NullPointer
Member
A beta that doesn't require you to buy some other game? Madness!An open beta available for download right on the XBL marketplace with feedback heavily taken into consideration.
A beta that doesn't require you to buy some other game? Madness!An open beta available for download right on the XBL marketplace with feedback heavily taken into consideration.
Yeah, i'm referring to the DMR but also to BRs and Halo CE pistol. I do not like the concept of "utility" weapon, or jack of all trades weapons (when others are not such as well). Halo 3 has been closest making an utility weapon almost specialized but BR still owned CQB weapons at close range due to its ability to headshot people. Fuck that.If you're refering to the DMR as the "one fucking weapon", then you're absolutely right. You might also be right in applying that to the BR, especially when the noob combo was in effect.
That said, I don't think Call of Duty-style weapons is the answer, as Halo has always been about a very small pool of weapons with each fulfilling a unique role. The problem is that the DMR (and BR, to some but no where near the same extent) had too much reach (lol) and power and completely eclipsed the role of other weapons. It even tore apart vehicles. To me, the answer is not moving towards equalized weapons, but careful testing and balance to make sure no single weapon dominates the field. How the DMR got into Reach as it exists even after the TU is astounding.
But I never have lag when I'm hosting our matches!Dedis.
Thank you.
Yeah, i'm referring to the DMR but also to BRs and Halo CE pistol. I do not like the concept of "utility" weapon, or jack of all trades weapons (when others are not such as well). Halo 3 has been closest making an utility weapon almost specialized but BR still owned CQB weapons at close range due to its ability to headshot people. Fuck that.
Ideally there shouldn't be utility weapons just specialized weapons (Halo ODST pistol could work well, it's a headshot weapon with minimal shield/body damage, that's really specialized)... This would require careful map desing though. Too many maps in Halo 3 and Reach are either cramped or too open, maps with open and tight areas are rare and/or not very good. Let people pick their preferred weapons (from ground or menu, i don't care) and let them play on maps that support wide range of playstyles.
As far as utility weapons go, I feel like the only "jack of all trades" type weapon should be the default weapon (because let's face it, you don't want to get respawned with a pea shooter), but that it should deliver on the second half of that phrase; "master of none." The DMR was simply too dominant across the field. Other weapons were too specialized to be useful in all situations so in most Reach games the DMR was simply the only weapon on the field.
Clean image quality please, foes should stand out from the environment like they used to in the original trilogy, none of this blurry and grainy mess like in Reach.
Armour lock. Seriously, love that shit.
Master of none... i like it. That's utility weapon i could accept, jack of all trades with heavy emphasis on master of none.
But i really would love shaking up the whole core gameplay. Halo and FPSes in general are getting stale. We need something new.
For multiplayer:
Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.
Haters gonna hate.
My anime Forge art!-Cut Forge
Firefight could be amazing if it didn't suck. I have a few friends that I love to play with, but they suck at competitive MP. Firefight is our go-to mode.
Add the survival element like in ODST, and straight up steal ideas from Gears of War 3's Horde mode.
Definitely. That sense of survival would be even more amazing if the isolated, eerie, alien vibe from the concept art trailer is conveyed somehow.The feel of survival from ODST was amazing but it still lacked a bit. adding in things that Gears of War did would be amazing though.
For multiplayer:
Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.
Haters gonna hate.
For multiplayer:
Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.
Haters gonna hate.
There's way too much that I wish for to write up sensibly. I obsess over miniscule details in animation, UI, gameplay, feedback, audio, etc.
I'd read it
I only have one humble request for Halo 4.
Bring this shit back!!
I loved dual wielding so much in Halo 2. SMG+Plasma Rifle at an enemy and clean it up with a beat down.
Oh and bring back the brute shot.
There's way too much that I wish for to write up sensibly. I obsess over miniscule details in animation, UI, gameplay, feedback, audio, etc.
If 343 is going to draw influence from anywhere when they make changes, I really hope it's Metroid Prime, Deus Ex, and STALKER, rather than Call of Duty. The tone of the first three Halo games always struck me as being very compatible with more exploration and experimentation, and ODST only strengthened my case.
Frankly, my expectations about Halo 4 SP are: standard shit all shooters have nowadays.
2.) Get the Halo 2 multiplayer map designers to do ALL the maps. It had the best maps hands down imo. Halo has been lacking since.
For multiplayer:
Do not remove armour lock! I love the tactical aspect of it. Seriously, love that shit. Nothing more satisfying than ripping off a n00bs armour by turning armour lock on and off and then dropping them with one fell swoop of the beat down. Especially when they come sprinting up to you with a sword or shotgun.
Haters gonna hate.
The feel of survival from ODST was amazing but it still lacked a bit. adding in things that Gears of War did would be amazing though.
Thinking a bit about feature wish-lists, I considered my ideal scenario for IQ. I'm not so attached to the idea of 60fps. While it would be nice, I think that having a the game run solidly at 30fps, 720p, with no tearing, and a nice AA solution (preferably not the one used in Reach, temporal?) would be just peachy. And please keep it colourful! I love colours in my games. Can't have enough colours.
I think what's going to hurt the most is the attempt at catering to everybody or at least trying to. You'll definitely see Forge, I'm sure there will be a mode of Firefight, although I'm not so sure on Invasion. But the fact we've seen 17+ playlists in [each] Halo 3 and Reach is proof enough they try to give every dose of action, rather than try to spit out some quality.Here's my wishlist that will never happen:
-Cut Forge
-Cut Firefight
-Cut Invasion
Focus on the core MP game, with a lot of original maps. /dreamon
The series shined brightest without that junk. Make some pickup items like OS, Camo, and then use some brain power and think of new, creative items to add in. Perhaps an item that scrambles radar for any opposing enemies in its surrounding area (lasts 30 secs), or an item that helps perform a boost jump which is double the jump of the regular height (base this off one jump per use or add some kind of "fuel" and when it drains, it's empty). Some ideas, I dunno, but the point is, no more armor abilities. No more crap like regen to save some troll from dying. No more items to save a person from getting killed (hurr durr I'm getting shot, better throw down my bubble shield and teabag the ground in honor), or extending the gameplay. Slowing down the game helps nothing.Then again, armor abilities seemed like a good idea at the time, too... Maybe a Halo 3-like equipment system might actually work best.
The series shined brightest without that junk. Make some pickup items like OS, Camo, and then use some brain power and think of new, creative items to add in. Perhaps an item that scrambles radar for any opposing enemies in its surrounding area (lasts 30 secs), or an item that helps perform a boost jump which is double the jump of the regular height (base this off one jump per use or add some kind of "fuel" and when it drains, it's empty). Some ideas, I dunno, but the point is, no more armor abilities. No more crap like regen to save some troll from dying. No more items to save a person from getting killed (hurr durr I'm getting shot, better throw down my bubble shield and teabag the ground in honor), or extending the gameplay. Slowing down the game helps nothing.
Here's my wishlist that will never happen:
-Cut Forge
-Cut Firefight
-Cut Invasion
Focus on the core MP game, with a lot of original maps. /dreamon
I like this.I want Metroid-esque feelings of isolation and exploration. I want it to be atmospheric as fuck. If other humans/marines are introduced, I don't want it to be till later on in the game. Like, maybe at the halfway point something happens, you make contact with humanity, and the second half of the game builds up to you leading some type of coordinated campaign to, umm, do something bad ass. I don't care. I just want to have that feeling of solitary exploration for a good chunk of the game.
Weaponry:
In my opinion, the weapon sandbox in Halo has gotten a bit too large and unfocused. I feel each weapon should have a niche, with very little overlap with other weapons.
First off, Bloom is removed. Instead, each weapon has a physical amount of recoil that impairs sloppy or improper firing. Halo 2's SMG 'Ride up' is the perfect example; instead of having an arbitrary mechanic like bloom, the gun simply became more unstable (and thus inaccurate) the longer you fired. Sniper Rifles would sway wildly from the kickback (reduced by crouching, of course). ARs spray their bullets everywhere because the player's screen is jerking about the longer the trigger is held. The goal is to have weapons react in a way that players can 'feel'.
Second, Covenant weapons will not appear in the campaign but will be retained for the sake of multiplayer. There will be substantial trimming here as well, so each Covey weapon has a niche as well.
http://i.imgur.com/0j7Zk.jpg[IMG][/INDENT]
The setting also demands lots of new Forerunner weaponry. I like to think of this as the natural evolution of Halo's current Trinity; Melee / Gun / Grenade. On top of that layer, there is now Human / Covenant / Forerunner technology. The above example is from Halo: Legends, as is the only Forerunner weapon we've really seen apart from Sentinel Beams.
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[U][B]Default Weapon: The Silenced SMG[/B][/U]
Can you tell I'm a fan of ODST? I feel that the Assault Rifle, though a Halo staple, makes for a piss-poor starting weapon (especially in multiplayer) and is probably [I]underpowered[/I] because it is meant to be so common. I am also not a fan of the DMR as a starting weapon as it has too much versatility and ranged capability; why switch to anything else?
[INDENT][IMG]http://i.imgur.com/100z2.png[IMG][/INDENT]
The Silenced SMG makes perfect sense as the Halo 4 "Default" weapon; Master Chief would want to be as quiet as possible to avoid drawing attention to himself on the Forerunner world, and the huge ammo capacity means less chance of running out. From a gameplay perspective, it has a scope (2x, no where near as powerful as the DMR's 3x), high rate of fire, and the ideal range to compliment the other traditional "staring weapon" (the pistol), falling into the close-to-medium range. It would not be Headshot capable, but it would cause a great deal more damage when zoomed in. Like in Halo 2 and ODST, counter-aiming the recoil can lead to true mastery with the weapon.
The goal is to make the default weapon of Halo 4 powerful enough that you can function well with it, but don't keep it at all times, and rewards skillful use.
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[B][U]Activated Abilities:[/U][/B]
Finally, [B]Armor abilities are gone[/B], but some of their functions (as well as bits of Halo 3's Equipment) are rolled into Halo 4 in a new way; [I]weapons[/I] can have special activated abilities. These essentially function like Armor abilities, with a similar UI element and recharge time, and an identical activation method. However, a weapon ability can [I]only[/I] be used when that weapon is in-hand, and not all weapons have them.
I wanted to include some degree of AA-like function because I honestly like the variety they bring to the game, just not in the way they were implemented in Reach. It also touches on my comment earlier about certain Halo weapons starting to feel redundant or pointless; AAs can be something extra to differentiate them from other weapons that are too similar in form or make a cruddy weapon suddenly have a more desirable function. Covenant weapons, for example, really need something to make them distinctive again. I also like the concept of having a Secondary Fire mechanic but don't think the standard implementation would work for Halo.
The important part is that the abilities are now paired exclusively with weapons, limiting the potential for abuse. No more Active Camo + Sniper Rifle bullshit.
Here's a few examples;
[B]Assault Rife[/B]
The AR could generate a small "Overshield Pulse" when activated; your shields temporarily gain a small amount of Overshield for a few seconds when activated. This makes the AR feel like a heavy on-point infantry weapon, and provides a sort of AR-metagame; knowing when to pop your extra shield boost while bearing down on somebody with the AR would require a great deal of skill to judge. Too soon and they just chew the extra shield up, too late and they chew [I]you[/I] up. This would be an interesting dynamic without the cheapness of Armor Lock.
[B]Shotgun:[/B]
To promote the Shotty as a heavy weapon and to give it a little more function beyond its very short range, an interesting Activated Ability would be an underslung grenade launcher that uses the grenades you're carrying as ammo. Thus, you have a slow reloading, limited range power weapon that can also chuck grenades out quite a distance (faster and further than you can throw). Think of it as the Bastard son of the Pro Pipe.
[B]Sniper Rifle[/B]
The Sniper Rifle is such a powerful weapon, it's AA is kind of basic; a target locator. Not only can it call out where an enemy is at to all of your team mates, but in single player allows you to mark your targets when you and your friends want to take out as many targets at once and wish to avoid doubling up on the same guy.
And of course, covenant weapons can have mini-stealth generators, Forerunner weapons could have enemy-seeking shots... there's a lot of potential there.
Another neat feature might be weapons that have secondary firing modes (with the recharge timer representing a delay in switching), like having the BR and DMR merged into a single weapon with ultra-precise single fire mode and less-accurate but faster burst mode. Imagine using Burst mode to take down shields then switching over to single-fire for the headshot. Because there's a delay in switching, it's not something you can do immediately again.
There could even be weapon abilities that could regenerate a small amount of health, to say nothing of Armor Abilities and Equipment that could be converted and put on the right weapon, like decoys, radar jamming, EMP bursts... give an anti-vehicle weapon the ability to drop a land mine, perhaps? The point is, you are limited to whatever AA appears on the weapon, which should help rein in the potential for abuse.
And yes, I have too much time on my hands.[/QUOTE]
Why not Covenant weapon? The ForwardUntoDawn was packed with Covenant weapons in Halo 3.
What's the difference between SMG or Assault Rilfe? Both are bad against shield-types enemies. No. Both are nearly the same.
Weapons with special activity? No please god no. Especially your shotgun idea is bad. It destroys my definition of the Halo gameplay. Carefully picking up a weapon. Be far-sighted. Now you give the Shotgun a long-range ability. It was the player's fault to pick up a shotgun if it didn't give him an adventage in this scenario.
Here's my wishlist that will never happen:
-Cut Forge
-Cut Firefight
-Cut Invasion
Focus on the core MP game, with a lot of original maps. /dreamon
I like this dream.I'd rather they cut MP than Firefight. There, I said it.
A Halo campaign / co-op mode where they didn't have to worry about balancing every single little thing because it might upset the flow of the online play could be fucking amazing. Like Halo 1 on steroids. /dreamon.
That's called spam bro. Tactical my ass. The thing has an out of sync animation that favors the user.
Xbox 3 and/or PC exclusive. All other requests pale in comparison to this.
We've had enough Halo games on the 360 and I don't want the vision of the series to once again be limited by antiquated hardware. Would people have been happy with Halo 3 being developed for the PS2 or DC? Because that's the equivalent situation we'd be looking at if Halo 4 really is 360 exclusive. It would be an utter travesty.
Forge still serves a good purpose in being able to tweak around the real maps, but yeah they really need to cut the idea of it being a map creator because that has ended in tragedy.Here's my wishlist that will never happen:
-Cut Forge
-Cut Firefight
-Cut Invasion
Focus on the core MP game, with a lot of original maps. /dreamon
I only have one wish right now for Halo 4. I wish they'd show it already.
With you on this. Always found Firefight to be fairly boring for whatever reason.Here's my wishlist that will never happen:
-Cut Forge
-Cut Firefight
-Cut Invasion
Focus on the core MP game, with a lot of original maps. /dreamon