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Halo 4 Wish List

Dedis.
Consolidated playlists THAT ARE ACTUALLY UPDATED TO REFLECT THE PREDOMINATE CHOICES MADE DURING THE FUCKING TIME THE GAME IS OUT AND POPULAR.

Thank you.
 

Woorloog

Banned
If you're refering to the DMR as the "one fucking weapon", then you're absolutely right. You might also be right in applying that to the BR, especially when the noob combo was in effect.

That said, I don't think Call of Duty-style weapons is the answer, as Halo has always been about a very small pool of weapons with each fulfilling a unique role. The problem is that the DMR (and BR, to some but no where near the same extent) had too much reach (lol) and power and completely eclipsed the role of other weapons. It even tore apart vehicles. To me, the answer is not moving towards equalized weapons, but careful testing and balance to make sure no single weapon dominates the field. How the DMR got into Reach as it exists even after the TU is astounding.
Yeah, i'm referring to the DMR but also to BRs and Halo CE pistol. I do not like the concept of "utility" weapon, or jack of all trades weapons (when others are not such as well). Halo 3 has been closest making an utility weapon almost specialized but BR still owned CQB weapons at close range due to its ability to headshot people. Fuck that.
I know that CoD-style won't work with Halos specialized weapons, not as it is now. But if had to choose beetween that and a system with one or two utility weapons etc i'd rather take the CoD-style system.
Ideally there shouldn't be utility weapons just specialized weapons (Halo ODST pistol could work well, it's a headshot weapon with minimal shield/body damage, that's really specialized)... This would require careful map desing though. Too many maps in Halo 3 and Reach are either cramped or too open, maps with open and tight areas are rare and/or not very good. Let people pick their preferred weapons (from ground or menu, i don't care) and let them play on maps that support wide range of playstyles.
 
1) 60 fps
2) Direct control of the playlists
3) Campaign + MP on seperate discs so they cant give us any "not enough space" bullshit.
4) An investment system that isn't over halfway through the experience-rankings.
5) 1-100 skill-ranking system for the competitive players.
6) Hitscan weapons
7) Option to turn off the ability to scope, for noscope fun games.
8) Seperate sensitivity options for X and Y coordinates.
9) Drop in Drop out in certain social playlists (especially BTB), really I want a 16v16 constant battle on super sized specialized for only this mode maps. Drop in drop out endless games in a completely statfree-social area.
10) A countdown screen before the match starts IN GAME. I'm tired of other teams starting to play before I even get spawned in my first time. At least in all ranked playlists.
11) The renewed ability to watch clips/videos in theater mode with friends in party.
12) The tie-double-kills time lowered so they don't appear as frequently. The melee tie damage differential lowered so we don't see so much tie beatdown garbage and the time for simultaneous melee deaths lowered also. So many times I easily was the first player to beat down get the kill and I physically see the other guy turn to me and beatdown and get a tie kill.
 

Retro

Member
Yeah, i'm referring to the DMR but also to BRs and Halo CE pistol. I do not like the concept of "utility" weapon, or jack of all trades weapons (when others are not such as well). Halo 3 has been closest making an utility weapon almost specialized but BR still owned CQB weapons at close range due to its ability to headshot people. Fuck that.

Ideally there shouldn't be utility weapons just specialized weapons (Halo ODST pistol could work well, it's a headshot weapon with minimal shield/body damage, that's really specialized)... This would require careful map desing though. Too many maps in Halo 3 and Reach are either cramped or too open, maps with open and tight areas are rare and/or not very good. Let people pick their preferred weapons (from ground or menu, i don't care) and let them play on maps that support wide range of playstyles.

Yeah, the CE pistol was a monster and despite everyone fondly recalling its glory days, I think it needs to be brought down a little to keep it from being too strong. The BR was also too powerful at close range and I would honestly remove no-scope headshot functionality from all weapons except the Sniper Rifle. The ODST version was probably my favorite pistol as well, where it really felt like a sidearm you draw when you need to finish off an enemy.

As far as utility weapons go, I feel like the only "jack of all trades" type weapon should be the default weapon (because let's face it, you don't want to get respawned with a pea shooter), but that it should deliver on the second half of that phrase; "master of none." The DMR was simply too dominant across the board, and with all of the other weapons being too specialized to be useful in every single situation, people hung onto it. The problem is that the DMR wasn't great at everything, but good enough at everything that there just wasn't a downside to it.

I think that's a stronger argument for a more balanced utility weapon than for watering down the entire weapon sandbox though, especially when Halo really needs to stick to its guns (lol) with all of the other shooters out there. The first option though is clearly the hardest to get right, though. And Map design certainly plays into that quite a bit. As has been stated many times before in the HaloGAF threads (and a few times in this one), the maps are simply too open-ended at this point. Trying to make a map that can handle all gametypes and playstyles is a recipe for disaster, and we need to see a return to more type-specific maps with certain playstyles in mind.
 

Woorloog

Banned
As far as utility weapons go, I feel like the only "jack of all trades" type weapon should be the default weapon (because let's face it, you don't want to get respawned with a pea shooter), but that it should deliver on the second half of that phrase; "master of none." The DMR was simply too dominant across the field. Other weapons were too specialized to be useful in all situations so in most Reach games the DMR was simply the only weapon on the field.

Master of none... i like it. That's utility weapon i could accept, jack of all trades with heavy emphasis on master of none.

But i really would love shaking up the whole core gameplay. Halo and FPSes in general are getting stale. We need something new.
 

feel

Member
Clean image quality please, foes should stand out from the environment like they used to in the original trilogy, none of this blurry and grainy mess like in Reach.
 

FJ0372

Member
For multiplayer:

Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.

Haters gonna hate. ;)
 

Ramirez

Member
Clean image quality please, foes should stand out from the environment like they used to in the original trilogy, none of this blurry and grainy mess like in Reach.

This so much, I remember someone (I think Frank or Luke) being asked if there would be any weather or night time maps in Halo 3. They replied no because a lot of the core design philosophy of the games was that all players had a clear visual of the battlefield, and that was very important to the competitive nature of the game, something to that effect. Then they completely went back on that idea with Reach, but I think Reach as a whole is a lot of going back on everything they built in the original trilogy.

^ OH LAWD
 

Orayn

Member
Master of none... i like it. That's utility weapon i could accept, jack of all trades with heavy emphasis on master of none.

But i really would love shaking up the whole core gameplay. Halo and FPSes in general are getting stale. We need something new.

If 343 is going to draw influence from anywhere when they make changes, I really hope it's Metroid Prime, Deus Ex, and STALKER, rather than Call of Duty. The tone of the first three Halo games always struck me as being very compatible with more exploration and experimentation, and ODST only strengthened my case.
 
Forge for Firefight. Please and thank you. I'd love something like Forge World, with the ability to add Firefight options to the mix.
 

Ramirez

Member
Here's my wishlist that will never happen:

-Cut Forge
-Cut Firefight
-Cut Invasion

Focus on the core MP game, with a lot of original maps. /dreamon
 

Karl2177

Member
For multiplayer:

Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.

Haters gonna hate. ;)

cD9aI.gif
 
K

kittens

Unconfirmed Member
Firefight could be amazing if it didn't suck. I have a few friends that I love to play with, but they suck at competitive MP. Firefight is our go-to mode. Add the survival element like in ODST, and straight up steal ideas from Gears of War 3's Horde mode. Make it about survival, team work, and desperate risk/reward decisions.

Edit : And if grunts return, I want (some of) them to have jetpacks.

Edit 2 : Oh yeah, that reminds me: adjustable Y axis sensitivity. Separate from X axis.
 

wwm0nkey

Member
Firefight could be amazing if it didn't suck. I have a few friends that I love to play with, but they suck at competitive MP. Firefight is our go-to mode.

Add the survival element like in ODST, and straight up steal ideas from Gears of War 3's Horde mode.

The feel of survival from ODST was amazing but it still lacked a bit. adding in things that Gears of War did would be amazing though.
 
K

kittens

Unconfirmed Member
The feel of survival from ODST was amazing but it still lacked a bit. adding in things that Gears of War did would be amazing though.
Definitely. That sense of survival would be even more amazing if the isolated, eerie, alien vibe from the concept art trailer is conveyed somehow.

I almost want Halo 4 to have survival-horror vibes, haha. But... With more color, brighter lighting, and more dynamic combat.
 
For multiplayer:

Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.

Haters gonna hate. ;)

take it away jimmy
 
For multiplayer:

Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.

Haters gonna hate. ;)

That's called spam bro. Tactical my ass. The thing has an out of sync animation that favors the user.
 

Domino Theory

Crystal Dynamics
There's way too much that I wish for to write up sensibly. I obsess over miniscule details in animation, UI, gameplay, feedback, audio, etc.
 
I only have one humble request for Halo 4.

Bring this shit back!!

zIK2k.png


I loved dual wielding so much in Halo 2. SMG+Plasma Rifle at an enemy and clean it up with a beat down.

Oh and bring back the brute shot.



Oh wow. I made that picture a longggggggggg time ago.

Did an Elite one, too:

88630315.jpg


Funny to see that pop up...
 

cevansdust

Neo Member
I'm not going to lie, I haven't been following this thread. Please excuse me if I repeat ideas already thrown out there.

Speaking specifically from a multiplayer view, I want 3 things:

1.) Remove armor locking (I know I'm not alone) It's so cheap and it is the only load out that isn't used for travel in some way. It breaks the mechanics and slows the game with cheap kills and deaths. Sprint, invisibility, jet pack, and even cloaking are all used to travel in some way.

2.) Get the Halo 2 multiplayer map designers to do ALL the maps. It had the best maps hands down imo. Halo has been lacking since.

3.) Allow me to stay in after game rooms. I like to talk the smack and I miss the golden days when you would trash talk the other team out of the room. Heheh, so juvenile.
 

Woorloog

Banned
If 343 is going to draw influence from anywhere when they make changes, I really hope it's Metroid Prime, Deus Ex, and STALKER, rather than Call of Duty. The tone of the first three Halo games always struck me as being very compatible with more exploration and experimentation, and ODST only strengthened my case.

I really don't care where Halo 4 draws its single player influences as long as the multiplayer is something new or different (as long as it is better than Halo 3, not shit like Reach).
Frankly, my expectations about Halo 4 SP are: standard shit all shooters have nowadays.

If Firefight returns, it needs to be based off ODST Firefight. The same direction, just add a shit-load of customization and some goals other than "survive" as well (Resque that person, blow up that antenna etc etc).
 
Frankly, my expectations about Halo 4 SP are: standard shit all shooters have nowadays.

You know, that's probably fairly accurate, from a gameplay perspective (excluding whatever new combat features that may or may not be introduced). However, the reason why I've always enjoyed Halo's SP over the other "standard shit", is due almost entirely to the universe. The locales, the story, etc, especially the subtle hints and throwbacks for fans who've delved into the expanded universe, are just so captivating. 343 have been boasting heavily about bringing that sense of wonder and exploration back in this one, and that just gets me oh so giddy - let's just hope they can pull it off. I'm sceptically optimistic.

Thinking a bit about feature wish-lists, I considered my ideal scenario for IQ. I'm not so attached to the idea of 60fps. While it would be nice, I think that having a the game run solidly at 30fps, 720p, with no tearing, and a nice AA solution (preferably not the one used in Reach, temporal?) would be just peachy. And please keep it colourful! I love colours in my games. Can't have enough colours.

The Halo 3 beta feature that allowed saving games to the hard drive permanently via the "x" button, or similar, in the post-game lobby making a return would be nice, too.

Honestly, to me, as long as the Single Player is as enthralling as they are claiming, and the multiplayer/gameplay features are all tightened up - make Halo their own - I'll be happy. I'm fairly certain that that will be the case. A chance for 343 to show their quality. Like I said, sceptically optimistic.
 
2.) Get the Halo 2 multiplayer map designers to do ALL the maps. It had the best maps hands down imo. Halo has been lacking since.

Gonna be tough with a completely new studio at the helm. I think 343 has a few of Bungie's designers, but they're in the minority. A lot of great talent, though.

And I really dig the whole 'secondary weapon feature' thing mentioned above. If handled right, it could be a great way to replace the armor abilities.

Then again, armor abilities seemed like a good idea at the time, too... Maybe a Halo 3-like equipment system might actually work best. And maybe, just maybe, we can leave those out of multiplayer altogether.
 

Gui_PT

Member
For multiplayer:

Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.

Haters gonna hate. ;)

gif_what.gif


You represent everything that is wrong with this game.
 

Feindflug

Member
The feel of survival from ODST was amazing but it still lacked a bit. adding in things that Gears of War did would be amazing though.

Seriously you're in my head my friend, really wish that some people in 343 think like you - all the things that you've suggested for Halo 4 sound awesome. Also Retro's post was great, some very interesting stuff in there.

I wish that 343 will not play safe with the campaign, I love the series but it needs to change and evolve.

Thinking a bit about feature wish-lists, I considered my ideal scenario for IQ. I'm not so attached to the idea of 60fps. While it would be nice, I think that having a the game run solidly at 30fps, 720p, with no tearing, and a nice AA solution (preferably not the one used in Reach, temporal?) would be just peachy. And please keep it colourful! I love colours in my games. Can't have enough colours.

I think it's safe to say that IQ will be improved in Halo 4, even if the game looks exactly like Reach if they implement FXAA instead of the bad Temporal AA the IQ will be much much better, add to that a better motion blur/object motion blur a la Gears 3 and you will have an excellent looking game.
 

Striker

Member
Here's my wishlist that will never happen:

-Cut Forge
-Cut Firefight
-Cut Invasion

Focus on the core MP game, with a lot of original maps. /dreamon
I think what's going to hurt the most is the attempt at catering to everybody or at least trying to. You'll definitely see Forge, I'm sure there will be a mode of Firefight, although I'm not so sure on Invasion. But the fact we've seen 17+ playlists in [each] Halo 3 and Reach is proof enough they try to give every dose of action, rather than try to spit out some quality.

And for the love of god, stop duplicating playlists! There should be no more than four or so unranked playlists, Training (slayer/flag/bomb/3 plots/koth 4v4), FFA (8 players, slayer with a small dash of koth), Multi-team (four teams of three, mostly slayer with CTF Classic and Neutral Bomb tied in), and some type of community fun type playlist, be it Infection, Grifball, Action Sack, whatever. I would throw these in a sort of weekend type rotation role and leave it at that. Lastly, no recorded k/d, no stats, nothing gained from winning or killing in unranked. Guests can only serve in these playlists, and no other.


Then again, armor abilities seemed like a good idea at the time, too... Maybe a Halo 3-like equipment system might actually work best.
The series shined brightest without that junk. Make some pickup items like OS, Camo, and then use some brain power and think of new, creative items to add in. Perhaps an item that scrambles radar for any opposing enemies in its surrounding area (lasts 30 secs), or an item that helps perform a boost jump which is double the jump of the regular height (base this off one jump per use or add some kind of "fuel" and when it drains, it's empty). Some ideas, I dunno, but the point is, no more armor abilities. No more crap like regen to save some troll from dying. No more items to save a person from getting killed (hurr durr I'm getting shot, better throw down my bubble shield and teabag the ground in honor), or extending the gameplay. Slowing down the game helps nothing.
 
The series shined brightest without that junk. Make some pickup items like OS, Camo, and then use some brain power and think of new, creative items to add in. Perhaps an item that scrambles radar for any opposing enemies in its surrounding area (lasts 30 secs), or an item that helps perform a boost jump which is double the jump of the regular height (base this off one jump per use or add some kind of "fuel" and when it drains, it's empty). Some ideas, I dunno, but the point is, no more armor abilities. No more crap like regen to save some troll from dying. No more items to save a person from getting killed (hurr durr I'm getting shot, better throw down my bubble shield and teabag the ground in honor), or extending the gameplay. Slowing down the game helps nothing.

That's why I said "Maybe it should be left out of multiplayer altogether". :lol

In the single player campaign, shit like those equipment pickups may work. Heck, it makes more sense carrying something along rather than running into a random powerup somewhere and having it active for a minute because the Forerunners somehow knew you'd be fighting there a hundred thousand years later.

Here's my wishlist that will never happen:

-Cut Forge
-Cut Firefight
-Cut Invasion

Focus on the core MP game, with a lot of original maps. /dreamon

I'd rather they cut MP than Firefight. There, I said it.

A Halo campaign / co-op mode where they didn't have to worry about balancing every single little thing because it might upset the flow of the online play could be fucking amazing. Like Halo 1 on steroids. /dreamon.
 

Fjordson

Member
I want Metroid-esque feelings of isolation and exploration. I want it to be atmospheric as fuck. If other humans/marines are introduced, I don't want it to be till later on in the game. Like, maybe at the halfway point something happens, you make contact with humanity, and the second half of the game builds up to you leading some type of coordinated campaign to, umm, do something bad ass. I don't care. I just want to have that feeling of solitary exploration for a good chunk of the game.
I like this.

Also, no armor abilities and no bloom.
 
Weaponry:
In my opinion, the weapon sandbox in Halo has gotten a bit too large and unfocused. I feel each weapon should have a niche, with very little overlap with other weapons.

First off, Bloom is removed. Instead, each weapon has a physical amount of recoil that impairs sloppy or improper firing. Halo 2's SMG 'Ride up' is the perfect example; instead of having an arbitrary mechanic like bloom, the gun simply became more unstable (and thus inaccurate) the longer you fired. Sniper Rifles would sway wildly from the kickback (reduced by crouching, of course). ARs spray their bullets everywhere because the player's screen is jerking about the longer the trigger is held. The goal is to have weapons react in a way that players can 'feel'.

Second, Covenant weapons will not appear in the campaign but will be retained for the sake of multiplayer. There will be substantial trimming here as well, so each Covey weapon has a niche as well.

http://i.imgur.com/0j7Zk.jpg[IMG][/INDENT]

The setting also demands lots of new Forerunner weaponry. I like to think of this as the natural evolution of Halo's current Trinity; Melee / Gun / Grenade. On top of that layer, there is now Human / Covenant / Forerunner technology. The above example is from Halo: Legends, as is the only Forerunner weapon we've really seen apart from Sentinel Beams.
-----------------------------------------------------------------------------

[U][B]Default Weapon: The Silenced SMG[/B][/U]
Can you tell I'm a fan of ODST? I feel that the Assault Rifle, though a Halo staple, makes for a piss-poor starting weapon (especially in multiplayer) and is probably [I]underpowered[/I] because it is meant to be so common. I am also not a fan of the DMR as a starting weapon as it has too much versatility and ranged capability; why switch to anything else?

[INDENT][IMG]http://i.imgur.com/100z2.png[IMG][/INDENT]

The Silenced SMG makes perfect sense as the Halo 4 "Default" weapon; Master Chief would want to be as quiet as possible to avoid drawing attention to himself on the Forerunner world, and the huge ammo capacity means less chance of running out. From a gameplay perspective, it has a scope (2x, no where near as powerful as the DMR's 3x), high rate of fire, and the ideal range to compliment the other traditional "staring weapon" (the pistol), falling into the close-to-medium range. It would not be Headshot capable, but it would cause a great deal more damage when zoomed in. Like in Halo 2 and ODST, counter-aiming the recoil can lead to true mastery with the weapon.

The goal is to make the default weapon of Halo 4 powerful enough that you can function well with it, but don't keep it at all times, and rewards skillful use.
-----------------------------------------------------------------------------

[B][U]Activated Abilities:[/U][/B]
Finally, [B]Armor abilities are gone[/B], but some of their functions (as well as bits of Halo 3's Equipment) are rolled into Halo 4 in a new way; [I]weapons[/I] can have special activated abilities. These essentially function like Armor abilities, with a similar UI element and recharge time, and an identical activation method. However, a weapon ability can [I]only[/I] be used when that weapon is in-hand, and not all weapons have them.

I wanted to include some degree of AA-like function because I honestly like the variety they bring to the game, just not in the way they were implemented in Reach. It also touches on my comment earlier about certain Halo weapons starting to feel redundant or pointless; AAs can be something extra to differentiate them from other weapons that are too similar in form or make a cruddy weapon suddenly have a more desirable function. Covenant weapons, for example, really need something to make them distinctive again. I also like the concept of having a Secondary Fire mechanic but don't think the standard implementation would work for Halo.

The important part is that the abilities are now paired exclusively with weapons, limiting the potential for abuse. No more Active Camo + Sniper Rifle bullshit.

Here's a few examples;

[B]Assault Rife[/B]
The AR could generate a small "Overshield Pulse" when activated; your shields temporarily gain a small amount of Overshield for a few seconds when activated. This makes the AR feel like a heavy on-point infantry weapon, and provides a sort of AR-metagame; knowing when to pop your extra shield boost while bearing down on somebody with the AR would require a great deal of skill to judge. Too soon and they just chew the extra shield up, too late and they chew [I]you[/I] up. This would be an interesting dynamic without the cheapness of Armor Lock.

[B]Shotgun:[/B]
To promote the Shotty as a heavy weapon and to give it a little more function beyond its very short range, an interesting Activated Ability would be an underslung grenade launcher that uses the grenades you're carrying as ammo. Thus, you have a slow reloading, limited range power weapon that can also chuck grenades out quite a distance (faster and further than you can throw). Think of it as the Bastard son of the Pro Pipe.

[B]Sniper Rifle[/B]
The Sniper Rifle is such a powerful weapon, it's AA is kind of basic; a target locator. Not only can it call out where an enemy is at to all of your team mates, but in single player allows you to mark your targets when you and your friends want to take out as many targets at once and wish to avoid doubling up on the same guy.

And of course, covenant weapons can have mini-stealth generators, Forerunner weapons could have enemy-seeking shots... there's a lot of potential there.

Another neat feature might be weapons that have secondary firing modes (with the recharge timer representing a delay in switching), like having the BR and DMR merged into a single weapon with ultra-precise single fire mode and less-accurate but faster burst mode. Imagine using Burst mode to take down shields then switching over to single-fire for the headshot. Because there's a delay in switching, it's not something you can do immediately again.

There could even be weapon abilities that could regenerate a small amount of health, to say nothing of Armor Abilities and Equipment that could be converted and put on the right weapon, like decoys, radar jamming, EMP bursts... give an anti-vehicle weapon the ability to drop a land mine, perhaps? The point is, you are limited to whatever AA appears on the weapon, which should help rein in the potential for abuse.

And yes, I have too much time on my hands.[/QUOTE]
Why not Covenant weapon? The ForwardUntoDawn was packed with Covenant weapons in Halo 3.

What's the difference between SMG or Assault Rilfe? Both are bad against shield-types enemies. No. Both are nearly the same.

Weapons with special activity? No please god no. Especially your shotgun idea is bad. It destroys my definition of the Halo gameplay. Carefully picking up a weapon. Be far-sighted. Now you give the Shotgun a long-range ability. It was the player's fault to pick up a shotgun if it didn't give him an adventage in this scenario.​
 

Arnie

Member
Here's my wishlist that will never happen:

-Cut Forge
-Cut Firefight
-Cut Invasion

Focus on the core MP game, with a lot of original maps. /dreamon

Another sterling post.

Seriously.

All Forge gave us was bad maps, either poor, unflattering recreations of quality maps, or horrific original designs such as Smashed or The Cage.

Invasion's just a terrible diversion that diverts too much attention and care away from BTB, which, if done correctly is 10 times as fun as Invasion ever will be. Halo isn't Battlefield.

As for Firefight, well, I can live without it. Saying that I do appreciate that it's legitimately fun and a real source of enjoyment for a lot of people. I wouldn't cut it, I'd just make sure it didn't negatively affect the creation of stellar content for multiplayer, which, to me, will always take precedent over Firefight.
 
I'd rather they cut MP than Firefight. There, I said it.

A Halo campaign / co-op mode where they didn't have to worry about balancing every single little thing because it might upset the flow of the online play could be fucking amazing. Like Halo 1 on steroids. /dreamon.
I like this dream.

Not to shit on multiplayer or its fans, but the design choices that make competitive modes great tend to be a detriment to a game's other modes. So I'm talking jetpacks and other armor abilities and their effect on map design and PvP balance, ditching dual wielding, making elites just carbon copies of spartans, needing to provide symmetries between covenant and spartan weaponry, etc. If competitive balance wasn't the prime issue the Halo universe (and other games) would be a lot richer for it. But yeah, I have no illusions - it's just a dream.
 

JonCha

Member
It's interesting to see how some of GAF love Reach while some hate it. Anyway, what I'd like to see:

  • Up-to-date graphics engine
  • Dual-wielding, though it actually needs to be worthwhile unlike in Halo 2. Could dominate with a BR in that
  • Make the Sword balanced. in Reach you can sprint with the sword, you can't block the sword unless you have another sword and it has incredible lunge. Remove Sprint, can be blocked and reduced lunge range
  • 60 FPS (or whatever the industry standard is if launched next-gen)
  • No armour lock. Slows down Halo way too much
  • Original, non-Forge World maps. Include, maybe, four maps from past Halos. New trilogy, new maps
  • Less gamemodes and therefore more focus. In Reach the community is fragmented across a huge amount of gamemodes. Stick with Slayer / Team Slayer, BTB, Doubles, Team Hardcore, and ZOMBIES (Halo 2 style, 8 vs 8, on big maps)
  • A balanced primary weapon. The BR had crazy spread, and the DMR launched with inconsistent bloom. No bloom, even spread and medium fire rate would be great
  • Talking of bloom, remove it. A travesty of a change. The problem, imo, it had in Reach was it slowed the game down because you had to pace shots. Halo has always been about taking on multiple players at once, because you can
  • A stronger weapon roster, which doesn't necessarily mean it needs to be large. Primary rifle, Assault Rifle, Plasma Pistol, Plasma Rifle, Halo 1 pistol / magnum (if dual-wielding is in), Rocket Launcher, Energy Sword, Sniper Rifle and Brute Shot. That's 10 weapons. A great selection.
  • Bring back camo and overshield as pick-ups. I always loved being able to pick these up on Beaver Creek. Having camo as an armour ability is dumb even though I've absued it. Crouching so you're invisible, headshotting someone, and then doing the same a few seconds after is not balanced
  • Faster movement speed. The TU made Reach loads more fun purely because you were running faster and could jump higher
  • Make Firefight relevant. Personally I think Firefight has failed in Reach. People don't care about creating custom playlists, and my friends don't care about vanilla Firefight (and these are people who love Halo 2). Create original maps for it, and strip it down to a matchmaking playlist only
 
Xbox 3 and/or PC exclusive. All other requests pale in comparison to this.

We've had enough Halo games on the 360 and I don't want the vision of the series to once again be limited by antiquated hardware. Would people have been happy with Halo 3 being developed for the PS2 or DC? Because that's the equivalent situation we'd be looking at if Halo 4 really is 360 exclusive. It would be an utter travesty.
 

Feindflug

Member
Xbox 3 and/or PC exclusive. All other requests pale in comparison to this.

We've had enough Halo games on the 360 and I don't want the vision of the series to once again be limited by antiquated hardware. Would people have been happy with Halo 3 being developed for the PS2 or DC? Because that's the equivalent situation we'd be looking at if Halo 4 really is 360 exclusive. It would be an utter travesty.

In the previous generation we had games that came late into a system's life while the hw was again old and their successor was in the horizon but with great results - GoW2, Riddick, Okami, Far Cry Instincts, Splinter Cell Chaos Theory are some examples - would these titles benefit from better hw? of course they would...did it stop them from being awesome games? hell no.

Halo 4 will most likely be the 360's swansong and hopefully a great one...either way the Halo series isn't going anywhere so a next gen Halo could probably be the big leap that you are expecting in terms of scale and ambition..besides the game is already in development for 3 years IIRC so the game is already designed around the 360's hardware and a next gen version that is also a launch ttle for the next xbox will probably only benefit the game in IQ, res and frame-rate.
 
Here's my wishlist that will never happen:

-Cut Forge
-Cut Firefight
-Cut Invasion

Focus on the core MP game, with a lot of original maps. /dreamon
Forge still serves a good purpose in being able to tweak around the real maps, but yeah they really need to cut the idea of it being a map creator because that has ended in tragedy.
 

Fjordson

Member
Here's my wishlist that will never happen:

-Cut Forge
-Cut Firefight
-Cut Invasion

Focus on the core MP game, with a lot of original maps. /dreamon
With you on this. Always found Firefight to be fairly boring for whatever reason.

Don't think they'll actually cut all that, but yeah.
 

Overdoziz

Banned
With Forge they should either make it a full-blown map maker or keep it as a tool to switch around objective/weapons/spawns. Don't half-ass it, please.
 
- Tell a story worth caring about
- Make the story coherent and disjointed as hell and not understandable by the end
- Make the sandbox experience interesting
- Ignore the fans and do something insane with the IP, make it as a unique experience as it was back when it originally started.
 
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