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Halo |OT| HaloGAF Evolved

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I never said that about H4 I just said I like Evade and Sprint. I hope H4 is fast by default and has evade and sprint. I love speed and I do good thinking fast.
 
I never said that about H4 I just said I like Evade and Sprint. I hope H4 is fast by default and has evade and sprint. I love speed and I do good thinking fast.

Evade needs to be modified. I want a dodge for sure, always have what with rockets and power weapons being how they are, but a huge somersault is overkill.
 
Sprint and Evade have a place but that place isnt halo. The MW series has been built with sprint as a key element like wise with gears respectively.

Halo was not built with sprint or evade as key elements and the inclusion of them in a single game is not enough to warrant it as a permanent change. Its something which has a profound effect on encounters and in my mind detracts from some of the elements that made halo great,

Id sooner see a return to duel wielding than sprint.

So many things were wrong with 2. Like objectively wrong.

That maybe the case but in many peoples mind including a great number of the hardcore crowd Halo 2 was the best playing of the series. A halo 2 clone without any of the glitches and in HD is for many an ideal halo. Ideally thats how id like halo 4 to be, Sure add some form of equipment to it but keep the things from H2 that people loved like the jump hight, movement speed and kill times.
 

Ramirez

Member
Whatever you say, Devo.

ohsnap.gif
 

wwm0nkey

Member
I hope we get side thrusters similar to Armoured Core. No reduction of hitboxes caused by the roll.

I suggested this way back when we saw the trailer. Having a thruster pack be default would be nice.

-Allows Sprint
-Evade without hitbox changes
-potential double jump
 
I agree its slow, but to up it and not make all the maps jumps and hallways and everything weird you'd need to change every map to make it feel normal. The game was designed completely with the default speeds and jump height. That is how it is best played.

The AA's add a lot of cool quirks to the movement. Thats all I'm saying. Its not troll people have loved sprint (CoD fans) and evade (Gears fans) for several game/generations now.

and Overdoziz didnt you ever play UT original (UT99)? Instagib. Youtube it. Games were NUTS.

There was a cool mod for Halo 2 that aimed to make it like Halo 1 with a few quirks. One of the weapons was a pin point accurate instagib gun. It was placed as a power weapon on maps and had very little auto aim and a long wait period between cycling rounds.

Halo 2 Combat Evolved
See the "handheld guass canon" at 1:05. It was actually fun to use. It only had 4 rounds. If you missed a shot at a guy you were 4 shotted before you could shoot again.
 
I suggested this way back when we saw the trailer. Having a thruster pack be default would be nice.

-Allows Sprint
-Evade without hitbox changes
-potential double jump

That would be quite cool actually. I would like to see how well that would work with Halo. Instead of an armor ability by default, I wonder how well it would play as an item on the field?
 
Halos 1 through 3, yeah. We're talking about Halo 4, though.
Thats my point, Halo's core gameplay never included this so called "4th element of fun" that the keep trying to add first with equipment and then with AA's and i deem sprint and evade part of that.

Halo plays beyond fine using the movement of Halo 1-3 and id like it to continue in that fashion by all means try new things something might stick and become a fan favirote but with the mixed reception sprint got it isnt sprint.

Sprint is basically a get out of danger quick card it allows people to take more risks without any actual risk because escaping with it is so easy.

Some kind of dodge ability id been fine with a quicker faster drastically lower jump in what ever angle the player pushes when tapping LB for instance to possibly get out the radius of rockets or grenades with a large cool down would work for me.

Not a fucking cartwheel ala evade.
 
It's one thing to talk about sprint in Halo 4, but Halo Reach was not designed for evade to be used by Spartans, so I see no reason for it to ever be discussed in that fashion for Halo 4.
 

Trey

Member
Thats my point, Halo's core gameplay never included this so called "4th element of fun" that the keep trying to add first with equipment and then with AA's and i deem sprint and evade part of that.

Halo plays beyond fine using the movement of Halo 1-3 and id like it to continue in that fashion by all means try new things something might stick and become a fan favirote but with the mixed reception sprint got it isnt sprint.

Sprint is basically a get out of danger quick card it allows people to take more risks without any actual risk because escaping with it is so easy.

Some kind of dodge ability id been fine with a quicker faster drastically lower jump in what ever angle the player pushes when tapping LB for instance to possibly get out the radius of rockets or grenades with a large cool down would work for me.

Not a fucking cartwheel ala evade.

There's no point in sequels if the game was perfect to begin with. Remake Halo: CE MP with 60 FPS and all the other modern shooter bells and whistles, give it to the super nostalgic people out there to shut them the fuck up, and give me Halo 4, which hopefully will bring new gameplay elements to deepen the combat while retaining Halo's unique arena flavor. I outlined much of my ideas on this front in a post on the last page, but let me respond to your concerns about evade: don't make it a "get out of jail free card".

It's quite simple, actually. Design evade so that correct and skillful use is promoted when using it. For example: make the user more susceptible to damage while mid roll, be it more damage or a stagger effect when hit during a roll. Make rolling into solid objects cause the user to lose some footing (or some other penalty), requiring proper situational and positional awareness in order to execute the evade to its fullest potential. A simple "press LB, dodge shit" button isn't good design, I agree. Doesn't mean the concept of dodging can't be implemented effectively, however.
 
Don't pigeonhole Halo 4 by saying Halo isn't about different movement options.

Wanna know the first fucking thing I said on my FIRST game of Halo 2. BR's on Relic. I said "How the fuck do I dodge Kevin?" and he said "you don't" Lol. I was coming from Unreal Tournament that has double tap left or right arrow to jump that way.

Just because you don't like the implementation of the AA's doesn't mean you should be saying NO to it in Halo 4. They could implement them amazingly in H4 and it could be awesome.

To some people it already is. I like evade I think its fun. I'm a little tired of plain vanilla Halo.
 
My beef with Evade is that it's used less for evading things and more for sprinting.

I'd like it much more if you had a slight stun penalty to movement after every use. You can still look around and fire, but your walk speed is cut down to 25% for a brief second.

So dodge that grenade, but you better be prepared to hold your ground at the end of your roll.

If you grab a sword and evade in the direction of another player you better hope to be within range after the first leap (you can't evade a second time until the movement penalty wears off).

(Of course, if Evade was Elite-only this wouldn't be an issue.)
 

wwm0nkey

Member
Don't pigeonhole Halo 4 by saying Halo isn't about different movement options.

Wanna know the first fucking thing I said on my FIRST game of Halo 2. BR's on Relic. I said "How the fuck do I dodge Kevin?" and he said "you don't" Lol. I was coming from Unreal Tournament that has double tap left or right arrow to jump that way.

Just because you don't like the implementation of the AA's doesn't mean you should be saying NO to it in Halo 4. They could implement them amazingly in H4 and it could be awesome.

To some people it already is. I like evade I think its fun. I'm a little tired of plain vanilla Halo.
I like my thruster idea. 3 AA's in one, not over powering and all players are on equal game due to everyone starting with it.
 
There's no point in sequels if the game was perfect to begin with. Remake Halo: CE MP with 60 FPS and all the other modern shooter bells and whistles, give it to the super nostalgic people out there to shut them the fuck up, and give me Halo 4, which hopefully will bring new gameplay elements to deepen the combat while retaining Halo's unique arena flavor. I outlined much of my ideas on this front in a post on the last page, but let me respond to your concerns about evade: don't make it a "get out of jail free card".

It's quite simple, actually. Design evade so that correct and skillful use is promoted when using it. For example: make the user more susceptible to damage while mid roll, be it more damage or a stagger effect when hit during a roll. Make rolling into solid objects cause the user to lose some footing (or some other penalty), requiring proper situational and positional awareness in order to execute the evade to its fullest potential. A simple "press LB, dodge shit" button isn't good design, I agree. Doesn't mean the concept of dodging can't be implemented effectively, however.

As i said id be more than happy with a well executed addition to player movement the problem lies with "if" it could be well executed. And by that i mean until its in the worlds hands and played with everyday problems wont become apparent. And in this scenario when they obviously do, like they did with AA's they are difficult or time consuming to fix and the reception of them are mixed with people loving them and others hating.

Its not about nostalgia its about wanting a fun experience, i turn on halo now and people and flying above me others are rolling around some sprinting and other are frozen in one place with armour look its makes for very very erratic gameplay i never know what the guy im shooting is going to do.

Evade no matter how much it got balanced would still in its very core be "escape death". otherwise its pointless what other use could it serve? and their lies my problem, when i encounter someone my kill or death should be dependent on raw skill with the weapon and my player movement not on if they can roll away and avoid the situation. Your tweaks would nerf evade and i think they would do the job well but it still remains that the player has a avoid death crutch.

Dodge can have a place but only if its a small scale movement, if the player is still as vulnerable when using it and is unable to fire. a quick low standing leap for me would fit all these categorys and id be interested in it as a gameplay element.
 

Tawpgun

Member
I suggested this way back when we saw the trailer. Having a thruster pack be default would be nice.

-Allows Sprint
-Evade without hitbox changes
-potential double jump

Might be for this.

Without the sprint though. Sprint fucks with base player speed. But if everyone came equipped with this thruster pack, players would have awesome mobility.
 
Id be for the thruster pack idea if it kept players upright and could be used as a quick movement in any direction. Anything else would be over kill.
 

Trey

Member
Evade no matter how much it got balanced would still in its very core be "escape death". otherwise its pointless what other use could it serve? and their lies my problem, when i encounter someone my kill or death should be dependent on raw skill with the weapon and my player movement not on if they can roll away and avoid the situation. Your tweaks would nerf evade and i think they would do the job well but it still remains that the player has a avoid death crutch.

Dodge can have a place but only if its a small scale movement, if the player is still as vulnerable when using it and is unable to fire. a quick low standing leap for me would fit all these categorys and id be interested in it as a gameplay element.

Killing someone isn't merely a function of your ability to kill. It's a ratio of your killing ability relative to your opponent's ability to kill you/defend themselves. Evade would be a way to defend oneself. It would preferably be designed in a way that complemented confrontational situations, and not be solely a stalling/runaway tactic.
 

Retro

Member
That would be quite cool actually. I would like to see how well that would work with Halo.

Heh, people glossed over my post on the last page already? Fine, I'll flesh it out a little.

Dash
- Sprint would become a default ability, accessible at all times via one of the bumpers.
- Uses the suit's thrusters to compliment Master Chief's naturally high speed.
- Has a similar 'energy gauge' as Reach, and can be turned on and off as desired.
- Sucks to your asth-mar; instead of wheezing, Halo 4's Dash would simply emit a mechanical hiss; still an audible warning, but not as obnoxious.


Slide (Example).
Press Crouch while dashing.
- When sliding, your hitbox becomes smaller and you move slightly faster, but decelerate very quickly.
- Think of it as a short, forward-only evade.
- Immediately uses all remaining dash 'energy'.
- If it proves too cheap, damage against a sliding opponent could be increased (since they're kind of prone).


Long Jump
Press Jump while dashing
- Roughly the same as a jump-from-sprint in Reach.


Thruster Jump
Tap Jump during a long jump.
- Immediately uses all remaining dash 'energy'.
- A "double jump" that doesn't increase vertical height much, but greatly extends horizontal distance covered.
- Would accelerate forward movement as well, in the direction the player is aiming.
- With some skill, could be used to change direction rapidly in mid-air, like long jumping along a wall and then thrusting into a gap?
- Since it can only be used during a long jump, it can't be used to 'hover' like a jet pack.


Shoulder Ram
Tap Melee while dashing.
- Uses a boost from the thruster to quickly accelerate forward.
- Immediately uses all remaining dash 'energy'.
- Causes half of regular melee damage, but it knocks things away from you and forces their view to one side slightly.
- Prevents Sprint-into-melee cheapness, but can really disorient someone or push them off a ledge.
- If too cheap or powerful, a small amount of shield damage could be caused when ramming into an enemy.
 

Trey

Member
Heh, people glossed over my post on the last page already? Fine, I'll flesh it out a little.

- Sprint becomes a default ability, accessible at all times, and uses the suit's thrusters to compliment Master Chief's naturally high speed.

- Crouch while sprinting; Slide. (Example).
When sliding, your hitbox becomes smaller (since you're crouching) and you move slightly faster, but you decelerate very quickly. Think of it as a short, forward-only evade. If it proves too cheap, damage against a sliding opponent could be increased (since they're kind of prone).

- Jump during Sprint: Long Jump (roughly as it is now, really.)

- Tap Jump again during a long jump: Thruster Jump
A "double jump" that doesn't increase vertical height much, but greatly extends horizontal distance covered. Since it can only be used during a long jump, it can't be used to 'hover' like a jet pack.

- Tap Melee during Sprint: Shoulder Ram.
Causes half of regular melee damage, but it knocks things away from you (over ledges, for example) and pushes their view to one side slightly. Prevents Sprint-into-melee cheapness, but can really disorient someone.

I can work with this, and some of the other mobility ideas on this page.

I responded to your H4 Wishlist, by the way.
 
That "leaked" picture looks like its ripped straight from Battlefield 3 or Killzone. I hope it not legitimate Halo has always had a somewhat sleeker style torwards it's weapons that I like.
 

Retro

Member
I can work with this, and some of the other mobility ideas on this page.

Yeah, I edited it a bit too, to make it clearer. Dash would have an energy gauge like sprint, and certain actions would immediately burn off that energy. I like the idea of having a sprint... I don't like the idea of it being available quite as often as it is in Reach, however.

I responded to your H4 Wishlist, by the way.

Bah, somehow I missed it in the shuffle. Reading now I'll probably respond here since the Wishlist thread has moved so far ahead.
 

Tawpgun

Member
Heh, people glossed over my post on the last page already? Fine, I'll flesh it out a little.

Dash
-Sprint would become a default ability, accessible at all times via one of the bumpers.
-Uses the suit's thrusters to compliment Master Chief's naturally high speed.
-Has a similar 'energy gauge' as Reach.

Slide. (Example).
Press Crouch while dashing.
-When sliding, your hitbox becomes smaller (since you're crouching) and you move slightly faster, but you decelerate very quickly.
- Think of it as a short, forward-only evade.
- Immediately uses all remaining dash 'energy'.
- If it proves too cheap, damage against a sliding opponent could be increased (since they're kind of prone).

Long Jump
Press Jump while dashing
- Roughly as a jump-from-sprint is in reach.

Thruster Jump
Tap Jump during a long jump.
- Immediately uses all remaining dash 'energy'.
- A "double jump" that doesn't increase vertical height much, but greatly extends horizontal distance covered.
- Since it can only be used during a long jump, it can't be used to 'hover' like a jet pack.

Shoulder Ram
Tap Melee while dashing.
- Uses a boost from the thruster to quickly accelerate forward.
- Immediately uses all remaining dash 'energy'.
- Causes half of regular melee damage, but it knocks things away from you and forces their view to one side slightly.
- Prevents Sprint-into-melee cheapness, but can really disorient someone or push them off a ledge.

It'd be a big change to Halo, but a potentially awesome one.

Would really make you feel like a Spartan.
 

Striker

Member
Same, except I want to be least favorite. Everyone skips that question though, so the whole thing is lame.

Sprint is ok for BTB, I feel it breaks small maps though, MLG NS is sublime.
In the current game, I don't mind sprint for larger area BTB battles, but for 4v4 stuff and with flag/bomb carrying speeds, it really kills smaller/mid size maps. I am just not a fan of all these things that give people another button in their back pocket to escape a battle - I see that moreso on evade than sprint, but sprint can also figure in to that. Enough of the abilities that deflect bullets (bubble shield, AL), or give instant health when fired on (regen). They're garbage. One pickup was already given for an extra shield that drained over time and when shot and that's an overshield. Keep it, clip out everything else.

If they have crap like evade in H4 or things that gives players more crap to spam around, I'm done.
 
Not anymore, I a now watching Netflix.

So for months when i looked at your profile i quickly seen "Jealous terrorists" and figured its what you where watching on netflix, i googled the show and looked all over and couldn't find anything and since we didnt have netflix in the good old Uk at the time i was insanely baffled.

Fastforward to this very moment when i realise its your motto and imagine how much of a bellend i feel.
 

Karl2177

Member
Heh, people glossed over my post on the last page already? Fine, I'll flesh it out a little.

Dash
-Sprint would become a default ability, accessible at all times via one of the bumpers.
-Uses the suit's thrusters to compliment Master Chief's naturally high speed.
-Has a similar 'energy gauge' as Reach, and can be turned on and off as desired.

Slide (Example).
Press Crouch while dashing.
- When sliding, your hitbox becomes smaller and you move slightly faster, but decelerate very quickly.
- Think of it as a short, forward-only evade.
- Immediately uses all remaining dash 'energy'.
- If it proves too cheap, damage against a sliding opponent could be increased (since they're kind of prone).

Long Jump
Press Jump while dashing
- Roughly the same as a jump-from-sprint in Reach.

Thruster Jump
Tap Jump during a long jump.
- Immediately uses all remaining dash 'energy'.
- A "double jump" that doesn't increase vertical height much, but greatly extends horizontal distance covered.
- Would accelerate forward movement as well, in the direction the player is aiming.
- With some skill, could be used to change direction rapidly in mid-air, like long jumping along a wall and then thrusting into a gap?
- Since it can only be used during a long jump, it can't be used to 'hover' like a jet pack.

Shoulder Ram
Tap Melee while dashing.
- Uses a boost from the thruster to quickly accelerate forward.
- Immediately uses all remaining dash 'energy'.
- Causes half of regular melee damage, but it knocks things away from you and forces their view to one side slightly.
- Prevents Sprint-into-melee cheapness, but can really disorient someone or push them off a ledge.

I like this. It's like Crysis 2 without some of the un-fun multiplayer components. I was going to say the slide sounded like Crysis, then went through the example and the description is "CRYSIS 2 RIPOFF."
 

Stinkles

Clothed, sober, cooperative
So for months when i looked at your profile i quickly seen "Jealous terrorists" and figured its what you where watching on netflix, i googled the show and looked all over and couldn't find anything and since we didnt have netflix in the good old Uk at the time i was insanely baffled.

Fastforward to this very moment when i realise its your motto and imagine how much of a bellend i feel.

It's from here:

http://www.youtube.com/watch?v=XI_9Yxr0blo&feature=youtube_gdata_player
 

Retro

Member
RE: Retro's H4 Wishlist

In retrospect (Haaaaa), the AAs-on-Weapons feels a bit too much like me longing for the days of Perfect Dark, when a gun could also be deployed as a proximity mine, or an auto-turret. Or had a built-in Stealth Generator. I keep forgetting that the reason that worked so well in Perfect Dark is that you usually had something like 6 weapons on you at a time, whereas the charm of Halo is that you can only carry two.

I'm honestly not crazy about loadouts in general. To me, map and weapon control are two large parts of why Halo MP stands apart. If AAs are dropped or downgraded, there's really no reason to have them. I'd almost rather just have a larger pool of weapons that fill roles that were once AAs. For example, why haven't we ever been able to equip a Jackal's shield as a weapon (admittedly, the time to do it was when dual wield was around, but maybe picking it up also gives you some kind of weapon too)? The Spartan Laser could be reined in by making it an "EMP" Cannon, very useful against vehicles (like the Energy Drain in H3) but not so great against Infantry.

I am definitely in favor of going back to Camo and Overshield powerups on the map. The map design almost always (usually... looking at you, Wizard) put them in a place that was far from the objectives, so players trying to face down a clump of guys on defense could use it to their advantage.

And good god, I need more reasons why you don't like the Silenced-SMG. I *adore* that damn gun.

I like this. It's like Crysis 2 without some of the un-fun multiplayer components. I was going to say the slide sounded like Crysis, then went through the example and the description is "CRYSIS 2 RIPOFF."

Yeah, I've never played Crysis 2, but when I looked for videos of people sliding, those came up. Most of the videos are of people doing goofy slide glitches, like sliding across 50 feet of sidewalk and sniping people as they go.

Oh, and I forgot to mention; that particular implementation of Sprint wouldn't need the fat asthmatic dude sound effect anymore; there could instead be a subtle hiss or rumble from the thruster pack. Win / win!
 

Booshka

Member
Blocking bullets with energy sword. Fuck that shit. Shit was annoying.

Then you had the damn ninja trolls. Got Damn.

Shotgun, Gust, Strangle, etc... There were counters, I'm talking about just the ability itself, Wired Reflexes, it's a dash in any direction, can double your jump height along with enhancing other abilities, and has a penalty (lose HP) for each use.
 
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