History
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In 2003, twenty members of the Entertainment Analysis & Development Division volunteered to relocate to Nintendo's Tokyo Office to expand development resources. These twenty volunteers were primarily from the Super Mario Sunshine team. Management saw it as a good opportunity to expand and recruit several developers who were more comfortable living in Tokyo then relocating to Kyoto.
Takao Shimizu (original manager and producer) and Yoshiaki Koizumi (director) began hiring several recruits in Tokyo coming from several established companies like SEGA, Koei, and Square-Enix. Shimizu and Koizumi jointly spearheaded their first project Donkey Kong: Jungle Beat. Then in 2007, released the opus magnum known as Super Mario Galaxy. After the release of Super Mario Galaxy, Koizumi was promoted to manager and producer and officially opened Tokyo Software Development Group No. 2.
Satoru Iwata originally flirted with having Masahiro Sakurai join as the third wing of EAD Tokyo for Smash Bros. Brawl. But ultimately, they decided to rent an office near by.
Games
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Mr. Shimizu - Tokyo Software Development Group No.1
Donkey Kong: Jungle Beat (development / 2004)
Super Mario Galaxy (development / 2007)
Jibun de Tsukuru Nintendo DS Guide (development / 2010)
The Legend of Zelda: Ocarina of Time 3D (co-development / 2011)
The Legend of Zelda: Four Swords Anniversary (co-development / 2011)
Mr. Koizumi - Tokyo Software Development Group No.2
New Play Control: Donkey Kong: Jungle Beat (development / 2008)
Flip Note Studio (development / 2008)
Super Mario Galaxy 2 (development / 2010)
Super Mario 3D Land (development / 2011)
The Future
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The development is actively recruiting and increasing in size. Regarding future projects nothing much is certain at this point. There have been rumblings of a Flip Note Memo (3DS / Wii U?) and vague mention of early work for the next 3D Mario. Will the Jungle Beat series return? How about new or resurrected intellectual properties? Perhaps E3 will reveal some more information on what many consider the top development talent in the industry. What are GAF's expectations?