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Halo 4 Master Chief new design revealed (Toy)

JimiNutz

Banned
I think I dig it.
Its different, yet familiar - I imagine this is what they're going for with Halo 4 in general. A fresh start that still retains its familiarity.

Some of the design choices, like the skinny arms and naked crotch area, do seem a little odd though...
 

monome

Member
I'm hopeful there will be an armor (weapon?!) customization for the SP and that 343 has only decided on a standard, canon-fitting look for material promotion.

I like the thrusters and the trimmed down armor quite a bit.
Shoulders are bad.

Vibrant colors would be good but are nowhere to be seen.
The artwork popped more, and I feel the figure lacks some bravado to help distinguish the Chief from other Spartans or Bald Space Marines.

Although the figure clearly resembles the Halo 4 artwork, does the "Package" label mean it's just the anime style ported as a figure?
 

Flipyap

Member
Although the figure clearly resembles the Halo 4 artwork, does the "Package" label mean it's just the anime style ported as a figure?
It's just a name card belonging to a different figure from a different McFarlane Toys line. Someone messed up.
The card is also outdated, since the Halo Anniversary toy line is now called Halo Universe.
And the figure on display is missing a thruster... The people in charge of setting up Toy Fair displays don't strike me as especially competent (I've seen some Lego displays with logo bricks attached upside-down).
 
From the weekly bulletin.

1329357174422.jpg
 
broken link? ah copy paste worked.

I still dislike it, and it's rather obvious that jetpacking is going to be a main thing with the look the back of the chief.

Reminds me too much of dead space armour and I hate that look.
 

TUROK

Member
Damn, it looks badass from that angle. For those getting the broken link, drag it to the address bar.
 

IJoel

Member
I like the new look, though it makes me wonder why 343i made such a distinct change. My guess is that MC will be more agile; sprint option, maybe longer jumps.
 
my whole thing with halo?...is its never been very imaginative, universe-wise? in fact, i feel like the entire game was a fluke? bungie stumbled onto a wondrous fun loop and did a great job nurturing and expanding the gameplay. but the characters and designs were always mad simple and basic to me?
 

Woorloog

Banned
From the weekly bulletin.

1329357174422.jpg

Odd. Looks so much better in this pic. And there seems to be some groin armor even.
Shoulder pads look slightly flatter and better.

This desing makes the Chief look more agile, Mjolnir Mark V and VI are more tank-like though that was on purpose. I really think the tank-like look should've been kept but this ain't that bad.
 

wwm0nkey

Member
Heads up for those who don't look at the Halo OT, David Ellis said the shoulder pads do cover his shoulders when he goes into firing position.
 

Woorloog

Banned
Heads up for those who don't look at the Halo OT, David Ellis said the shoulder pads do cover his shoulders when he goes into firing position.

Sounds actually useful feature, mobility when needed, protection when needed.
High-tech power armor should be adaptive...
 
K

kittens

Unconfirmed Member
Fucking love the new armor. So glad the cod piece was added. Makes all the difference. Shoulder humps look cool. Curious about the implications (jet pack? hang glider? slurpee fountain?).
 

Elginer

Member
Fucking love the new armor. So glad the cod piece was added. Makes all the difference. Shoulder humps look cool. Curious about the implications (jet pack? hang glider? slurpee fountain?).

Which reminds me, I still have my Halo 3 Slurpee cup. Hey Frankie, we getting any new Slurpees with Halo 4?
 

akira28

Member
Are they going for a customizable modular approach? Where you can make your own designs with different armor bits? Otherwise, why so much emphasis on the modular nature of the armor, instead of it looking like a connected suit?
 

Red_Man

I Was There! Official L Receiver 2/12/2016
Looks really badass, and this is from someone who originally wasn't very fond of the design when I saw the first trailer.
 
Are they going for a customizable modular approach? Where you can make your own designs with different armor bits? Otherwise, why so much emphasis on the modular nature of the armor, instead of it looking like a connected suit?

Given that it's the start of a new trilogy and how beat up the armor is shown to be, I wouldn't be surprised if Mjolnir breaking down and falling apart winds up being a story element in the game.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Yet it's the same design. Maybe gaf won't loose their shit over a badly posed/assembled plastic toy next time?

nah.

heh. for the record, my original reaction was "looks pretty poor IMO, but hopefully thats just the action figure and the proportions..."
 
Hype inducing stuff from today's bulletin (for gaming-side).

In Halo 4, we are interested in doing something the franchise does well on the book side, and that’s helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier.

One of the Master Chief’s most notable physical characteristics is that he’s wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, it’s important you understand that you’re more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.

When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like you’re a super-powerful human being when you're playing him.

Above all, we wanted the player to really feel what it’s like to be the Master Chief. This manifests itself in a lot of ways, and for those who read the Fall of Reach, there’s a lot of character depth behind that helmet that has yet to make its way into the game experience. Every person who was allowed to touch him had to, HAD TO, understand his history as a person. The Chief’s origin is pretty sad and grim: A strong, vibrant child stolen from his parents, he underwent dangerous bioengineering that destroyed the weaker of his friends, and trained to stomp out human Insurrectionists. Pretty morally nebulous beginnings for someone who ultimately saved humanity. Of all FPS heroes, he is distinct in that his arc is aspirational and not a cynical view of the universe.

A big focus on the Chief’s armor was his physicality and putting the player in those mighty shoes. Getting that weight across in the design had us looking at a lot of contemporary military vehicles, and we pushed detail and form into the armor that implied that history. This is the bleeding edge of military technology.

A Spartan tossing his chest plate should feel like an anvil dropping….

A Spartan sprinting across concrete should be a stealthy whisper….

Putting on your helmet should feel like powering up an F-15E….

These are the sorts of experiences we want to give the players.
 
Thought I would share sentiments I also posted at HBO on the new look.

If I may...

From the 2.15.12 Bulletin:
"Typically, from Halo to Halo, the Master Chief’s armor has changed and adapted, and there have been fictional reasons why. With Halo 4, we’re taking a different approach and focusing on the storytelling aspects of art from the design standpoint. We don’t do that everywhere in the game, but we wanted to take this opportunity to really focus on him as a human being...

...When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side. Our goal is to hit that sweet spot where we represent what is fictionally true about the Chief while making sure you feel like you’re a super-powerful human being when you're playing him."
(emphasis mine)


While I certainly understand the idea behind the general idea of what is being said, I feel like there is a pretty precarious balance here. Halo is a Universe that for many of us, has its story told through its visual details. We hang onto things like the technical look of Chief's armor, the the visual details of a ship like the 'Dawn.

If you told me the MC we've seen so far was Mk VII for example, problem SOLVED. But saying that it's the same armor but with much more vastly differences than what we saw say from H2-H3... That kinda sucks. I know it seems silly... but we LOVE those details. I don't look at an F-16 and an F-22 and say "That's a fighter jet... and that's also a fighter jet." I say "That one's an F-16 and has these attributes, and this one is an F-22 and has these..." The details matter.

Now, I am for one am still holding as much judgement as possible until we see the "true" product (game). But at the same time, I would love to know just one thing, straight up, without any pre-launch artistic vision metaphors...

Will there be a fictionally-viable reason for the change in Chief's armor?

Not an artistic one. Not a narrative-feeling-experience one. A Halo story-bible sanctioned Loftonian-worthy technical reason.

I thought that I had heard a few months back that there WAS going to be one, and I was comfortable with that. But recently it feels like there are mixed signals. I would just like to know. Even if you can't answer like this, here, in a forum... perhaps it can be made known when you next decide to reveal further details on the game?

I think part of what perplexes me is imagining the type of wholesale effect this would have on the franchise even from an ancillary standpoint. For example, when you say "represent what is fictionally true about the Chief." I assume that this is dead-on canon. Artistic expression is for Legends (which I really liked, btw, for exactly the role it was meant to fill), not for the new trilogy that is going to championing and flagshipping the next ten years of the franchise.

Let's take for example whatever next iteration of the Encyclopedia or Visual Guide... which Mk. VI Master Chief would they show? Would there be two pics, one for "what he really looks like" and one for "how he is supposed to make you feel"? It should be iconic and consistent, it shouldn't rewrite what we know wholesale. This isn't a reboot, this is a continuation.

I also have the awful feeling that what I'm saying is being read by some (read: 343) with a far more negative and combative tone that I mean. I'm not trying to bury the game before it's shown, not by a long shot. I'm just curious about some of the verbiage used in these latest talks of artistic vision. This franchise and it's story and believable universe are important to me. Lately I feel like I've sat by and observed, and not taken the proper time to share and discuss my thoughts with the community, both those optimistic and those apprehensive.

Apologies if my asking seems out of place. I do only because the details of this intangible universe are quite tangible to me.

<3
Grim
 
I think he looks a bit too exposed personally. MC has lost a bit of his tankyness and while i understand the new direction, i think they should've let the characters armor evolve over the game as opposed to having such a flat transition.

(come one, make an ODST-Metroidesque version of halo.. where you explore and find upgrades for armor)
 

Flipyap

Member
That IS a more flattering angle. The chest/shoulder area doesn't look as bulky in this picture, but I still really dislike what's going on all around his lower torso (that butt plate!).
The undersuit around his hips is shaped in a way that resembles muscles, making it look super thin, almost like he's wearing nothing at all (nothing at all... nothing at all...) and combined with the way the armor segments are laid out, it just makes it look like he's wearing a bizarre titanium leotard.

dzO7X.png
 

S1kkZ

Member
@grim: i think someone wrote earlier that it is explained in the new glaslands novel


when in cryo, the armor has the ability to "change" its shape with nano technology

if thats true, its pretty stupid and a retcon.
 

nico1982

Member
That IS a more flattering angle. The chest/shoulder area doesn't look as bulky in this picture, but I still really dislike what's going on all around his lower torso (that butt plate!).
The undersuit around his hips is shaped in a way that resembles muscles, making it look super thin, almost like he's wearing nothing at all (nothing at all... nothing at all...) and combined with the way the armor segments are laid out, it just makes it look like he's wearing a bizarre titanium leotard.
http://i.imgur.com/dzO7X.png
Agreed, the prudish butt plate is beyond ridicolous. On top of that, the still something wrong: flat, almost feminine pelvis and excessively skinny thighs coupled with inhumane long legs. Top half looks fine by itself.
 
@grim: i think someone wrote earlier that it is explained in the new glaslands novel


when in cryo, the armor has the ability to "change" its shape with nano technology

if thats true, its pretty stupid and a retcon.

it's a dumb excuse to change armour, after playing reach why can't he go find another chest piece in the remaining half of the ship? he changes gear from halo 1 to halo 2 in a perfectly fine way, would be a lot better then
NANOMACHINES!
 

S1kkZ

Member
it's a dumb excuse to change armour, after playing reach why can't he go find another chest piece in the remaining half of the ship? he changes gear from halo 1 to halo 2 in a perfectly fine way, would be a lot better then
NANOMACHINES!

yep. why does he have to wear the armor from the start? why cant he have his h3 armor at the beginning and then change it in the first level/chapter?
 
@grim: i think someone wrote earlier that it is explained in the new glaslands novel


when in cryo, the armor has the ability to "change" its shape with nano technology

if thats true, its pretty stupid and a retcon.

Nothing at all wrong with it, its not even a retcon since it doesnt go against any previously established facts. Sure we never got told about it in the past but its not like in the fall of reach they said
Hey this suit CERTAINLY does not have any form of nano tech in it

And since we know next to nothing about the Mark IV except that it was built in Seongnam at a Special Warfare Center (which we can easily assume works on cutting edge technology) and fitted to chief fairly quickly after its arrival at Cario Station im perfectly willing to accept that it came with
NanoTech
that upgrades the suit in to the newest available spec's (from the forward unto dawns database) when in extended cryo
 
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