
DirectLightingCurveDay=1.5
DirectLightingCurveNight=1.8
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.7

; These affect the ambient light in the game.
AmbientLightingIntensityDay=2.4
AmbientLightingIntensityNight=2.4
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.8
AmbientLightingDesaturationDay=0.1
AmbientLightingDesaturationNight=0.7

; These affect point lights - fires, lanterns, torches...
; Note that these usually aren't placed at the actual light source, to better illuminate the area.
PointLightingIntensityDay=1.35
PointLightingIntensityNight=1.6
PointLightingCurveDay=1.45
PointLightingCurveNight=1.45
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.09

; These affect specular highlights. Higher is shinier, but with less overall highlights.
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularFromLightDay=0.03
SpecularFromLightNight=0.04

; These affect fog. Works slightly differently to normal lights.
; It's hard to get these to look good consistantly, so it's probably better to
; modify the fog values in the game with the Creation Kit or a similar editor.
FogColorMultiplierDay=1
FogColorMultiplierNight=0.5
FogColorCurveDay=1
FogColorCurveNight=1.2

; Affects how powerful colours are, and generally darkens things as you raise it higher.
; 1 is very light, 2 is relatively dark, and anything above that will start to break foilage.
ColorPowDay=1.20
ColorPowNight=1.25

[SKY]
Enable=true

; These affect the stars in the night/dusk sky.
StarsIntensity=1.0
StarsCurve=0.75

; These affect the "aurora" that displays at night (and in certain areas).
AuroraBorealisIntensity=0.56
AuroraBorealisCurve=0.75

; These affect the clouds.
CloudsIntensityDay=2.0
CloudsIntensityNight=0.5
CloudsCurveDay=2.0
CloudsCurveNight=2.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

; These affect the sky's colour gradient. (i.e. the horizon)
GradientIntensity=1.0
GradientDesaturation=0.1

GradientTopIntensityDay=2.5
GradientTopIntensityNight=0.6
GradientTopCurveDay=1.15
GradientTopCurveNight=1.3

GradientMiddleIntensityDay=2.0
GradientMiddleIntensityNight=0.05
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.25

GradientHorizonIntensityDay=1.25
GradientHorizonIntensityNight=1.1
GradientHorizonCurveDay=1.05
GradientHorizonCurveNight=1.15

; These affect the sun's sprite, but not the sun flare.
SunIntensity=5.0
SunDesaturation=0.0
; These, however, affect the sun flare.
SunCoronaIntensity=11.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.1

; These affect the moons.
MoonIntensity=1.0
MoonCurve=1.4
MoonDesaturation=0.6

[OBJECT]
; These affect the subsurface scattering on skin.
SubSurfaceScatteringMultiplierDay=0.4
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.4

[LIGHTSPRITE]
; These affect the intensity of fires and candle light "halos".
IntensityDay=1.0
IntensityNight=1.0
CurveDay=1.5
CurveNight=1.5

[WINDOWLIGHT]
; These affects window lights - noticeable at night.
Intensity=9.0
Curve=1.0

[VOLUMETRICFOG]
; These affects the volumetric fog present in certain areas - generally dungeons.
; It's important to change these with ColorPow - otherwise, mountain clouds will look weird.
IntensityDay=3
IntensityNight=1.0
CurveDay=1
CurveNight=2.0

[FIRE]
; These affects flames.
IntensityDay=3.0
IntensityNight=7.0
; Intensity adjusts the saturation of fires.
CurveDay=2.0
CurveNight=2.0
; Curve adjusts the gamma curve.

[DEPTHOFFIELD]
FadeTime=0.4
; Refocusing time for the depth-of-field effect.
 
Also one question about ENB, does the settings update real-time? (alt-tab)

Or do I have to quit the game and reopen?

And SSAO doesn't work on my PC. I might not have configured the ENB stuff properly though.
Reinstalling vanilla Skyrim to start afresh and use Skyrim Nexus mod manager.

You can change the ENB Palette file in real time (alt-tab) but that's all, you need to close and re-start the game each time you change the other settings however.

The Palette I feel makes a big difference to the overall experience, however I still can't figure out the over brightness, but I'm certain it's either SSAO or Bloom now.

Do people know if SSAO is compatible with ATI cards?
 
You can change the ENB Palette file in real time (alt-tab) but that's all, you need to close and re-start the game each time you change the other settings however.

The Palette I feel makes a big difference to the overall experience, however I still can't figure out the over brightness, but I'm certain it's either SSAO or Bloom now.

Do people know if SSAO is compatible with ATI cards?

Not sure if this is what you are talking about, but I change the brightness by actually opening the enbpalette in Photoshop and modifying it.
3i17w.png
 

Nekrono

Member
Can't think of a reason why I keep crashing after the intro video when using ENB.

Anyone had this happened to them too?

Is this for nvidia only?
 
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